• Title/Summary/Keyword: 참여적 차원

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중국 문화콘텐츠산업의 수출경쟁력 강화방안

  • Gang, Beom;Maeng, Hae-Yang;Bae, Gi-Hyeong
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.181-182
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    • 2018
  • 문화콘텐츠산업의 수출경쟁력은 각국이 문화적 소프트 파워와 경제력의 결합으로 점점 더 중시하게 되고 국가 종합 실력의 중요한 구성 요소가 된다. 그러나 중국의 문화콘텐츠산업은 기반 빈약, 혁신 부족, 수출경로 좁기, 문화콘텐츠산업 전문인재 부족 등 어려움을 깎고 있다. 이러한 문제점을 해결하기 위해 본 연구는 관련 서적, 논문 등 문헌을 중심으로 SWOT분석방법을 분석하였다. 연구결과는 중국 문화콘텐츠산업의 수출경쟁력 강화를 위해서는 정부 차원에서 국제문화무역규범 제정 적극 참여, 관련 정책 지원체계 개선, 문화대오 건설 지원 및 지도, 기업 차원에서 제품내용과 표현형식 혁신 강화, 문화콘텐츠에 첨단기술 활용 추진, 판매경로 확장 등 방안을 구축해야 할 것이다.

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Continuous Volunteering Experience in Elderly People : A Phenomenological Research (노인의 지속적 자원봉사활동 경험 : 현상학적 연구)

  • You, Jeong-Suk;Kim, Ka-Duck
    • Korean Journal of Social Welfare
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    • v.62 no.3
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    • pp.247-270
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    • 2010
  • The purpose of this research is to understand the meanings and essentials of the experience of continuous participation in volunteer works, from an emic perspective. To conduct an in-depth study regarding 'live experiences', this research used phenomenological research method. For the method of data collection, purposive sampling is used with some in-depth interviews of five elderly people who have participated in volunteer works from 6 years to 23 years. As a result of the analysis of the collected data, the essence of continuous participation in volunteer works appeared to be 'regained happiness of life'. Elderly people who persist in volunteering were also passionate in taking part in social activities, eager to improve their cognitive functions, and likely to put more effort in maintaining their own health in order to continue the volunteer works. These are the factors that satisfy successful ageing. This research has its object in preparing systematic support at a national level to prevent the volunteer works of the elderly people from ending up in mere personal virtue, so as to successfully manage the later stage of life.

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Current Status and Application of Family-Friendly Gender Policy -Focusing on policy implications applied to public institutions- (가정친화적 여성정책의 현황과 적용 -공공기관에 적용된 정책의 함의를 중심으로-)

  • Kim, Young Mi
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.13-21
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    • 2020
  • As Korea's low birth rate has become a serious social problem, various government-level policy initiatives have been proposed to introduce and expand family-friendly personnel systems for work-family balance. The main causes of low birthrates in Korea are the increased participation of women in economic activities and the difficulties of work-family balance. As part of women's policy, support policies were introduced at various levels such as family-friendly institutions and flexible working systems, but they did not have much effect as an alternative to low birth rates. The implications of family-friendly institutions within the organization beyond low birthrates, which are continuously present, have greater implications at the time of new social transformation. This paper will investigate and discuss the implications of family-friendly policies and the implications of the flexible working system in the civil services.

A Subjectivity Study on the Improvement of Government Employees Pension System (공무원연금제도 개선방안에 대한 주관성 연구)

  • Shin, Moung Joo;Lee, Jei Young
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.522-534
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    • 2020
  • The purpose of this study is to suggest practical ways to improve the 5th Government Employees Pension System(GEPS) in the near future. This article surveyed the civil servants cognition in three different levels(validity, feasibility, efficiency) by Q methodology. The value and mean of GEPS in the validity level, procedure and participants of GEPS reform process in the feasibility level, and contribution rates, benefit rate, replacement rate of GEPS in the efficiency level were analyzed. There is no successful policy without securing compliance and acceptance of implementation organization and target group. So next 5th GEPS reform could proceed successfully when it took into account civil servant's-who is the implementation group and target group- thought about variances of the 3 levels of GEPS.

Concept Analysis of Developmental Care for Preterm Infants: Hybrid Model (미숙아 발달지지간호에 대한 개념분석: 혼종모형)

  • Kim, Jeongsoon;Shin, Heesun
    • Child Health Nursing Research
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    • v.20 no.4
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    • pp.350-358
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    • 2014
  • Purpose: The purpose of this study was to define and clarify the concept of developmental care for preterm infants. Methods: The hybrid model method was used to identify the main attributes and indicators. In the field work stage, data were collected in Seoul and Cheonan, Korea. The participants were 5 nurses working in the NICU. Results: The concept of developmental care was found to have six attributes and ten indicators in 2 dimensions. For the nursing practice dimension, four attributes were derived. They were being like intrauterine state, individualization, interaction, and integrative care with awareness of development. For the family centeredness dimension, supporting parental attachment and professional alliance were attributes of developmental care. Conclusion: Developmental focused care can facilitate the identification of behavioral responses of newborns and provide individualized interventions for fostering growth and development. This concept analysis could provide guidelines for "developmental care" nursing practice and be useful for research in the neonatal field.

Experiencing the 3D Color Environment: Understanding User Interaction with a Virtual Reality Interface (3차원 가상 색채 환경 상에서 사용자의 감성적 인터랙션에 관한 연구)

  • Oprean, Danielle;Yoon, So-Yeon
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.789-796
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    • 2010
  • The purpose of this study was to test a large screen and rear-projected virtual reality (VR) interface in color choice for environmental design. The study piloted a single three-dimensional model of a bedroom including furniture in different color combinations. Using a mouse with an $8'{\times}6'$ rear-projector screen, participants could move 360 degree motion in each room. The study used 34 college students who viewed and interacted with virtual rooms projected on a large screen, then filled out a survey. This study aimed to understand the interaction between the users and the VR interface through measurable dimensions of the interaction: interest and user perceptions of presence and emotion. Specifically, the study focused on spatial presence, topic involvement, and enjoyment. Findings should inform design researchers how empirical evidence involving environmental effects can be obtained using a VR interface and how users experience the interaction with the interface.

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Implementation of A Networked Collaboration Engine for Virtual Architectural Bngineering Application (가상 건축 엔지니어링 응용을 위한 네트워크 공유작업 엔진의 구현)

  • Song, Gyeong-Jun;Go, Dong-Il;Kim, Jong-Seong;Maeng, Seong-Hyeon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.12
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    • pp.642-652
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    • 2001
  • Recently, the advent of World-Wide-Web(WWW) and the explosive popularity of the Internet gave birth to collaborative applications which were enabled by computers and networks as their primary media. The progress of 3D computer graphics enabled collaborative application with 3D virtual environments or distributed virtual environments. In this paper, we explain our implementation of the Share collaboration engine which is for collaboration applications based on a distributed virtual environment. We introduce Virtual Architectural Engineering 2000 (VAE2000) that is our pilot application implemented with the Share collaboration engine. The Share collaboration engine proposes a new Share network architecture for management of participants, and it provides some synchronization methods for 3D objects in virtual collaboration. VAE2000 is an experimental application that tries to prevent wastes of human, material and time resources in networked virtual collaboration.

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A Study on Analysis and Modification of OAK Metadata Elements (OAK 메타데이터 요소 분석 및 수정(안) 제안에 관한 연구)

  • Rho, Jee-Hyun;Lee, Eun-Ju;Lee, Mihwa
    • Journal of Korean Library and Information Science Society
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    • v.48 no.1
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    • pp.137-160
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    • 2017
  • OAK(Open Access Korea) is a national repository project to support free access to Korea's open access knowledge information. However various problems and limitations are recognized when organizing and sharing metadata with OAK-IR system. This study aims to suggest a modified metadata standard to improve the quality of OAK metadata. To the end, this study analyzed all metadata elements used by OAK participating organizations and compared the metadata with the metadata of other typical repository systems. In details, metadata organized in 17 OAK participating organizations were analyzed with their metadata specifications, input data examples, and practitioner interviews. And a case study on DSpace, EPrints, BEPress, ETD-db, dCollection was conducted. The final modified OAK metadata elements were suggested through group discussion and coordination by the practitioners of OAK participating organizations, OAK supervisors, and the developers of OAK-IR system.

A Study on the Factors Influencing Crowdfunding by Shared Value and Communication (가치공유와 커뮤니케이션이 크라우드펀딩 참여의도에 미치는 영향에 관한 연구)

  • Yu, Yun-hyeong;Choi, Myung-gil
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.15 no.5
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    • pp.113-127
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    • 2020
  • Based on the social exchange theory and innovation diffusion theory, this study is to identify the correlation between factors influencing investor's funding intention in crowdfunding and to analyze moderating effect of trust in the relationship of shared value, communication and individual innovation. The purpose of this study is to consider the funding trends of crowdfunding investors from a personal point of view through the results of the study and to help fundraiser of crowdfunding establish specifically strategies for financing. In order to conduct empirical analysis, an online survey was conducted on people who had participated in crowdfunding, and a total of 228 questionnaires were collected and a total of 186 responses were finally analyzed, excluding outliers. For data analysis, structural equation model analysis was conducted using SPSS 26.0 and Smart PLS 3.0. The results of this study showed that shared value in the relationship between fundraiser and investors has a significant effect on the perceived risk. High level of communication between fundraiser and investors showed positive effects on the level of commitment of the crowdfunding project and the innovation of the individual investor. And commitment had a positive effect on the funding intention. According to the results of this research, trust has moderating effect only in relationship between shared value and perceived risk. It is significant that investors share the value of fundraiser together is a motivation factor to fund in crowdfunding and an opportunity to recognize the risk. Through this study, it is expected to utilize them in establishing strategies for start-ups and marketing plans to raise funds through crowdfunding and to empirically identify factors influencing the funding intention through individual levels of crowdfunding investors.

Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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