• Title/Summary/Keyword: 지휘 및 통제

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Command and control modeling for computer assisted exercise (훈련시뮬레이션에서의 지휘통제 모델링)

  • Yun, Woo-Seop;Han, Bong-Gyu;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.117-126
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    • 2016
  • We suggest the C2 modeling method to develop a simulation model for training command groups which consist of commanders and staffs. By using C2 models in constructive simulation models, combat entities or units directly receive and execute orders from a command group without mediating human role players. We also compare combat results from suggested modeling method with the results of existing models by building and implementing a simulation model with C2 models. Our analysis by comparison demonstrates advantages of suggested method to model C2 for computer assisted exercises.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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The R&D Trend Analysis of Information Fusion Technology in C4I System (지휘통제체계의 정보융합기술 동향분석)

  • Lee, Young-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.845-847
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    • 2010
  • 미래전은 센서체계에서 지휘통제체계간 실시간 전장정보를 수집, 분석 및 공유할 수 있는 네트워크 중심전으로 변화하고 있다. 지휘통제체계의 정보융합기술은 센서가 보내온 정보를 다른 기종의 센서 정보 또는 현재까지 종합된 정보와 융합하여 최신의 정확한 정보로 생산하는 기술이다. 본 논문은 지휘통제체계 정보융합기술의 동향분석에 관한 것으로 국내외 기술현황, 기술수준분석, 기술발전목표, 핵심기술 및 확보방안 등을 제시하였다.

The R&D Trend Analysis of Operational Application Technology in C4I System (지휘통제체계의 임무응용기술 동향분석)

  • Lee, Young-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.553-555
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    • 2011
  • 미래전은 센서체계에서 지휘통제체계간 실시간 전장정보를 수집, 분석 및 공유할 수 있는 네트워크 중심 전으로 변화하고 있다. 이러한 지휘통제체계의 지휘 및 통제 특성을 대변하는 임무응용기술은 임무를 분석하고 가능한 방책을 수립 분석 비교하며, 최선의 방책을 선정하여 작전계획을 수립하고 명령을 하달하며, 작전실시 및 작전평가 과정에서 필수적인 기술이다. 본 논문은 지휘통제체계 임무응용기술의 동향분석에 관한 것으로 국내외 기술현황, 기술수준분석, 기술발전목표, 핵심기술 및 확보방안 등을 제시하였다.

미래의 방위기술 전망-과학기술 추세를 중심으로

  • Lee, Yeong-Wan
    • Defense and Technology
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    • no.2 s.144
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    • pp.50-55
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    • 1991
  • 대부대의 지휘통제는 보다 개선된 방법이 요구되는 것은 물론 무선통신 헬기나 전투차량에 탑재가능한 데이터 처리시설과 서로 다른 부대가 이동간 음성 및 암호통신과 데이나 처리를 할 수 있는 소프트 및 하드웨어가 필요하다. 이러한 능력이 있어야 기동성 있는 지휘통제 및 정찰은 최고 우선순위로 해결할 문제로 대두되고 있다. 시의적절하고 정확한 정찰정보는 전투성공에 필수요소이다

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A Study of Recommendation Systems for Supporting Command and Control (C2) Workflow (지휘통제 워크플로우 지원 추천 시스템 연구)

  • Park, Gyudong;Jeon, Gi-Yoon;Sohn, Mye;Kim, Jongmo
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.125-134
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    • 2022
  • The development of information communication and artificial intelligence technology requires the intelligent command and control (C2) system for Korean military, and various studies are attempted to achieve it. In particular, as a volume ofinformation in the C2 workflow increases exponentially, this study pays attention to the collaborative filtering (CF) and recommendation systems (RS) that can provide the essential information for the users of the C2 system has been developed. The RS performing information filtering in the C2 system should provide an explanatory recommendation and consider the context of the tasks and users. In this paper, we propose a contextual pre-filtering CARS framework that recommends information in the C2 workflow. The proposed framework consists of four components: 1) contextual pre-filtering that filters data in advance based on the context and relationship of the users, 2) feature selection to overcome the data sparseness that is a weak point for the CF, 3) the proposed CF with the features distances between the users used to calculate user similarity, and 4) rule-based post filtering to reflect user preferences. In order to evaluate the superiority of this study, various distance methods of the existing CF method were compared to the proposed framework with two experimental datasets in real-world. As a result of comparative experiments, it was shown that the proposed framework was superior in terms of MAE, MSE, and MSLE.

Improvement Method for Message Processing Speed of ADC2A System (방공지휘통제경보체계 메시지처리속도 향상 방안)

  • Lee, Jeong-min;Lim, Won-gi;Park, Seung-jin;Choi, June-sung
    • Journal of IKEEE
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    • v.19 no.3
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    • pp.349-356
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    • 2015
  • Air Defense Command Control and Alert(ADC2A) system is a system that ensures simultaneity and integrity of air defense operations by combining sensors, weapons and Command and Control(C2) systems over a tactical network to protect forces, facilities and strategic points from enemy's air attack. Improving message processing speed is a very important factor for ADC2A, because it uses high frequency bit-processing of the Army standard KVMF message to communicate with internal and external systems. In this paper we proposed improved method of KVMF message processing for ADC2A system.

Research on functional area-specific technologies application of future C4I system for efficient battlefield visualization (미래 지휘통제체계의 효율적 전장 가시화를 위한 기능 영역별 첨단기술 적용방안)

  • Sangjun Park;Jungho Kang;Yongjoon Lee;Jeewon Kim
    • Convergence Security Journal
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    • v.23 no.4
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    • pp.109-119
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    • 2023
  • C4I system is an integrated battlefield information system that automates the five elements of command, control, communications, computers, and information to efficiently manage the battlefield. C4I systems play an important role in collecting and analyzing enemy positions, situations, and operational results to ensure that all services have the same picture in real time and optimize command decisions and mission orders. However, the current C4I has limitations whenever a new weapon system is introduced, as it only provides battlefield visualization in a single area focusing on the battlefield situation for each military service. In a future battlefield that expands not only to land, sea, and air domains but also to cyber and space domains, improved command and control decisions will be possible if organic data from various weapon systems is gathered to quickly visualize the battlefield situation desired by the user. In this study, the visualization technology applicable to the future C4I system is divided into map area, situation map area, and display area. The technological implementation of this future C4I system is based on various data and communication means such as 5G networks, and is expected to enable hyper-connected battlefield visualization that utilizes a variety of high-quality information to enable realistic and efficient battlefield situation awareness.

Development of a Command and Control System Based on Network Emulator (네트워크 에뮬레이터기반 지휘통제시스템의 개발)

  • Kim, Donghyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.125-130
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    • 2015
  • In this paper, a command and control (C2) system development using a network emulator is treated. Due to the development of information and communication technologies enabling reinforcement of information exchange and computational capability, an operational concept network centric warfare (NCW) was introduced. In here, it summarizes a developmental test environment build based on dummynet, one of the software based network emulator, and an operational concept of target command and control system. Moreover, I explain command and control system developmental test cases and results, and suggest an operational concept to overcome limitations of target communication system. I expect this concept will reduce data traffic of proposed C2 system especially plot messages which is distributed same data with short interval.

A Study of Intelligent Agent for Situation Assessment of Surveillance and Reconnaissance on Sensor Network (감시정찰 센서네트워크 환경에서 상황평가를 위한 지능형 에이전트 연구)

  • Baek, Seung-Ho;Jeon, Ki-Nam;Kim, Sang-Hun;Kim, Yong-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.304-306
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    • 2011
  • 본 논문은 감시정찰 센서네트워크 환경에서 초소형 복합센서를 이용하여 적 또는 전장 환경에 대한 감시정찰 업무를 수행하는 무인 감시정찰 기술을 기반으로 한다. 감시 정찰 환경에서 센서를 통해 획득하는 환경 평가로서, 적군의 도보를 통한 침투 및 차량의 이동을 파악하고 경로를 도시하여 적군의 이동이나 작전 상황을 평가한다. 본 논문은 이러한 감시정찰 시나리오에 따른 상황을 추출하고, 해당 시나리오를 바탕으로 상황을 평가하기 위한 지능형 에이전트의 구조 및 설계 메커니즘을 제안하여 보다 효율적인 감시정찰 운용 및 수행을 위한 기반 기술로 활용한다.