• Title/Summary/Keyword: 컴퓨터 실습

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Social work field training awareness on the impact of the research career (사회복지현장실습이 진로의식에 미치는 영향에 관한 연구)

  • Jeon, Seong-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.119-128
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    • 2014
  • In this study, the social welfare field training course there is a growing awareness as professionals in order to verify the impact was conducted. G-local four-year university study social work majors by sampling 198 people were examined for the purpose, through self - survey was conducted. Materials and analytical methods in order to identify the characteristics of a variable frequency, and technical analysis, T-test, F-test, ANOVA, correlation (correlation), Regression (regression) was used for the SPSS 14.0. The results are as follows. First, the personal factors of the individual physician trainees reflect (${\beta}=.197$), and then the same about Social Welfare satisfaction (${\beta}=.205$) of the Social Welfare majors had significant impact on career identity. Second, the personal factors they chose what to major in social work satisfaction (${\beta}=-.291$), and if you feel you select a parent with a major in Social Work and Social Welfare major students feel the satisfaction of having a significant effect on the level of career decision crazy. Third, individual reflect personal physician factors (${\beta}=.156$) is significantly influenced the behavior of career preparation.

A Study on the Development of H2 Fuel Cell Education Platform: Meta-Fuelcell (연료전지 교육 플랫폼 Meta-Fuelcell 개발에 관한 연구)

  • Duong, Thuy Trang;Gwak, Kyung-Min;Shin, Hyun-Jun;Rho, Young-J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.29-35
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    • 2022
  • This paper proposes a fuel cell education framework installed on a Metaverse environment, which is to reduce the burden of education costs and improve the effect of education or learning. This Meta-Fuel cell platform utilizes the Unity 3D Web and enables not only theoretical education but also hands-on training. The platform was designed and developed to accommodate a variety of unit education contents, such as ppt documents, videos, etc. The platform, therdore, integrates ppt and video demonstrations for theoretical education, as well as software content "STACK-Up" for hands-on training. Theoretical education section provides specialized liberal arts knowledge on hydrogen, including renewable energy, hydrogen economy, and fuel cells. The software "STACK-Up" provides a hands-on practice on assembling the stack parts. Stack is the very core component of fuel cells. The Meta-Fuelcell platform improves the limitations of face-to-face education. It provides educators with the opportunities of non-face-to-face education without restrictions such as educational place, time, and occupancy. On the other hand, learners can choose educational themes, order, etc. It provides educators and learners with interesting experiences to be active in the metaverse space. This platform is being applied experimentally to a education project which is to develop advanced manpower in the fuel cell industry. Its improvement is in progress.

Blended Learning Applied Curriculum Design for Nursing Department's Computer-Utilizing Academic Subjects (간호학과의 컴퓨터 활용 교과목 수업을 위한 브랜디드 러닝을 적용한 교과과정 설계)

  • Yoon, Sung-Ja;Kim, No-Whan;Park, Jin-Seob
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.375-384
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    • 2017
  • This paper is intended to provide a good lecture to computer utilizing courses in the Department of Nursing, therefore first analyzes the outlines of relevant qualifying examinations as well as the contents of the textbooks and syllabus that are currently taught in universities, and then design the curriculum by applying blended learning for effective proceedings of computer-utilizing course. The curriculum for computer-utilizing course which this paper suggests is based on blended learning which blends face-to-face classes with e-learning classes, and its two tracks of teaching and practice include weekly core areas, teaching goals, and subjects. Therefore, this curriculum is expected to lead to excellent learning outcomes as it will become a good teaching scheme for teachers and will motivate students to acquire license. and to find employment.

Cuboid가 형성하는 공간의 표상

  • Lee, Jae-Sun;Lee, Cheong-Ju;Kim, Ga-Yeon;Han, Jae-Yeong
    • Communications of Mathematical Education
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    • v.9
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    • pp.317-325
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    • 1999
  • 수식에 의한 컴퓨터 그래픽의 입력과 출력에 관한 프로그램의 개발은 수학의 역동화, 인간화, 보편화에 기여하고 있다. 현실적으로 해결해야할 문제와 수식에 의한 해답이 전부인 현재의 수학을 소프트웨어를 활용하여 그래픽 기능을 첨부하면 움직이는 수학을 가시화 할 수 있다. 컴퓨터 프로그램에 의한 수학의 실현은 수학자들 모두의 염원으로 전세계적으로 활발한 연구가 진행되고 이는 것이다. 수학의 원리와 응용성을 가미한 수학적 그래픽의 발전은 새로운 천년을 장식할 새로운 학문분야로 등장하고 있다. 기초과학의 여러 자료를 분석, 검토하여 그래픽으로 조립하는 작업은 수학적 그래픽의 힘으로 가능하며, 실험과 실습의 양상을 바꾸어 놓고 있다. 건축이나 토목 또는 전기전자 학과의 응용수학은 새로운 소프트웨어의 출현으로 컴퓨터 강의로 전환되고 있으며 수학 그 자체로 전산기능을 강화하는 방향으로 개편되고 있다. 수학 교과 내용의 전산 프로그램화와 컴퓨터 활용 수학 학습은 거부할 수 없는 시대적 요구이다. 이 연구에서는 새로운 천년의 시작은 컴퓨터 프로그램에 의한 완성된 그래픽의 연출이라는 시각에서 수식에 의한 컴퓨터 그래픽의 기본 방향을 제시하고 있다. 2차원 평면이나 3차원 공간에 이와 같은 다변수함수의 역할을 구현함으로써 다양한 그래픽을 영상화할 수 있다. 다중화면의 연출, 다단계화면의 조합, 다단계다중화면의 영상화 등은 수학에 의한 애니메이션의 기초가 된다. 평면도형의 기본동작을 화면에 구체화시키는 Table 기능을 실제로 구현한다. 연습과 실행 그리고 재구성을 반복하여 조형미를 갖춘 수학적 그래픽을 실현한다. 수학의 학습에 적용할 가치가 있는 학습조형물을 개발하고, 프로그램의 단순화에 노력한다. 미분기하학의 여러 공식을 이용하여 숨어 있는 그림을 표출하며 미분방정식의 해가 갖는 그래픽의 묘미를 형상화한다. 수식에 의하여 출력된 그래픽의 여러 효과를 응용수학에 활용할 수 있도록 재조립하는 과정을 걸쳐 완성하는데 이 연구의 참된 의미가 있다.

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Computer Pre-Service Teachers' Motivations of Entering College of Education, Pedagogical Contents Knowledge, Study of subject matter, and Vision Formation (중등 컴퓨터 예비교사의 진학 동기, 교과교육학 지식, 전공 공부 및 비전 형성)

  • Jun, Young-Cook;Myung, Sung-Won;Sim, Hye-Young
    • The Journal of Korean Association of Computer Education
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    • v.9 no.3
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    • pp.13-28
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    • 2006
  • In this study, we analyze the phenomena of professional development under the four categories: motivation toward entering college of education, pedagogical content knowledge, study of subject matter and future vision. We conducted a survey method for almost 60 computer education majors at S university ranging from freshman up to junior levels and interviewed 5 selected participants. According to SPSS analysis, there was no significant level difference in any category while male students responded more positively than female students in all the categories. To explore the survey results deeply, we selected 3 students from sophomore and junior levels and 2 extra senior students to conduct interviews. The interpretation of the data indicated how their academic problems revealed due to heavy curricular loads seeking second major and difficulties of pursuing pedagogical contents knowledge.

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Comparative Study of Computer Education between UK and Korean Schools (한국과 영국에서의 학교 컴퓨터 교육 비교 연구)

  • Ha, Tai-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.4 no.1
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    • pp.161-174
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    • 2001
  • This study is aimed at putting forward effective methods of computer education for use in schools by comparing the schools of UK and Korea. It shows : 1) a big difference in infrastructure such as H/W and Network, 2) for S/W budget UK teachers have control over their own budget, but not in Korea, 3) government, school, teacher, student, and parent all have the same mind set to promote the use of information communication technology in the UK, but in Korea the government alone drives it with its own policy. At University level, potential computer teachers in the UK are emphasized to practice fields works in schools, but in Korea, the course mainly consists of education theory and pre-teachers get only four weeks field experience. In addition, computer teachers are often those with majors in different fields, but due to the lack of interest in computer education, they are forced into these empty positions. This often leads to conflict between students and teachers because of those teachers who do not have the necessary depth in knowledge of computers.

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A Study on Effective Education of Programming Language (효과적인 프로그래밍언어 교육에 대한 연구)

  • Cho, Jae-Soo
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.30-35
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    • 2010
  • This paper proposes several methods for effective teaching of programing language(especially C). The programing languages are very important and basic subjects in the Department of Computer Engineering and Science. Many students have some difficulty in learning the programming languages. So, we will suggest several effective methods for effective teaching of programming languages. First, in order to understand the programming language effectively, we need to teach some basic computer architecture and operation principles of computer program to students. Second, it is better to teach many example-based programing skills instead of conventional grammar teaching. Third, if we teach the memory status(memory allocation/release) during the program operation, it will be much better to understand the pointer variables and memory problems. Fourth, let's improve the programming skills through effective homework assignments and experiments. Fifth, let students be guided so that they do programing by themselves. Finally, we can maximize the programming skill through the final termproject.

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Analysis of Informatics Curriculum in Germany(Bayern) (독일 바이에른 주의 정보 교육과정 분석)

  • Choi, HeeJeong;Lee, WonGyu;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.1-10
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    • 2019
  • With the advent of the age of the 4th Industrial Revolution, countries around the world are reinforcing informatics education to cope with changing society. The purpose of this study is to analyze the trends in German informatics education through the analysis of the German informatics curriculum, and provide implications for the informatics education of Korea. The analysis of German informatics education focused on the contents and changes of the informatics education of Bayern, which can be said to be the center of German education. As a result of this analysis, first, elementary education approaches 'informatics' from the viewpoint of integrated curriculums. Second, secondary education provides education that makes it possible to experience theory and practice by securing sufficient credit hours. Third, they reflected informatics subjects in entrance examinations, and sufficiently ensured links to higher education. This analysis confirmed that systematic informatics education requires many credit hours from elementary education, and links with secondary and higher education must be taken into consideration.

Development and Evaluation of the PBL Teaching/Learning Process Plan of 'Housing Culture and Practical Space Use' for Home Economics in Middle School (중학교 가정과 문제 중심 '주생활 문화와 주거 공간 활용' 교수·학습 과정안 개발과 평가)

  • Cho, Jiwon;Cho, Jaesoon
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.59-76
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    • 2020
  • The purpose of this study was to develop and evaluate the teaching/learning process plan of 'housing culture and practical space use' for home economics in middle school according to the problem based learning(PBL) model. The plan consisting of 4-lessons has been developed and implemented following the steps of ADDIE model. Various activity materials (4 scenarios, 6 individual activity sheets, 10 reading texts, and 5 working resources) and visual materials (4 sets of ppt and 4 moving pictures) as well as questionnaire were developed for the 4-session lessons. The plans were implemented to a single class of 21 junior students at H middle school in rural area, Kyeongnam, from 1st to 12th of April, 2019. Students highly enjoyed and were satisfied with the whole 4-lessons in aspects such as understanding of the contents, adequacy of materials and activities, and usefulness in one's own daily life. Additionally, they have more actively participated in the lessons than usual and even interested in learning more of such lessons. Students also reported that they highly accomplished the goal of each lesson as well as overall objectives. They showed interest in the major part of PBL lesson such as scenario and group activities. And they engaged themselves in drawing the share housing space plan with '5D planner' web program which they described as the best part of the lessons. The teaching/learning process plan developed in this study may be used as a theme of maker education, which is emerging these days. It can be concluded that the PBL teaching/learning process plans for 'housing values and practical space use' would contribute to improving students' attitude on living with others and ability to manage one's individual life.

A Design and Implementation of Real Time Network Monitoring System(NetCop) (실시간 네트웍 감시시스템(NetCop)의 설계 및 구현)

  • Yoon, Chi-Young;Jung, Chun-Bok;Hwang, Sun-Myung
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.374-379
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    • 2001
  • Recently, R & D about Network Monitoring System is needed to be effective network management and to improve computer education. In this work, we propose a real time network monitoring system named NetCop to improve network management and effective use. This system is designed to show any screen to one or more students in interactive learning environment. The system also provides useful functions such as monitoring students' PCs and chat. In additions, our NetCop can provide more effective learning process to students. Finally, we expect that our system can achieve high network performance and provide high educational quality to managers.

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