• Title/Summary/Keyword: 축제주제

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과학만국박람회"쓰꾸바 '85" 개막 - 한국관$\cdots$ 기술과 문화가 어울어져

  • 한국발명진흥회
    • 발명특허
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    • v.10 no.4 s.110
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    • pp.60-60
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    • 1985
  • 과학만국박람회${\ulcorner}$쓰꾸바'85${\lrcorner}$가 개막되었다. 3월 17일부터 9월 16일까지 6개월간 일본의 연구학원 도시 쓰꾸바시에서 화려하게 펼쳐진 이 전시회는 ${\ulcorner}$인간$\cdot$환경과 과학기술${\lrcorner}$을 주제로 한 세계 최초의 첨단과학축제로 세계각국의 관심이 집중되고 있다. 동경에서 동북쪽으로 60km떨어진 이바라기현 가스미가우라만 평야의 30만평에 건설된 전시장에는 일본의 대기업$\cdot$그룹 28개와 우리나라를 비롯한 47개국과 37개 각종 국제기관이 참여, 열띤 첨단과학기술 경연을 벌이고 있다. 쓰꾸바의 하늘에 태극기를 휘날리며 연일 초만원으로 인기를 독점하고 있는 한국관을 소개한다.

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Festival Space Design to Change the Value of Sudokwon Landfill Site - 2014 Dreampark Chrysanthemum Festival Basic Plan and Design - (수도권 매립지 가치변화를 위한 지속 가능한 축제 공간 계획 - 2014 드림파크 국화축제 기본계획 및 기본설계 -)

  • Kim, Ok-Kyung;Lee, Hak-Youn;Kim, Joo-Am;Lee, Bo-Ram;Kim, Ha-Yan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.4
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    • pp.89-99
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    • 2014
  • This paper offers a landscape design proposal for the 2014 Dreampark Chrysanthemum Festival within the Sudokwon Landfill Site. This site is located at 58 Baeksukdong, Seo-gu, Incheon, and it has an area of approximately $560,000m^2$. Over 1.53million visitors came to this festival on the previous year. This design includes an overall masterplan and a series of planting plans along with a core selection of iconic topiaries. The goal of the design is to create a landscape that improves the value of the place image and local economy as well as celebrates the 2014 Incheon Asian Game. In order to achieve this goal, three design subjects were considered: promoting local pride as a part of Incheon, increasing the aesthetic value of the site based on the brand image, and sustainable placemaking. To promote local pride, the 2km long "Little Incheon" is designed over a wildflower field, which is inspired by Incheon Bridge to give a strong image of the locality. A variety of programs from local gardening participation were introduced to the east part of the site. The design also outlines the vision for the development of Dreampark - a people-oriented gathering place for the entire community with spaces that offer a variety of unstructured recreational and cultural experiences. To increase the aesthetic brand value of the festival, it introduced a variety of wildflower beds scattering through the whole site. It creates a strong brand image for the festival and memories that will encourage visitors to return. Various folktales of Asian countries are displayed by autumn flowers and groundcover plants at the centre of the site, which is the highlight of the festival site. For sustainable placemaking, the design preserves the existing trees and reed beds for wildlife to create natural layers of landscape. In addition, facilities and service centers are designed to be flexible and are centred on the needs of the people using them. Also a festival management scheme was planned in order to operate the site efficiently and economically.

포커스: 제18회 국제인쇄산업대전 "디지털 인쇄로 열어가는 그래픽 세상" -KIPES2011, 국내 최대 규모로 9월 28일부터 10월 1일까지 개최

  • Kim, Sang-Ho
    • 프린팅코리아
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    • v.10 no.7
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    • pp.68-69
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    • 2011
  • 급변하는 인쇄산업의 비전을 제시해 줄 국내 최대 인쇄인의 축제인 제18회 국제인쇄산업대전(KIPES 2011)이 오는 9월 28일(수)부터 10월 1일(토)까지 경기도 고양시에 위치한 KINTEX 전시장에서 개최된다. "디지털 인쇄로 열어가는 그래픽 세상!"을 주제로 열리는 이번 KIPES 2011은 대한인쇄문화협회와 한국이앤엑스가 공동으로 주최하고 문화체육관광부, 지식경제부, 경기도, KOTRA, 대한인쇄정보산업협동조합연합회, 서울특별시인쇄정보산업협동조합, 대한인쇄기술협회, 대한인쇄연구소, 한국제책공업협동조합, 한국스크린인쇄공업협회, 한국디자인단체총연합회 등 관련기관과 단체가 후원하며, KINTEX 제2전시장 개관에 맞추어 국제플라스틱, 고무산업전 등 관련 유관전시회 5개와 함께 제1전시장 5실에서 1만1000$m^2$의 규모로 동시에 개최된다.

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포커스 - 3만여 인쇄인 방문한 K-PRINT Week 2014 성료

  • Im, Nam-Suk
    • 프린팅코리아
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    • v.13 no.9
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    • pp.51-60
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    • 2014
  • 변화하는 인쇄산업의 비전을 제시해 준 국내 최대 인쇄인의 축제 K-PRINT Week가 지난 8월 27일(수)부터 30일(토)까지 'K-PRINT Week! 새로운 미래를 인쇄하다'라는 주제로 일산 킨텍스 제2전시장 7, 8홀에서 열렸다. 대한인쇄문화협회와 한국이 앤엑스가 공동으로 주최한 이번 전시회는 일산 킨텍스 제2전시장 7, 8홀에서 1만$6935m^2$ 규모로 27개국 275개사가 참가한 가운데 진행됐다. K-Print Week 2014는 최근 인쇄산업이 다양한 산업 분야로 확장되고 있는 인쇄시장의 트렌드에 맞춰 기존의 국제인쇄기자재전(KIPES)과 함께 한국레이블전, 한국인쇄패키지전, 한국디지털인쇄 솔루션전 등 4개 인쇄 관련 전시회가 통합 개최된 것으로, 지난 전시회보다 많은 바이어가 방문해 내수상담과 수출상담이 이뤄졌다. 또한 대한인쇄문화협회가 주최한 '친환경 무습수 인쇄기술의 현황과 전망' 국제컨퍼런스를 비롯한 다양한 세미나가 개최돼 방문객들에게 큰 관심을 불러 일으켰다.

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A study on development of dance contents as an island of culture and art (문화예술 섬으로서의 무용콘텐츠 개발 연구)

  • Baek, Ju-mi
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.107-108
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    • 2016
  • 제주도는 2015년 '문화예술 섬'으로 조성하고 2016년 제주문화예술재단의 '도민이 행복한 문화예술섬'으로 만드는 것이라는 비전을 제시하고 있다. 이에 본 연구는 제주도를 중심으로 '무용콘텐츠'의 역할을 확대시키고 지속적으로 개발, 발전하기 위하여 무용콘텐츠 개발방안을 모색하고자한다. 기존의 선행연구를 토대로 논문, 학술지, 단행본, 인터넷 홈페이지 등을 이용하여 이론적 객관적 근거를 제시하며 다음과 같이 지역축제콘텐츠, 공연예술콘텐츠 중 연출적 요소, 주제적 요소, 공간적 요소, 체험형콘텐츠, 감상형콘텐츠로 나누어 개발 방안을 제시하였다. 위의 방안들을 이용한 제주도와 하나 되는 무용콘텐츠를 통하여 지역발전 및 무용예술의 발전과 대중화 그리고 문화적 가치를 증대시키는 것을 꾀하고자 하는데 그 목적이 있다.

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A Study on the Empathy of the Teenage Audience at the Cheong Kong Festival - Focusing on the 3rd Performing Arts Festival for Youth - (청공축제의 청소년 관객 공감 양상 연구 - '제3회 청소년을 위한 공연예술축제'를 중심으로)

  • Oh, Pan-Jin
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.609-635
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    • 2019
  • This study analyzed five official entries in the 3rd Cheong Kong Festival contest and analyzed the patterns of teen audience empathy. The tools used for this analysis were 'characters, acting, background and theme'. Firstly, characters were mostly teenagers and out-of-school teenagers, but there were other performances that focused on the relationship between teenagers and adults or focused on the youth, which the teen audience preferred. And they preferred realism acting to emotional acting and preferred musical acting to realism acting. In addition, the background of the events covered in the performance was evaluated to be like this: the closer the audience was to the youth, the higher the audience sympathized with the performance, and the closer the subject matter was to the youth's interest, the more positive it received. In summing up the opinions of the youth evaluation team, the first audience-participating Sinpa Theater, "Mr. X" was evaluated to expand the scope of teenagers to 20s and to show the negative and heavy reality as fun and beneficial one. Secondly, when it comes to non-prejudiced youth theatre "The Turtle", which have a high level of empathy, it was evaluated to shape the prejudice about others through the symbol of 'bag'. Thirdly, regarding the time-traveling retro-style youth theatre of the 'a jam-packed Bus', it was evaluated to be a well-made retro-style youth theatre. Regarding the 'Lunar Eclipse', which showed the aesthetic of the relationship, scenes were evaluated to be built with omission and restraint. Regarding "B Officer on and Love Letter", it was evaluated to be adapted to a musical from Hyun Jingun's novel, which was released 100 years ago. Lastly, the performance desired by the youth evaluation team was a performance with a high level of 'sympathy' and 'education'. In other words, they preferred performances that empathize with the emotions and thoughts of teenagers, and on the other hand, they wanted to see performances that allowed them to see the world broadly outside their own worlds. If youth theater is created by referring to the evaluation of youth as it is in this study, the audience will be more sympathetic to performances.

Analysis of Success Factors For Creating A Korean Theme Park - With a Focus on Culture Contents-Based Theme Park Strategy - (한국형 테마파크 조성을 위한 성공 요인 분석 - 문화콘텐츠 기반형 테마파크 전략을 중심으로-)

  • Lee, Kee-ho;Kim, Hyeong-soo
    • Cartoon and Animation Studies
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    • s.51
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    • pp.321-359
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    • 2018
  • A theme park, in general, can be defined as a space that has both 'theme factor' and 'hands-on factor'. But theme parks in Korea are not recognized as having unity even though they provide diverse services, because they lack in a theme factor, which is the essence of a theme park. On the other side of the issue, themes and concepts that a theme park claims to stand for are not consistent, and they fail to provide representative themes as well. For this reason, although a business plan to invite overseas theme parks is pushed ahead, it causes a vicious circle to weaken the competitive edge of domestic theme park industry as well as capital outflow. Consequently, from a theoretical viewpoint, a theme park with no specific theme is in critical situation to be out of the limelight by failing to provide visitors with purposefulness and attract their attention. To overcome the limitations in domestic theme park industry, and to gain profitability and expanded customers lie in heightening their receptiveness through creating unique image of each theme park. With the awareness of the issue, this study aims to propose a theme-centered park which has culture contents in it and to suggest a viable alternative that helps to create hands-on theme parks that reflect customers' receptiveness.

Humanoid Robot Performance System for Performing in Public Places (공공장소에서 공연을 위한 휴머노이드 로봇 공연 시스템)

  • Hwang, Heesoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.190-196
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    • 2016
  • This paper proposes a humanoid robot performance system for performing in public places, such as an event, exhibition, or street performance. The system of modular structures can be moved easily, and can be played by a module or a combination of modules. The system developed with open source-based software and hardware is easy to adapt and improve. The robot performance control program for controlling robots, displays, audios, videos, and performance instruments was developed using the open source language, Processing. The performance instruments were developed using the open source hardware, Arduino. The contents of the robot performance were composed of scene-specific image, background audio, computer graphics, and videos. For their control and synchronization, the performance control program communicates with the humanoid robots and the performance instruments. In addition, performance accessories required to represent the performance concepts are produced by 3D modeling and printing. In a public place, the robot performance is performed with the theme of celebrating a Halloween day.

The Recreational Benefits of the Jangheung Multi-purpose Dam (장흥댐의 레크리에이션 편익 추정)

  • Park, So-Yeon;Lim, Seul-Ye;Ryu, Moon-Hyun;Yoo, Seung-Hoon
    • Journal of the Korean Regional Science Association
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    • v.31 no.3
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    • pp.79-97
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    • 2015
  • This paper attempts to quantify the economic value of the recreational benefits from the Jangheung dam. To this end, the contingent valuation (CV) survey was administrated to a sample of randomly selected 1,000 households from the national population. We used single-bounded model as a method of eliciting the willingness to pay (WTP) and applied a spike model to deal with zero WTP responses (72.5%) from the CV survey. The respondents were asked to state whether to pay a given amount through additional higher income tax once a year for next ten years. The results show that the annual recreational benefits of the Jangheung dam are estimated to be 1,348 won per household, which is statistically significant at the 1% level. Expanding the value to the national population gives us 24.9 billion won per year.

Problems of Korean Mural Villages and Ways to Make Use of Digital Contents (한국 '벽화마을'의 문제점과 디지털 콘텐츠 활용 방안)

  • Eum, Yeong-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.39-48
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    • 2015
  • In this research the problems and ways to improve the three mural villages and how to make use of digital contents have been sought. Three ways of solutions were searched for the problems. Firstly, The geographical and cultural advantages of the villages were not in practical use, so in long term, making proper brands of the villages is recommended. Secondly, most of the paintings are wall paintings. So in the aspects of esthetics, more wall paintings are encouraged to be made with ceramic works. Lastly, there should be various festivals in connection with the villages. Various smart phone applications should be prepared for easier use of digital contents such as sights, foods, and accommodation, Mural villages have become one of attractions for both local and foreign tourists. More tourists should feel free to visit the mural villages.