• Title/Summary/Keyword: 컴퓨터 활용 교육

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Intelligent safe operation system using big data of marine risk (해양위험 빅데이터를 활용한 지능형 안전운항 시스템)

  • Sung-Jun Byun;Seung-Woo Han;Seon-Gu Lee;Jeong-Mi Kim;Su-Yeon Hwang;Chang-Hwa Shin
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.1114-1115
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    • 2023
  • 이 논문은 해양 안전 및 보트 운항 훈련을 위한 소형선박 시뮬레이터의 개발을 다룬다. 시뮬레이터는 자유 운항, 시험 모드 운항, 초급자 훈련 모드 운항 등 다양한 기능을 제공하며, 사용자의 실력과 선호도에 따라 맞춤 교육을 제공한다. 이를 통해 보트 운항의 안전성을 향상시키고, 비용 효율적인 방법으로 많은 사용자들에게 접근 가능한 학습 도구를 제공한다.

3D Pottery Modeling in Augmented Reality (증강현실 기반의 3차원 도자기 모델링 시스템)

  • Han, Gab-Jong;Hwang, Jane;Choi, Seung-Moon;Kim, Gerard Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.19-26
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    • 2007
  • This paper presents an augmented reality based modeling system that can provide pottery design experiences to the user. Augmented reality offers natural 3D interaction, a tangible interface, and integration into the real environment. In addition, six modeling techniques that mimics the hand movements in real world deformation process and an occlusion based interaction technique is provided for pottery modeling. The developed interface facilitates fast and intuitive pottery design. The AR pottery system can be used for pottery prototyping/design and educational purposes.

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A Study on the Library Anxiety (도서관불안 이론의 고찰)

  • Nam, Tae-Woo;Hwang, Ok-Gyung
    • Journal of the Korean Society for information Management
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    • v.22 no.3 s.57
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    • pp.71-84
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    • 2005
  • The study investigated the concept and symptoms of library anxiety, the relationship among the library anxiety, the research anxiety, and the information literacy, and the decrease of library anxiety through the review on literatures on the library anxiety of which the concept was first presented in 1986. The studies on the library anxiety till now had been focusing on the under graduate students and graduate students in America, so the study suggests the necessity of the study on the library anxiety and the development of library anxiety scale for the students' efficient use of the library in Korea.

Applications of Geographic Information Systems in Public Library Marketing (지리정보시스템을 활용한 공공도서관 마케팅)

  • Lee, Seong-Sin
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.179-195
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    • 2011
  • The purpose of this study is to investigate the implications that GIS(Geographic Information Systems) can have in public library collection selection and service development from a marketing perspective. GIS is a computer system capable of assembling, storing, manipulating, and displaying geographically referenced information. Through the understanding and utilization of GIS, we can collect geographical, transportation, political, legal, demographic, economic, social, cultural, educational, and recreational information of the community. Public libraries can utilize GIS for market research, including customer analysis to select library collection and develop library service based on library users' needs. As a result, public libraries can find a way to make a lasting relationship with users which is the final goal of marketing activities.

Development of an Augmented Reality Puzzle Game Detecting Hand Posture Using HSV Color Space in Real Time (HSV 컬러 영역을 이용한 실시간 손동작 검출 증강현실 퍼즐 게임 개발)

  • Kim, Minhyuk;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.79-86
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    • 2014
  • There have been many trials for development of games using augmented reality. This paper presents a 2D puzzle game system using HSV color space to detect hand posture from an input image by smart device's cameras in real time. The developed game in this paper brings smart devices and the computer vision closer. Also this game can be a new interactive technology utilizing both the mobility of smart devices and the tangible interactivity of virtual reality in education and entertainment environments.

Case Study on Utilizing Arduino in Programming Education of Engineering (공학 프로그래밍 교육에 아두이노 활용 방안 사례 연구)

  • Park, Jang-Hyun;Kim, Seong-Hwan
    • Journal of IKEEE
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    • v.19 no.2
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    • pp.276-281
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    • 2015
  • Engineers increasingly rely on computers and their computer programming skills for their works. As a result, most engineering curricula have introduced a computer programming courses. However, students consider the subject to be unrelated to their core interests and often feel uncomfortable when learning to program for the first time. To overcome these difficulties, several studies have proposed the use of physical computing paradigm. This paradigm takes the computational concepts out of the PC screen and into the real world so that the student can interact with them. This paper proposes Arduino platform as a tool for attracting interest of the programming and reports the results of questionnaire survey analysis.

The Learning system design and the implementation using Basic Ubiquitous (Ubiquitous 기반을 이용한 학습시스템 설계 및 구현)

  • Lee, Duck Ju;Lim, Dong Gyun;Shin, Seung Jung
    • Annual Conference of KIPS
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    • 2010.04a
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    • pp.190-193
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    • 2010
  • 본 논문은 최근 전세계적으로 유통물류를 비롯한 산업 전반에 걸쳐 RFID(Radio Frequency Identification) 기술이 새로운 성장 동력으로 각광을 받고 있다. 유비쿼터스 시대에서 RFID는 빼놓을 수 없는 시스템 이다. RFID/USN 사업 추진시 공부하는 학생들이 RFID 시스템을 학습하기 위해서 자료를 구할 때는 비밀유지계약서를 체결해야 한다. RFID 시스템을 대부분 수입에 의존하고 있고, 기술 인력도 현재 부족하여 어려움을 겪고 있다. 이런 문제점을 보안하기 위하여 공부하는 학생들이 RFID 시스템을 쉽게 접근할 수 있도록 제작하였다. 여러 가지 규약에 의해 제안되었던 문제점을 해결하는데 의의가 있다. 별도의 RFID 전용칩을 사용하지 않고, 마이크로콘트롤러를 사용하여 저가격 RFID 학습 시스템을 구현하였다. 13.56MHz RFID 시스템의 ISO14443A 읽기/쓰기 방법에 대해 설명하고, HF 대역의 13.56MHz RFID 시스템의 구성에 대해서 소개한다. 구현한 RFID 시스템을 활용하여 응용 프로그램을 제작하여 실습을 진행하였다. RFID 시스템의 구조를 쉽게 이해하기 위하여 각각의 모듈로 분류하여 나누어 제작하였다. 태그의 EEPROM 메모리에 정보가 어떻게 저장 되는지를 학습할 수 있도록 C#을 사용하여 응용 프로그램을 설계 및 구현하여 실습하였다. 학습자가 RFID 시스템이 산업분야에서 어떻게 활용되는지 이해를 돕기 위하여 학생증 발급 시스템을 구현하였다.

Welfare Policy Visualization Analysis using Big Data -Chungcheong- (빅데이터를 활용한 복지정책 시각화분석 -충청도 중심으로-)

  • Dae-Yu Kim;Won-Shik Na
    • Advanced Industrial SCIence
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    • v.2 no.1
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    • pp.15-20
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    • 2023
  • The purpose of this study is to analyze the changes and importance of welfare policies in Chungcheong Province using big data analysis technology in the era of the Fourth Industrial Revolution, and to propose stable welfare policies for all generations, including the socially underprivileged. Chungcheong-do policy-related big data is coded in Python, and stable government policies are proposed based on the results of visualization analysis. As a result of the study, the keywords of Chungcheong-do government policy were confirmed in the order of region, society, government and support, education, and women, and welfare policy should be strengthened with a focus on improving local health policy and social welfare. For future research direction, it will be necessary to compare overseas cases and make policy proposals on the stable impact of national welfare policies.

Analysis of the Vulnerable Class on Digital Divide (디지털 정보격차에 대한 취약계층의 계층별 분석)

  • Sun Hee Kwon
    • Knowledge Management Research
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    • v.23 no.4
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    • pp.1-19
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    • 2022
  • As the untact culture spreads, the digital divide, which is a problem of access to digital information for the vulnerable, can appear as information inequality in various fields, including the social and cultural field. This study identified the digital divide level for the vulnerable population and analyzed the effects of information accessibility, demographic and social characteristics, and physical and mental health characteristics on the information level. As a result, the higher the accessibility of information, the smaller the digital divide and the greater the digital utilization, so it is necessary to increase the accessibility of information devices and increase the ability to utilize them. In addition, the higher the age, the more women than men, and the lower the income level, the greater the digital divide, so it is necessary to increase digital capabilities through detailed class-specific programs for the vulnerable. Finally, it was found that the digital divide and the level of digital literacy had a significant effect on the life satisfaction and daily life satisfaction of the vulnerable. The expansion of competency-building education programs to enhance information utilization capabilities by changing the paradigm to a digital inclusion policy should be continuously operated.

Development of Practical Problem-Based Home Economics Teaching.Learning Process Plans by Blended Learning Strategy - Focusing on a Unit 'the Youth and Consumer Life' - (Blended Learning(BL) 전략을 활용한 실천적 문제 중심 가정과 교수 학습 과정안 개발 - '청소년과 소비생활' 단원을 중심으로 -)

  • Lee, Jin-Hee;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.20 no.4
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    • pp.19-42
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    • 2008
  • The purpose of this study was to develop practical problem-based home economics teaching.learning process plans about a unit 'the youth and consumer life' of middle school eighth-grade Technology and Home Economics by applying blended learning(BL) strategy. According to ADDIE instructional design model, this study was conducted in the following procedure: analysis, design/development, implementation, and evaluation. In the stage of design and development, the selected unit was converted into a practical problem-based unit, and practical problem-based teaching. learning process plans were designed in detail by using BL strategy. An online study room for practical problem-based home economics instruction grounded in BL strategy was prepared by using Edunet(http://community.edunet4u.net/${\sim}$consumer2). Eight-session lesson plans were mapped out, and study aids for students and materials for teachers were prepared. In the implementation stage, the first-session teaching plans that dealt with a minor question 'what preparations should be made to become a wise consumer' were utilized when instruction was provided to 115 eighth graders who were in three different province, and the other one was in a middle school in the city of Daejeon. The experimental teaching was implemented for two weeks in the following procedure: preliminary program, pre-online learning, main instruction and post- online learning. The preliminary program was carried out in a session in the classroom, and pre-online learning was provided before the main instruction was given in a session in the classroom. After the main instruction was completed, post-online learning was offered. In the evaluation stage, a survey was conducted on all the learners and teachers to find out their opinions and suggestions.

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