• Title/Summary/Keyword: 체험활동

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The Impact of Metaverse Development and Application on Industry and Society (메타버스의 발전과 적용이 산업과 사회에 미치는 영향)

  • Moon, Seung Hyeog
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.515-520
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    • 2022
  • Metaverse is at the center of heated debates in many areas recently. Coupled with real world, metaverse is extending its domain into social and cultural activities in addition to economic value creation as untact activities increase. Global companies are investing in R&D for metaverse. The reason is that metaverse is supposed to create new value by converging virtual and real worlds thanks to technology advancement such as AI, big data, 3D graphic, 5G, cloud computing, etc. Thus, innovative changes are expected in the economic, social and cultural areas. However, there are many problems to be solved yet for connecting virtual world and real one. Also, epoch-making development of products and services should be done for realistic experience and profit creation using virtual space in various industries beyond untact social activities against pandemic situation. The essence, present condition, development and its application areas of metaverse will be analyzed, and expected problems researched so that the strategy and methodology for securing global competitiveness will be addressed in coming metaverse era.

A Study on the Image, Attributes & Preference of Spa Destination (온천관광지 이미지, 속성 및 선호도 분석)

  • Kim, Si-Joong
    • Journal of the Korean association of regional geographers
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    • v.11 no.4
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    • pp.497-510
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    • 2005
  • The purpose of this study was to examine the image similarity, preference, and the attribute recognition using multidimensional scaling. The analyses were carried out by 5 spa destinations located in Choongchung area. The results were as followings: first, considering the image similarity, the image of Suanbo & Onyang and Dogo & Asan were similar except for the Yusung. Second, considering the attribute recognition, Yusung had a stronger attribute reflecting spa tradition when compared to other competitive spa destinations. Onyang showed a strong attribute of facilities. Dogo had a stronger point about use cost. Suanbo had relatively strong attributes in terms of facilities, customer service, and accessability. However, the water quality of spa destination and activities were not reflected in attribute recognition because these two attributes was farthest from the spa destination. Third, considering the preference of selecting spa destinations, package tourists had a strong preference about Yusung, individual tourists, family, incentive tourists prefer Suanbo, followed by Dogo and Yusung. Group tourists had a strong preference about Dogo.

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Design and Application of a Virtual Reality based Teaching Model for Field Based Learning Activities (현장체험학습을 위한 가상학습 기반 수업모형의 설계 및 적용)

  • Kim, Da Jeong;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.133-142
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    • 2014
  • South korea's education system recently expands discretion activity classes for raising self-leading learning ability based on autonomy and creativity, and also recommends students to perform diverse field trips in order to learn the contents which can be obtained only from field learning. However most schools come hard to go on a field trip because they face many difficulties such as lack of time, expense, weather, and safety. In this paper, in order to get over these difficulties we design a teaching model for field based learning activities using a virtual reality tool. And using the developed virtual reality tool, we taught 4th grade students of an elementary school located in Seoul. As a result, most of students were engaged and interested in the class and improved their academic achievement during one semester.

Virtual Walking Tour System (가상 도보 여행 시스템)

  • Kim, Han-Seob;Lee, Jieun
    • Journal of Digital Contents Society
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    • v.19 no.4
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    • pp.605-613
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    • 2018
  • In this paper, we propose a system to walk around the world with virtual reality technology. Although the virtual reality users are interested in the virtual travel contents, the conventional virtual travel contents have limited space for experiencing and lack of interactivity. In order to solve the problem of lack of realism and limited space, which is a disadvantage of existing contents, this system created a virtual space using Google Street View image. Users can have realistic experience with real street images, and travel a vast area of the world provided by Google Street View image. Also, a virtual reality headset and a treadmill equipment are used so that the user can actually walk in the virtual space, which maxmizes user interactivity and immersion. We expect this system contributes to the leisure activities of virtual reality users by allowing natural walking trip from famous tourist spots to even mountain roads and alleys.

The Development and Application of Environmental Education Program at Informal Educational Institutes (The Case of Experiential Activity-Centered Program at Uninhabited Island) (비형식교육기관의 환경교육 프로그램의 개발 및 적용 (무인도를 이용한 체험활동 프로그램 사례))

  • Jeong, Se-Hwan;Park, Young-Shin
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.3
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    • pp.281-296
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    • 2015
  • The ultimate goal of environment education plays an important role in forming knowledge, skill, attitude and a point of value along with sustainable development in the regions. Recently, however, environment education is comparatively despised due to college-entrance-exam-focused education policy. Ironically, environment education is more actively implemented at informal institutes rather than formal ones. Environment education at schools is based on the school curriculum, but at informal educational institutes enjoy much more freedom in choosing learners, places and programs. Among them, the place is one of the most important factors of environment education. Therefore, in order to maximize the goal of environment education in this study, a specified program was developed and applied to a certain place to investigate its features and effects. Also the program was checked if it reflexes the environment education goal by using environment education program analysis frame. The results are as follows; according to the analysis of the program, the program was most effective for the two goals of offering hands-on experience and presenting motivations. The second most effective result of the program lied in the goal of knowledge, functions, value and attitude. And the teachers who used this program concluded that, when the program was applied to unmanned islands, offered stronger motivation due to their natural surroundings. Furthermore, direct experience is recommended because it can give us better conditions to collect data and to enhance interpretation ability.

Influence of Cognitive Conflict Strategy Through Swing Experience on the Students' Conception of Force on a Simple Pendulum (그네타기 체험을 통한 인지갈등 전략이 학생들의 단진자에 작용하는 힘 개념에 미치는 영향)

  • Kwon, Mi-Rang;Kim, Ji-Na;Choi, Hyuk-Joon;Kim, Jung-Bog;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.25 no.5
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    • pp.583-594
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    • 2005
  • This study examined 8th-graders' conceptions of force on a simple pendulum and investigated cognitive conflict and conceptual change through kinesthetic experience in swing. Participants of this study were guided to anticipate the direction of total force acting on a pendulum at three critical positions and observed it through swing experience. Having completed this, students read an article explaining the results they observed. Most of them considered gravity, tension, and motion-force to be the real forces acting on a pendulum in pre-test. Though they were interested in the activity and conceded their expectations to be different from observed results, the degrees of their cognitive conflict were not significantly high. In summation, 'interest' was the highest and 'anxiety' was the lowest. Most of the students memorized the direction of forces on a swing, but few could explain the reason behind the occurrence in an immediate post-test and delayed post-test.

The Differences in Career Preparation Behavior by Grades and Career Decision-Making Self-Efficacy of Foodservice and Culinary Arts Majors - Focused on the Four-year Universities in Chungcheong Province - (외식조리 관련 전공자의 학년과 진로결정 자기효능감 수준에 따른 진로준비행동의 차이분석 - 충청도에 위치한 대학교를 중심으로 -)

  • Na, Tae-Kyun;Jung, Yang-Sik
    • Culinary science and hospitality research
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    • v.17 no.4
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    • pp.238-250
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    • 2011
  • The purpose of this study is to analyze foodservice and culinary arts majors' career preparation behavior by grade and career decision-making self-efficacy levels. Toward this end, 250 students majoring in foodservice and culinary arts were selected as a sample from three universities located in Chungcheong province. A total of 217 copies of the questionnaire were analyzed after excluding 33 copies. The results of this study are as follows. First, upper-grade students were more actively engaged in career exploration, information collection, experiencing behavior, and career preparation behavior than lower-grade students. Second, the level of career preparation behavior of the group with higher career decision-making self-efficacy was higher than the other with lower career decision-making self-efficacy. Third, the interactive effects of career decision-making self-efficacy and grade on career preparation behavior proved to be statistically insignificant Thus, career decision self-efficacy should be improved and the foundation of structured career education should be established according to grade.

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Fire Safety Education Programs for Preventing Fire Accident of Young Children (유아 화재사고 예방을 위한 화재안전 교육프로그램 개발 방향 탐색)

  • Yoon, Sun-Hwa
    • Fire Science and Engineering
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    • v.26 no.2
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    • pp.112-122
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    • 2012
  • The purpose of this study is to explore appropriate fire safety education programs for young children by both examining the actual damage condition and problems associated with fire accident in young children and considering fire safety education programs in America and legal basis for fire safety education in Korea. The results are as follows. First, the mortality of young children by fire accident in Korea is higher than that of U.K, Germany, and Sweden. Second, it is defined by the Child Welfare Law in Korea to implement the mandatory fire safety education for young children in kindergarten and preschool programs. Third, in order to activate fire safety education programs for young children, the fire safety education needs to be suitable for children's developmental characteristics, and various audiovisual materials and activity programs should be developed and provided. Fourth, fire safety education both for early childhood teachers and parents needs to be interrelated and systemized to reduce the risk of fire accident.

Dietary Education Support Act and Middle School Dietary Education - Focusing on the Dietary Section of the Revised 2007 Home Economics Textbooks (식생활교육지원법과 중학교 식생활교육 - 2007 개정 가정 교과서의 식생활 영역을 중심으로)

  • Kim, Ji-Hyun;Kim, Yoo-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.22 no.4
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    • pp.1-13
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    • 2010
  • The purpose of this study was to examine how the basic directions proposed in the Dietary Education Support Act were reflected in the dietary section of home economics textbooks for middle schools. The eleven different kinds of the 2007 revised textbooks were considered in the study. It was found that all of the textbooks considered reflected well in general the basic directions in the Dietary Support Act - formation of healthy dietary habits, promotion of dietary activities, practice of green dietary, preservation of traditional dietary, utilization of local food products, etc. in terms of their organization and description. However, it was also revealed that there were great differences among them in their treatment of visual materials like figures, photos, graphs, etc., news articles, and interesting anecdotal stories.

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The Effects of Creative Crochet Activities on Children's Creative Personality and Attitudes toward Clothing (코바늘뜨기 창의적 체험활동이 아동의 창의적 성향과 의생활태도에 미치는 영향)

  • Keum, Jiheon
    • Human Ecology Research
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    • v.52 no.2
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    • pp.103-110
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    • 2014
  • The purpose of this study was to seek improvement in clothing education through an application of creative crochet activities for children. A total of 111 students of 4th grade classes from elementary school participated in this program during 16 classes of creative activities from April to May 2013. The content of the creative crochet activities was organized into orientation (making rings etc.), making work I (counting stitches, rows, etc.), making work II (set up a pillar by chains etc.), and completing and sharing the work (making a string by chain and single crochet stitches etc.). Before and after the classes, children's creative personality and their attitudes toward clothing were investigated. The study also analyzed the mean, standard deviation, and paired-sample t-test for comparison between the pre- and post-test results. According to the results, first, the creative crochet activities were analyzed to be helpful and useful in developing a child's creative personality, which includes elements such as sensitivity and curiosity. Further, these activities were more effective in the case of girls than in the case of boys with respect to fostering a creative personality. Second, the creative crochet activities were analyzed as being helpful and useful in developing attitudes toward clothing, which include elements such as clothing satisfaction, clothing management, and clothing independence. Further, these activities were more effective in the case of boys than in the case of girls with respect to fostering attitudes toward clothing. Third, clothing education is an appropriate topic for creative activities of Korean elementary schools.