• Title/Summary/Keyword: 집중력 향상

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Development of the Game for Increasing Intensive Power using EEG Signal (뇌파신호를 이용한 집중력 향상 게임 구현)

  • Lee, Chang-Jo
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.23-28
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    • 2009
  • There are a lot of games which have good benefits in the game genre such as serious game. In this paper we implement an serious game for increasing intensive power by calculating the index of the intensive power based on EEG signal. First we explain the definition of the EEG and the classification of the brainwaves and we depict the method for increasing the intensive power. Then we apply the index of the intensive power to the game production to train the intensive power. At last we make an experiment on the effect of an game which increases the intensive power and the analysis shows the increase of the intensive power.

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A Study on the Improvement of Concentration through Serious Games (기능성 게임을 통한 집중력 향상에 관한 연구)

  • Cho, Seung-Ju;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.27-35
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    • 2011
  • Concentration is one of the most important factor in learning ability. It is important to improve concentration for learning ability. Most digital kids have been accustomed to addictive media like games since childhood, so traditional methods of teaching and learning has been difficult to give interests for them. Therefore introducing a new teaching methods was inevitable for students with low concentration. This is an experiment to prove the hypothesis that the concentration training by certain serious game would be helpful for improving students' concentration. Not only some serious games but also meditation by music was effective to improve concentration in the experiment. Average people is hard to immerge in meditation. but some serious games involve fun factors like curiosity, challenges, competitions and rewards. Games are not more negative to young people, will be helpful to society in various forms.

자연에서 찾은 건강 - 그림 테라피 - 집중력 높이는 비밀 파란색과 노란색을 가까이

  • Lee, Yun-Mi
    • 건강소식
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    • v.35 no.11
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    • pp.12-13
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    • 2011
  • 집중력은 타고난 재능이 아니다. 따라서 누구나 집중력을 높일 수 있다. 집중력은 근력이나 지구력처럼 훈련을 통해 향상할 수 있는 기술이다. 미국의 심리학자 다니엘 골드먼 박사는 "집중력은 마음의 근육이다. 근육을 발달시키듯이 집중력도 발달시킬 수 있다."고 말했다. 집중력 발달을 돕는 그림, 컬러를 알아보자.

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Development of Contents for Improve the Concentration based on Neurofeedback (뉴로피드백 기반의 집중력 향상 콘텐츠 개발)

  • Park, Tae-Woo;Park, Jun-Mo;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.284-285
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    • 2016
  • In this paper, reflecting the index of concentration and real-time EEG measurement, implementation of the game-type content that can be centralized power of training. Implemented content, for more effective training, based on the brain wave difference in each user, by reflecting an indication of concentration, it is possible by level training. In order to evaluate the usefulness of the implemented content, to target the five subjects, is underway to improve training of concentration, through a comparative analysis of the changes in the index of ability to concentrate, to confirm the improvement of the concentration of the user it could be.

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Brain-Computer Interface-based Metaverse Training System for Improving User Concentration (사용자 집중력 향상을 위한 뇌-컴퓨터 인터페이스 기반 메타버스 트레이닝 시스템)

  • Sung Gyun Moon;Ye Eun Lim;Seungmin Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.695-696
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    • 2023
  • 본 논문은 뇌-컴퓨터 인터페이스(BCI)를 활용한 게임 개발을 통해 집중력 부족 문제를 해결하기 위한 방안을 제시한다. BCI 기술은 사용자의 뇌파 신호를 분석하여 게임에 적용할 수 있으며, 그에 따라 뇌파 신호를 활용한 집중력 향상을 도모해 볼 수 있는 게임을 설계하였다. Unity 게임 개발 환경과 Emotiv Insight 장비를 사용하여 게임을 구현하였으며, 사용자는 뇌파 신호를 통해 플레이어를 제어하여 게임을 즐길 수 있다. 연구 결과는 뇌파 기반 게임이 사용자의 집중력 향상에 도움을 줄 수 있는 잠재력을 보여준다.

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Effects of a Blindfold in Improving Concentration (착용형 시야 가리개가 집중력 향상에 미치는 영향)

  • Chung, Soon-Cheol;Choi, Mi-Hyun;Kim, Hyung-Sik
    • Science of Emotion and Sensibility
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    • v.24 no.1
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    • pp.37-44
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    • 2021
  • A study was conducted on the effects of improving concentration by obscuring the peripheral vision using a blindfold that only covers the left and right sides of the field of view. The blindfold was trapezoidal in shape (5 × 4.8 cm in length and width) and was fixed to the left and right sides of the glasses with fixing clips. The material was a black-colored polypropylene (PP) and weighed 2.3 g including the clip. Qualitative and quantitative evaluations were performed on 50 healthy college students during the 15 days of using a blindfold. The qualitative analysis was performed utilizing a questionnaire regarding the improvement of concentration and the structure of the blindfold. EEG was measured while watching a learning video that required attention for quantitative analysis, and signal power and ERD/S analyses were performed for the mid β band (15-20 Hz) at the F4 position, which was the frontal lobe. The results showed that 40 of the 50 people reported improved concentration when they wore a vision shield, and 80% of the total subjects found it to be effective. From the quantitative evaluation, the ERS peak (p = 0.023) and the ERD + ERS peak value showed a significant difference (p = 0.017). In conclusion, concentration still improved even if only the left and right visual fields were used. Thus, it is expected that blindfolding could be used in various environments that require concentration.

The Effect of Interactive Metronome Training on Increasing Attention and Impulsivity Control for Children With Attention Deficit Hyperactivity Disorder (상호작용식 메트로놈(Interactive Metronome; IM) 훈련이 주의력결핍 과잉행동장애(Attention Deficit Hyperactivity Disorder; ADHD) 아동의 집중력 향상과 충동성 조절에 미치는 효과 : 개별 실험 연구)

  • Kang, Jae-Won
    • Therapeutic Science for Rehabilitation
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    • v.6 no.1
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    • pp.45-54
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    • 2017
  • Objective : The purpose of this study was to investigate the effects of an Interactive Metronome on increasing attention and impulsivity control for children with attention deficit hyperactivity disorder(ADHD). Methods : This study was conducted through the ABA'design among single-case research methods with one child with ADHD. From May to July, 2014, 3 sessions of baseline phase(A), 15 sessions of intervention phase(B), and 3 sessions of post baseline(A') were conducted. The intervention was IM training, and each session carried out short form assessment(SFA) of IM and concentration tasks. In addition, long form assessment(LFA) of IM and Self-Control Rating Scale (SCRS) were conducted at baseline, intervention and post baseline. Results : After IM training as the intervention, the participation showed an increase in attention and controled in impulsivity. After the intervention, it was demonstrated that the effects were maintained or improved in the post baseline. Conclusions : IM training can be useful for increasing attention and impulsivity control of children with ADHD. The results demonstrated the efficacy of IM training as a new approach for children with ADHD.

On Improving the Attention of Young Boys and Girls with Learning Disabilities through Well Organized Music Activities : A Case Study (구조화된 음악활동을 통한 학습장애 청소년의 주의집중력 향상에 관한 연구)

  • Lim, Myong Hee
    • Journal of Music and Human Behavior
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    • v.1 no.1
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    • pp.47-71
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    • 2004
  • Students with learning disability have difficulty with attention and academic achievement Music can be an effective tool to enhance level of participation. The purpose of this study is to examine how much can be structured to enhance the attention span and related academic skills needed to achieve educational goals. The study has implemented structured music therapy sessions for three middle school students with learning disability. They participated in 20 sessions which were 30 minutes in length for ten weeks. The implemented music therapy sessions were designed using songs, playing, and listening to music. In order to test their level of attention, Frankfurter Aufmerksamkeits-Inventar(FAIR) Attention Test is implemented and Conners' Comprehensive Teacher's Rating Scale(CTRS-10) are used on the week before and after music activities. Also videotaping is used so as to analyze how correctly they do their task and how the correctness is changed period by period and to evaluate how often for ten minutes they make an eye contact with their teacher. The conclusions of this study are as follows: Firstly, the organized music activities have a positive affection on improving the attention of three middle school students who have learning disabilities. Fair Attention Test shows that they can do their task with more accuracy than in the previous period. Secondly, three students of this study improved their attention and made an eye contact more often than before this study, which is revealed through the analysis of the pre and post test results evaluated by CTRS-10. The results of the study indicate that structured use of music in various level of activities can help students to enhance attention span and the related academic skills.

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The Relationship between Nursing Students' Caffeinated-Beverage Intake, Learning Concentration, and Sleep Quality (간호대학생의 카페인 음료섭취와 학습 집중력, 수면의 질과의 관계)

  • Park, jin ah;Kim, jinhee;Kim, nayoon;Kim, minji;Kim, minji;Kim, eunji;Kim, sujeong;Park, jina
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.315-316
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    • 2016
  • 본 연구는 간호대학생의 카페인 음료의 섭취실태를 파악하고, 학습 집중력과 수면의 질과의 관계를 확인하기 위한 서술적 조사연구이다. 대상자는 한 달 평균 하루 2.45병의 카페인 음료를 섭취하고 있었고 잠을 쫓기 위한 섭취 이유가 집중력이나 학습능력 향상에 도움을 주는 것보다 수면의 질이 더 낮았고, 하루 2병을 섭취하는 경우가 하루 1병을 섭취하는 경우보다 수면의 질이 더 낮았다. 수면의 질은 카페인 섭취 이유, 학습 집중력과 통계적으로 유의한 양의 상관관계가 있는 것으로 나타났다. 이상의 결과를 바탕으로, 잠을 쫓기 위한 카페인 음료 섭취 및 하루 2병 이상의 카페인 음료 섭취는 수면의 질을 저하 시키므로 카페인 음료 섭취를 자제하고 수면의 질을 높일 수 있는 대안을 마련하여 학습 집중력의 향상을 도모해야 할 것이다.

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Improvement of Attention and Short-term Memory of Mild Dementia Using iPad Applications: A Single Case Study (아이패드를 이용한 경도 치매 노인의 주의집중력과 단기 기억력 증진 : 단일대상연구)

  • Hwangbo, Seung Woo;Kim, Moon-Young;Kim, Jongbae;Park, Hae Yean
    • Therapeutic Science for Rehabilitation
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    • v.7 no.3
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    • pp.47-58
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    • 2018
  • Objective : This study was conducted to investigate the effects of iPad applications on improvement of attention and short-term memory in mild dementia. Methods : A single-case experimental study using A-B-A design was conducted. A total of 20 sessions, including 5 each for baseline phase A and A' and 10 for the intervention phase, were provided to the subject. Interventions were only provided during the intervention phase and were iOS-based iPad applications named "Memorado-Moving Balls" and "Circles." "Fit Brains-Matching Pairs" and "Fit-Brains-Spot the Difference" were used for each session to evaluate attention and short-term memory. MMSE-K, K-TMT-e A and B, and DST assessment tools were used pre- and post-intervention to assess attention and memory. Result : Fit Brains scores indicated improvement in both attention and memory during the intervention phase. K-TMT-e A showed 3 increased correct points and 3 reduced error points, and B showed 7 increased correct points and 2 reduced error points in post-tests, but the DST and MMSE-K showed no meaningful change. Conclusion : This single-case study identified improvements in attention and short-term memory in a person with mild dementia using iPad applications. Further studies regarding different applications and larger samples with long-term designs are necessary.