• Title/Summary/Keyword: 창조적 환경

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Design Methodology for Creative Design Thinking (창조적 디자인 발상을 위한 디자인방법론)

  • Hong, Jung-Pyo;Jeong, Su-Kyoung
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.385-394
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    • 2006
  • In the present society where aesthetic designs would have product value, designs must be the ones that add flexible sensation as well as the energy of counteraction which escapes from and destroys existing concept. The 'creative expression' to reach such design objectives is one of the most important abilities which designers must possess and is an overall concept in problem solving of designing which participates in formative approach or image development as well as product concepts such as function or performance . In this research, the definition of creativity, environmental change of designing, conditions designers must possess followed by these things and creative design expressions researched in the past, etc are examined and by presenting design method for creative designing concept targeting mobile phones, it will attempt to contribute in the importance of creativity and improve creative value of designers.

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A Study on the Model for Revitalizing Creative Village Through Culture : Focusing on Miryang Theater Village (문화를 통한 창조농촌 활성화 모델 연구 : 밀양연극촌 사례를 중심으로)

  • Chung, Suhee;Lee, Byungmin
    • 지역과문화
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    • v.7 no.1
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    • pp.27-57
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    • 2020
  • This study focuses on the culture-based revitalization strategy in creative rural areas. To this end, we first summarized the concept of creative village, which has been discussed in Japan and the West. Also, based on the relationship between them, we proposed a revitalization model of creative villages through the culture and arts. In this process, the concept and relationships were examined in detail through the example of Miryang Theater Village in Miryang. In addition, this study analyzed the problems of Miryang Theater Village and applied it to the concept of creative village and suggested an alternative. Through this process, we reconsidered the meaning and possibility of cultural arts in the creative village. And, it was confirmed that the cultural arts could be realized through the balance and organic linkage between the elements of creative villages in order to localize them in combination with the regional specificity of rural areas.

Design Industry Clusters of Euljiro and Hongdae Area in Seoul - A Creative Industry Cluster Perspective (을지로와 홍대앞 디자인산업 클러스터 비교 연구 - 창조산업클러스터 관점을 중심으로 -)

  • Hee-Ra, Moon;U-Seok, Seo
    • Review of Culture and Economy
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    • v.21 no.3
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    • pp.89-124
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    • 2018
  • Although design industry belongs to one of the creative industries and contributes significantly to urban cultural economy based on its cluster formation, researches on design industry are rarely made explicit from the perspective of creative industry cluster. After reviewing the life cycle of design industry clusters in Euljiro and Hongdae Area in Seoul, this study compares these two clusters with respect of diverse dimensions of creative industry cluster such as agglomeration economy, spin-off activities and institutional environments. Research methodology includes the analysis of ?Seoul Business Statistics? and the in-depth interviews with 14 professional designers. The result shows that design industry cluster in Euljiro is close to the traditional industry cluster mainly dependent on printing industry with very limited impact on urban economy, while Hongdae Area develops creative industry cluster by virtue of university spin-offs, art markets, hybrid cultural consumption spaces and the active participation of designers contributing to urban economy in diverse ways. This comparative analysis highlights the importance of various environmental components to encourage creative activities in developing the creative industry cluster.

A Study on the creativity of the editorial design through the DTP-Focus on the stagnation of idea according to the standardization of the tool environment- (전자출판(DTP) 편집의 Creativity에 관한 고찰-Tool 환경의 정성화 따른 아이디어의 정체성을 중심으로-)

  • 김경만
    • Archives of design research
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    • v.21
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    • pp.29-38
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    • 1997
  • DTP is an innovation of publishing arts act up to the social environmental change followed by the development of the computer and using a word processer. which makes us more convenient and economical. beside. consumer's various desires for design. DTP is getting more practical owing to convenience and economization. but. There is a limit on creativity by the typical working environment. Especially. A convenient tool environment has reduced the field of creativity on account of its consistency with only solving design problems. Result of study. The tool environment has rapidly improved in working environment and process compared with the handwork editing in the past. Particularly. Accidental creations caused by the computer program probably could narrow down the idea world with consistency which is expressed as a pleasure creation. Therefore. A design idea and process should be examined sufficiently by idea sketch before using a computer for original editing. And. As editorial design is based on the aesthetic formative principles. there should be not only how to operate by the tool but also a basic editing design instruction sufficiently for the electronic page design.

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수학적 응용을 통한 창조성 개발

  • Donaldson, John D.;Choe, Yeong-Han;Kim, Ho-Sik
    • Communications of Mathematical Education
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    • v.18 no.3 s.20
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    • pp.243-253
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    • 2004
  • 수학은 그 근본이 창조적인 활동이다. 창조성은 그것의 본질적인 아름다움을 통해서나 현실 세계문제에 응용되는 방식 중의 하나로 개발될 수 있다. 수많은 위대한 수학자들은 수학의 응용에 진실로 흥미를 가져왔으며, 물리적 현상의 수학적 규명으로부터 새로운 수학이론개발의 영감을 얻어왔다. 우리는 이번연구에서 수학적 모델이 어떻게 형성되고 사용되는지를 살펴보고 수학의 응용 단계에 대하여 연구해 볼 것이다. 그 수학의 응용 예시로써 스포츠, 환경, 인구에 대해 다루어 볼 것이다.

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Exploring the Formation Process and Key Drivers of a Creative Milieu in the Early Arts and Cultural Ecosystem: The case of Seongsu-dong, Seoul, Korea (초기 문화예술생태계에서 창조적 환경의 형성과정과 추동요인: 서울시 성동구 성수동 지역을 사례로)

  • Lee, Jiwon
    • Journal of the Korean Geographical Society
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    • v.51 no.5
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    • pp.691-711
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    • 2016
  • Recently, Economic spaces around the world have changed dynamically. Creative arts and cultural actors have begun to emerge in old industrial neighborhoods of major metropolitan cities. These new actors can be seen as creative actors in arts and culture, as well as non-economic actors that have been somewhat overlooked in the traditional approaches of economic geography. They contribute to overcoming regional economic crisis, as these actors bring a particular deviant and creative atmosphere in the neighborhood. Especially, informal gatherings of artistic communities play a pivotal role in knowledge platforms for dynamics of knowledge creation and creativity, which has a significant effect on shaping a creative milieu in the initial stage of formation of a regional ecosystem. In this regard, this paper will investigate the fundamental mechanisms and driving forces of urban spatial restructuring through a case study of the creative arts and cultural ecosystem in Seongsu-dong, Seoul, Korea. Thus, the main purpose of this study is to identify the formation process and key drivers behind the development of the early arts and cultural ecosystem in Seongsu-dong from an evolutionary perspective.

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An Architecture for Creative Knowledge Management (창조적 지식경영 아키텍쳐)

  • 이희석;최병구;장재경;홍순근
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1998.10a
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    • pp.232-235
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    • 1998
  • 현재 국내 경제는 그 어느 때 보다 심각한 전환기에 처해 있다. 과거 한국이 갖고 있던 장점은 우수한 노동력이었으나 이제는 더 이상 경쟁력의 원천이 될 수 없다 남은 유일한 방법은 인적자원의 창조적 활용이다. 여기서 인적 자원은 산업사회의 단순한 노동력이 아닌 인력의 질, 즉 지식이다. 기업지식체계는 기업의 무형 지적자산을 체계적으로 창출, 축적, 활용하는 기반이며 지식경영의 핵심 기술이다. 본 논문은 지식 생산이 기업경쟁력 제고의 핵심으로 점차 그 중요성이 증대되고 있음을 주목하여 지식 창조적 기업 지식 체계를 위한 개념적 연구 모형을 제안한다 연구모형으로 우선 기업지식 창출과정이 소개되며 기업지식 형태와 연관관계가 파악된다. 이 지식창조과정에 근거하여 지식 사용자환경, 지식마이닝. 지식활용, 지식관리 서브시스템. 지식 리파지토리로 구성된 기업지식체계가 제시된다. 본 연구 모형은 향후 여타 지식경영 연구의 출발점으로 사용될 수 있도록 유연하게 구성되는데 중점이 주어졌다.

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A study on creativity knowledge support system of computer in ubiquitous (유비쿼터스환경에서 Abduction을 이용한 창조적 컴퓨터지식 과학지원시스템에 관한 연구)

  • Jung, Chang-Duk
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.325-330
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    • 2005
  • 이 논문은 실제 추론 방법을 활용한 프로젝트연구실험이다 abduction은 추론방법이다. 원래는 컴퓨터로 실현하는 경우에는 가설집합 등을 제약하는 것으로 연구되어왔다. 가설추론이 그 대표적인 시스템으로, 설계, 진단 등으로 적용되어 왔다. 이 논문에서는 애브덕션을 이용한 창조적, 발상지원시스템을 모델링하여 진단, 간호분야의 실험연구를 통해 적용가능성을 얻었고 초보자도 쉽게 다룰 수 있는 시험 시스템도 개발하였다.

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Policy Implications of Creative-Based Strategies and Culture-Art Creative Urban Policy in Japan: Focusing on Kanazawa and Yokohama (일본의 문화예술창조도시정책과 창조기반전략의 정책적 함의: 가나자와와 요코하마를 중심으로)

  • Na, Jumong
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.642-659
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    • 2016
  • This study examines the characteristics of creative city policy for Japanese culture and arts creation cities and finds the implications of culture and arts city policy by reexamining the examples of Kanazawa and Yokohama from the viewpoint of creation-based strategy of the city. The policy implications of creative-based strategies are as follows. First, in terms of the governance of the creative-based strategy, Kanazawa conducted governance through a citizen-led cooperative network, while Yokohama promoted creative city policy through a local government-led cooperative network. Second, The mechanism of action of the endogenous resources of Kanazawa and Yokohama was different. Third, the territorial embeddedness in Kanazawa and Yokohama was easy for pedestrians to access to the customer center in the creation core area. Both cities have good access to domestic and international demand, and amenity is well established.

A Study on the Anterior Creative Attributes of Chaos and Fratals and Their Applicability to Environmental Design (카오스, 프랙탈의 창조적 속성과 환경디자인에의 적용가능성에 관한 연구)

  • 김주미
    • Archives of design research
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    • v.13
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    • pp.235-255
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    • 1996
  • The world-view of a period or a society refers to the way it conceives of the order and governing principles of the universe. The ad and outcome of the crealive process of a designer reflect his or her world-view or value system. Contemporary students of design seem to find the traditional approach to art based upon the Euclidean logic rather redudive and confining and are trying to develop a new way of thinking and methodology, a new frame of reference. In this study, I am offering the chaos- and fractal theory, concepts drawn from science, as a new anchoring point for design. This approach makes use of the concept of chaos as the basis of a new, open system that enables a designer to find and generate numerous visual possibilities immanent in chaos. Likewise. fractal geometry is offering new concepts and vocabularies for the study of physical universe and design thinking, as well as bridging the gap between science and art. The number of structural possibilities fractal theory generates for environmental design seems to be virtually unlimiLl'd. In fine. this study places a great emphasis on the new approaches t() the environment we inhabit. which I hope will contribute to generating a greater number of creative possibililil:s for environmental design.

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