• Title/Summary/Keyword: 컴퓨터 홀로그래피

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Qualitative Analysis of Bleached Holographic Diffraction Grating (홀로그래피 위상형 회절격자의 정성적 해석)

  • Nam Kim
    • Korean Journal of Optics and Photonics
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    • v.3 no.3
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    • pp.148-154
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    • 1992
  • With nonhardening fixer, dichromated bleacher and alcohol drying, the diffraction efficiency of over 71o/c has been achie'{ed for holographic phase gratings in silver halide emulsion. The swollen emulsion of Agfa 8E75 HD film is identified by scanning electron microscope (SEM) after chemical processing. Dichromated bleacher and rapid dehydration using alcohol drying make a strong modulation so that diffraction efficiency is. increased over 20%. The principal characteristic parameters in coupled wave theory are investigated and new modified parameter values are presented by computer simulation. Controlling the emulsion thickness has an important role as a potential source for high diffraction efficiency.ciency.

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Introduction to openholo library for hologram contents (홀로그램 콘텐츠 개발을 위한 오픈소스용 라이브러리 개발)

  • Hong, Sung-Hee;Kang, Hoon-Jong;Shin, Choon-Sung;Kim, Young-Min;Hong, Ji-So
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.69-70
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    • 2018
  • 본 논문은 홀로그램 기술개발에서 사용되는 다양한 광학적 계산이나 알고리즘 구현에 필요한 컴퓨터 프로그래밍 라이브러리를 위해 개발되는 홀로그래피 오픈소스 라이브러리(오픈홀로)에 대한 소개이다. 오픈홀로는 오픈 소스로서 소스코드 공개의 의무가 없고, 상업적 제한이 전혀 없는 BSD 라이센스 정책을 따른다. 이러한 Openholo의 주목적은, 홀로그램 전문가뿐만 아니라, 초보자나 일반인들도 이를 활용하여 홀로그램의 광학적 특성을 시뮬레이션하거나, 홀로그래픽 콘텐츠를 제작할 수 있도록, 관련된 알고리즘과 광학적 수치 계산을 위한 프로그래밍 라이브러리를 오픈 소스화 하는 것이다.

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Bus Architecture Analysis for Hardware Implementation of Computer Generated Hologram (컴퓨터 생성 홀로그램의 하드웨어 구현을 위한 버스 구조 분석)

  • Seo, Yong-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.713-720
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    • 2012
  • Recently, holography has received much attention as the next generation visual technology. Hologram is obtained by the optical capturing, but in recent years it is mainly produced by the method using computer. This method is named by computer generated hologram (CGH). Since CGH requires huge computational amount, if it is implemented by S/W it can't work in real time. Therefore it should use FPGA or GPU for real time operation. If it is implemented in the type of H/W, it can't obtain the same quality as S/W due to the bit limitation of the internal system. In this paper, we analyze the bit width for minimizing the degradation of the hologram and reducing more hardware resources and propose guidelines for H/W implementation of CGH. To do this, we performs fixed-points simulations according to main internal variables and arithmetics, analyze the numerical and visual results, and present the optimal bit width according to application fields.

A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.

Study of KINECT based 3D Holographic and Gesture (KINECT 기반 3D 홀로그래픽과 제스처에 대한 연구)

  • Jiang, Zhou;Seo, Laiwon;Roh, Changbae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.411-417
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    • 2013
  • Two-dimensional image processing method and tools Rigi then developed a report prepared by a variety of video and three-dimensional images are increasing demands for navigation. The hard part to experience in the real world experience in the virtual environment, and has the purpose to take advantage of. This is a system that provides a simple 3D background, but everyday actions that can control the system with the needs of an instinctive interface technology means. The purpose of this study a variety of human behavior using the Kinect device in action close to the three-dimensional technology to develop a new navigation control is Kinect Holography and 3D images using the input data so that you have the linkage is to design the system.

A STUDY OF VALVE DESIGN PROCEDURE IN HERMETIC COMPREESOR (왕복동식 압축기 밸브의 설계)

  • 조성욱;박성근;김형석;임종윤
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1992.10a
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    • pp.98-103
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    • 1992
  • 전세계적인 에너지 절약과 환경보존에 대한 관심과 요구가 증가함에 따라 소비전력규제와 CFC삭감에 대응한 국제경쟁력 확보가 중요한 과제로 대두 되고 있다. 이러한 상황변화에 따라 냉동 공조기기의 심장부인 압축기에 대 해서도 고효율 및 저소음화의 요구가 한층 높아졌다. 따라서 가혹한 환경에 도 견딜 수 있는 압축기의 개발은 필수적이라 할 수 있다. 소형밀폐형 압축 기는 크게 두 부분으로 나뉘어진다. 그 하나는 모터에 의한 회전구동부이고, 다른 하나는 실린더와 피스톤 그리고 밸브로 구성된 압축기구부이다. 그 중 에서 밸브는 진동 및 소음에 영향을 미치는 기본요소가 된다. 압축기의 밸브 는 근본적으로 밸브포트와 실린더 형상에 의해 결정되며, 이런 형상조건하에 서 밸브는 연속적인 운전이 되어야 하므로, 그 응답성이 좋아야 하고 무엇보 다도 자체의 신뢰성도 확보되어야 한다. 따라서 밸브의 동적특성과 응력 분 포를 정확히 예측하는 것이 중요한 과제가 된다. 본 논문에서는 컴퓨터를 이 용한 밸브의 동적특성과 응력해석을 위해 밸브의 형상을 유한요소 패키지인 ANSYS를 이용하여 해석하고, 그 모델링 및 해석이 타당성을 검토하기 위하 여 동적 특성해석은 홀로그래피(Holography) 기술을 이용하여 실험하고, 응 력해석은 스트레인 게이지(strain gage)를 이용하여 결과를 얻어서 서로 비 교하여 보았다.

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Fast Digital Hologram Generation Using True 3D Object (실물에 대한 디지털 홀로그램 고속 생성)

  • Kang, Hoon-Jong;Lee, Gang-Sung;Lee, Seung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1283-1288
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    • 2009
  • In general, a 3D computer graphic model is being used to generate a digital hologram as theinput information because the 3D information of an object can be extracted from a 3D model, easily. The 3D information of a real scene can be extracted by using a depth camera. The 3D information, point cloud, corresponding to real scene is extracted from a taken image pair, a gray texture and a depth map, by a depth camera. The extracted point cloud is used to generate a digital hologram as input information. The digital hologram is generated by using the coherent holographic stereogram, which is a fast digital hologram generation algorithm based on segmentation. The generated digital hologram using the taken image pair by a depth camera is reconstructed by the Fresnel approximation. By this method, the digital hologram corresponding to a real scene or a real object could be generated by using the fast digital hologram generation algorithm. Furthermore, experimental results are satisfactory.

Compression Performance Comparison of Fringe Pattern and Phase Data for DHM (DHM을 위한 간섭무늬 압축 방법과 위상 압축 방법의 성능 비교)

  • YoungMin Kim;Hyunmin Ban;Heeyeon Koo;SeungMi Choi;Kwan-Jung Oh;Yongjun Lim;Hui Yong Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.55-78
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    • 2023
  • The fringe pattern obtained through a DHM (Digital Holographic Microscopy) contains the thickness information of the sample. However, there is a disadvantage that the data capacity is large. Therefore, a compression method that can reduce the data size while minimizing damage to the thickness information of the sample contained in the fringe pattern is required. This paper presents the phase compression method and confirmed through experiments that the phase compression method is more efficient that the fringe pattern compression method used in JPEG Pleno Holography. As a result of evaluation using RMSE, BD-Rate and PSNR the phase compression method showed up to 92.39% improvement in performance than the fringe pattern compression method. In addition, experiment were conducted under various conditions to compare and analyze the compression performance for each condition. In the case of the fringe pattern compression method, it includes not only the phase information for calculating the thickness of the sample but also other information, whereas the phase compression method compresses only the phase information after removing unnecessary information from the fringe pattern. It is judged to have high performance.