• Title/Summary/Keyword: 컴퓨터가이드

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Design of Life Habits Disease System using Neural Network (신경망을 이용한 생활습관성 질환 시스템 설계)

  • Lee, Young-Ho;Chung, Kyung-Yong;Kang, Un-Gu
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.1-6
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    • 2012
  • In modern society, the amount of information has been significantly increased according to the development of IT convergence technology. That leads to develop information obtaining and searching technologies from lots of data. However, they don't seem to have been actually effective for users' health care and promotion not only for limitations of Web-based information and but for lack of personalization. Health information support services have been generally developed in a format of inputting data on bio-information acquired into the computer for the existing network-based transmission. In this paper, a life habits disease system that uses the existing medical data and Framingham risk factor(FRS) performs neural network is proposed. Based on the proposed system, it is possible to provide the fundamental data and guideline to doctors for recognizing the life habits disease diagnosis of patients and that represents increases in the welfare of patients.

Knowledge-Based Loading/Discharging Monitoring System for a Crude Oil lanker (지식기반 유조선 안전 적ㆍ양하 모니터링 시스템)

  • Lee Kyung Ho;Park Jin Hyung;Lee Hee Yong;Seo Sang Hyun;Kwon Byung Kon
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.4 no.4
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    • pp.61-69
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    • 2001
  • Recently, according to the rapid development of computer and electronic technology, most crude oil carriers adopt automated cargo handling system. But an excessive automation makes system so complicate that it could increase the Possibility of accidents due to human error. Although a cargo handling process is done by an expert, the potential of accidents by human factor lies through the whole cargo handling procedure and the current automated system lacks of the functionality to prevent a mis-operation and diagnose the abnormal status of the system. Because the oil concerned accident could be almost a disaster, the primary goal of system development should not be a fully automated system but be a perfectly safe system. This paper deals with the analysis and design of an expert system which can provide mariner with the operational guidance and the facility of crisis management by monitoring system's abnormal condition and human's mis-operation.

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A Study on Interaction Design of Companion Robots Based on Emotional State (감정 상태에 따른 컴패니언 로봇의 인터랙션 디자인 : 공감 인터랙션을 중심으로)

  • Oh, Ye-Jeon;Shin, Yoon-Soo;Lee, Jee-Hang;Kim, Jin-Woo
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1293-1301
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    • 2017
  • Recent changes in social structure, such as nuclear family and personalization, are leading to personal and social problems, which may cause various problems due to negative emotional amplification. The absence of a family member who gives a sense of psychological stability in the past can be considered as a representative cause of the emotional difficulties of modern people. This personal and social problem is solved through the empathic interaction of the companion robot communication with users in daily life. In this study, we developed sophisticated empathic interaction design through prototyping of emotional robots. As a result, it was confirmed that the face interaction greatly affects the emotional interaction of the emotional robot and the interaction of the robot improves the emotional sense of the robot. This study has the theoretical and practical significance in that the emotional robot is made more sophisticated interaction and the guideline of the sympathetic interaction design is presented based on the experimental results.

Proposal of Security Requirements for the Cloud Storage Virtualization System (클라우드 저장장치 가상화 시스템을 위한 보안 요구사항 제안)

  • Yeo, Youngmin;Lee, Chanwoo;Moon, Jongsub
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1247-1257
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    • 2013
  • The security vulnerabilities of cloud storage virtualization environments are different from those of the existing computer system and are difficult to be protected in the existing computer system environment. Therefore we need some technical measures to address this issue. First of all, the technology used in cloud storage virtualization environment needs to be thoroughly analyzed, and also, we should understand those security requirements of various stakeholders in the view of cloud storage service and perform the research on security guidelines of the research security requirements. In this paper, we propose security requirements based on layers and roles of cloud storage virtualization. The proposed security requirements can be a basement for development of solution of cloud storage virtualization security.

Design and Implementation of the System for Automatic Classification of Blood Cell By Image Analysis (영상분석을 통한 혈구자동분류 시스템의 설계 및 구현)

  • Kim, Kyung-Su;Kim, Pan-Koo
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.12
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    • pp.90-97
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    • 1999
  • Recently, there have been many researches to automate processing and analysing image data in medical field, due to the advance of image processing techniques, the fast communication network and high performance hardware. In this paper, we design and implement the system based on the multi-layer neural network model to be able to analyze, differentiate and count blood cells in the peripheral blood image. To do these, we segment red and white-blood cell in blood image acquired from microscope with CCD(Charge-coupled device) camera and then apply the various feature extraction algorithms to classify. In addition to, we reduce multi-variate feature number using PCA(Principle Component Analysis) to construct more efficient classifier. So, in this paper, we are sure that the proposed system can be applied to a pathological guided system.

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A Study on the Diffusion of Web-Based Shopping Systems (웹기반 쇼핑시스템의 확산에 관한 연구)

  • 김창수
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.597-604
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    • 2003
  • 웹기반 쇼핑시스템(Web-Based Shopping Systems: WBSS)이 매우 급속한 속도로 글로벌 전자상거래 환경에서 확산되고 있다. 웹기반 쇼핑시스템은 인터넷에 기반하여 제품(product)나 정보(Information) 그리고 서비스(service)에 대한 상거래 행위나 활동이 이루어 질 수 있도록 지원하는 시스템이다. 아마존(amazon.com)과 같은 닷컴기업들은 웹기반 쇼핑시스템을 성공적으로 운영하고 있는 대표적인 예에 해당된다. 아마존(amazon.com)의 예와 같이 기업들이 웹기반 쇼핑시스템을 도입함으로써 이전의 상거래와는 전혀 다른 유형의 사업(business)을 전개할 수 있다. 따라서 본 연구는 디지털 경제의 핵심적 동인(enabler)인 웹기반 쇼핑에 관련된 연구를 수행하는 연구자들 뿐만 아니라, 웹기반 쇼핑시스템의 성공적 구현 및 운영에 관심있는 기업인들에게 효과적인 가이드라인을 제공해 줄 것이다. 또한 전자상거래 (electronic commerce)에 관련된 기존 연구들은 정보통신기술(Information Communication Technology: ICT)의 역할을 과대평가하거나 혹은 과소평가하는 경향이 있다. 예를 들면 사회과학의 어떤 연구에서는 기술(technology)의 무분별한 수용에 대한 회의론이 제기되고 있고, 공학과 컴퓨터 분야의 연구에서는 기술적 측면에만 집중하여 연구가 수행되는 경향이 있다. 위와 같이 어느 한쪽에 편협된 시각에 근거하여 웹기반 쇼핑시스템과 같은 새로운 정보통신기술의 확산현상을 적절하게 설명하기에는 한계가 있는 것 같다. 따라서 본 연구에서는 웹기반 쇼핑시스템의 확산에 관련된 균형된 분석을 수행하기 위하여 경영(management)과 기술 (technology)을 조화롭게 고려한 관점에서 연구를 수행하고자 한다. 즉, 본 논문에서는 기술적 측면(technical aspect)과 경영적 측면(management aspect)을 동시에 고려하여 웹기반 쇼핑시스템의 주요만 특성을 살펴보고, 향후 정보통신 기술(ICT)의 확산에 관한 연구에서 두 가지 관점의 통합적 중요성에 대하여 강조하고자 한다. 그에 덧붙여 웹기반 쇼핑시스템과 다른 정보시스템을 비교하여 전자상거래 환경에서 웹기반 쇼핑시스템의 주요만 특성들이 두가지 연구관점에서 어떻게 개념화 될 수 있는지를 고찰하고자 한다. 이러만 분석에 기반하여 본 연구에서는 기술적 측면과 경영적인 측면을 동시에 고려한 웹기반 쇼핑시스템의 특성을 제시하고자 한다. 결론적으로 본 연구의 목적은 본 논문에서 적용한 기술(technical)과 경영(management)의 조화로운 연구관점이 향후 정보통신 기술이나 시스템, 그리고 전자상거래에 관련된 일련의 연구에 적응되어 보다 균형잡힌 논의와 분석이 이루어 질 수 있는 시발점이 되길 기대한다.

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A Study on New Gameplay Experience Based on Brain-Computer Interface (BCI를 기반으로 하는 플레이어의 새로운 게임플레이 경험 연구)

  • Ko, Min-Jin;Oh, Gyu-Hwan;Bae, Kyoung-Woo
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.31-44
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    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we proposed game play elements that can effectively utilizing the BCI devices, systematize, and produced a game prototype adopting the BCI device based on such game play elements. Next, we verified it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices and analysis verified that BCI-based game play elements provide users with a more intuitive and interesting experience than traditional non-BcI-based game play elements. The results will give a guideline for effective game design methodology for making BCI based games.

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Failure of Cross-Pin Femoral Fixation after Anterior Cruciate Ligament Reconstruction - A Case Report - (전방십자인대 재건술후 대퇴골 경골핀 고정의 실패 - 증례보고 -)

  • Lee Kee-Byoung;Kwon Duck-Joo;Ji Yong-Nam
    • Journal of the Korean Arthroscopy Society
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    • v.7 no.1
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    • pp.92-95
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    • 2003
  • A 34-year-old man with ACL total rupture due to slip down injury, had received ACL reconstruction using autogenous hamstrings tendon with cross-pin femoral fixation. Postoperative course was as usual. But postoperative 3 months later, he complained posterolateral knee pain, recurrent effusion and mild instability. He was managed repeatitive aspiration and nonsteroid antiinflammatory drugs but was failed to relieve symptoms & signs. In CT scans, perforation of posteromedial femoral cortex of lateral femoral condyle was found. In second look arthroscopy, two pieces of broken femoral cross pin were found in between tibiofemoral Joint which was badly injured cartilage. We considered malposition of pins was the main cause of failure. We propose that femoral tunnel must be made more acute angle and femoral cross-pin guide must be positioned more external rotation 10-20 degree than transepicondylar axis made confirm the cross-pin tunnel position in order to avoid posterior cortex perforation and early failure.

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A Research on Derivation of Strategic Brain Research Areas by the AHP Approach (AHP를 이용한 뇌융합 전략분야 발굴 연구)

  • Kim, Junhuck;Suh, Dukrok;Choi, Jee Hyun;Kim, Han-Gook
    • The Journal of the Korea Contents Association
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    • v.16 no.4
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    • pp.36-44
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    • 2016
  • This article serves as a guideline to the policy on Korea brain science program. Given limited resources within Korea, setting priorities in brain science topics is important in science policy. In this study, we determined the priorities of important brain science topics based on the frontier properties, innovativeness, and prospective outcome. Firstly, the significant topics were chosen after the interview with the top nationwide brain scientists, which were neuroglia, brain precision medicine, neuromorphic engineering, neuroepigenetics, and brain oscillation. Secondly, the analytic hierarchy process (AHP) survey were conducted to prioritize and assign the important weight for not only the criteria but also the research topics in pair choice evaluation. In regards to the importance among the criteria, prospects of the topic was determined to be the top criterion to ranked criterion to consider in the government investment. The priority of the research topics was determined by the order for the project to be considered in national science policy in a comparative way.

Priority Evaluation for Support of Cultural Technologies Using Fuzzy TOPSIS (퍼지 TOPSIS를 이용한 문화기술 육성 우선순위 평가)

  • Park, Hyun Min
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.105-113
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    • 2020
  • The development and application of cultural technologies(CT) are expected to lead to create various service scenarios and business models. Considering the wide range of application and extensibility of CT, it is necessary to design multidimensional evaluation methods for priority of the support of R&D budgets. The method should include the various evaluation criteria such as economic feasibility and user benefit of service made by a cultural technology. Our research addresses priority decision for fosterage of cultural technologies using fuzzy TOPSIS. Seven evaluation attributes are used to compare five specific technologies. Based on the results, service usefulness is the most important factor among the evaluation attributes. Also, technologies of computer graphics and UI/UX have higher priority than the others. We expect our research to help to provide guidelines for selection of promising cultural technologies which foster the culture and contents industry.