• Title/Summary/Keyword: 창의성과

Search Result 810, Processing Time 0.024 seconds

The Role of Job Autonomy Influencing on Creative Behavior in the Smart Work Context (스마트워크에서 직무자율성이 창의적 행위에 미치는 영향)

  • Yong-Young Kim
    • Journal of Industrial Convergence
    • /
    • v.21 no.4
    • /
    • pp.13-22
    • /
    • 2023
  • Due to COVID-19, organizations are rapidly changing the way they work by providing telecommuting and flexible work, and by expanding Smart Work spaces. In a Smart Work situation, workers have improved their job autonomy to choose their work methods, hours, and places. However, previous studies do not reflect the Smart Work situation and there are limitations to still using the previous job autonomy concept and measurements. To overcome these problems, this study derived job autonomy types such as methods, scheduling, criteria, time, and place applicable to Smart Work environments and verified that the five types of job autonomy have a statistically significant positive effect on Smart Workers' creative behavior. This study is meaningful in that it categorized job autonomy into five types applicable to Smart Work by adding temporal and spatial flexibility to the traditional job autonomy concept such as method, scheduling, and criteria autonomy and provided the basis for subdividing and evaluating the operation performance of Smart Work through multi-dimensional job autonomy verification.

A Metaphor Analysis on the Learning-Centered Class of Pre-Service Secondary Physical Education Teachers (중등 예비체육교사의 배움중심수업에 대한 메타포 분석)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
    • /
    • v.21 no.8
    • /
    • pp.87-96
    • /
    • 2023
  • The purpose of this study was to investigate the meanings that pre-service secondary physical education teachers attach to learning-centered teaching through metaphor analysis and to examine their perceptions of the application of learning-centered teaching in physical education. In order to achieve the purpose of the study, a survey was conducted to express the perception of learning-centered teaching in metaphors. The data analysis was processed through the process of coding, metaphor classification, determining the unit of analysis, and categorisation of the sample according to the metaphor analysis method. As a result, four major categories of educational needs, educational goals and contents, teaching and learning methods and evaluation, teacher education and roles, and eight content types were derived: lessons for self-actualisation, lessons for preparing for future society, lessons that foster creativity, open and diverse lessons, lessons that stimulate curiosity and interest, lessons that are suitable for individual development and characteristics, lessons that are burdensome to implement, and lessons that require teacher creativity and originality. The results of this study provide implications for the necessity and direction of learning-centered class.

A Study on Creativity and Problem-Solving of the EMT Students (일부 응급구조과 학생들의 창의성과 문제해결능력에 관한 연구)

  • Kim, Yun-Kyung;Park, Hee-Jin
    • The Korean Journal of Emergency Medical Services
    • /
    • v.13 no.1
    • /
    • pp.49-60
    • /
    • 2009
  • The purpose of this study was to investigate the creativity and problem-solving of EMT students in Gwangju Metropolitan City. Data was collected by self-reported questionnaire from 106 EMT students from December 1, to December 20, 2008, Data collected were analyzed by technical statistics and correlation analysis using $SPSS/PC^+$ 12.0 program, The results were as follows : 1. The subjects were 49 males (46%) and 57 females (54%). 2. According to gender characteristics and creativity of the subjects, there were not significant differences(t = 1.02, p = .312). To gender characteristics and problem-solving of the subjects, male were higher grade more than female and there were significant differences(t = 2.04, p = .044). 3. According to age characteristics and creativity of the subjects, there were not significant differences(F = 8.73, p = .421). To age characteristics and problem-solving of the subjects, there were not significant differences(F = 2.314, p = .104). 4. There was positive correlation between creativity and problem-solving(r = .489, p = .000). Therefore, these findings showed that more studies needed about creativity and problem-solving on EMT students and creative problem-solving programs be started for these EMT students in order to development their creativity and problem-solving.

  • PDF

Relationships between Mothers′ Nurturing Behavior and Preschoolers′ Creativity (부모의 양육태도와 유아의 창의성과의 관계)

  • 최익정;최영희
    • The Korean Journal of Community Living Science
    • /
    • v.15 no.3
    • /
    • pp.63-70
    • /
    • 2004
  • This study was performed to identify the relationships between parents' nurturing behavior and preschoolers' creativity. The differences of parents' behavior and children's creativity by children's sex were also analyzed. The subjects were one hundred and four children(54 boys and 50 girls) and their mothers. Parents' nurturing behavior was assessed by a nurturing behavior questionnaire administered to the mothers, preschoolers' creativity was rated by the author through observation of the children's responses. The reliability of observation was calculated from 10 among the 104 children. The reliability coefficient was .96. The results were as follows: First, there were significant differences in parents' behavior according to the child's sex. Girls' parents showed more affective and achievement oriented attitude compared to the boys' parents. Second, there were also significant differences in .children's creativity according to sex. Girls' originality and flexibility were higher than boys, however, significant differences between girls and boys in fluency and imagination were not found. Third, parents' nurturing behavior and children's creativity were strongly related to each other. Children's imaginations were strongly related to the mothers' behavior. Children's originality and flexibility were also significantly related to their parents' behavior, but children's fluency did not show relations with their parents' behavior.

  • PDF

The Effects of Science Lesson Applying STEAM Education on the Creativity and Science Related Attitudes of Elementary School Students (융합 인재 교육(STEAM)을 적용한 과학수업이 초등학생의 창의성과 과학 관련 태도에 미치는 영향)

  • Lee, Si-Ye;Lee, Hyeong Cheol
    • Journal of Korean Elementary Science Education
    • /
    • v.32 no.1
    • /
    • pp.60-70
    • /
    • 2013
  • As the necessity of creative and convergent people who will lead the future society is emphasized, STEAM education is becoming an issue as new science education method. The purpose of this study was to verify the effects of science lesson applying STEAM education on the creativity and science related attitudes of elementary school students. In this study, the science lesson applying STEAM education meant integrated lesson included 'Creative planning' and 'Emotional experience'. The study subjects were four classes of the 4th grade of D elementary school in Busan. Two classes including 43 students were experimental group and the others including 40 students were comparison group. For the purpose of study, 'The state change of water' unit in the 4th grade elementary science text book was analyzed and recomposed applying STEAM education. And the recomposed unit was applied to experimental group, whereas comparison group was taught traditional science lesson. The results of this study were as follows. First, the science lesson applying STEAM education influenced significantly the improvement of the creativity of elementary school students. Second, the science lesson applying STEAM education influenced significantly the improvement of the science related attitudes of elementary school students.

Mediating Effects of Integrative Capability and Knowledge Sharing on the Relationship between Individual Creativity and Group Creativity (개인창의성과 집단창의성의 관계에서 통합능력과 지식공유의 매개효과)

  • Kim, Hyun Jin;Seol, Hyun Do
    • Knowledge Management Research
    • /
    • v.15 no.4
    • /
    • pp.223-247
    • /
    • 2014
  • A large number of tasks being executed by individuals now are in a central requirement of the creative solutions consolidated with associates' multiple skills, knowledge bases and efforts who are capable of entertaining various viewpoints. Followed by such a variation, teams or groups were gradually settled in a major form of the enterprise's creative revelations. However, in spite of the consistent augmentation of team's application, researches of a group's ability that utilizes individual creative competence effectively are now in the excessively insufficient manner. Accordingly, this research is to verify mutual relationship between individual creativity and group creativity, and furthermore, to present integrative capability and knowledge sharing of the group as a distinctive variable to observe the mechanism of how the individual creativity becomes aggregated with the group creativity through a process. As a result, the relationship between the individual creativity and the group creativity was so significant that it showed that the integrative capability and knowledge sharing were mediated in the connection of the two variables. This research contributes to the comprehension of the relationship between individual and group creativity through the role of a group's integrative capability and knowledge sharing. In addition, further research direction with in-depth idea is presented to develop research on creativeness from the practical standpoint implicated in this research.

A Design and Implementation of the EasySoft for Ingenuity development (창의력 계발을 위한 EasySoft 설계 및 구현)

  • Lee, Eun-Ju;Kang, Ki-Jun;Seo, Young-Geon
    • Annual Conference of KIPS
    • /
    • 2001.10b
    • /
    • pp.1269-1272
    • /
    • 2001
  • EasySoft(이하:ES)는 컴퓨터를 처음 배우는 초급자에서부터 프로그래밍 가능자에 이르기까지 다양한 범위의 학습자에게 통합 교과적인 지식을 토대로 알고리즘 교육을 제공하여, 창의성과 논리성 계발의 효과를 거둘 수 있도록 만들어진 학습기자재이다. ES는 EasyLab, EasyC, Visual Basic과 같이 ActiveX를 지원하는 툴과 연동하여 사용한 수 있는 ActiveX 제어도구(EasyOCX)로 구성되어 있다. 학습자는 ES를 통하여 자신의 생각을 구성, 알고리즘화 시켜 프로그래밍하고 코드를 로봇으로 전송하여, 로봇의 움직임과 자신의 의도를 비교, 연구, 반복하는 작업으로 학습하게 된다. ES는 학습기자재가 부족한 교실현장에서 직접 활용할 수 있도록 구성된 것으로, 흥미적 요소와 교육적 요소를 적절하게 조화 시킨 소프트웨어이다. EasyLab은 컴퓨터를 모르는 학습자도 알기쉬운 GUI식 흐름도 기반 S/W를 표방하므로 초등학교에서, EasyOCX나 EasyC의 경우는 EasyLab과 유사한 방식을 추구하되 직접 프로그래밍 하게 되어있어 한 단계 높은 중 고등학교의 교수장면에서 직접 활용이 가능하다.

  • PDF

The Program Evaluation and Analysis of Creative Research Initiatives (창의적연구진흥사업 사업평가 및 분석)

  • 변명문
    • Journal of Technology Innovation
    • /
    • v.12 no.1
    • /
    • pp.161-188
    • /
    • 2004
  • The objective of this research is to evaluate the Creative Research Initiative Program (CRI), a national R&D program funded by the Ministry of Science & Technology in Korea. The evaluation of CRI covers the following research questions; 1) Have it set a unique position and characteristic distinguished from other government-funded R&D programs\ulcorner 2) Are the achievements of the program relevant to its goal\ulcorner 3) What is its performances and how much is it achieved its goal\ulcorner The results are the followings; 1) CRI is perceived as a pure basic research, distinguished from other national basic research programs, such as the Coal Oriented Basic Research Program and the SRC and ERC. 2) CRI is a well-adapted R&D program in confront of the environmental changes and R&D needs, as well as follows the planned R&D areas. 3) CRI have performed well in the raising-up world-class research leaders and the nation-wide diffusion of creative R&D culture, while it got few performances in the overcoming the limitation of the existing technologies and the independent development of original key technologies for future industries. However, the duration of the program, 5 year, is too short to expect concrete outcome, such as creating original technologies. Many of the outcomes of CRI gets a lot of attention from top class scientists in the world, it is expected to generate various R&D performances in the future.

  • PDF

The Development and Application of Elementary Convergence Teaching and Learning Strategy Using the Science Visual Media (과학 영상매체를 활용한 초등 융합형 교수학습 전략 개발 및 적용)

  • Kwon, Nanjoo
    • Journal of Science Education
    • /
    • v.38 no.1
    • /
    • pp.29-40
    • /
    • 2014
  • The new paradigm of the 21st Century science education explores a wide range of possibilities that can foster students' interest toward science and creative convergence thinking. The purpose of this study was to utilize science visual media that can improve students' scientific creativity and artistic sensibility. Curriculum reorganization can be one solution for the primary convergence science teaching and learning strategies using science visual media. Through a new and exciting experiment to a various science visual media such as science picture, TV film, movie, UCC, etc., we hope this teaching and learning strategy can increase the students' scientific interest and attitude.

  • PDF

A study on designing guidelines for Linked Open Data organization of national databases (공공데이터베이스의 Linked Open Data구축을 위한 가이드라인 설계)

  • Yi, Hyun-Jung;Nam, Young-Joon
    • Proceedings of the Korean Society for Information Management Conference
    • /
    • 2012.08a
    • /
    • pp.63-68
    • /
    • 2012
  • 공공데이터베이스는 공무상의 활용뿐만 아니라 민간의 창의성과 결합할 경우 새로운 비즈니스와 일자리를 창출할 수 있는 잠재력을 가지고 있다. 미국과 영국 등 해외 주요국들은 공공정보 재사용의 가치를 깨닫고 공공데이터를 Linked Data화하는 작업을 진행하고 있다. Linked Data는 웹에서 자유롭게 데이터를 개방하여 연계할 수 있도록 하는 네트워크 기술이다. 본 고에서는 국내 공공정보의 개방과 재사용을 지원하기 위한 방안으로 Linked Data 구축을 제안하고, 이를 위해 데이터, 시스템, 서비스의 3가지 측면에서 표준화 방안을 제안하였다. 데이터 표준화 측면에서는 데이터 표현 및 접근에 관한 표준을 준수하고, 표준화된 데이터모델과 데이터구조에 대한 정보와 함께 완전하게 수요자 입장에서 배포해야 한다. 특히 데이터의 상용화나 재가공에 아무런 제약이 없는 완전한 공개를 원칙으로 해야 한다. 시스템 표준화 측면에서 Linked Data 플랫폼은 트리플 스토어, 원데이터의 트리플 변환기, 그리고 추론기로 구성되어야 한다. 서비스 표준화 측면에서는 Linked Data를 이용자에게 다양한 포맷으로 제공할 수 있는 인터페이스가 제공되어야 한다. 무엇보다도 공공정보의 공개와 재사용성을 위한 국가적 차원의 거버넌스와 지원이 마련되어야 공공정보의 Linked Data 플랫폼이 온전히 이루어질 수 있을 것이다.

  • PDF