• Title/Summary/Keyword: 참여 유도

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Development of Youtube Literacy Checklist for Digital Natives (디지털 네이티브 세대를 위한 유튜브 리터러시 체크리스트 개발 연구)

  • Kim, Hyungjin Lukas;Jung, Hyojung;Kwon, Boram
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.273-284
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    • 2022
  • YouTube usage continues to increase, and the age group who spends the most time on YouTube is surveyed in the teens. It is practically impossible to prevent children and young people from being exposed to harmful content, so nurturing the ability to choose and use YouTube content in a healthy way can be a fundamental solution. Therefore, in this study, we tried to identify what YouTube literacy is for the digital native generation, and to prepare standards to be considered in common. The purpose of this study is to refine the definition of YouTube literacy competency and to develop a checklist that can be used when guiding and guiding children and adolescents to use the YouTube platform. To this end, a conceptual definition and checklist were developed by conducting prior research and overseas case analysis, and validity was secured through expert and educator reviews. The finally developed checklist includes 4 categories, 10 areas, and 23 criteria: media access, critical understanding, media participation, and ethical use.

Determinants of Moonlighting: the Case of the Married Workers in Korea (부업 참여 및 부업 근로시간의 결정요인: 기혼자를 중심으로)

  • Im, Yongbin;Cho, Hyung-Jai
    • Journal of Labour Economics
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    • v.40 no.2
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    • pp.31-68
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    • 2017
  • This study examined the moonlighting behavior in Korea, to which relatively less attention has been paid. Based on the wage earners of 25 to 65 year old married, the results show that about 1.4% of the sample have dual jobs, working very long hours, on average 60 hours for a week combining both the primary job and the secondary job. The results of the fixed effects logit model on the moonlighting participation indicate that the wage rate and the hours of work in the primary job have a negative effect on moonlighting participation while the insecurity of the primary job appears to lead to a higher probability of taking a secondary job. The results of the moonlighting hours analysis suggest that hours worked in the primary job have a negative effect on moonlight hours while the wage of the primary job does not appear to have any significant effect on moonlighting hours. Interestingly enough, the wage of the secondary job appears to have a negative impact on moonlighting hours, which might be very plausible considering the long working hours moonlighters are engaged in.

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A Study on Factors Influencing on Companies' ICT-Convergence Cluster Participation (기업의 ICT융합 클러스터 참여 촉진 요인에 관한 연구)

  • Kim, Yong-Young;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.151-161
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    • 2016
  • ICT-convergence cluster is considered as critical policy means because it can create higher value-added products and services in the era of creative economy. Previous research has focused on comprehensive ICT-convergence cluster strategy based on Porter's diamond model. This paper adopted AIDA(Attention, Interest, Desire, Action) model and investigated a specific domain of government supporting policies related to non-R&D support. For two weeks, we gathered and analyzed 181 data from companies located in Chungbuk province. The results showed that support for technology, commercialization, and participation conditions positively leads to companies' interest in ICT-convergence cluster, which, in turn, makes positive impact on their intention to participate in it. It is significant that this paper verified AIDA model in the Government-to-Business(G2B) context. Future research will need to adapt AIDA model to national projects.

Long-term Effect of Campus Smoking Cessation Program for College Students (대학생을 위한 캠퍼스 금연교육 프로그램의 장기 효과에 관한 연구)

  • Lee, Eunhye
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.442-451
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    • 2019
  • This study was conducted to investigate the long-term smoking effect of college students who participated in the campus smoking cessation education program and succeeded in quitting. The participants were 30 of the successful smokers who quit smoking after participating in a 36-week and 2nd data from the resulf of the campus smoking cessation program at a university in Seoul from 2016 to 2018. The smoking cessation education program of a university in Seoul, which is completely prohibited from smoking on campus, consisted of smoking cessation education and counseling, once-weekly urine cotinine test, and cessation scholarships. After successful quitting in this study, 51.22% of the participants had quit smoking for more than 12 months, and 48.78% of the respondents included non-smokers. The biggest success factor in quitting smoking was the willingness to quit smoking, and the biggest failure in quitting smoking was stress. The campus-led smoking cessation education program for college students was found to be an effective program for converting into a long-term non-smoking maintainer by habitually quitting smoking.

Changes in the Level of Performance of Activities of Daily Living and Depression of the Elderly with Mild Cognitive Impairment through the Participation in the Cognitive Program (인지프로그램 참여에 따른 경도인지장애 노인들의 일상생활활동 수행과 우울 수준의 변화)

  • Son, Sung-Min;Bak, Ah-Ream
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.2
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    • pp.511-520
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    • 2021
  • This study was a pre and post quasi-experimental design study using a single group about the analysis of the changes in the performance level of activities of daily living and depression of the elderly with mild cognitive impairment through the participation in the cognitive program. Study subjects were the 16 elderly with mild cognitive impairment using a W welfare center in J city and they participated in cognitive program for a total of 8 weeks, twice a week. The assessment about the performance level of activities of daily living and depression were performed through the program. As the results, after participating in the program, study subjects' performance level of activities of daily living were significantly significant improved, and depression levels were statistically significantly reduced. Thus, to improve the performance level of activities of daily living and reduce the depression levels of the elderly with mild cognitive impairment, the cognitive program should be used as a intervention program and then in the process, it is necessary to actively induce the participation of the elderly with mild cognitive impairment.

Study on Participants' Perceptions of Sharing Economy Policies: A Text Ming Approach to Online Community Posts (공유경제 참여자의 비즈니스 등록정책에 대한 인식과 심적기재: 온라인 발화에 대한 텍스트마이닝)

  • Park, Soo Kyung
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.47-56
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    • 2022
  • With the advent of online platforms, individuals have been able to trade small resources, such as a room, in the market. However, as there is no clear regulation on these economic activities, various side effects have emerged. Accordingly, the government reestablished related policies to resolve the unintended consequences of these economic activities. However, the policy has not been implemented yet, and many participants do not comply with the policy. Therefore, this study intends to examine their perceptions in detail. For this purpose, a text mining technique was applied. Posts and comments from major online communities were collected. By applying the topic modeling technique, 5 topics were derived. Compliance with the government's policy is a voluntary decision. Therefore, it is necessary to carry out an in-depth understanding of the policy target. Therefore, based on this study, it is expected that in the future, methods to induce them to conform to policy can be discussed in detail.

The Causal Relationship Analysis among Leisure Facilitators, Leisure Constraints Negotiation, Serious Leisure for Winter Sports Participants (동계스포츠 참여자의 여가촉진, 여가제약협상, 진지한 여가의 인과관계분석)

  • Oh, Sea Bock;Kim, Hyung-Hoon
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.579-588
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    • 2016
  • The purpose of this study was to analyze Structural relations among leisure facilitators, leisure constraints negotiation, and serious leisure for winter sports participants In order to achieve the purpose of this study, total 320 data were collected who are participating in winter sports at 4 Ski resorts located in Gyeonggi and Gangwon area. The collected data analysis were conducted using SPSS 21.0 and Amos 18.o and its result is as follows; First, through the model-fit validation regarding hypothetical model of leisure facilitators, leisure constraints negotiation and serious leisure, the model-fit was satisfied the standard. Second, leisure facilitators showed no significant effect on both leisure constrains negotiation and serious leisure but leisure constraints negotiation showed significant effect on serious leisure. After validation, all suggested hypotheses were selected. Leisure facilitators showed positive effect on continuous participation on planned, strived serious leisure by encouraging leisure participants and boosted constraints negotiation effort that eliminates negative situation which caused by physical, conscious strategic leisure participation overcoming restricting factors.

Analysis of Perception Changes of Residents According to the resident competency education in Non-Point Source Contaminated Areas (주민역량교육에 따른 비점오염관리지역 농민들의 인식변화 분석)

  • Jeongha Lim;Minhwan Shin;Nayeong Yu;Hyunjung Lee;Dongjin Kim
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.465-465
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    • 2023
  • 집중호우시 농경지에서 발생하는 흙탕물은 수질 및 수생태계를 오염시키며, 환경오염에 따른 사회·경제적 문제를 지속적으로 초래하고 있다. 정부와 지자체는 흙탕물 발생이 심각한 지역을 '비점오염원관리지역'으로 지정·고시하여 흙탕물 저감사업을 추진하였으나, 뚜렷한 성과를 나타내지 못하고 있는 실정이다. 최근 정부의 흙탕물 저감사업은 저감시설 설치 등과 같은 구조적 방법에서 발생원관리 중심으로 패러다임이 전환되고 있다. 농경지에서 발생하는 비점오염원의 발생원관리를 위해서는 주민들의 적극적인 참여가 필수적이나, 아직까지 주민들의 비점오염원에 대한 인식이 낮은 수준에 머무르고 있다. 따라서, 본 연구에서는 주민참여 거버넌스를 구축하여 주민들의 인식을 개선하고, 주민들의 참여를 유도하여 농촌지역 실정에 맞는 주민참여형 농업비점오염 관리의 기반을 마련하고자 하였다. 연구대상지는 강원도 비점오염원관리지역인 가아지구 내 강원도 인제군 인제읍 가아2리 마을일원으로, 본 연구의 참여농가는 총 10농가, 참여농지 면적은 21.81 ha이다. 참여농가를 대상으로2022년 10월 9일, 10월 16일, 10월 23일 총 3회에 걸쳐 주민 교육을 실시하였으며, 주기적인 설문조사를 통해 교육 진행에 따른 주민 인식 변화를 측정하였다. 설문조사는 교육참여자를 대상으로 3회 실시하였으며, 농업비점오염 개념, 최적관리기법의 이해, 비점오염저감 활동참여 의지에 관한 내용으로 구성하였다. 설문조사 점수에 대한 기준은 전혀아니다(1점), 그렇지않다(2점), 보통이다(3점), 그렇다(4점), 매우 그렇다(5점)로 선정하였다. 설문조사 결과 농업비점오염원의 대한 이해도는 1차 62점, 2차 66점, 3차 80점, 최적관리기법의 이해도는 1차 59점, 2차 64점, 3차 75점, 비점오염저감 활동참여 의지도는 1차 61점, 2차 73점, 3차 80점으로 나타났다. 1차 설문조사 결과 대비 3차설문조사 결과 농업비점오염의 개념 및 최적관리기법의 이해도는 22.5, 21.3% 증가하는것으로 분석되었으며, 비점오염저감 활동참여 의지도는 23.8% 증가하는 것으로 분석되었다. 조사 결과와 같이 교육을 통해 주민들의 인식이 전환된 것으로 분석되었으며, 비점오염원 저감활동에 대한 의지가 표준 이상으로 나타나 주민 참여 거버넌스 구축 연구를 통해 실질적인 농촌 비점오염 관리가 가능할 것이라 기대된다.

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A Study on Game Structure by User-Centered Narrative and Play (유저 중심의 서사와 놀이에 의한 게임 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.401-406
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    • 2019
  • Recently, as multi-platform game environments become common, many games of convergence genre have been produced, and the boundaries of genre division by existing platforms have become blurred. The game genre is convergence content consisting of user-centered 'narrative and play'. In this paper, we propose a game genre classification according to the user 's behavior type based on the essential recognition that the subject of the game is the user. The user's actions are done in different genres and goals and rules, and the interaction is an important act for immersion. Therefore, the user's behavioral classification and perception by the game genre are important and expected to help redefine the game structure.

A Study on the Development of Youtube Channel Recommendation Platform Based on Crowd Sourcing (크라우드 소싱 기반의 유튜브 채널 추천 플랫폼 개발 연구)

  • Lin, Bin;Lim, Young-Hwan;Sim, Jun-Zung;Lee, Yosep
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.523-528
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    • 2021
  • Current YouTube recommends similar contents to users based on the contents they actually consumed. Due to the feature of these algorithms, users are well recommended for contents in similar fields, but it is difficult to be recommended contents in fields that have never been consumed. There is a limit to being widely recommended for videos. I want to solve this problem by utilizing crowd sourcing. I propose a platform that can be recommended for various channels, through direct participation of the public people using youtube. Users can be recommended a variety of channels, communicate with people in the channel discussion room, and at the same time generate revenue by recommending channels. I hope that this platform can be used in various crowd sourcing-based recommendation platforms.