• Title/Summary/Keyword: 컴퓨터공학교육

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Evaluating Existing Usability Heuristics to Create a New Set of Heuristics for the Current State of Korean Technologies (한국 기술 현황에 적합한 신규 Heuristics 생성을 위한 기존 Usability Heuristics 평가)

  • Jeong, Young-Joo;Jeong, Goo-Cheol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.62-68
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    • 2011
  • Usability heuristics("heuristics") are general principles for usability evaluation during user interface design. This method is commonly used by Human Computer Interaction(HCI) professionals; however, the most widely used set of heuristics which were originally created by Nielsen has not yet been found practical in the current state of Korean technologies. In our prior research, we found that some of Nielsen's heuristics are difficult for some evaluators to understand and insufficient to fully evaluate Korean applications, due to the broad-applicability of these heuristics and differences in cultural context. Therefore, in this study, professionals in computer science and related fields evaluated Nielsen's ten usability heuristics in order to gather logical bases for finding areas for improvement. The results of this study will help creating a new set of heuristics that will better valuate more recently developed applications.

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Web Assembly System Architecture Model (웹 어셈블리 시스템 아키텍처 모델)

  • Park, Jin-Tae;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.23 no.4
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    • pp.328-332
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    • 2019
  • Advances in web technology have enabled technical convergence in various system environments to be carried out through the web interface. The Web can be categorized from the Web 1.0 to the 4.0, depending on its role, it has the characteristics of connects information, connects people, connects knowledge, and connects intelligence. In addition, various technological needs occurred through the mobile app during the 4th Industrial Revolution, and functions such as 3D, virtual reality, augmented reality, video/audio processing were enabled on the web, which was a simple means of providing information. Technical standards have been studied to support these period needs. In this paper, I would like to mention one of the Web assembly. We will explore ways to link and fuse Web assembly with existing web systems (or platforms) and analyze their technical implications through a variety of examples. In addition, we will conduct a study on the architecture that can fuse the existing javascript with the web assembly, and discuss the future direction of the study.

Design of a Markup Language for Augmented Reality Systems (증강현실 시스템을 위한 시나리오 마크업 언어 설계)

  • Choi, Jongmyung;Lee, Youngho;Kim, Sun Kyung;Moon, Ji Hyun
    • Journal of Internet of Things and Convergence
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    • v.7 no.1
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    • pp.21-25
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    • 2021
  • Augmented reality systems are widely used in the fields of entertainment, shopping, education, and training, and the augmented reality technology is gradually increasing in importance. When augmented reality technology is used for education or training, it must be possible to represent different virtual objects depending on the work stage even for the same marker. Also, since the training content varies depending on the situation, it is necessary to describe it using a training scenario. In order to solve this problem, we propose a scenario markup language for an augmented reality system that can create training content based on a scenario and connect it with an augmented reality system. The scenario markup language for augmented reality provides functions such as a method for connecting a scene, a marker and a virtual object, a method for grasping the state of equipment or sensor value, and a method for moving a scene according to conditions. The augmented reality scenario markup language can flexibly increase the usefulness and expandability of the augmented reality system usage method and content usage.

Study on Course-Embedded Learning Achievement Evaluation and Adaptive Feedback (교과기반 학습성취 평가 및 적응형 피드백 시스템 설계)

  • Chung, Hyun-Sook;Kim, Jung-Min
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.553-560
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    • 2022
  • The research of course-embedded learning evaluation method, which can be used to measure the competency of learners by evaluation of learning outcomes, has been performed for competency-based education in the university. In this paper, we propose an learning evaluation and adaptive feedback model based on learning outcomes, learning subjects, learning concepts graph, and an evaluation matrix. Firstly, we define the layered learning outcomes, a graph of learning subjects and concepts, and two association matric. Secondly, we define algorithms to calculate the level of learning achievement and the learning feedback to learners. We applied the proposed method to a specific course, "Java Programing", to validate the effectiveness of our method. The experimental results show that our proposed method can be useful to measure the learning achievement of learners and provide adaptive feedbacks to them.

Development of university liberal arts curriculum for understanding and utilizing generative AI (생성형 AI 이해 및 활용을 위한 대학 교양교과목 교육과정 개발)

  • Jihyun Park;Jongjin Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.645-650
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    • 2024
  • This paper jointly designed and developed a liberal arts curriculum at two local universities for college liberal arts education using generative AI centered on ChatGPT. The developed curriculum takes into account the conceptual components for designing classes for integrated use of university ChatGPT presented in existing research, understands the language model and artificial intelligence that form the basis of ChatGPT, and applies generative AI including ChatGPT to various domains. It was developed with useful content. The developed curriculum introduces the concept and changing aspects of artificial intelligence and the natural language processing language model that is the basis of ChatGPT for students in various majors, and generates ChatGPT, a generative AI and large language model (LLM), and various open sources. The purpose was to implement my own AI service using the model and present an example of mutual collaboration between universities in Joint Education Curriculum Operation.

Fourth industrial revolution of Women's University Students and change of intelligent information technology

  • Hwang, Eui-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.235-243
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    • 2019
  • Universities are opening related majors and subjects to nurture the problem-solving fusion that businesses want. The time has come when rapid technological. On this thesis, we analyzed three years (2017-2019) of survey result of Women University students in order to figuring out and dealing with the change in 4th industrial revolution and intellectual information technology. It turns out that 1) there was an increase of interest in 4th industrial revolution from 59% in 2017 to 80% in 2019, 2) IoT, ICT, Artificial Intelligence, and Education Research System became top priority in technical strategy, 3)the prime keyword is AI, robot, job, 4)the expectation on increasing of the opportunity and the number of jobs in science technology field was 50%, 5)the importance of universities and companies was 50%, 80% each, 6) the information needed for science technology were educational discipline, change in future science, prospective future information in order, and 7)the most needed education were education on creativity, coding, cross-subject, engineering in order. In the era of the fourth industrial revolution, it is essential to expand the SW manpower base in various fields. University education, which should provide connectivity for super-fusion, should provide curriculum optimized for industrial demands such as, fusion and connected education, creative thinking, self-directed problem solving and etc.

A Study on Curriculum and an Academic Classification Standard of Electronic Commerce Research (전자상거래학의 학문적 분류기준과 교과과정에 관한 연구)

  • 서순모;이종호
    • The Journal of Society for e-Business Studies
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    • v.8 no.3
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    • pp.143-164
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    • 2003
  • Because of the wide scale in EC area, the use of Electronic Commerce spreads out quickly. This paper proposes the curriculum applied to the department of EC in University reflecting the recent social trend. EC has some relations with the several areas like Computer Science & Engineering, Management and Industrial Engineering etc. after analyzing the domestic curriculums, we propose the propriate curriculums and academic classification standard. Also according to the standard, We want to propose the separate curriculums to three important majors and describe the introduction to each major.

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Implementation of Graphic auto-Braille Translation based on Tactile Information Transmission Device for Visually Impaired Person (시각장애인을 위한 촉각정보전달 장치 기반의 그래픽 자동점역 프로그램 구현)

  • Kim, Heung-Gi;Jung, Jung-Il;Cho, Jin-Soo
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.467-468
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    • 2011
  • 본 논문에서는 촉각전달장치를 기반으로 수식에 대한 그래프와 도형과 같은 시각교육정보들을 촉각 정보로 자동 변환하여 제공하는 프로그램을 구현하였다. 구현한 프로그램으로는 입력된 그래픽 정보를 촉각정보전달 장치의 해상도에 적합하게 다운샘플링(downsampling)을 수행한 후, 이진화(binarization)를 통해 촉각신호를 생성한다. 그리고 이를 촉각정보전달 장치에 전달하여 출력함으로써, 시각장애인들에게 그래픽 정보를 촉각정보로 변환하여 제공할 수 있다. 결과적으로 본 프로그램을 통해 수학 및 과학과 같은 이공계열의 교육정보를 편리하고 빠르게 촉각정보로 변환하여 시각장애인들에게 제공할 수 있었다.

A Corpus Analysis to the Engineering Academic English (공학학술영어에 대한 코퍼스 분석)

  • Ha, Myung-Jeong;Rhee, Eugene
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.139-140
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    • 2017
  • 본 연구는 공과대학 학생들이 배우는 전공영어로서의 특수목적영어(ESP)에 대해 코퍼스 기반 접근법의 유용성을 논하고자 한다. 이에 본 연구에서는 공과대학에서 사용하는 전공텍스트를 코퍼스로 구축하여 컴퓨터에 기반한 분석에서 나온 결과들을 제시하면서 공학영어 코퍼스의 특성을 살펴보고 궁극적으로 영어매개수업을 듣는 공대학생들의 데이터 기반 학습에 일조하고자 한다. 본 연구에서 사용된 목표 코퍼스는 세부전공과 상관없이 공통적으로 적용되는 공학과목을 선정하여 구축되었고 비교대상인 참조 코퍼스는 British National Corpus를 사용하였다. 공학영어 코퍼스는 총 단어 180만개, 단어 유형 만 6천여개로 이루어졌고 코퍼스 분석도구인 AntConc 3.4.4를 이용하여 빈도 분석과 키워드 분석이 수행되었다. 고빈도수 어휘의 분석결과 목표 코퍼스와 참조 코퍼스에서 가장 빈번하게 나타나는 어휘군은 내용어(content words)보다는 기능어(function words) 형태가 많다는 점이 나타났고 내용어군만 분석결과 참조코퍼스에 비해 공학영어 코퍼스에 과학영역의 변이어가 많이 분포하고 있음이 드러났다. 또한 키워드 분석에서는 공학영어 코퍼스의 키워드 동사군이 전문적인 어휘(technical vocabulary)보다는 비전문적인 학술적 어휘(non-technical academic vocabulary)가 상대적으로 많이 분포되어 있음이 드러나 ESP교육을 실시함에 있어서 전공관련 전문영어와 함께 일반적인 학술 영어에 대한 인식을 고양해야 할 필요성이 대두된다.

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Design and Implementation of Learning Inference System through Relevance Analysis between The Learner and Learning Objects. (학습자와 학습객체간의 연관성 분석을 통한 학습추론 시스템 설계 및 구현)

  • Park, Chan;Jang, Young-Hee;Lee, Hye-Jin;Jungg, Ji-Sung;Seong, Dong-Ook;Yoo, Jae-Soo;Yoo, Kwan-Hee
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.259-260
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    • 2009
  • 학습자와 학습객체간의 학습추론을 하기 위해서는 우선 학습자와 학습객체간의 연관성 정도를 파악해야 한다. 본 연구에서는 학습자가 전체 학습 중에 수강한 학습과 수강하지 않은 학습, 학습자가 수강한 학습을 전체 다른 학습자가 수강한 것과 수강하지 않는 정도, 학습자가 수강하지 않은 학습에 대한 전체 다른 학습자가 수강한 것과 수강하지 않는 정도를 가지고 2X2 메트릭스를 만들어 학습자와 학습객체간의 연관성 정도를 파악하여 이를 바탕으로 학습추론 시스템을 개발한다.