• Title/Summary/Keyword: 최단경로알고리즘

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최단경로 재구성 분산알고리즘

  • Kim, In-Hwan;Park, Jung-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.415-418
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    • 2002
  • 본 논문에서는 최단경로 재구성문제를 해결하는 분산알고리즘을 제안한다. 최단경로 재구성문제란 최단경로가 이미 구성되어 있는 네트워크상에서 네트워크의 토폴로지 변화가 생겼을 때 토폴로지 변화에 따라 최단경로를 재구성하는 문제이다. 본 논문에서는 여러 개의 프로세서와 링크의 추가와 삭제에 대해 최단경로 재구성문제를 효율적인 분산알고리즘을 제안한다.

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A Study on A* Algorithm Applying Reversed Direction Method for High Accuracy of the Shortest Path Searching (A* 알고리즘의 최단경로 탐색 정확도 향상을 위한 역방향 적용방법에 관한 연구)

  • Ryu, Yeong-Geun;Park, Yongjin
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.6
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    • pp.1-9
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    • 2013
  • The studies on the shortest path algorithms based on Dijkstra algorithm has been done continuously to decrease the time for searching. $A^*$ algorithm is the most represented one. Although fast searching speed is the major point of $A^*$ algorithm, there are high rates of failing in search of the shortest path, because of complex and irregular networks. The failure of the search means that it either did not find the target node, or found the shortest path, witch is not true. This study proposed $A^*$ algorithm applying method that can reduce searching failure rates, preferentially organizing the relations between the starting node and the targeting node, and appling it in reverse according to the organized path. This proposed method may not build exactly the shortest path, but the entire failure in search of th path would not occur. Following the developed algorithm tested in a real complex networks, it revealed that this algorithm increases the amount of time than the usual $A^*$ algorithm, but the accuracy rates of the shortest paths built is very high.

An One-to-One Shortest Path Algorithm using Two-Queue (Two-Queue를 이용한 One-to-One 최단경로 알고리즘)

  • 심충섭;김진석
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.613-615
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    • 2001
  • 최단경로 탐색에 있어서 출발지와 목적지 사이의 최단경로를 계산하는데 있어서 Label-Setting 알고리즘이 Label-Correcting 알고리즘보다 낫다고 믿어왔다. 하지만 특수한 경우에는 Label-Correcting 알고리즘이 GIS기반의 도로에서 더 좋은 결과를 보인다고 Benjamin의 논문에서 밝혔다[1]. 본 논문에서는 Label-Correcting 알고리즘인 Pallottino의 Graph Growth 알고리즘을 수정하여 One-to-One 최단경로탐색에 적합한 알고리즘을 제안한다.

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A Study on the Shortest Path Algorithm With Direction (최단 경로 생성 알고리즘 연구)

  • 정지문;김기모;최성
    • Proceedings of the KAIS Fall Conference
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    • 2000.10a
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    • pp.364-369
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    • 2000
  • 지리 정보 시스템은 컴퓨터 능력의 향상으로 제한된 분야에서 일반적인 분야의 업무에 확대 적용되고 있다. 그 예로는 우편경로 최적화 시스템, 차량항법 시스템 등이 있다. 본 논문에서 이러한 분야에서 꼭 필요한 최단 경로 생성 알고리즘에 대해 다양하게 다루어 볼 것이다. 또한 기존에 발표된 최단경로 생성 알고리즘에 대하여 비교 및 분석하고, 추후 연구 방법을 제시하고자 한다.

Development of a Shortest Path Searching Algorithm Using Minimum Expected Weights (최소 기대 부하량을 이용한 최단경로 탐색 알고리즘 개발)

  • Ryu, Yeong-Geun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.5
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    • pp.36-45
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    • 2013
  • This paper developed a new shortest path searching algorithm based on Dijkstra's algorithm and $A^*$ algorithm, so it guarantees to find a shortest path in efficient manner. In this developed algorithm, minimum expected weights implies the value that straight line distance from a visiting node to the target node multiplied by minimum link unit, and this value can be the lowest weights between the two nodes. In behalf of the minimum expected weights, at each traversal step, developed algorithm in this paper is able to decide visiting a new node or retreating to the previously visited node, and results are guaranteed. Newly developed algorithm was tested in a real traffic network and found that the searching time of the algorithm was not as fast as other $A^*$ algorithms, however, it perfectly found a minimum path in any case. Therefore, this developed algorithm will be effective for the domain of searching in a large network such as RGV which operates in wide area.

A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.103-111
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    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

Effective Route Finding for Alternative Paths using Genetic Algorithm (유전알고리즘을 이용한 효율적인 대체경로탐색)

  • 서기성
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.65-69
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    • 1998
  • 차량주행안내 시스템에서 경로 안내 기능은 사용자에게 출발지와 목적지간의 최단의 경로를 찾아 주는 역할을 수행한다. 그런데 최단경로를 찾는 문제도 중요하지만, 다음과 같이 최단 경로 이외에 대체경로가 필요한 경우가 자주 발생한다. 첫째, 목적지나 출발지가 유사한 차량에 대해서 복수개의 경로를 제시함으로써, 교통량을 분산시킬수 있어, 전체 도로망의 효율을 높일 수 있다. 둘째, 운전자의 선호도가 각기 다르기 때문에 이를 만족시키기 위해서는 복수개의 경로 제시가 필요하다. 본 연구에서는 대체경로의 적합성을 평가할수 있는 지표와 유전 알고리즘 기반의 효율적인 대체경로를 탐색 기법을 제시한다.

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Optimal Path Searching Algorithm for AGV (AGV의 최적 경로 탐색 알고리즘)

  • Kim, Jong-Seon;Kim, Se-Jin;Joo, Young-Hoon
    • Proceedings of the KIEE Conference
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    • 2007.10a
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    • pp.309-310
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    • 2007
  • 본 논문은 AGV를 사용하는 물류자동화 공장에서 운송 시간을 단축하기 위해 최단 다 경로 알고리즘을 제안한다. 최단 다 경로 알고리즘은 A* 알고리즘을 보완한 것으로써 경로 분기점에서 최단 거리 선택을 위한 휴리스틱 함수($\hat{h}$(n))보다 작은 모든 간을 선택하여 저장하고 이를 재 탐색함으로써 다수의 경로를 생성한다. 생성된 경로를 본 논문에서 제안하는 소요시간 산출 방법을 이용하여 예상 소요 시간을 산출함으로써 최단시간에 목적지에 도달 가능한 최적 경로를 선택할 수 있음을 증명한다.

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Minimum Travel Time Paths for ATIS in Urban Road Networks Using Genetic Algorithms (유전자 알고리즘을 이용한 도시도로망에서의 첨단 여행자 정보시스템(ATIS) 운영계획)

  • 장인성;문형수
    • Journal of Korean Society of Transportation
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    • v.19 no.4
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    • pp.85-96
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    • 2001
  • This paper discusses the problem of finding the Origin-Destination(O-D) shortest path in urban road networks that have variable special qualifies such as time windows for passing as well as geometrical special qualities such as U-turn and left-turn prohibition. The focus of this paper is motivated by the problem of finding minimum travel time paths for an advanced traveler information system (ATIS) in the context of intelligent transportation system(ITS) application. The transportation network with variable and geometrical special qualities is a more realistic representation of the urban road network in the real word. But, the traditional and existing shortest path algorithms can not search practical shortest path that variable special quality is reflected. This paper presents a shortest path algorithm which can search reasonable shortest path information for the urban ATIS application within a real time. The algorithm is based on genetic algorithm(GA). The high performance of the proposed algorithm is demonstrated by computer simulations.

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A Point-to-Point Shortest Path Search Algorithm for Digraph (방향그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.893-900
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    • 2007
  • This paper suggests an algorithm that improves the disadvantages of the Dijkstra algorithm that is commonly used in GPS navigation system, searching for the shortest path. Dijkstra algorithm, first of all, requires much memory for the performance of the algorithm. It has to carry out number of node minus 1, since it determines the shortest path from all the nodes in the graph, starting from the first node. Therefore, Dijkstra algorithm might not be able to provide the information on every second, searching for the shortest path between the roads of the congested city and the destination. In order to solve these problems, this paper chooses a method of searching a number of nodes at once by means of choosing the shortest path of all the path nodes (select of minimum weight arc in-degree and out-degree), excluding the departure and destination nodes, and of choosing all the arcs that coincide with the shortest path of the path nodes, from all the node outgoing arcs starting from the departure node. On applying the suggested algorithm to 14 various digraphs, we succeeded to search the shortest path. In addition, the result was obtained at the speed of 2 to 3 times faster than that of Dijkstra algorithm, and the memory required was less than that of Dijkstra algorithm.