• Title/Summary/Keyword: 컴퓨터공학교육

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Development of Social and Emotional Learning Program using Creative Physical Computing (창의적 피지컬 컴퓨팅 기반 사회정서학습 프로그램 개발)

  • Lee, Jun Pyo;Kim, Sung Ae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.205-206
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    • 2019
  • 본 논문에서는 오토마타를 활용한 창의 융합 교육으로 학생들에게 기술과 공학 그리고 예술의 융합적 상상력을 불어넣을 수 있는 교육과정을 제안하고 이를 통해 인지능력과 감정조절, 그리고 공감 능력을 향상시키는 것을 가능하게 하는 사회정서학습인 SEL(Social and Emotional Learning)을 수행할 수 있도록 한다. 제안하는 프로그램을 통해 학생들의 감성을 자극하고 새로운 생각을 유도함으로써 올바른 인성을 가질 수 있도록 한다.

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Modified ARIMA-based Distance Learning Learner Preprocessing Study (수정된 ARIMA 기반 원격교육 학습자 전처리 연구)

  • Min, Youn A;Baek, YeongTae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.535-536
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    • 2022
  • 본 논문 원격교육환경에서 학습자가 남긴 개별 데이터에 대한 장기적 관리 및 효율적 학습자 관리를 위한 데이터 전처리 방법으로 전통적인 ARIMA를 수정하여 연구하였다. ARIMA는 과거시점 데이터에 대한 회귀식과 변화율을 현 시점 데이터에 반영하는 방식이며 본 연구에서는 ARIMA 처리과정에서 딥러닝 알고리즘인 RNN의 변형방법인 LSTM을 적용하여 부분 데이터셋의 전처리과정에 대한 정확성과 재현율을 높이도록 하였다. 본 연구의 결과 전통적인 ARIMA 적용시와 대비하여 7~9%의 성능향상을 확인하였다.

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Effective CPU overclocking scheme considering energy efficiency (에너지 효율을 고려한 효과적인 CPU 오버클럭킹 방법)

  • Lee, Jun-Hee;Kong, Joon-Ho;Suh, Tae-Weon;Chung, Sung-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.17-24
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    • 2009
  • More recently, the Green Computing have become a important issue in all fields of industry. The energy efficiency cannot be over-emphasized. Microprocessor companies such as Intel Corporation design processors with taking both energy efficiency and performance into account. Nevertheless, general computer users typically utilize the CPU overclocking to enhance the application performance. The overclocking is traditionally considered as an evil in terms of the power consumption. In this paper, we present effective CPU overclocking schemes, which raise CPU frequency while keeping current CPU supply voltage for energy reduction and performance improvement. The proposed scheme gain both energy reduction and performance improvement. Evaluation results show that our proposed schemes reduce the processor execution time as much as 17% and total computer system energy as much as 5%, respectively. In addition, our effective CPU overclocking schemes reduce the Energy Delay Product (EDP) as much as 22%, on average.

A Risk Extraction and Prioritization through Requirements Analysis based on Use Case Approach (유스 케이스 기반 요구사항 분석을 통한 리스크 추출 및 우선순위화 연구)

  • Kim, BoYeon;Kim, JaeSeung;Park, BoKyung;Son, HyunSeung;Kim, Robert YoungChul;Kim, Woo Yeol
    • Annual Conference of KIPS
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    • 2012.11a
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    • pp.1519-1522
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    • 2012
  • 기존의 리스크기반 테스팅은 조직, 프로젝트, 제품에만 초점이 맞추어져 있어 소프트웨어 개발에 관련된 리스크 활동은 잘 고려되지 않는다. 본 논문에서는 소트프웨어 개발에 리스크를 적용하고자 유스케이스 기반 리스크 위험도 측정과 우선순위화를 제안한다. 제안한 리스크 위험도 측정방법은 GoRE의 Goal 중요도 매트릭스를 리스크 결정 매트릭스로 확장하고 이를 이용하여 리스크의 위험도를 우선 순위화에 적용한 것이다. 확장한 리스크 결정 매트릭스는 유스 케이스와 요구사항의 연관관계를 파악한 후 고객 중요도를 계산하여 리스크 위험도를 측정하는 방법이다. 이를 통해 소프트웨어 개발 전 리스크 요구사항 고려로 시스템 구축에 도움이 되고자 한다.

Design and Implementation of Self-Directed Remote Education System to Study Data Structure (자료구조 학습을 위한 자기 주도적 원격 교육 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.353-356
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    • 2010
  • 본 논문에서는 C언어를 이용한 자료구조를 자기 주도적으로 학습할 수 있는 원격 교육 시스템을 설계 및 구현하였다. 각 단원별로 이론 강의 및 실습 강의, 형성평가로 이루어져 있으며, 실습 강의에서는 코딩 영역에 직접 코딩한 소스를 온라인 상에서 컴파일 및 실행이 가능하도록 구현하였다. 특히 한 화면에서 따라가기 형태로 화면의 이동을 하지 않고 실습하는 것이 가능하고 코드의 실행 결과 보기를 할 수 있으므로, 자료구조 학습 내용을 학습자 스스로 충분히 숙지하고 실습할 수 있는 웹 기반 실습 환경을 제공한다. 이론과 실습을 겸함으로써 학습자는 이해하기 어려운 자료구조의 이해도를 높일 수 있고, 학습자가 주도적으로 실습에 참여하도록 유도함으로써 학습의 흥미를 높일 수 있게 하였다.

A Study on Learning Program of Discrete Mathematicsfor Computer Software (컴퓨터 소프트웨어 분야 연구를 위한 이산수학 분야에 대한 연구)

  • Jun, Sang-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.235-242
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    • 2011
  • The industry of computer has been changed quickly by developing and growing info-communications industry and by supplying new technologies. The importance of software field which is based on this change is gradually emphasized. Nowadays more people tend to have realization of mathematics and statistics that are basic theory of software study, moreover, discrete mathematics is especially getting more important in whole mathematics field. It's essential to understand discrete mathematics in order to understand existing knowledge about software field in computer engineering and develop new technologies in different areas in the future. The way people get education about discrete mathematics, however, is improper as a result of massive materials and uncertain standard. This study subdivides discrete mathematics according to different tracks in the computer software study. In addition, the research which is suitable to individuality in different fields is able to be efficiently carried out by selecting related parts and the method of mathematics education is provided to deal with rapidly changed applications in related fields.

DeepBlock: Web-based Deep Learning Education Platform (딥블록: 웹 기반 딥러닝 교육용 플랫폼)

  • Cho, Jinsung;Kim, Geunmo;Go, Hyunmin;Kim, Sungmin;Kim, Jisub;Kim, Bongjae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.43-50
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    • 2021
  • Recently, researches and projects of companies based on artificial intelligence have been actively carried out. Various services and systems are being grafted with artificial intelligence technology. They become more intelligent. Accordingly, interest in deep learning, one of the techniques of artificial intelligence, and people who want to learn it have increased. In order to learn deep learning, deep learning theory with a lot of knowledge such as computer programming and mathematics is required. That is a high barrier to entry to beginners. Therefore, in this study, we designed and implemented a web-based deep learning platform called DeepBlock, which enables beginners to implement basic models of deep learning such as DNN and CNN without considering programming and mathematics. The proposed DeepBlock can be used for the education of students or beginners interested in deep learning.

A Study on Improvements of the Information Security Department via the Curriculum Analysis (국내 정보보호학과의 교육과정 분석을 통한 개선방안 연구)

  • Lim, Wongyu;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.71-80
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    • 2014
  • Accidents for information disclosure occurred in a steady increase, so many information security department has been established recently. But there was a lack of differentiation between department of IT department and they cannot train appropriate students for companies. This research examined the Workforce framework and competencies, the related research for improving information security curriculum. And then this research analyzed status and characteristics of the curriculum to the information security department, based on the Workforce framework and competencies presented by NICE. The result of the research confirmed that the current curriculum mainly consists of courses dealing with development of products that secure information, so the curriculum is needed to improve by focusing on workforce framework competencies. The result will be utilized as fundamental research for improving the curriculum of information security major in the future.

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Design of Web-Based Expert System in Assessment, Programming, Evaluation for Infants and Young Children with Developmental Disability (발달장애 영유아의 진단, 중재, 평가를 위한 웹기반 전문가 시스템의 설계)

  • Jeon, Byung-Un;Kim, Young-Hee
    • The Journal of Korean Association of Computer Education
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    • v.9 no.2
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    • pp.57-67
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    • 2006
  • The purpose of the research is to designing of web-based expert system in assessment, programming, evaluation for infants and young children with developmental disability. For this purpose, research articles such as curriculum-based assessment evaluation, web-based expert system, use of the computer technology in special education were analyzed. The design of web-based expert system for infants and young children with developmental disability connected with information analysis, optimum levels, data collection, data analysis, decision-making, and intervention.

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Design and Control of a Basic Circuit System for STEAM Education (STEAM 교육을 위한 기초 회로 시스템 설계와 제어 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.99-106
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    • 2017
  • The most important thing in STEAM education is to enhance students' interest and understanding of science and technology. In this paper, we propose basic circuit system design and control method applicable to STEAM fusion education. The circuit system design practice using the breadboard is designated as an essential curriculum in the corresponding department at the high school and college level in the domestic curriculum. However, there is a lack of STEAM convergence implementation examples that can easily understand circuit system design and control methods. Therefore, we proposed and tested a method to implement and control a media art type circuit system.