• Title/Summary/Keyword: 집단활동

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Internet Effects on Generational, Socioeconomic, and Demographic Representativeness in Political Activity (정치 참여자의 세대적·사회경제학적·인구배경학적 대표성에 대한 인터넷의 영향)

  • Nam, Taewoo
    • Informatization Policy
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    • v.22 no.3
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    • pp.61-93
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    • 2015
  • This article assesses and examines democratic potentials of the Internet for U.S. citizens' political participation. The empirical analysis on the data from Pew Research Center's questionnaire survey focuses on four different political activities in both online and offline modes: casual political talk, contact with a government official, petition, and political contribution. The study answers two research inquiries: 1) How does the Internet influence the established patterns of political participation?; and 2) How does the Internet influence the demographic distribution of participatory inequality? Firstly, the Internet, by providing existing participants with additional tools for participation, reinforces conventional participation, rather than mobilizing new participation in politics. Secondly, the online patterns of the participation divide with respect to demographic characteristics imitate the traditional patterns of inequality and disproportionate representativeness in political participation. The Internet is still not a predominant medium for political activities. Citizens' utilization of its transformative and mobilizing potentials remains limited.

Story of Mothers' Child Rearing Community, "Love of Children" ('아해 사랑' 어머니 양육 공동체 이야기)

  • Ahn, Hyo Jin
    • Korean Journal of Childcare and Education
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    • v.10 no.5
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    • pp.299-319
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    • 2014
  • This study explored the low-income mothers' view about the child rearing community, "Love of Children". The child rearing community, "Love of Children", was formed by the members who participated in Seesawswing parenting education since 2009. The participants of this study were 14 members of "love of Children" out of 51. Using content analysis, the data were analyzed. The results were as follows. First, mothers in the child rearing community, "Love of Children" were proud of graduating from Seesaw swing parenting education. The sense of accomplishment made them continuously participate in the child rearing community. Second, the members of the child rearing community, "Love of Children", did several activities, such as getting-along, sharing information, serving children and mothers in thelocal community, and learning about child caring. Third, mothers in the child rearing community, "Love of Children", thought that this group gave them opportunities to think reflectively about themselves and to experience meeting with others. Also, they thought that it gave them a sense of empowerment.

Changes in the Locality of Local Television: A Conceptual Approach (지역방송의 지역성 변화: 개념적 접근)

  • Jo, Hang-Jei
    • Korean journal of communication and information
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    • v.34
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    • pp.275-305
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    • 2006
  • The main research question of this paper is as follows: How can broadcasting both cause the crisis in democratic participation and yet also offer the solution? The contradiction in broadcast localism has never been adequately resolved in spite of regulation at all in practice, in that localism simply cannot account for the diversity of modern life and for the external forces that incorporate local communities into much larger economic and communications network. The concept of locality in local television, however, has been multiplied and enlarged in order to adjust to "time-space compression". Recently the local television have been "interface" combining and negotiating the globalization of media market and the decentralization of political power, the economies of scale and the activation of local democracy, consequently aiming at the horizontal-cooperative network instead of old vertical-dependent one.

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Development of Value Teaching-Learning Program in Geographic Education (지리교육에서의 가치교수-학습 프로그램의 개발)

  • Yi, Kyeong-Han;Namgoong, Bong;Choi, Jin-Sung
    • Journal of the Korean Geographical Society
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    • v.33 no.1
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    • pp.109-122
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    • 1998
  • The purpose of this study is to develop value instruction program which can deal with geographic value problem(GVP) in geographic education. This program is organized into seven stages: identification of GVP(reading of content of GVP, and categorization and description of action which involved in content), analysis of GVP(comparison and analysis of GVP, and ordering of value positions), decision making, justification of decision making and actualization. The processes of decision making and their related activities are emphasized in this program. In experimental classroom, it took effects to providing subjective experiences with students, developing decision making ability, and giving responsibility of decision making. Therefore this study suggests that this program helps students to improve their social participation ability as the democratic citizenship.

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A Study on the Production-Consumption Behavior of Digital Game: Based on Semiotic Analysis of the Labortainment Game (디지털 게임의 '생산적 소비' 행위에 관한 연구 : 레이버테인먼트 게임의 기호학적 분석을 중심으로)

  • Kim, Eun-Jung
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.79-87
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    • 2010
  • Through the development of digital technology digital game is becoming a fusion of work and play. The aim of this article is to define the concept of labortainment game that playing the game as a consumer is connected with work to create new value-added economic production and to ascertain the characteristics of labortainment game through a semiotic approach. Digital Game has evolved into a more advanced from which accumulated game data is used as something of value in itself for facilitating collaboration as well as entertainment value of games. Labortainment game fills game developer's hidden desire through using the game data produced by the collective amusements for external service.

Barriers to Promoting Physical Activity among Overweight and Obese Children from Low-income Families Using Community Child Care Centers (저소득가정 비만아동의 신체활동 증진 장애요인 : 지역아동센터 이용 아동을 중심으로)

  • Lee, Ja-yin;Park, Jiyoung;Kim, Hee-Soon;Kim, Wan-Soo;Hwang, Gahui
    • Journal of Korean Public Health Nursing
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    • v.31 no.2
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    • pp.327-340
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    • 2017
  • Purpose: The aim of this study was to identify the barriers to promoting physical activity among obese children from low-income families using community child care (CCC) centers. Methods: This study employed an exploratory-descriptive qualitative research using focus group interviews. The participants were recruited from CCC centers, and 4 focus group interviews were conducted with 10 overweight and obese children and 14 primary caregivers. All interviews were recorded and transcribed verbatim. The data were analyzed using content analysis. Results: The barriers to promoting physical activity were classified into three areas: 1) individual, a lack of will for physical activity; 2) interpersonal, a change in communicative mean with the peer group, absence of parental monitoring due to work-family balance, and an absence of consistent rules; and 3) organizational, lack of physical activity programs and human resources, and confined space for physical activity. Conclusion: The physical activity of children in low-income families is influenced by a range of ecological barriers. These findings can be used to develop tailored intervention to prevent and manage childhood obesity in low-income children.

The Current Status of Elementary School Students' Computer Game Addiction and the Relationship of Computer Game Addiction with Self Control and Adjustment to School Life (초등학생의 컴퓨터 게임 중독: 중독 실태와 자기통제 및 학교생활적응과의 관계)

  • Jang, Gwan-Young;Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.459-467
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    • 2008
  • Most of elementary school students possess computers at home, and learn about ICT in their school. But the extreme use of computer games may have negative effects on students' learning and life style. In this research, we analyzed the current status of 5th and 6th graders' computer game addiction in Daejeon, ChoongchungNam-Do and ChoongchungBuk-Do areas. And we have also investigated the relationship of students' computer game addiction with their self control abilities and the abilities to adjust to their school life. As the results of the research, we discovered that 15.6% of respondents showed strong possibilities of computer game addiction. Boys, students living in rural areas and students with relatively low grade showed strong possibilities of game addiction. In addition, it was found that as students showed high scores in their self control abilities and the abilities to adjust to school life, they demonstrated less possibilities to be addicted to computer games.

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Development of Primary School Scratch Curriculum for Improving the Ability to Solve Problems (문제해결력 증진을 위한 초등학교 Scratch 교육과정 개발)

  • Ahn, HyungJin;Ma, DaiSung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.317-327
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    • 2013
  • Algorithm education that become at the base of thinking is emphasized from primary school. However, It is difficult to understand algorithm in elementary school students level. In this research, it considered curriculum that can teach universally to elementary school students by solution plan of problem. So we chose Scratch program with education data, because it is verified the effect in education of algorithm, and easy to control among EPL (Education Programming Language). It was composed curriculum so that interaction is accomplished through group activities to coincide in various level of students, and approached to the problem-solving center to emphasize important thinking process in algorithm education, and got educational value in relevant level of each student. According to validation of expert groups and surveys, we concluded the curriculum that is appropriate. The curriculum proposed in this paper can help to enhance the problem solving ability and the creativity.

A Study on the Triggering and Medicating Factor of Online Flaming (온라인 플레밍(flaming) 발생 요인과 해소 방안에 대한 연구)

  • Ku, Gyo-Tae
    • Korean journal of communication and information
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    • v.39
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    • pp.224-249
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    • 2007
  • This paper tried to examine a relationship between demographic factors(sex, age) and online flaming, and between personality trait(verbal aggression) and flaming. Further, the current study researched the impact of message credibility on significant explaining variables which increase hostile aggressive communication. The research data were collected by a reliable online research center and analysed through SPSS 12.1 software. According to the results, age, sex, and verbal aggression trait were statistically significantly related with flaming. Especially, man, teen age, and the people having high verbal aggression had more frequent flaming behavior than women, other aged people, people with low verbal aggression trait. On the other hand, the message credibility was partially associated with personality trait. The persons who had high verbal aggression trait showed fewer flaming when they met high credible message. This fact might imply that the quality of online contents could decrease online flaming.

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A Study on the Web Based Collaborative Learning Systems (웹기반 협동학습시스템의 활용에 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.64-70
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    • 2010
  • The purpose of this study is to understand students' use intentions of Web Based Collaborative Learning (WBCL) system. To meet this purpose, we developed a research model based on the Decomposed TPB. This model contains 5 influencing factors: Explicit social influence(EXSI) and Implicit social influence(IMSI), Perceived Usefulness (PU), Perceived easy of use(PEOU), Perceived Playfulness(PP). Data was collected 254 university students from two different institutions. Also, the analysis is conducted to do the hypothesis testing by using PLS 3.0. The result shows that influence factors except PEOU have a important and significant impact on user Behavior Intention(BI). Using WBCL system and learning tool, team leader(that is referent) and members can be a good interaction. For these same reasons, We found that especialy Explicit social influence(EXSI) and Implicit social influence(IMSI) are special influence factors in reference group.

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