• Title/Summary/Keyword: 컴퓨터디스플레이

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A Study on Route Map Visualization Method for Mobile Handset (모바일 핸드셋을 위한 라우트맵 시각화 방법에 관한 연구)

  • Park, Dong-Kyu;Ryu, Dong-Sung;Ou, Yoon
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.231-240
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    • 2004
  • Location Based Service(LBS) system is widely used in Car Navigation Service(CNS), position tracing, tour guide, etc. Recently, the development of a mobile hardware enables us to run various application of software on small handset. Although CNS systems are widely used on personal computer, PDA and embedded machines, small display system of a mobile handset still constrains to make it difficult to developed route visualization and navigation system. In this paper, we propose a new route map visualization system on mobile handset environment for LBS system. We use modified line simplification algorithm that removes extraneous information and places more emphasis on the turning point. We also adopted level of detail route visualization technique for visualization of a detail map. This system improved turn-by-turn method and line drive system, which are widely adopted by current route visualization system.

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RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.

Method Research For Contents Express Ratio Of Display To Improve Learning Effect Of Smart Phone education media contents (스마트폰 교육미디어콘텐츠의 학습효과 향상용 콘텐츠 표출 비율 제고 방안에 관한 연구)

  • Lee, Jaewoo;Cha, Jaesang;Choi, Seongjhin;Lee, Seonhee
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.91-95
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    • 2014
  • We could use a social networking service such as data communication, personalized service through smart devices as Tablet computers and smart phones. Because of these characteristics, suitable lectures are provided to mobile device. especially, in Korea Cyber University already had built a lot of infrastructures. But, many mobile devices are used in a small display environment. it could effect on reduce Students' efficiency from taking courses. Therefore, we need effectively in a small display content layout for overcome these problems. In this paper, proposed the platform for Improve learning effect in smartphone education. It studied based on golden section and golden spiral theory. and also, we developed layout for content development using vector method illustration program.

Smart Contract's Hierarchical Rules Modularization and Security Mechanism (스마트 컨트랙트의 계층형 규칙 모듈화와 보안 메커니즘)

  • An, Jung Hyun;Na, Sung Hyun;Park, Young B.
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.1
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    • pp.74-78
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    • 2019
  • As software becomes larger and network technology develops, the management of distributed data becomes more popular. Therefore, it is becoming increasingly important to use blockchain technology that can guarantee the integrity of data in various fields by utilizing existing infrastructure. Blockchain is a distributed computing technology that ensures that servers participating in a network maintain and manage data according to specific agreement algorithms and rules to ensure integrity. As smart contracts are applied, not only passwords but also various services to be applied to the code. In order to reinforce existing research on smart contract applied to the blockchain, we proposed a dynamic conditional rule of smart contract that can formalize rules of smart contract by introducing ontology and SWRL and manage rules dynamically in various situations. In the previous research, there is a module that receives the upper rule in the blockchain network, and the rule layer is formed according to this module. However, for every transaction request, it is a lot of resources to check the top rule in a blockchain network, or to provide it to every blockchain network by a reputable organization every time the rule is updated. To solve this problem, we propose to separate the module responsible for the upper rule into an independent server. Since the module responsible for the above rules is separated into servers, the rules underlying the service may be transformed or attacked in the middleware. Therefore, the security mechanism using TLS and PKI is added as an agent in consideration of the security factor. In this way, the benefits of computing resource management and security can be achieved at the same time.

A Study on Barrier-Free Culture and Art Content Applications (배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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Monitoring Area-wide Variation of River Water Color by Video GIS Sampling Technique (비디오 GIS 샘플링 기법에 의한 하천색조의 광역 변화추세 감시)

  • Um, Jung-Sup
    • Journal of Environmental Impact Assessment
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    • v.10 no.1
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    • pp.21-37
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    • 2001
  • 항공 비디오의 가장 큰 장점은 협각조망범위에 동영상을 제공함으로서 저렴한 경비로 소폭/장거리 지상물체를 감시하는 최적의 원격탐사도구로 알려져 있다. 선형감시에 대한 비디오의 이와 같은 이론적인 장점에 의거하여 하천수질을 모니터링 하기 위한 비디오 샘플링 기법이 본 연구를 통해 제시되었다. 본 연구의 근본적인 의도는 전통적인 샘플링에 기반을항공 비디오의 가장 큰 장점은 협각조망범위에 동영상을 제공함으로서 저렴한 경비로 소폭/장거리 지상물체를 감시하는 최적의 원격탐사도구로 알려져 있다. 선형감시에 대한 비디오의 이와 같은 이론적인 장점에 의거하여 하천수질을 모니터링 하기 위한 비디오 샘플링 기법이 본 연구를 통해 제시되었다. 본 연구의 근본적인 의도는 전통적인 샘플링에 기반을 둔 현장조사의 개념을 디지털 비디오의 해석기법에 연계시키려는 것이었다. 특정 지점에서 시료를 채취하는 현지 샘플링조사와 동일한 방식으로 장거리에 걸친 하천의 수질감시를 위해 원격동영상을 컴퓨터 모니터에 디스플레이 하면서 비디오 샘플지점을 선정하여 수질을 감시하였다. 비디오 샘플링 기법은 하천 색조의 변화실태에 대한 가상현실의 형태로 정보를 제공했다. 다양한 샘플지점에서 나타나는 하천 색조의 변화추세를 가시적으로 파악할 수 있었으며 전통적인 현장 샘플링 방법으로는 추적하는 데 한계가 있는 특정오염원에 기인한 하천수질의 광역적인 변화패턴을 파악하는 데 상당한 가능성을 보여주었다. 이와 같이 영구적으로 보전된 영상기록은 오염 물질의 이동확산 등 수질환경의 광역적인 변화 추이에 대한 시각적인 정보를 제공하고 있어 현장샘플링과 동시에 사용할 경우 하천수질감시에 있어 상당히 유용한 도구가 될 수 있음을 보여주었다. 본 연구를 통해서 제시된 비디오 샘플링 기법이 도로, 철도, 송유관 등 다양한 선형지형지물의 환경감시에 효과적으로 사용될 수 있을 것으로 사료된다. 둔 현장조사의 개념을 디지털 비디오의 해석기법에 연계시키려는 것이었다. 특정 지점에서 시료를 채취하는 현지 샘플링조사와 동일한 방식으로 장거리에 걸친 하천의 수질감시를 위해 원격동영상을 컴퓨터 모니터에 디스플레이 하면서 비디오 샘플지점을 선정하여 수질을 감시하였다. 비디오 샘플링 기법은 하천 색조의 변화실태에 대한 가상현실의 형태로 정보를 제공했다. 다양한 샘플지점에서 나타나는 하천 색조의 변화추세를 가시적으로 파악할 수 있었으며 전통적인 현장 샘플링 방법으로는 추적하는 데 한계가 있는 특정오염원에 기인한 하천수질의 광역적인 변화패턴을 파악하는 데 상당한 가능성을 보여주었다. 이와 같이 영구적으로 보전된 영상기록은 오염 물질의 이동확산 등 수질환경의 광역적인 변화 추이에 대한 시각적인 정보를 제공하고 있어 현장샘플링과 동시에 사용할 경우 하천수질감시에 있어 상당히 유용한 도구가 될 수 있음을 보여주었다. 본 연구를 통해서 제시된 비디오 샘플링 기법이 도로, 철도, 송유관 등 다양한 선형지형지물의 환경감시에 효과적으로 사용될 수 있을 것으로 사료된다.

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Coater Die Design and Coating Quality Evaluation in the Machine Direction of Slot Coating Through Computer Simulation (컴퓨터 해석을 통한 Slot 코팅공정에서 운전방향의 코팅품질 평가 및 다이 설계)

  • Kim, T.H.;Lee, D.Y.;Sung, D.J.;Lyu, M.Y.
    • Elastomers and Composites
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    • v.48 no.4
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    • pp.282-287
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    • 2013
  • Slot coating has been widely spread in photo resist coating on glass for flat display monitor. High quality of coating is required as high quality of image in display is needed. Coating quality in the slot coating is divided into nozzle direction quality and machine direction quality. Nozzle direction quality is related to flow uniformity inside the die whereas machine direction quality is related to die lip design and operational conditions. In this study coating uniformity in the machine direction of slot coating has been investigated through computer simulation. Die lip angle and die lip length were considered as outside die geometry and coating speed was considered as operational condition. Coating behavior has been analyzed and coating quality has been evaluated through computer simulation. Coating thickness decreased and coating uniformity increased as coating speed increased. However, the stability of meniscus formation was reduced and subsequently coating stability was reduced as coating speed increased. Coating thickness deviation decreased as die lip angle increased in down stream die. Coating thickness decreased and time to reaching steady state increased as increased die lip length in down stream die.

Enhanced Image Mapping Method for Computer-Generated Integral Imaging System (집적 영상 시스템을 위한 향상된 이미지 매핑 방법)

  • Lee Bin-Na-Ra;Cho Yong-Joo;Park Kyoung-Shin;Min Sung-Wook
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.295-300
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    • 2006
  • The integral imaging system is an auto-stereoscopic display that allows users to see 3D images without wearing special glasses. In the integral imaging system, the 3D object information is taken from several view points and stored as elemental images. Then, users can see a 3D reconstructed image by the elemental images displayed through a lens array. The elemental images can be created by computer graphics, which is referred to the computer-generated integral imaging. The process of creating the elemental images is called image mapping. There are some image mapping methods proposed in the past, such as PRR(Point Retracing Rendering), MVR(Multi-Viewpoint Rendering) and PGR(Parallel Group Rendering). However, they have problems with heavy rendering computations or performance barrier as the number of elemental lenses in the lens array increases. Thus, it is difficult to use them in real-time graphics applications, such as virtual reality or real-time, interactive games. In this paper, we propose a new image mapping method named VVR(Viewpoint Vector Rendering) that improves real-time rendering performance. This paper describes the concept of VVR first and the performance comparison of image mapping process with previous methods. Then, it discusses possible directions for the future improvements.