• Title/Summary/Keyword: 컴퓨터가이드

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Accuracy of 5-axis precision milling for guided surgical template (가이드 수술용 템플릿을 위한 5축 정밀가공공정의 정확성에 관한 연구)

  • Park, Ji-Man;Yi, Tae-Kyoung;Jung, Je-Kyo;Kim, Yong;Park, Eun-Jin;Han, Chong-Hyun;Koak, Jai-Young;Kim, Seong-Kyun;Heo, Seong-Joo
    • The Journal of Korean Academy of Prosthodontics
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    • v.48 no.4
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    • pp.294-300
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    • 2010
  • Purpose: The template-guided implant surgery offers several advantages over the traditional approach. The purpose of this study was to evaluate the accuracy of coordinate synchronization procedure with 5-axis milling machine for surgical template fabrication by means of reverse engineering through universal CAD software. Materials and methods: The study was performed on ten edentulous models with imbedded gutta percha stoppings which were hidden under silicon gingival form. The platform for synchordination was formed on the bottom side of models and these casts were imaged in Cone beam CT. Vectors of stoppings were extracted and transferred to those of planned implant on virtual planning software. Depth of milling process was set to the level of one half of stoppings and the coordinate of the data was synchronized to the model image. Synchronization of milling coordinate was done by the conversion process for the platform for the synchordination located on the bottom of the model. The models were fixed on the synchordination plate of 5-axis milling machine and drilling was done as the planned vector and depth based on the synchronized data with twist drill of the same diameter as GP stopping. For the 3D rendering and image merging, the impression tray was set on the conbeam CT and pre- and post- CT acquiring was done with the model fixed on the impression body. The accuracy analysis was done with Solidworks (Dassault systems, Concord, USA) by measuring vector of stopping’s top and bottom centers of experimental model through merging and reverse engineering the planned and post-drilling CT image. Correlations among the parameters were tested by means of Pearson correlation coefficient and calculated with SPSS (release 14.0, SPSS Inc. Chicago, USA) ($\alpha$ = 0.05). Results: Due to the declination, GP remnant on upper half of stoppings was observed for every drilled bores. The deviation between planned image and drilled bore that was reverse engineered was 0.31 (0.15 - 0.42) mm at the entrance, 0.36 (0.24 - 0.51) mm at the apex, and angular deviation was 1.62 (0.54 - 2.27)$^{\circ}$. There was positive correlation between the deviation at the entrance and that at the apex (Pearson Correlation Coefficient = 0.904, P = .013). Conclusion: The coordinate synchronization 5-axis milling procedure has adequate accuracy for the production of the guided surgical template.

Bus Architecture Analysis for Hardware Implementation of Computer Generated Hologram (컴퓨터 생성 홀로그램의 하드웨어 구현을 위한 버스 구조 분석)

  • Seo, Yong-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.713-720
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    • 2012
  • Recently, holography has received much attention as the next generation visual technology. Hologram is obtained by the optical capturing, but in recent years it is mainly produced by the method using computer. This method is named by computer generated hologram (CGH). Since CGH requires huge computational amount, if it is implemented by S/W it can't work in real time. Therefore it should use FPGA or GPU for real time operation. If it is implemented in the type of H/W, it can't obtain the same quality as S/W due to the bit limitation of the internal system. In this paper, we analyze the bit width for minimizing the degradation of the hologram and reducing more hardware resources and propose guidelines for H/W implementation of CGH. To do this, we performs fixed-points simulations according to main internal variables and arithmetics, analyze the numerical and visual results, and present the optimal bit width according to application fields.

Development of Example-based NXC Robot Programming Support System (예제 중심의 NXC 기반 로봇 프로그래밍 지원 시스템 개발)

  • Yoo, In-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.265-273
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    • 2012
  • Current computer education is moving its focus from using oriented education to improving students' creativity and problem solving ability by computer science education. Robot programming education is becoming a major research issue of computer education in the context of creativity education. One of the mainstream ideas of prior research about robot programming is the effect of robot programming. Another is curriculum development of robot programming. But, the focus of current research is moving toward teaching methods of robot programming. The theme of this research is to use examples in robot programming. Example programs are considered the most useful type of material both by the students and the teachers. Example programs play a important role in learning to program. They work as templates, guidelines, and hints for learners when developing their own programs. In this study, I developed a example-based robot programming support system. Due to the trends of smart learning, I developed this system as a mobile web application.

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Filter-mBART Based Neural Machine Translation Using Parallel Corpus Filtering (병렬 말뭉치 필터링을 적용한 Filter-mBART기반 기계번역 연구)

  • Moon, Hyeonseok;Park, Chanjun;Eo, Sugyeong;Park, JeongBae;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.1-7
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    • 2021
  • In the latest trend of machine translation research, the model is pretrained through a large mono lingual corpus and then finetuned with a parallel corpus. Although many studies tend to increase the amount of data used in the pretraining stage, it is hard to say that the amount of data must be increased to improve machine translation performance. In this study, through an experiment based on the mBART model using parallel corpus filtering, we propose that high quality data can yield better machine translation performance, even utilizing smaller amount of data. We propose that it is important to consider the quality of data rather than the amount of data, and it can be used as a guideline for building a training corpus.

A study of Multimedia Data Quality Evaluation Metrics of the Game (게임의 멀티미디어 데이터 품질평가지표 연구)

  • Yoon, Seon-Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.9
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    • pp.63-70
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    • 2013
  • The multimedia data of game affects the immersion of the game depending on its quality. It is difficult to design the evaluation criteria of artistic quality of the data. But, in a technical point of view, it is possible to evaluate its quality. Thus, the design of evaluation standard can ensure the reliability and objectivity of quality. However, multimedia data quality evaluation metrics had not yet been designed. Therefore, in this study, we extracted quality evaluation elements of Game Multimedia Data, and verified the reliability of the elements. And we defined detailed evaluation items of each element, developed Multimedia Data Quality Evaluation Metrics. We expect that the results of this study will serve as a guide in the development of high-quality games, have a positive impact on the growth of the game industry.

Production of Media Art using OpenCV (OpenCV를 이용한 미디어 아트 제작)

  • Lee, MyounJae
    • Journal of the Korea Convergence Society
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    • v.7 no.4
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    • pp.173-180
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    • 2016
  • OpenCV is a programming language used in digital image processing and computer vision. In this study, look at media arts made using OpenCV programming language and find out about the utilization possibilities. To this end, the first, look at OpenCV functions that are frequently used in media art, the examples of utilizing the functions. The second, discuss media arts using OpenCV. focused on the OpenCV functions, programming language for an production of media art. The third, analyze features of media arts using OpenCV, mainly focused on the functions and programming languages. The study may provide guidance to the artists to produce a media art using the OpenCV or programming language.

A Study on Teachers' Use of Applications in Teaching-Learning Activities (교수학습활동에서 교사들의 앱 활용에 관한 연구)

  • Jang, Seji;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.20 no.1
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    • pp.1-12
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    • 2016
  • The purpose of this study is to investigate and analyze the elementary teachers' use of smart-phone applications (apps) in teaching-learning activities. The range of study includes the current usage patterns of apps in teaching-learning activities, elementary school teachers' understanding about apps usage in their classroom and providing the guideline about how to use apps for each subject in the classroom. We surveyed 100 elementary school teachers who are interested in smart education in Seoul. These teachers have an experience of working in a smart research school or have a computer-related master's degree. We expect that the result of the study will helpful for the elementary school teachers to design teaching materials using apps.

The Programming Education Framework for Programming Course in University (대학 프로그래밍 강좌를 위한 프로그래밍 교육 프레임워크)

  • Choe, Hyun-Jong
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.69-79
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    • 2011
  • In this paper I present the framework for programming education relating to the programming course in university. First of all, I identify the literature of the psychological and educational study of programming in domestic and foreign country. Some outstanding papers in foreign country show that the mental model, programming knowledge and strategies are the important difference between novice and expert programmers. And various problems experienced by novice programmers are identified. I summarise this material and suggest some practical implications for programming teachers in their teaching activity. The framework for programming education presented by this work has three dimensions of program development process, programming learning factors and teaching and learning methods for programming to develope the novice's programming skill. It helps the programming teacher to design, implement and evaluate their programming course with the guideline of programming activities.

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Analysis of Security Overhead in Secure Operating System (보안 운영체제의 오버헤드 분석)

  • Ko Young-Woong
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.2 s.34
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    • pp.11-19
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    • 2005
  • The importance of this Paper is to develop a standard Performance evaluation model and scenario for the secure OS. According to the scenario that was conducted for Performance evaluation, benchmarking was Performed. All the benchmarking result was thoroughly analyzed. Our result contribute to evaluating Secure 05 that contains various security policy affecting system Performance. In this paper, it is expected to Provide guidelines of secure operating system for the consumer, developer and evaluator. It will also contribute to the systematic basis for evaluation of security 05 and the promotion of domestic information security industry by retaining basic technology for international trends.

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A Development of Stroke Rehabilitation System Using MCU&Android (MCU와 안드로이드를 이용한 뇌졸중 환자 재활운동시스템)

  • Han, Kwan-Hee;Jung, Mi-Na;Kim, So-Yeon;Wang, Chang-Won;Min, Se-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.143-144
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    • 2014
  • 본 논문에서는 뇌졸중 환자의 독립적인 재활운동이 가능할 수 있는 시스템을 제안한다. 뇌졸중은 뇌기능의 부분적 또는 전체적으로 급속히 발생한 장애가 상당 기간 이상 지속되는 상태를 의미한다. 이러한 뇌졸중은 상지 운동을 통해 대뇌 운동피질을 활성화하여 재활 할 수 있어, 의학 분야에서는 운동기구를 이용하여 뇌졸중 환자의 재활을 돕고 있다. 하지만 병원이 아닌 가정에서 운동을 하기에는 운동기구에 비용, 작업치료사의 부재와 같은 환경적인 측면으로 무리가 있다. 따라서 본 논문에서는 가정에서 환자가 독립적인 운동을 할 수 있게 MCU와 Android Application을 이용하여 의료진이 환자의 옆에 없더라도 운동이 가능하고 가이드를 제공하는 스마트한 재활운동기기를 개발하였다. 또한 기존의 재활운동기기는 단순히 운동만 할 수 있었다면, 본 연구에서는 Android Application에서 게임을 제공함으로써 보다 즐겁게 운동이 가능하여 재활의지 증가를 기대해볼 수 있다. 뿐만 아니라 환자의 운동 데이터가 실시간으로 저장되어 병원에서 의료진이 환자의 운동 상태를 파악할 수 있도록 구성함으로 써 향후 뇌졸중 환자의 재활연구분야에 도움이 될 것이라 생각한다.

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