• Title/Summary/Keyword: 컴퓨터 사용의도

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A study on the usage intention of AI(artificial intelligence) speaker

  • Kwon, Soon-Hong;Lim, Yang-Whan;Kim, Hyun-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.1
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    • pp.199-206
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    • 2020
  • In this study, the factors affecting consumers' intention to use AI speakers were focused on the perceived value of the product and the perceived necessity of the product. Factors affectationist consumers' perceived value of the product were divided into benefits and costs. Reflecting the characteristics of information technology products, I included perceptions of usefulness of products. Empirical results show that consumers' perceptions of perceived benefits and usefulness of AI speaker products have a positive effect on perceived value and perceived necessity. Perception of necessity had a positive (+) significant effect on perception of value. Perception of necessity and perception of value had a positive(+) and positive effect on each intention of use. However, the cost perceived by consumers did not have a significant effect on perception of value.

Human-Computer Interface using sEMG according to the Number of Electrodes (전극 개수에 따른 근전도 기반 휴먼-컴퓨터 인터페이스의 정확도에 대한 연구)

  • Lee, Seulbi;Chee, Youngjoon
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.21-26
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    • 2015
  • NUI (Natural User Interface) system interprets the user's natural movement or the signals from human body to the machine. sEMG (surface electromyogram) can be observed when there is any effort in muscle even without actual movement, which is impossible with camera and accelerometer based NUI system. In sEMG based movement recognition system, the minimal number of electrodes is preferred to minimize the inconvenience. We analyzed the decrease in recognition accuracy as decreasing the number of electrodes. For the four kinds of movement intention without movement, extension (up), flexion (down), abduction (right), and adduction (left), the multilayer perceptron classifier was used with the features of RMS (Root Mean Square) from sEMG. The classification accuracy was 91.9% in four channels, 87.0% in three channels, and 78.9% in two channels. To increase the accuracy in two channels of sEMG, RMSs from previous time epoch (50-200 ms) were used in addition. With the RMSs from 150 ms, the accuracy was increased from 78.9% to 83.6%. The decrease in accuracy with minimal number of electrodes could be compensated partly by utilizing more features in previous RMSs.

Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use

  • Ji-Hee Jung;Jae-Ik Shin
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.187-194
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    • 2023
  • Recently, a lot of discussions are underway in the field of introducing new technologies about the rapidly growing metaverse. However, the degree of acceptance of metaverse users at the beginning of the introduction is different from expectations, so research should be conducted for the continuous use of current real users and service success. In this study, we would like to investigate the relationship between four experience factors according to Metaverse's experiential economy theory, and perceived value and intention to continue use. A survey was conducted on metaverse real-life veterans, and 177 questionnaires were finally analyzed. The collected data were empirically analyzed using SPSS 25.0 and AMOS 21.0. As a result; First, it was found that all the experience factors of the metaverse had a positive effect on the perceived value. Second, all of the experience factors of metaverse were found to have a positive effect on the intention to continue use. Third, perceived value was found to have a positive effect on the intention to continue use. Based on the analysis results, the implications and limitations of this study were presented. Based on the analysis results, metaverse should provide and develop various experience factors differentiated from reality to users. In addition, providing an experience environment and value that metaverse users can perceive will increase users' intention to continue using it.

An Analysis Study on the Doping Intentions of Athletes using Stepwise Regression Analysis

  • Youn-Suk Han;Jong-Hwa Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.5
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    • pp.171-177
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    • 2023
  • This study aims to provide useful information for prevention of doping by investigating and verifying relationships among demographic factors such as athletic career and experience of anti-doping education, controlled motivation, attitude toward anti-doping, perceived behavioral control factors and doping intentions to verify factors affecting doping intentions of domestic elite athletes based on the advance studies that have been carried out various theoretical approaches so far. Method: This study analyzed using SPSS 27.0 program. First, this study confirmed a multicollinearity problem by conducting Pearson's correlation analysis to examine correlation between variables. And this study conducted stepwise multiple linear regression to confirm how the variables affect doping intentions. Result: Study results show that all factors such as athletic career, experience of anti-doping education, controlled motivation, attitude toward anti-doping and perceived behavioral control have a significant impact on doping intentions, and this study verified significant impact by putting variables in order of each influence. As a result of verification, this study confirmed that controlled motivation has the greatest influence, and perceived behavioral control toward doping, experience of anti-doping education, attitude toward and athletic career came next in order.

A meta-analysis of relationship between the related factors of the TAM: Focused on behavioral intention for smartphone (기술수용모델 관련 요인들간 관계에 대한 메타분석: 스마트폰 행동의도를 중심으로)

  • Nam, Soo-Tai;Kim, Do-Goan;Lee, Yun-Hee;Jin, Chan-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.101-102
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    • 2013
  • 메타분석은 여러 실증연구의 정량적인 결과를 통합과 분석을 통해 전체 결과를 조망할 수 있는 기회를 제공함과 분석들의 분석을 한다는 의미로 사용된다. 기술수용모델은 경영정보시스템 분야에서 여러 가지 주제로 다루어지고 있다. 최근 정보시스템과 정보통신 분야에 가장 큰 이슈는 Smart이다. 이러한 시점에 기술수용모델을 기반으로 스마트폰 사용자들의 행동의도에 관한 연구들을 문헌분석과 메타분석 실시하였다. 분석결과를 바탕으로 선행연구와 비교분석을 통해 차이점을 논의 하였다.

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Regimal Translator Using Chatbot (챗봇을 이용한 방언 번역기)

  • Oh, Se-Min;Moon, Mikyeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.379-380
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    • 2020
  • 지역여행이나 타 지역 방문 등 해당 지방 방언을 사용하는 사람과 대화를 할 시, 단어의 뜻을 이해하지 못해 대화를 진행하기 어려운 경우가 종종 발생한다. 이러한 문제점을 해결하기 위하여 본 논문은 챗봇에게 음성이나 단어, 문장을 입력하면 표준어로 번역 및 뜻을 알려주는 방언 번역기 시스템을 제안한다. 이 시스템은 카카오톡과 연동되어 누구나 이용 가능하며, 사용자가 발화한 단어를 입력하면 챗봇이 해당 내용을 표준어로 번역하여 해당 방언의 뜻, 내용, 사용지역을 알려주며, 예문이 존재 시, 해당 방언이 들어간 예문을 보여준다. 또한 문장을 작성할 시 해당 문장을 표준어로 번역된 문장으로 바꾸어주고 시각화하여 사용자는 이를 보고 상대방의 의도를 파악할 수 있도록 도와준다.

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A Design and Implementation of Counseling Chatbot Based on Kakaotalk Open Builder (카카오톡 오픈빌더 기반의 상담 챗봇 설계 및 구현)

  • Kim, Myoung-Soo;Lee, Seung-Hwan;Chang, Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.185-186
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    • 2020
  • 최근 제품을 주문하거나 상품을 조회하는 등의 간단한 상담을 챗봇을 이용하여 자동화하는 온라인 쇼핑몰들이 늘어나고 있다. 이는 고객을 상담하는 상담원의 업무를 줄여줄 뿐 아니라 고객 상담을 즉각적이고 효율적으로 진행할 수 있다. 또한 사용자의 입장에서 챗봇은 처음 이용하는 사람도 사용하기가 쉽고, 상담원과의 연결까지 기다리지 않고 사용자가 원하는 시간에 커뮤니케이션이 가능하고, 기업 측면에서는 인건비가 감소되고 고객관리가 용이해진다는 장점이 있다. 그러나 챗봇은 주어진 질문에만 대답할 수 있고, 처음 메뉴를 파악하기 힘들다는 단점이 있다. 따라서 본 논문에서는 카카오톡 오픈빌더를 사용하여 질문의도를 파악하는 intent와 entity를 추출한 뒤 딥러닝을 통해 체계적으로 학습을 진행한다. 이를 통해 주어지지 않은 질문들을 파악한다. 또한, 오픈빌더의 시나리오 선택 기능을 활용하여 초기에 선택할 수 있는 메뉴를 파악하기 쉽도록 구현하였다. 사용자는 본 논문에서 제안하는 챗봇을 통해 사용자는 상담에 필요한 도움을 받을 수 있을 것으로 기대된다.

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A Study on the Effectiveness of Mobile Advertising: Based on Technology Acceptance Model (모바일 광고(Mobile Advertising)의 효과성에 관한 연구: 기술수용모형을 중심으로)

  • Yoon, Jongsoo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.139-147
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    • 2013
  • As the use of wired and mobile Internet is on the increase, organizational activities for customers as well as individual life style are changing rapidly from the past. Specifically, mobile advertising in organizations thanks to remarkable growth in smartphone users, continuous development of mobile Internet technologies, and enhancement of information delivery capability regardless of time and place, has become a competitive weapon for presenting new products and services, promoting marketing programs, and communicating with customers. The study is to investigate what characteristics of mobile advertising are affecting the acceptance toward mobile advertising, and to analyse if the country type of mobile Internet users has a moderating effect on the relationship between these characteristics of mobile advertising and user acceptance.

A Study on The Effect of Perceived Value and Innovation Resistance Factors on Adoption Intention of Artificial Intelligence Platform: Focused on Drug Discovery Fields (인공지능(AI) 플랫폼의 지각된 가치 및 혁신저항 요인이 수용의도에 미치는 영향: 신약 연구 분야를 중심으로)

  • Kim, Yeongdae;Kim, Ji-Young;Jeong, Wonkyung;Shin, Yongtae
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.12
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    • pp.329-342
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    • 2021
  • The pharmaceutical industry is experiencing a productivity crisis with a low probability of success despite a long period of time and enormous cost. As a strategy to solve the productivity crisis, the use cases of Artificial Intelligence(AI) and Bigdata are increasing worldwide and tangible results are coming out. However, domestic pharmaceutical companies are taking a wait-and-see attitude to adopt AI platform for drug research. This study proposed a research model that combines the Value-based Adoption Model and the Innovation Resistance Model to empirically study the effect of value perception and resistance factors on adopting AI Platform. As a result of empirical verification, usefulness, knowledge richness, complexity, and algorithmic opacity were found to have a significant effect on perceived values. And, usefulness, knowledge richness, algorithmic opacity, trialability, technology support infrastructure were found to have a significant effect on the innovation resistance.

An Empirical Study on Mobile Web Browsing Service Adoption (모바일 웹 브라우징 서비스 수용에 관한 연구)

  • Ryoo, Sung-Yul;Kim, Moon-Oh;Kim, Hyo-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.270-278
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    • 2009
  • Mobile web browsing services that bring the full PC browsing experience to customer's mobile handset have been emerged. This study is to investigate the intention to use mobile web browsing based on Technology Acceptance Model(TAM) which has been widely used to explain and predict the IT acceptance and incorporated with self-efficacy which was identified as an important determinant of user's new technology adoption in recent literature on technology acceptance. Specifically, from a theoretical perspective, this study not only clarifies mobile self-efficacy, but also develops an instrument to measure the concept of mobile self-efficacy. The results indicate that both computer self-efficacy and mobile self-efficacy directly influence perceived ease of use, and that perceived ease of use enhance perceived usefulness. And the findings indicate that perceived ease of use and usefulness have direct effects on attitude and then it is positively associated with intention to use mobile web browsing. Therefore, the findings imply that mobile self-efficacy can be employed as an important variable in examining user's intention for various mobile services to come in future.