• Title/Summary/Keyword: 창의적 사고활동

Search Result 160, Processing Time 0.027 seconds

An Analysis of the Characteristics of Elementary Science Gifted Students' Problem Solving through Model Eliciting Activity(MEA) (Model Eliciting Activity(MEA)를 통한 초등 과학영재들의 문제해결 특성 분석)

  • Yoon, Jin-A;Han, Gum-ju;Nam, Younkyeng
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.12 no.1
    • /
    • pp.64-81
    • /
    • 2019
  • The purpose of this study is to analyze elementary science gifted students' characteristics of the thinking in the problem solving process through a MEA(Model Eliciting Activity)activity. The subjects of this study are 40 elementary science gifted students who passed the first screen for the admission to the science gifted education institute in P university in 2018. The MEA activity was 'Coffee cup challenge', which is to find the best way to place cup side and bottom to save paper in a given material. Three drawings from each student and explanations of each drawing through out the design process were collected as the main data source. The data were analyzed by statistically (correlation coefficient) and qualitatively to find the relationship between; 1) the intuitive thinking and visual representation and 2) analytical thinking ability and communication skills that reflect MEA activities. In conclusion, first, intuitive thinking plays an important role in the ability of visual representation through pictures and the whole problem solving process. Second, the analytical thinking and elaboration process which are reflected through reflection on the arrangement of the drawings have a great influence on the communication skills. Therefore, this study investigated that MEA activities are useful activities to stimulate both intuitive and analytical thinking in elementary science gifted students, and to develop communication ability, by organizing their own ideas and providing learning opportunities for various solutions.

Analysis of abduction and thinking strategies by type of mathematical problem posing (수학 문제 만들기 유형에 따른 가추 유형과 가추에 동원된 사고 전략 분석)

  • Lee, Myoung Hwa;Kim, Sun Hee
    • The Mathematical Education
    • /
    • v.59 no.1
    • /
    • pp.81-99
    • /
    • 2020
  • This study examined the types of abduction and the thinking strategies by the mathematics problems posed by students. Four students who were 2nd graders in middle school participated in problem posing on four tasks that were given, and the problems that they posed were classified into equivalence problem, isomorphic problem, and similar problem. The type of abduction appeared were different depending on the type of problems that students posed. In case of equivalence problem, the given condition of the problems was recognized as object for posing problems and it was the manipulative abduction. In isomorphic problem and similar problem, manipulative abduction, theoretical abduction, and creative abduction were all manifested, and creative abduction was manifested more in similar problem than in isomorphic problem. Thinking strategies employed at abduction were examined in order to find out what rules were presumed by students across problem posing activity. Seven types of thinking strategies were identified as having been used on rule inference by manipulative selective abduction. Three types of knowledge were used on rule inference by theoretical selective abduction. Three types of thinking strategies were used on rule inference by creative abduction.

Effects of Scratch Programming Learning based on CPS on Verbal Creativity (CPS 모형 기반 스크래치 프로그래밍 학습이 언어 창의성에 미치는 영향)

  • Kim, ByeongSu;Kim, JongHoon
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.6
    • /
    • pp.11-19
    • /
    • 2013
  • Recently, the discussion of domain-generality vs. domain-specificity of creativity has been continued. At this point in time, we need to research computer programming activities related to creativity again. While most of existing relative researches have performed TTCT figural tests for evaluating learners' creativity of learning education programming language, our perspective is that verbal creativity is needed on learning education programming language more. In this research, we have developed scratch programming learning based on CPS with the contents using fundamental concepts of computer science from the viewpoint of that programming is a kind of learning required verbal thinking style. This learning program was applied to 17 students of 4th and 5th grade for each 4 classes in 5 days, total 20 classes, this group passed normality test has the result of t-test has found that three subscales (fluency, flexibility and originality) and creativity index (mean of three standard scores) of verbal creativity were improved significantly using the mean of standard scores (100) of TTCT verbal tests as the test value.

  • PDF

The Effect of Integrated Mind Map Activities on the Creative Thinking Skills of 2nd Year Students in Junior High School (통합형 마인드맵 활동이 중학교 2학년 학생들의 창의적 사고력에 미치는 영향)

  • Yoon, Hyunjung;Kang, Soonhee
    • Journal of the Korean Chemical Society
    • /
    • v.59 no.2
    • /
    • pp.164-178
    • /
    • 2015
  • The purpose of this study was to design a teaching and learning method conductive to the development of creative thinking skills and investigate its effects. It has been developed integrated mind map with feature of visualizing the divergent thinking to the aspects of Science (S), Technology (T) & Engineering (E), Arts (A), Mathematics (M). Integrated mind map can be divided into four types of STEAM type, STEA type, STEM type, STE type depending on the category of key words in the first branch. And Integrated mind map can be divided into three levels of guided, intermediate, open depending on the teacher's guide degree. And also integrated mind map activities were carried out in the form of group, class share as well as individual. This study was implemented during a semester and students in experiment group experienced individual-integrated mind map activity 10 times, group-integrated mind map activity 10 times, class share-integrated mind map activity 3 times. The results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills (p<.05). And there was a statistically meaningful improvement in fluency, flexibility, originality as a sub-category of creative thinking skills(p <.05). Also creative thinking skills are not affected by the level of cognitive, academic performance, gender (p<.05). In conclusion, it was found that 'integrated mind map activity' improved student's creative thinking skills. There was no interaction effect about creative thinking skills between the teaching strategy and cognitive level, achivement, gender of those students.

The Impact of Engineering Design Based STEM Research Experience on Gifted Students' Creative Engineering Problem Solving Propensity and Attitudes Toward Engineering (영재 학생들의 공학 설계 기반 통합적 STEM 연구 활동이 창의적 공학문제해결 성향 및 공학에 대한 태도에 미치는 영향)

  • Kang, Ju-Won;Nam, Younkyeong
    • Journal of The Korean Association For Science Education
    • /
    • v.37 no.4
    • /
    • pp.719-730
    • /
    • 2017
  • The purpose of this study is to investigate how engineering design-based STEM research experience affects gifted students' creative engineering problem-solving propensity and attitude toward engineering. The students' creative engineering problem-solving propensity and attitude toward engineering were measured before and after the STEM research experience. The pre-/post-tests results were analyzed by paired t-test with the significance level of p <.05. The conclusions of the study are as follows: First, the engineering design based STEM research experience had a positive effect on the students' creative engineering problem-solving propensity. Over all, the average score of the creative engineering problem-solving propensity increased significantly (p <.05) after the STEM research experience. Second, the average score of gifted-students' attitude toward engineering had increased significantly after the integrated STEM research activities (p <.05). In addition, we analyzed the difference between pre-post results of both instruments based on the gifted students' desired career paths (natural science and engineering) and gender. The result shows that the students' career paths or gender did not affect the results in most of the sub-categories in both instruments. However, the STEM research experience had more positive effect on the female students than male students in term of their 'engineering design ability', which is one of the sub-categories of the creative engineering problem-solving propensity instrument.

Effects of Gifted Students' Creative Problem Solving Ability by Team-Based Learning (팀기반학습이 영재학생의 창의적 문제해결력에 미치는 영향)

  • Jin, Young-Hun;Son, Jeong-Woo
    • Journal of Gifted/Talented Education
    • /
    • v.21 no.3
    • /
    • pp.703-718
    • /
    • 2011
  • Team-Based Learning can play an important role in gifted education, because that improve decision making, coordination and problem-solving ability through shapely team activity. So, when a program that founded on Team-Based Learning applied to gifted students, investigated the improved effects of creative problem solving ability. Developed programs consisted of total 10 times and were conducted the lesson for 13student (male 3, female 10) of 4, 5th grade gifted students class in S elementary school, Sancheong-gun. The improved effects of creative problem solving ability were selected as the self-checking tool of creative problem-solving ability. Due to a small number of students, nonparametric test has done with the results of before and after, it showed significantly improvements in significance level of 5%. In particular, there was a significant improvement in the field of divergent thinking, critical logical thinking. Therefore, the programs based on Team-Based Learning are effective for enhance creative problem solving ability of gifted students, they will be used widely in the classroom to require creative problem solving ability or the acquisition of knowledge of gifted students.

Extension of Self-directed Self-management Ability through Online Community Activities (온라인 커뮤니티 활동을 통한 자기주도적 자기관리능력신장)

  • Choi, Si-Young;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
    • /
    • 2004.08a
    • /
    • pp.587-594
    • /
    • 2004
  • 21세기는 지식 정보화 시대라고 말하며 정보 통신혁명은 모든 매체에서 인터넷을 연결시키면서 우리의 생활 및 사고에 대한 패러다임의 변화를 가져 왔다고 할 수 있다. 따라서 본 연구에서는 미래사회를 대비해야 할 우리 어린이들에게 정보화의 발전과 주5일제 수업으로 더욱 활발해진 개별학습 기회가 혹시나 의미 없는 시간소비를 통해 사이버 폭력 및 사이버범죄 등 정보화(인터넷)의 역기능에 노출 될 위험성이 있다고 볼 수 있다. 이에 정보통신 윤리교육을 강화하여 인터넷의 역기능을 차단하고 창의적이고 탐구적인 학습활동에 흥미를 가지고 적극적으로 참여 할 수 있도록 다음과 같이 운영한다. 첫째, 학생 중심의 자치적인 온라인 커뮤니티 활동을 통해 학생중심의 게시판을 개발 적용한 후 게시판별 분석자료를 통해 학생 이해 및 소질과 적성을 발굴 지도한다. 둘째, 분석자료 내용을 누가 기록하고 그 내용을 가공, 적용하여 또래집단의 원활한 교우관계 조성과 성장발달을 도모하고 여가시간을 효율적으로 활용하는 능력을 길러 궁극적으로 자아실현과 새로운 가치창조의 기호가 되도록 지도하는데 연구의 목적을 두고자 한다.

  • PDF

Designing a New Teacher Education Course for Integrating Design Thinking with Computational Thinking (디자인 사고와 컴퓨팅 사고를 결합한 새로운 교사 교육 코스 설계)

  • Choi, Hyungshin;Kim, Mi Song
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.3
    • /
    • pp.343-350
    • /
    • 2017
  • This current study employs multi-year design-based research to design and implement a course in teacher education in Korea. Specifically this paper reports our first attempt to work with 3 primary in-service teachers majoring in computer education. We have incorporated design thinking (DT) into the course design and investigated how primary teachers appreciate the role of DT and recognize the connection between teaching computational thinking and DT. This qualitative study reports the course design, its progression, reflections, and learning outcomes.

Instructional Strategies of Problem-Based Learning for Creative Engineering Education (창의적 공학교육을 위한 문제중심학습(PBL)의 모형과 절차의 탐색)

  • Choi Yu-Hyun
    • Journal of Engineering Education Research
    • /
    • v.8 no.1
    • /
    • pp.99-112
    • /
    • 2005
  • Problem-Based Learning is focused, experiential learning organized around the investigation and resolution of messy, real-world problem. It is both a curriculum organizer and instructional strategy, two complementary processes. The PBL model developed in this study was composed the two components of Problem Design(curriculum organizer) and Problem Implementation(instructional strategy). The basic process of Problem Implementation Model were composed the 8 steps ; 1) the identification of problem, 2) the specification of problem, 3) the exploration and generation for solution, 4) the selecting of best idea, 5) the specific planning of best idea, 6) the implementation and realization, 7) the evaluation, 8) the applying and reflection.

Education Program of KyungHee Astronomical Observatory for Highschool Students about Korean Lunar Mission

  • Lee, Chung Woo;Oh, Young-Seok;Jin, Ho;Kim, Kap-Sung
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.39 no.1
    • /
    • pp.88.2-88.2
    • /
    • 2014
  • 경희대학교 천문대는 한국과학창의재단에서 후원하는 2013년 과학문화 민간활동 지원사업의 일환으로 "청소년, 우주를 향해 미래를 쏘다!"라는 멘토링 프로그램을 2013년 7월 23일부터 2014년 2월 28일까지 진행하였다. 본 프로그램의 참가대상은 경기지역 고등학교 1, 2학년 학생 32명이 참가하였고, 대학생 멘토 8명과 팀으로 활동하였다. 본 프로그램의 목적은 달 탐사를 주제로 한 체험프로그램을 통해 청소년들의 우주개발의 현황을 체험할 수 있는 기회를 제공하고, 체험 프로그램을 활용하여 창의력, 협동심, 자신감을 함양시키며 이공계 분야의 비젼과 진로 방향을 제시하는 것이다. 본 프로그램은 6개의 주제로 총 10회 동안 진행되었으며, 각각의 주제는 우리나라 우주개발 현장체험, 달탐사의 필요성 체험, 발사체 및 탑재체의 이해와 체험, 청소년이 바라본 우리나라 달탐사의 미래, '우주로' 체험 캠프, 최종발표회이다. 프로그램은 체험, 조사, 발표 및 토의 형식으로 진행되었다. 본 프로그램에서 기대되는 성과는 조별 활동 및 다양한 체험 실습으로 협동심 및 인성을 함양하고, 천문학/공학 분야의 전공 대학생의 멘토링으로 논리적, 체계적, 비판적인 사고를 유도하고, 학연 협력을 활용한 현장학습으로 청소년들의 이공계에 대한 흥미를 유발하고 진로 방향을 제시하며, 다양한 체험 실습 및 미래 지향적인 컨텐츠를 활용하여 천문학 및 우주과학에 대한 호기심을 자극하는 것이다. 본 프로그램에서의 최종 성과물은 기존의 달탐사와 차별적인 주제와 방법론을 고안하여 논리적이고 창의적으로 우리나라의 달탐사에 대한 방법론적인 아이디어를 유도하는 것에 중점을 두었다.

  • PDF