• Title/Summary/Keyword: 컴퓨터활용능력

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Degree on The Relations of Studies Achievement Improvement Effect through Computer Utilization Skill Improvement (컴퓨터활용능력향상을 통한 학업성취도 향상효과의 관계 연구)

  • Ko, Eun-Bok;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.158-163
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    • 2006
  • 컴퓨터 보급률이 크게 향상됨에 따라 정보의 공유나 교환이 매우 쉬운 웹의 특성을 이용하여 초등학생들도 학습문제를 해결하는데 컴퓨터를 많이 활용하고 있다. 그러나, 게임과 채팅 등 오락 중심의 주된 사용은 컴퓨터를 올바르게 사용하고 있는지에 의문을 갖게 한다. 이에 본 연구에서는 학업성취도가 낮은 학생들을 대상으로 컴퓨터활용 능력을 증진시키기 위한 교육프로그램을 개발하여, 대상 학습자별로 개별적 주기적으로 시행하였다. 그 후, 컴퓨터활용능력의 향상에 따른 학업성취도의 향상 여부에 대한 영향력을 분석하였다.

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The Formative Factors and the Economic Effects of the Basic Job Skills in Korea (한국사회의 직업기초능력의 결정 요인 및 경제적 성과)

  • Kim, Ahn Kook
    • Journal of Labour Economics
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    • v.30 no.1
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    • pp.85-108
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    • 2007
  • This article analyzes the formative factors of the basic job skills(also the ability of computer using) and the economic effects of the basic job skills in Korea. This article uses the ALL(Adult Literacy and Life Skills) 2005 data in Korea. The factors which form the basic job skills are school years, father's education. Women are under men in the ability of computer using. The older a man grow, the more basic job skills he has, but the less ability of computer using he has. The employees in office worker or new service industry have more using computer ability than them in sales worker or manufacture industry. The wage effects of the basic job skills are insignificant, and the economic effects of basic job skills appear apparently in the entry into the good jobs. As the basic job skills can play a important role to enter into the good jobs, the policy agenda should make deal with the methods and programs through which the people without basic job skills must have the opportunities to get a lifelong learning for the basic job skills.

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A Study on Influential Factors on Information Literacy of Undergraduate Students (대학생의 정보활용능력에 미치는 영향요인에 관한 연구 - 정규 교과목 정보이용교육 수강생을 중심으로 -)

  • Choi, Eun-Ju;Park, Nam-Jin
    • Journal of the Korean Society for information Management
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    • v.22 no.4 s.58
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    • pp.153-172
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    • 2005
  • The purpose of this study is to reveal how undergraduate students' computer literacy and library knowledge can affect their frequency of library material use and information literacy, and analyze the correlations between frequency of library material use and information literacy. Data were collected by distributing questionnaires to students of 7 universities in 8 credit-given user education courses, and correlations with variables were analyzed through hypothesis testing. It was suggested that with strong support of university administration, user education should be taught by using more of scholarly library material.

An Analysis on the Factors of Information Literacy Ability for Young Children (유아의 정보능력에 영향을 미치는 요인탐색)

  • Kwon, Jung-Sim;Kang, Sang;Shin, Ji-Hae
    • Korean Journal of Childcare and Education
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    • v.6 no.2
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    • pp.1-15
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    • 2010
  • The purpose of this study is to investigate the difference between using computers for an Information Literacy Abilities of Young Children(ILAYC) and development of the ILAYC, with regard to following factors: computer use at home, learning in educational facilities for early childhood, and parents' recognition toward computer-assisted education. The data were obtained from random sampling of 4-year old children in educational facilities for early childhood located in J city. The research was conducted in order to measure ILAYC, using the questionnaire for teachers from September 3 to 27, 2009. The t-test to investigate computer utilization ability and information literacy ability for young children revealed that the ILAYC was not significantly influenced by their computer use at home, while the ILAYC varied with learning in educational facilities and parents' recognition toward computer-assisted education. These are resulted from parents' different recognition toward computer-assisted education when they select an educational facility for early childhood.

The Study on Developement of Textbook for The Elementary Students' of Preliminary Korea Olympiad in Informatics (한국정보올림피아드 초등부 지역예선 교재 개발 연구)

  • Kim, Tae-Hun;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.269-275
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    • 2010
  • 현대사회에서 IT기술이 차지하는 비중이 점점 커짐에 따라 전 세계적으로 IT분야의 인재육성에 관심을 기울인다. 하지만 우리나라의 학교교육과정은 컴퓨터 교과를 배제하고 있으며 그나마 이루어지는 컴퓨터 교육도 컴퓨터의 활용 측면에만 치중되어 있다. IT인재는 컴퓨터 활용 능력만이 아니라 컴퓨터의 기본 원리와 이를 통한 문제해결능력이 함께 강조되어야 하며 이러한 교육은 학교교육과정의 근본인 초등교육에서부터 이루어져야 한다. 본 연구에서는 컴퓨터의 기본 원리와 문제해결 능력을 신장을 위한 한국정보올림피아드 초등부 지역예선 교재를 개발하고자 한다.

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Effects of Learning Strategy Game-Based Instruction On Self-Regulated Learning Ability (학습전략 게임 활용 학습의 자기조절학습능력 효과 분석)

  • Kim, Na-Young;Kim, Sung-Wan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.175-178
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    • 2012
  • 이 연구에서는 학습전략 게임 활용 학습에서 자기조절학습능력의 효과를 분석하였다. 그리고 학습전략 게임 활용 학습이 학습자의 학습전략 수준에 따라 자기조절학습능력 신장에 주는 효과성을 검증하여 효과적인 게임 활용 학습 환경 설계에 시사점을 제공하고자 하였다. 연구대상으로서 103명의 초등학생에게 학습전략의 수준을 측정하고 4주간 10차시에 걸쳐 학습전략 게임 활용학습을 실시한 후 자기조절학습능력의 효과를 분석하였다. 연구결과 첫째, 학습전략 게임 활용 학습은 실험집단과 통제집단의 자기조절학습능력에 있어서 통계적으로 유의한 차이가 있었으며 특히 인지조절, 동기조절에서 유의한 차이가 있었다. 둘째, 학습전략 게임 활용 학습은 학습전략 수준별 상, 중, 하 집단의 자기조절학습능력의 향상 차원에서 통계적으로 유의한 차이를 보였으며 특히 중 집단에서 유의한 차이가 있었다.

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The Effects of Problem-Based Learning in Elementary Computer Education (초등 컴퓨터 교과 PBL 전략의 효과 분석 연구)

  • Kang, Sun-Ji;Lee, Mi-Wha
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.140-145
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    • 2006
  • 본 논문에서는 초등학교 컴퓨터 교육의 문제점에 대한 대안으로 구성주의 이론을 바탕으로 한 PBL을 초등학교 컴퓨터 교육에 적용하여 학습자의 컴퓨터 활용 능력 수준에 따라 문제 해결 과정에 미치는 영향을 분석해 보았다. PBL 모형에 따라 초등학교 3학년 즐거운 컴퓨터 내용 중 3단원 소프트웨어의 활용의 내용을 재구성하여 실험처치 하였다. 실험 결과 문제 해결 과정에 있어서 문제의 이해 단계와 해결책 고안 단계에는 PBL이 컴퓨터 활용 능력 상위 수준의 학습자에게, 해결책의 평가 단계에는 컴퓨터 활용 능력 하위 수준의 학습자에게 더 효과적인 것으로 나타났다.

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Analysis of Achievement and College Major Choice According to Longitudinal Pattern of Awareness of ICT Literacy and Frequency of Computer Use (컴퓨터 활용능력과 빈도의 종단적 패턴에 따른 학업성취도와 대학전공 선택 분석)

  • Shim, Jaekwoun
    • The Journal of Korean Association of Computer Education
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    • v.23 no.1
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    • pp.53-61
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    • 2020
  • In the information society, the ability of learners to use computers to conduct self-directed learning is important. Indeed, the higher the computer's ability to use computers, the more the academic achievement needs to be analyzed. The purpose of this study was to identify longitudinal trajectories of student awareness of ICT literacy and frequency of computer use. We also examined the effects of the longitudinal patterns on academic achievement and college major choice. A non-parametric approach, K-means for longitudinal data(KML) algorithm, was conducted using 9-year longitudinal data from Seoul Education Longitudinal Study (2010-2018). Findings indicated that a pattern presenting a higher awareness of ICT literacy and frequency of computer use showed better academic achievements and was likely to prefer to choose engineering-related majors.

Multi-level Analysis on the Using ICT Ability and Using Computers for Learning through PISA 2009 Data (PISA 2009에서 ICT 활용능력과 학습목적 컴퓨터 사용 영향요인에 대한 다층분석)

  • Heo, Gyun
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.51-61
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    • 2013
  • This study is to investigate the effecting factors on using ICT ability, and using computers for learning through PISA 2009 Korean data. Multi-level analysis is adapted to hierarchical nested data. Results show as follows: First, using ICT ability is affected by variables on the student level, but not on the school level, except in ESCS. Second, using computers for the purpose of learning at home is also affected by variables on the student level, but not on the school level, except in ESCS and in the size of region. Third, using computers for learning at the school is more influenced by variables on the school level like ESCS, the size of region, the ratio of computers, and the student-teacher ratio. The results suggest planning a computer education policy with considering both personal and school differences based on the multi-level approach.

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A Study of Educational Computer Games for Computer Literacy (컴퓨터 소양 능력 신장을 위한 교육용 컴퓨터 게임에 관한 연구)

  • Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.397-402
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    • 2004
  • In this paper, via analysis a education method of chapter for computer basic knowledge, whether educational computer game one of various education methods is able to extend computer basic knowledge, we taught and analyzed applied result, then we wanted to find possibility that educational computer games is possible to be contributed in computer education of elementary school. For extending of computer literacy of student, we did computer class with educational game. As a result, we could got a more effective outcome that student felt a fun and participated in class more active than normal class. Therefore, If we will use educational computer games to aim to raise abilities of computer literacy and problem solving that will be contributed in education which is coincided with knowledge basis society of informational period.

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