• Title/Summary/Keyword: 컴퓨터 활용 교육

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Educational examples of game development methodology and paper prototyping for effective digital game creation

  • Choi, Bu-ho
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.59-66
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    • 2021
  • This study is to verify the effectiveness of initial planning verification using paper prototyping while methodologies are being developed to verify the direction of game planning in a short time at low cost since it is having a hard time to verify the direction and fun of the game by taking a lot of capital and time in the initial planning process as the game development becomes larger. It conducted paper prototyping production for about 40 students who are learning game planning for a semester, and trained them on how to motivate using core mechanical diagrams, scrums, and basic psychological needs that can effectively materialize the ideas of their early game planning. Through this curriculum, board games were completed with eleven paper prototyping, and it was confirmed that students who participated in the class were meaningful in verifying fun and securing gameability through cross-play.

Structural Model Analysis of Individual and Environmental Factors of Korean Language Ability of Multicultural Children

  • Kim, Jae-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.241-249
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    • 2022
  • The purpose of this study is to analyze and verify the effects of multicultural children's psychosocial adaptation, bicultural experience, parental support and parenting attitudes, and school activities on the development of Korean language ability using data from the second stage of the MAPS(Multicultural Adolescents Panel Study) using a structural equation model. The subjects of this study were 396 children from foreign families and mid-immigrant families, multicultural children who were enrolled in the fourth grade of elementary school in 2019. As a result of the study, it was found that psychosocial adaptation, bicultural experience, and school activities directly or indirectly significantly affect the ability of multicultural children to speak and understand Korean. In particular, it was found that school activities have a direct effect on the improvement of the Korean language ability of multicultural children, so it was understood that the support of friends and teachers should be treated as very important parts of educational activities in the educational field. These results mean that the most ideal educational environment that affects the development of Korean language skills must be necessarily reflected in the Korean language education policy for multicultural children.

An Analysis Study on the Doping Intentions of Athletes using Stepwise Regression Analysis

  • Youn-Suk Han;Jong-Hwa Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.171-177
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    • 2023
  • This study aims to provide useful information for prevention of doping by investigating and verifying relationships among demographic factors such as athletic career and experience of anti-doping education, controlled motivation, attitude toward anti-doping, perceived behavioral control factors and doping intentions to verify factors affecting doping intentions of domestic elite athletes based on the advance studies that have been carried out various theoretical approaches so far. Method: This study analyzed using SPSS 27.0 program. First, this study confirmed a multicollinearity problem by conducting Pearson's correlation analysis to examine correlation between variables. And this study conducted stepwise multiple linear regression to confirm how the variables affect doping intentions. Result: Study results show that all factors such as athletic career, experience of anti-doping education, controlled motivation, attitude toward anti-doping and perceived behavioral control have a significant impact on doping intentions, and this study verified significant impact by putting variables in order of each influence. As a result of verification, this study confirmed that controlled motivation has the greatest influence, and perceived behavioral control toward doping, experience of anti-doping education, attitude toward and athletic career came next in order.

A Study on the Impact of Chinese Online Customer Reviews on Consumer Purchase Behavior in Online Education Platforms

  • Shuang Guo;Yumi Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.7
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    • pp.139-148
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    • 2024
  • In the post-pandemic era, the demand for online education platforms has surged, leading to increased consumer reliance on online reviews for decision-making. This study investigates the impact of Chinese online customer reviews on consumer purchase behavior in online education. By examining the role of trust, review sentiment, and the quantity and timeliness of reviews, the research aims to understand how these factors influence consumer decisions. By using regression model, findings reveal that negative reviews, timely feedback, and a higher volume of reviews positively affect consumer purchase decisions, while course pricing demonstrates an inverse relationship. Furthermore, cognitive and affective trust mediate the relationship between reviews and purchase behavior, highlighting a reverse U-shaped effect on consumer decision inclination. These insights provide valuable implications for online education providers, emphasizing the need to manage and leverage online reviews to foster consumer trust and improve sales performance.

Analysis of perceptions and needs of generative AI for work-related use in elementary and secondary education

  • Hye Jin Yun;Kwihoon Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.7
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    • pp.231-243
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    • 2024
  • As generative artificial intelligence (AI) services become more diversified and widely used, attempts and discussions on their application in education have become active. The purpose of this study is to investigate and analyze general and work-related perceptions, utilization, and needs regarding generative AI in elementary and secondary education. A survey was conducted among teachers and staff in Chungcheongbuk-do, and 934 responses were analyzed. The main research results are as follows: First, their work-related use of generative AI was lower than their general use, and considering the periodic frequency of more than once a month, the rate was much lower. Second, the main expectation when using generative AI in work appears to be improved work efficiency. Third, regarding the use of generative AI for each task, differences in perception of its usefulness were noticeable depending on position and occupation. They generally responded positively to the usefulness of generative AI in processing documents. To facilitate the use of generative AI for work by elementary and secondary teachers and staff, it is necessary to create an environment that promotes its use while ensuring safety against potential side effects. Additionally, requirements and needs should be considered depending on the position and occupation.

A Study on the Intelligent Online Judging System Using User-Based Collaborative Filtering

  • Hyun Woo Kim;Hye Jin Yun;Kwihoon Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.273-285
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    • 2024
  • With the active utilization of Online Judge (OJ) systems in the field of education, various studies utilizing learner data have emerged. This research proposes a problem recommendation based on a user-based collaborative filtering approach with learner data to support learners in their problem selection. Assistance in learners' problem selection within the OJ system is crucial for enhancing the effectiveness of education as it impacts the learning path. To achieve this, this system identifies learners with similar problem-solving tendencies and utilizes their problem-solving history. The proposed technique has been implemented on an OJ site in the fields of algorithms and programming, operated by the Chungbuk Education Research and Information Institute. The technique's service utility and usability were assessed through expert reviews using the Delphi technique. Additionally, it was piloted with site users, and an analysis of the ratio of correctness revealed approximately a 16% higher submission rate for recommended problems compared to the overall submissions. A survey targeting users who used the recommended problems yielded a 78% response rate, with the majority indicating that the feature was helpful. However, low selection rates of recommended problems and low response rates within the subset of users who used recommended problems highlight the need for future research focusing on improving accessibility, enhancing user feedback collection, and diversifying learner data analysis.

Development of the Content Framework for Elementary Artificial Intelligence Literacy Education (초등학생의 인공지능 소양을 기르기 위한 내용체계 개발)

  • Youngsik Jeong
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.375-384
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    • 2022
  • As artificial intelligence(AI) education becomes essential in elementary schools with the revised 2022 curriculum, it is necessary to develop an AI curriculum for elementary school students. In this study, I developed the AI content framework to cultivate AI literacy of elementary school students. AI education areas were largely divided into AI understanding and AI development, and detailed areas were divided into eight categories: using of AI, impact of AI, AI ethics, recognition of AI, data expression, data exploring, learning of AI, and prediction of AI. In addition, twice expert Delphi surveys were conducted to verify the validity of the subject elements and achievement standards for each area. The final draft was finalized after reflecting expert opinions on the AI education content framework. In order for AI education to be expanded in elementary schools in the future, continuous research is needed, such as developing textbooks and teaching tools according based on the AI framework proposed in this study, securing the lesson hours to apply them to schools, and correcting and supplementing the problems of them.

Implication analysis through exploring the current status of digital literacy education by country (국가별 디지털 리터러시 교육 현황 탐색 및 시사점 분석)

  • Youngho Lee
    • Journal of The Korean Association of Information Education
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    • v.26 no.5
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    • pp.385-396
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    • 2022
  • The 2022 revised curriculum emphasized basic literacy, which consists of language, numeracy, and digital literacy. This digital literacy is being presented in the curriculum as a goal for cultivating digital literacy in various countries. Therefore, this study looked at the curriculum of countries with high digital literacy among students. And PISA 2018 data analysis was conducted on ICT elements of students by country. Specifically, one-way ANOVA, correlation analysis, and confirmatory factor analysis were performed for each ICT element for country-by-country comparison. As a result, when organizing the curriculum related to digital literacy, it is necessary to organize it earlier than the present time. In addition, it was found that it was necessary to consider the contents to increase the usability in school.

A Design and Demonstration of Future Technology IT Humanities Convergence Education Model (미래기술 IT인문학 융복합 교육모델 설계 및 실증)

  • Eunsun Choi;Namje Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.159-166
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    • 2023
  • Humanities are as crucial as the technology itself in the intelligent information society. Human-centered convergence information technology (IT), which reflects emotional and human nature, can be considered a unique technology with an optimistic outlook in the unpredictable future. Based on this research background, this paper proposed an education model that can improve the IT humanities capabilities of various learners, including elementary and secondary students, prospective teachers, incumbent teachers, school managers, and the general public, through analysis of previous studies on convergence education models. Furthermore, the practical aspects of the proposed model were closely examined so that the proposed education model could be stably incorporated and utilized in the educational field. There are seven strategies for implementing the education model proposed in this paper, including research on textbooks, teaching and learning materials, activation of research results, maker space creation, global joint research, online education operation, developing living lab governance, and diversification of self-sustaining platforms for sustainable and practical education. In the future, validity verification through expert Delphi is required as a follow-up study.

Development and Application of Regional Learning System for 3rd Grade (초등학교 3학년을 위한 지역화 학습 시스템 개발 및 적용 - 경기도 평택 지역을 중심으로 -)

  • Hwang, Sun-Young;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.49-56
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    • 2008
  • It can be said that the feature of elementary education on Society studies is localization of all curriculum. Among them, the social curriculum of 3rd grade emphasizes on character of local and living experiences. Also the Society studies of 7th curriculum reform focused on new types of localization materials and way of practical using because of development on internet and computer communication, To correspond this need, this paper suggests regional learning system based on the web. which is designed for social studies of 3rd grade student to study Pyeongtaek-City, in Gyeonggi-do. Also, current school field education materials which is elementary 3rd grade localization supporting text can be used as well as it can be provided through the web educational system to support the needed localization materials for the students.

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