• Title/Summary/Keyword: 컴퓨터디스플레이

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Computer-generated hologram based on the depth information of active sensor (능동형 센서의 깊이 정보를 이용한 컴퓨터 형성 홀로그램)

  • Kim, Sang-Jin;Kang, Hoon-Jong;Yoo, Ji-Sang;Lee, Seung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.10 s.352
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    • pp.22-27
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    • 2006
  • In this paper, we propose a method that can generate a computer-generated hologram (CGH) from the depth stream and color image outputs provided by an active sensor add-on camera. Distinguished from an existing holographic display system that uses a computer graphic model to generate CGH, this method utilizes a real camera image including a depth information for each object captured by the camera, as well as color information. This procedure consists of two steps that the acquirement of a depth-annotated image of real object, and generation of CGH according to the 3D information that is extracted from the depth cue. In addition, we display the generated CGH via a holographic display system. In experimental system we reconstruct an image made from CGH with a reflective LCD panel that had a pixel-pitch of 10.4um and resolution of 1408X1050.

CoDisplay : A Conference Tool Based on VNC for Utilizing Wide Display Devices (CoDisplay : 대형 디스플레이 장치를 활용하기 위한 VNC 기반회의도구)

  • Lee, Tae-Ho;Park, Ji-Hye;Lee, Ki-Hoon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1666-1672
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    • 2009
  • Since wide display devices have recently become popular for communication activity, it is desirable for effective communication to share those displays in an efficient way. VNC(Virtual Network Computing) is a desktop sharing software, which transmits the desktop screen and the related events to other computers on different places. So, through VNC, it is possible for more than two users to share the same desktop screen at the same time. But it is very cumbersome to share wide display devices through the functions currently supported by VNC. In this paper, we describe the development of CoDisplay which is a VNC-based conference tool for efficient sharing of a wide display device. Conference participants connect to the wide display device through the associated network address, and transmit their desktop screen to the device. The control functions for the participants support the division of the display screen for multiple desktop screens and the switchover of desktop screens.

A Study on the Design of the Source Driver and the Flexible Display with an Electrowetting Cell Structure (전기습윤셀 구조를 갖는 플렉서블 디스플레이와 소스 드라이버 설계에 관한 연구)

  • Kim, Hoon-Hak
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.9
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    • pp.149-156
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    • 2012
  • The Fabric Electrode was proposed for the effective production of the display based on electrowetting in this paper and designed the source driver of flexible display which could be driven by the electrowetting cell. The electrowetting cell matrix was implemented on the substrate(PET) by imprinting. The driver fabric, wetting electrode fabric and conductive fabric was placed horizontally and vertically in the groove between cell matrix and the electrowetting cell matrix can be driven by the cross-point as electric connection. The integration density of driver module is decreased because using the R/2R DAC module per channel in the conventional method. The proposed method could utilize the effective production process and reduce the production price of a display panel. The source driver which consume lower power and can increase the integration density because of reducing the number of driver device per channel was designed and evaluate the driver operation by the simulation using the VHDL programming in this paper.

User-centric Immersible and Interactive Electronic Book based on the Interface of Tabletop Display (테이블탑 디스플레이 기반 사용자 중심의 실감형 상호작용 전자책)

  • Song, Dae-Hyeon;Park, Jae-Wan;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.117-125
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    • 2009
  • In this paper, we propose user-centric immersible and interactive electronic book based on the interface of tabletop display. Electronic book is usually used for users that want to read the text book with multimedia contents like video, audio, animation and etc. It is based on tabletop display platform then the conventional input device like keyboard and mouse is not essentially needed. Users can interact with the contents based on the gestures defined for the interface of tabletop display using hand finger touches then it gives superior and effective interface for users to use the electronic book interestingly. This interface supports multiple users then it gives more diverse effects on the conventional electronic contents just made for one user. In this paper our method gives new way for the conventional electronics book and it can define the user-centric gestures and help users to interact with the book easily. We expect our method can be utilized for many edutainment contents.

Implementation of A Thin Film Hydroponic Cultivation System Using HMI

  • Gyu-Seok Lee;Tae-Sung Kim;Myeong-Chul Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.55-62
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    • 2024
  • In this paper, we propose a thin-film hydroponic plant cultivator using HMI display and IoT technology. Existing plant cultivators were difficult to manage due to soil-based cultivation, and it was difficult to optimize environmental conditions due to the open cultivation environment. In addition, there are problems with plant cultivation as immediate control is difficult and growth of plants is delayed. To solve this problem, a cultivation environment was established by connecting the MCU and sensors, and the environment information could be checked and quickly controlled by linking with the HMI display. Additionally, a case was applied to minimize changes in environmental information. Implementation of a thin-film hydroponic cultivation system made soil management easier, improved functionality through operation and control, and made it easy to understand environmental information through the display. The effectiveness of rapid growth was confirmed through crop cultivation experiments in existing growers and hydroponic growers. Future research directions will include optimizing growth information by transmitting and storing cultivation environment information and linking and comparing growth information using vision cameras. It is expected that this will enable efficient and stable plant cultivation.

Design and Implementation of IP Video Wall System for Large-scale Video Monitoring in Smart City Environments (스마트 시티 환경에서 대규모 영상 모니터링을 위한 IP 비디오 월 시스템의 설계 및 구현)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.7-13
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    • 2019
  • Unlike a typical video wall system, video wall systems used for integrated monitoring in smart city environments should be able to display various videos, images, and texts simultaneously. In this paper, we propose an Internet Protocol (IP)-based video wall system that has no limit on the number of videos that can be monitored simultaneously, and that can arrange the monitor screen layout without restrictions. The proposed system is composed of multiple display servers, a wall controller, and video source providers, and they communicate with each other through an IP network. Since the display server receives and decodes the video stream directly from the video source devices, and displays it on the attached monitor screens, more videos can be simultaneously displayed on the entire video wall. When one video is displayed over several screens attached to multiple display servers, only one display server receives the video stream and transmits it to the other display servers by using IP multicast communications, thereby reducing the network load and synchronizing the video frames. Experiments show that as the number of videos increases, a system consisting of more display servers shows better decoding and rendering performance, and there is no performance degradation, even if the display server continues to be expanded.

Mobile-based PLC Simulation Environment Construction (모바일 기반의 PLC 시뮬레이션 교육 환경 구축)

  • Kim, Jin-Il;Kim, Jae-Woong;Park, Koo-Rack;Kim, Dong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.139-140
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    • 2021
  • IT 기술의 발전은 다양한 산업에서 PLC를 기반으로 하는 스마트 팩토리의 도입이 확산되고 있는 실정이나 이를 운영하는 운영 인력의 부족으로 많은 어려움을 겪고 있기에, PLC를 사용할 수 있는 인력 양성 교육 플랫폼이 필요한 실정이다. 최근 PLC와 같은 실습 기자재를 대체할 시뮬레이션 기법의 연구가 활발하게 진행되고 있으나, 기존 PC 환경에서의 시뮬레이션 프로그램들을 원격 수업에 적용할 경우 모니터 상에 많은 요소가 디스플레이 되어 화면 전환이 불편한 단점을 가지고 있다. 본 논문에서는 시뮬레이션 프로그램을 모바일 환경에서 실행하여 PC 화면에 모니터링할 프로그램의 수를 감소시킬 수 있는 모델을 제안한다. 제안 모델을 원격 교육에 적용할 경우 화면 전환의 수를 감소시켜 더욱 정확한 이해를 통하여 학습의 효과를 향상시킬 수 있을 것으로 기대된다.

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Handheld Automation Hacking Tool Development Using Raspberry Pi 4 (라즈베리 파이 4를 이용한 소형 자동화 해킹 툴 개발)

  • Sang-Hoon Han;Byeong-Jo Kang;Yeong-Seop Lee;Eun-Soo Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.477-478
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    • 2024
  • 본 논문에서는 관련 지식이 없더라도 취약한 비밀번호를 사용하는 AP(Access Point)를 빠르고 편하게 점검할 수 있는 소형 해킹 장치를 제안한다. 터치 디스플레이를 이용한 입출력 장치의 통합으로 휴대성을 극대화시켰다. 필요한 정보를 특정하여 출력하고, 숫자 입력만으로 프로그램을 제어하며, AP의 보안 프로토콜 유형을 자동으로 인식하여 그에 맞는 공격을 시도하는 등의 사용자의 편의성을 고려한 프로그램 설계로 입력장치의 제한으로 인해 생길 수 있는 불편함을 해소하였다.

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Immersive Education System based on Virtual Reality (가상현실 기반 몰입형 기술교육 시스템)

  • Im, Sung-Min;Kim, Do-Yoon;Lee, Jae-Hyup;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.44-50
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    • 2009
  • Virtual reality is a technology for enabling users to interact with a computer generated environment which can be similar to the real world. A multi-channel display is one of the virtual reality platform for creating a high resolution image. In this paper, we develop a multi-channel display system which allows users to immersively understand the 3D educating contents and furthermore, we construct 3D educating contents for describing a semiconductor concept and process.

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The effect of electrical current on the surface roughness of electodeposited copper foil (전해동박 제조시 전류밀도에 따른 표면조도 변화에 관한 연구)

  • 김정익;김상겸;최창희
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2003.03a
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    • pp.151-151
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    • 2003
  • 최근 휴대폰용 LCD, 컴퓨터용 TFT LCD, 가정용 PDP 등 평판 디스플레이 산업의 발달에 힘입어 평판 디스플레이 장치의 구동 칩 실장 부품인 TCP(tape carrier package), COF(chip on film) 제조 산업 또한 발전하고 있다. 이들 TCP, COF는 디스플레이 장치의 경박화에 따라 보다 가는 선폭의 회로가 요구되어지는데 이를 위해 회로를 구성하는 기본소재로 얇은 두께의 동박이 사용된다. 회로기판용 동박으로는 압연동박과 전해동박이 함께 사용되어 왔으나 박막의 제조가 어려운 압연동박의 단점과 면에 수직한 주상정 조직이 발달해 있어 일반 압연 동박에 비해 접착력이 뛰어나며 전류밀도 또는 티타늄 음극 드럼 회전 속도를 조절하여 두게 조절이 용이한 전해동박의 장점으로 인해 현재 압연동박의 전해동박으로의 대체가 증가하고 있다. 전해동박의 제조공정은 크게 제박 공정과 후처리 공정으로 나눌 수 있다. 전해동박은 먼저 드럼형태의 티타늄 음극과 불용성 납 양극으로 이루어진 제박기에 고 전류를 가하여 황산구리 용액 중 구리를 티타늄 음극에 석출시킴으로서 구리 원박을 제조한 후 접착력 향상을 위한 노듈 형성, 방식, 방청, 내열성 향상 등을 위한 여러 개의 단위 셀 조합으로 이루어진 후처리 공정을 거쳐 제조된다.

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