• Title/Summary/Keyword: 커뮤니케이션 플랫폼

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Development of On/Offline Mixed Metaverse for Tourism Industries (온오프라인 연계 관광 메타버스 개발)

  • Lee, Bum-Ro
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.611-612
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    • 2022
  • 메타버스는 게임 기술을 활용하여 현실의 다양한 현상이나 경제 활동들을 가상의 세계로 구현하고 이를 실세계와 유사하게 동작하도록 다양한 서비스를 제공하는 플랫폼을 일컫는 말로서 최근의 코로나19 펜데믹 상황과 맞물려 주목 받고 있는 게임 확장 기술군의 하나라 할 수 있다. 본 논문에서는 지역 관광 활성화를 위해 지역 대표 관광지의 시그니처(signature) 구조물들과 공간을 메타버스 플랫폼 상에 구현하고 구현된 공간에서 사용자간의 커뮤니케이션을 통해 관광 수요를 촉진시키며, 오프라인 이벤트와의 유기적인 연동을 통해 궁극적인 관광 활성화에 기여하기 위한 온오프라인 연계 메타버스 콘텐츠를 구현한다. 구현된 메타버스 콘텐츠에서는 개인별로 설정된 캐릭터를 활용해 구현된 가상 공간에서 상호작용이 가능하도록 구성하여 가상 공간에서 체득된 정보를 온라인 상에서 자유롭게 교환할 수 있도록 하였다. 본 논문에서 구현된 관광 메타버스 콘텐츠는 샌드박스형 메타버스 플랫홈으로 개발된 디토랜드를 기반으로 한다.

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A Next-Generation Emergency Alert Platform Based on the 4th Industrial Revolution Technologies (4자 산업혁명 기술 기반의 차세대 재난경보 플랫폼)

  • Chang, Sekchin;Choi, Seong Jong;Park, Hyung-Seong;Lee, Yeon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.1-2
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    • 2020
  • 4차 산업혁명 기술의 핵심은 클라우드, 인공지능 및 빅데이터이다. 더욱 효과적인 재단경보 서비스를 위해 재난경보 시스템에 4차 산업혁명기술의 적용이 요구된다. 민방위경보를 포함한 재난경보 시스템의 목표는 다양한 정부기관이 발령한 경보를 효과적으로 국민에게 전달하는 것이다. 효과적인 재난경보를 위해 전달망의 높은 안정성, 유연성, 통합성, 포괄성이 요구된다. 이 논문은 효과적 재난경보를 위해 4차 산업혁명 기술을 적용한 5G/6G 이동통신 네트워크의 일부 구조를 차용하는 차세대 재난경보 플랫폼을 제시한다.

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A Study on the Factors Influencing the Satisfaction and Continued Use Intention of the Subscription Economy Service: Focusing on Use Motivations, Platform & Service Characteristics (구독경제 서비스 만족과 지속사용의도에 영향을 미치는 요인 연구: 이용동기와 플랫폼, 서비스 특성요인을 중심으로)

  • Minjung Kim;Tae-eun Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.535-542
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    • 2023
  • This study attempted to identify various variables that affect satisfaction and continued use intention of the subscription economy services. Through previous research studies, individual characteristics and service characteristic variables were considered together. Finally, use motivation, platform characteristic factors, and product and service characteristic factors were classified and examined. As a result of the study, the motive for using the service that affects the satisfaction of the subscription economy service was found to be functional hedonic, and economic motive, and platform recency and convenience, economic utility, and perceived personalization had a positive effect. Functional and hedonic motives and convenience showed positive influences on continued use intention, while social motives showed negative influences. In addition, it was confirmed that economic motivation, platform recency, economic utility, and perceived personalization showed a positive influence on the intention to continued use intention by mediating satisfaction with subscription economy services.

A Study on Analysis on Geospatial Information Portal Trends (공간정보 포탈 동향 분석에 관한 연구)

  • Lee, In-Su;Lee, Jun-Seok
    • Journal of Cadastre & Land InformatiX
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    • v.44 no.2
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    • pp.125-138
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    • 2014
  • The portal is conceptualized as a discovery gateway to facilitate the communication and sharing of geographic data and information. Generally, Geospatial portal serve the different function and service according to the operational agents and goal. It was shown that Geospatial Portal might be constructed, based on the integration of the public data and Geospatial data portal, OpenAPI, shared Cloud Infrastructure. Ultimately, this study suggests the analysis results for Geospatial Information Prortal trends and contribute to the future development of Geospatial Information Open Platform(called Vworld).

Study on Module Interface Service Sharing Scheme for Computational Science and Engineering Simulation Platform (계산과학공학 시뮬레이션 플랫폼을 위한 모듈 인터페이스 서비스 공유 기법 연구)

  • Kwon, Ye-Jin;Jeon, In-ho;Lee, Jong-Suk Ruth;Seo, Jerry H.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.849-851
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    • 2018
  • 계산과학공학은 사용자에게 다양한 계산 공학 문제의 해결을 위한 수치적 해석을 컴퓨터 자원을 이용하여 해셕 결과를 도출해 내는 과정이다.현재 EDISON 서비스의 시뮬레이션 환경은 통합적인 하나의 소프트웨어로 구성되어 있지 않고 각 모듈 별로 서비스를 연계하고 데이터를 공유할 수 있도록 시스템 플랫폼을 구축하고 있는 중이다. 하나의 계산과학공학 시뮬레이션 서비스를 제공하기 위해서는 각 모듈간의 유기적인 서비스 공유가 필요하다. 따라서 본 논문에서는 각 모듈간의 서비스 공유 및 시스템 리소스 사용을 위해 모듈간의 커뮤니케이션을 위한 인터페이스를 설계하고, 각 시스템 모듈을 등록하여 플랫폼 내 시뮬레이션 시스템을 구축하였다.

Mobile service design supporting for Sales Business work (영업직 비즈니스맨을 위한 모바일 서비스 디자인 개발에 관한 연구 -터치 폰 위젯 서비스를 중심으로-)

  • Lee, Hyun-Jhin;Pak, Hye-Yeon;Jang, Dae-Seok
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.895-900
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    • 2009
  • This study focused on user centered design methodology on mobile service design, Especially we designed business supporting service for sale persons with heavy mobile uses in their works. We used contextual inquiry interview to understand user's work context and mobile usage. The findings are applied to the service concept, And information architecture, interaction design, GUI design is followed. As a result of design research, Post widget service is designed for instant information organization and functional relationship. And Memory box widget service is designed for business network management and contextual findability. Those services are developed for widget design on touch based phone platform.

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Analysis of fashion narrative by communication platforms - Louis Vuitton as a case study - (커뮤니케이션 플랫폼에 따른 패션 내러티브 분석 - 루이비통을 중심으로 -)

  • Park, So Hyoung;Yim, Eunhyuk
    • The Research Journal of the Costume Culture
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    • v.26 no.6
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    • pp.994-1014
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    • 2018
  • The objective of this study was to evaluate the characteristics of the fashion narrative from the commercial and artistic viewpoints by identifying and evaluating the attributes of the fashion narrative and analyzing the fashion narrative focusing on various cases according to fashion media. Louis Vuitton, a brand of the Louis Vuitton $Mo{\ddot{e}}t$ Hennessy (LVMH) group that operates the entire fashion community platform, is recognized as an influential luxury company with enormous capital and capabilities. This study targeted Louis Vuitton to examine the fashion narrative. The common results of Louis Vuitton's fashion narrative according to the communication platform are as follows. First, it emphasizes well-designed craftsmanship and artistry to convey the value and meaning of the brand. Second, it expresses the lifestyle of the bourgeoisie using traveling for finding life purpose, nature, and freedom as common denominators. Louis Vuitton connects, shares, and engages with customers by crossing the communication platform and trying multi-sensory changes based on the fashion narrative of the 'artification' message encompassing craftsmanship, innovation, and travel. The fashion narrative of Louis Vuitton applies tools (e.g., design, direction, stage, and props) differently according to the nature of media. In other words, the fashion narrative in the form of transmedia storytelling is a marketing communication strategy that indicates the representation means and direction of a brand's goals by remediating the brand narrative in various ways through the communication platform.

A Study on Structuring of Information Sharing Platforms Based on Risk Communication Theory (위험커뮤니케이션 이론에 기반을 둔 정보공유 플랫폼 구조화 연구)

  • Yoo, Ji-Yeon;Park, Hyang-Mi
    • Convergence Security Journal
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    • v.19 no.2
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    • pp.59-72
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    • 2019
  • In this day and age physical and cyber boundaries have converged due to the development of new technologies, such as the Internet of Things (IoT) and the Cyber Physical System (CPS). As the relationship between physical system and cyber technology strengthens, more diverse and complex forms of risk emerge. As a result, it is becoming difficult for single organization or government to fully handle this situation alone and cooperation based on information sharing and the strengthening of active defense systems are needed. Shifting to a system in which information suitable for various entities can be shared and automatically responded to is also necessary. Therefore, this study tries to find improvements for the current system of threat information collecting and sharing that can actively and practically maintain cyber defense posture, focusing particularly on the structuring of information sharing platforms. To achieve our objective, we use a risk communication theory from the safety field and propose a new platform by combining an action-oriented security process model.

A Study on the Role of Art Museums and Experience of Museum Visitors Based on Social Platform (미술관의 소셜플랫폼 역할과 관람객 체험)

  • Koo, Bokyung
    • Trans-
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    • v.9
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    • pp.67-92
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    • 2020
  • The development of social platforms and digital technology has promoted the age of the communication in our society. As online communication has become commonplace, expressing feelings, thoughts and experiences on the Internet has become an everyday routine. Among them, SNS is one of the representative platforms for expressing oneself easily and interacting with other users. The way of communicating with the SNS about what they did and what experiences they experienced from one's everyday lives became more common. As a result, the museum makes various efforts to enhance visitors' attention and interest with the use of SNS. It provides a content-based programs and museum environment that allow visitors to enjoy playing and learning at the same time. This study will explore not only a simple appreciation, but also the way of communicating to everyday life in terms of the changes for museum environment through the development, implementation and adaptations of digital technology. Through this, mobile-based communication with SNS provides various values and quality of museum visit, can be completed with meaningful museum experience, and various roles and functions of the museum are examined in terms of social platform of experience.

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LMS-based Edutech Teaching and Learning Platform Model Design Study (LMS 기반 에듀테크 교수학습 플랫폼 모형 설계 연구)

  • Yoon, Seung­-Bae;Yang, Seung Hyuk;Park, Hyunsoon
    • Journal of Digital Convergence
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    • v.19 no.10
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    • pp.29-38
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    • 2021
  • Purpose: This is a study to design an optimal Edutech teaching-learning platform model that can be linked with various types of LMS to activate e-learning. Methods: For this purpose, the contents of e-learning systems that can be used in the 4th industrial technology of cyber universities and general universities were cross-sectionally analyzed. Results: Cyber universities relied entirely on LMS, and general universities supplemented and utilized different Edutech methods for each professor such as Google Classroom, Zoom video communication, and YouTube in addition to LMS. It was considered that it would be meaningful to provide a minimal algorithm mapping to LMS to share metadata such as Google and YouTube for the Edutech teaching and learning platform model. Conclusion: Therefore, this study is expected to contribute to the improvement of teaching methods and academic achievement through the LMS-based Edutech teaching and learning platform model.