• Title/Summary/Keyword: 청각특성

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A Perception Based Active Matrix Decoder with Virtual Source Location Information (가상 음원 위치 정보를 이용한 능동 메트릭스 디코더)

  • Moon, Han-Gil
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.18-24
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    • 2010
  • In this paper, a new matrix decoding system using vector based Virtual Source Location Information (VSLI) is proposed as an alternative to the conventional Dolby Pro logic II/IIx system for reconstructing multi-channel output signals from matrix encoded two channel signals, Lt/Rt. This new matrix decoding system is composed of passive decoding part and active part. The passive part makes crude multi-channel signals using linear combination of the two encoded signals(Lt/Rt) and the active part enhances each channel regarding to the virtual source which is emergent in each inter channel. Since the virtual sources are related to the perceptual sound images in virtual sound field, the reconstructed multi-channel sound results in good dynamic perception and stable image localization. Moreover, the good channel separation is maintained with nonlinear trigonometric enhancing function.

Development of Edutainment platform for Developmental Disability Children (발달장애 아동을 위한 에듀테인먼트 플랫폼 개발)

  • Kim, Jung-Eun;Choi, Ei-Kyu;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.65-73
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    • 2008
  • In this paper, we designed and implemented edutainment platform that can be effectively applied to developmental disabilities for their education and treatment of sensibility and intelligence training. We developed embedded hardware and contents authoring tool to make multimedia contents operated on the hardware, a management tool to provide result of training, and a real-time monitoring tool for observing the state of study. The hardware is designed by considering the characteristics of developmental disabilities and provides visual, auditory and tactile sense to assist sensibility training for their attention. User-friendly and easy-to-use authoring tool enable teachers and non-specialist to make educational contents. Also the real-time monitoring tool make us to observe user's status even in the outside of classroom. The management tool stores result of training and make us to review the result for further steps. Using this edutainment platform, efficient repetitive training is possible without restriction of time and location. Also when it applied to practical education, we can recognize that our system is effective on improving the ability of attention and studying.

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A study on the effects of weight-transfer training upon the gait patterns of hemiplegic patients through visual and auditory feedback (시각 및 청각 되먹임을 통한 하지 체중이동훈련이 편마비환자 보행특성에 미치는 효과에 관한 연구)

  • Kim, Jong-Man;Yi, Chung-Hwi;Current, Marion E.
    • Physical Therapy Korea
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    • v.2 no.2
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    • pp.9-23
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    • 1995
  • The objective of this study was to identify the effects of weight-transfer training on the weight bearing distribution and gait patterns of hemiplegic patients through visual and auditory feedback using a limb load monitor. The subjects of this study were 18 hemiplegic patients who had been hospitalized or were visited out-patient department of the Rehabilitation Hospital, College of Medicine, Yonsei University, from January 5, 1995 through March 15, 1995. Pre-and post-training changes in gait patterns were measured using ink foot prints as well as by recording weight bearing distribution using a limb load monitor. The data were analyzed by the repeated measure one-way ANOVA and paired t-test. The finding were as follows: 1. Prior to the training, 18 subjects bore more weight on the sound leg(61.6 %) than on the affected leg(38.4 %). 2. Posterior to the training, the average percentage of weight bearing on the affected leg increased significantly from 38.4 % prior to training; to 46.0 % immediately after training; 45.7 % after a 30 second delay; and 45.3 % after a 60 second 3. The difference in gait patterns between pre- and post- training was statistically significant, with an increase in gait velocity to 3.65 cm/sec post-training; an increase in stride length to 5.37 cm on the affected side; 4.77 cm on the sound side; and a narrowing of the base of support to 1.19 cm. In conclusion, hemiplegic weight-transfer training using visual and auditory feedback with a limb load monitor was found to be enhancing symmetrical standing posture, and simultaneously improve gait patterns.

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Comparative Analysis of the Correlation between the Musical Element and the Storyline of the <Fantasia> and <Fantasia 2000> (<환타지아>와 <환타지아 2000>에서 나타나는 음악적 요소와 내러티브 상관관계의 분석)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.118-128
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    • 2011
  • The function of music in a motion picture ranges widely from supporting the storyline to being the main storyline delivering the major plots. This trend and can be seen in recently produced films, advertising as well as in music videos. Many attempts were made to express music visually in the past. But it was through Disney's creative production, "Fantasia", that such attempts became a reality in a motion picture. This paper will look into the difference between the "Fantasia" and "Fantasia 2000" through a comparative analysis of the correlation between the musical element and the storyline of the 2 Disney animation movies. The most distinct difference is that the "Fantasia" has a storyline that is faithful to the original interpretation of the true meaning of the music, while, on the other hand, the "Fantasia 2000" has a storyline that endeavors to express the special features of the overall sound of individual pieces as best as possible. And the differences between the two animations, thus compiled, is hoped to facilitate and enhance a better understanding of the two Disney's finest animations.

Changes of Cochlear Microphonics in Response to White Noise and NaCl Crystal in Guinea Pigs' Ears: Preliminary Study for Design of Electronic Ears (기니아 픽 청각기관(와우각)에서의 백색 잡음과 NaCl 결정에 의한 전기신호(Cochlear Microphonics) 변화 및 동신호 응용에 관한 연구)

  • Im, Deok-Hwan;Min, Byeong-Gu;No, Gwan-Tae
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.19 no.1
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    • pp.20-28
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    • 1982
  • This is a preliminary animal experiment for development of the electronic ears for deaf patients. In 10 Guinea Pigs'ears, we have measured the changes of cochlear microphonics (CM) for Pure sound after application of 100dB white noise sound and NaCl crystal. In response to white noise sound, the amplitude of cochlear microphonics for pure sound has decreased by 30% in 30 minutes, then it has recovered to its initial control amplitude in 90minutes. In NaCl crystal application, the amplitude of cochlear microphonics for pure sound has decriased by 50% in 15minutes and has remained at reduced level. Also, the deaf Guinea Pig shows a motion reflex for sound when we apply electrical signals similar to cochlear microphonics to the electrodes located in the round window of the inner ear.

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A Study on the Main Characteristics and Factors of the Process of Beginning Egress during the Fire at the Buildings - Focus on Overseas Fire Cases including the Japanese - (건축물 화재 시 피난개시과정의 주요 특성 및 요소에 관한 연구 - 일본 등 해외 화재사례를 중심으로 -)

  • Park, Jae-Sung
    • Fire Science and Engineering
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    • v.26 no.2
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    • pp.59-68
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    • 2012
  • Predicting occupants' behaviors from the start of the fire to egress and reducing the time required for such process are critical matters that can decide success and failure of safe egress. In this research, research literatures and theories and fire cases were compared and analyzed so as to prepare logical grounds that could predict the process of beginning egress. As a result of this research, there was a significant difference in the time elapsed until people start evacuating due to spatial positions and quarantine from the place from which the fire originated and their auditive and olfactory signs did not recognize the fire instantly and they showed a strong tendency to recognize the fire by visual sign, warning announcement for egress and notice by others. And the results also showed that only a very small minority of occupants evacuated as soon as they perceived the fire and that variation in the time elapsed until evacuation begun for occupants were wider as the size of building was bigger and that accommodations such as hotel had wider variation in the time elapsed regardless of the size of buildings.

(<한국어 립씽크를 위한 3D 디자인 시스템 연구>)

  • Shin, Dong-Sun;Chung, Jin-Oh
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.362-369
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    • 2006
  • 3 차원 그래픽스에 적용하는 한국어 립씽크 합성 체계를 연구하여, 말소리에 대응하는 자연스러운 립씽크를 자동적으로 생성하도록 하는 디자인 시스템을 연구 개발하였다. 페이셜애니메이션은 크게 나누어 감정 표현, 즉 표정의 애니메이션과 대화 시 입술 모양의 변화를 중심으로 하는 대화 애니메이션 부분으로 구분할 수 있다. 표정 애니메이션의 경우 약간의 문화적 차이를 제외한다면 거의 세계 공통의 보편적인 요소들로 이루어지는 반면 대화 애니메이션의 경우는 언어에 따른 차이를 고려해야 한다. 이와 같은 문제로 인해 영어권 및 일본어 권에서 제안되는 음성에 따른 립싱크 합성방법을 한국어에 그대로 적용하면 청각 정보와 시각 정보의 부조화로 인해 지각의 왜곡을 일으킬 수 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 표기된 텍스트를 한국어 발음열로 변환, HMM 알고리듬을 이용한 입력 음성의 시분할, 한국어 음소에 따른 얼굴특징점의 3 차원 움직임을 정의하는 과정을 거쳐 텍스트와 음성를 통해 3 차원 대화 애니메이션을 생성하는 한국어 립싱크합성 시스템을 개발 실제 캐릭터 디자인과정에 적용하도록 하였다. 또한 본 연구는 즉시 적용이 가능한 3 차원 캐릭터 애니메이션뿐만 아니라 아바타를 활용한 동적 인터페이스의 요소기술로서 사용될 수 있는 선행연구이기도 하다. 즉 3 차원 그래픽스 기술을 활용하는 영상디자인 분야와 HCI 에 적용할 수 있는 양면적 특성을 지니고 있다. 휴먼 커뮤니케이션은 언어적 대화 커뮤니케이션과 시각적 표정 커뮤니케이션으로 이루어진다. 즉 페이셜애니메이션의 적용은 보다 인간적인 휴먼 커뮤니케이션의 양상을 지니고 있다. 결국 인간적인 상호작용성이 강조되고, 보다 편한 인간적 대화 방식의 휴먼 인터페이스로 그 미래적 양상이 변화할 것으로 예측되는 아바타를 활용한 인터페이스 디자인과 가상현실 분야에 보다 폭넓게 활용될 수 있다.

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A Basic Study on Acoustic Conditioning of Fish Suitable for a Marine Ranch -1. The Sound Sensitivity of Japanese Parrot Fish Oplegnathus fasciatus- (해양목장 대상 어류의 음향순치에 관한 기초적 연구 -1. 돌돔의 청각 특성-)

  • Kim Seong Ho;Lee Chang Heon;Seo Du Ok;Kim Yong Ju
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.35 no.6
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    • pp.563-567
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    • 2002
  • Developing base data on luring fish schools into netting position by the use of underwater audible sound on japanese parrot fish Oplegnathus fasciatus found in the coastal waters of Jeju Island, S. Korea. Auditory threshold was determined by the heartbeat condition technique using pure tones coupled with a delayed electric shock. The audible range of japanese parrot fish extended from 80 Hz to 500 Hz with a peak sensitivity at 200 Hz. The mean auditory thresholds at the frequencies of 80 Hz, 100 Hz, 200 Hz,300 Hz and 500 Hz were 104 dB, 95 dB, 91 dB, 99 dB and 113 dB, respectively. As the frequency became higher than 200 Hz, the auditory threshold increased almost linearly with increasing frequency. Critical ratios of fishes measured in the presence of masking noise in the spectrum level range of 69$\~$78 dB (0 dB re 1$\mu$Pa/$\sqrt{Hz}$) ranged from 21 dB to 40 dB at test frequencies. The noise spectrum level at the start of masking was about 70 dB within the test frequency range. The sound pressure level of 100$\~$200 Hz recognized by japanese parrot fish under the ambient noise is above 91 dB and the critical ratio for them is above 21 dB.

Performance Enhancement of Phoneme and Emotion Recognition by Multi-task Training of Common Neural Network (공용 신경망의 다중 학습을 통한 음소와 감정 인식의 성능 향상)

  • Kim, Jaewon;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.742-749
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    • 2020
  • This paper proposes a method for recognizing both phoneme and emotion using a common neural network and a multi-task training method for the common neural network. The common neural network performs the same function for both recognition tasks, which corresponds to the structure of multi-information recognition of human using a single auditory system. The multi-task training conducts a feature modeling that is commonly applicable to multiple information and provides generalized training, which enables to improve the performance by reducing an overfitting occurred in the conventional individual training for each information. A method for increasing phoneme recognition performance is also proposed that applies weight to the phoneme in the multi-task training. When using the same feature vector and neural network, it is confirmed that the proposed common neural network with multi-task training provides higher performance than the individual one trained for each task.

The Effect of Food Color on the Association of Flavor - with the Association of flavor by Chocolate's Colors (식품색이 맛의 연상에 미치는 영향에 관한 연구 - 초콜릿 색채에 의한 맛 연상을 중심으로)

  • 김유진;권은숙
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.25-32
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    • 2001
  • The flavor of food is not decided by only the sense of taste. Flavor is a complex ,ionization involving taste and aroma. It is also affected by the appearance, color and shape and touch or texture of food. Although our all senses are crucial factors in recognizing the sense of food, the sense of vision, especially colors, is a more crucial aspect. Because when consumers contact food, first of all, they see and recognize the color of the food and associate the flavor of the food as the colors of the food. This study focuses on the ways for applying colors to food so that consumers can associate the flavor of food efficiently. This study conducts a case study using web survey about the association of flavor by chocolate's colors. The result of the case study shows crucial factors influencing the association of food and color palettes according to sorts and degrees of chocolate's taste.

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