• Title/Summary/Keyword: 지식공간

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Differentially Private k-Means Clustering based on Dynamic Space Partitioning using a Quad-Tree (쿼드 트리를 이용한 동적 공간 분할 기반 차분 프라이버시 k-평균 클러스터링 알고리즘)

  • Goo, Hanjun;Jung, Woohwan;Oh, Seongwoong;Kwon, Suyong;Shim, Kyuseok
    • Journal of KIISE
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    • v.45 no.3
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    • pp.288-293
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    • 2018
  • There have recently been several studies investigating how to apply a privacy preserving technique to publish data. Differential privacy can protect personal information regardless of an attacker's background knowledge by adding probabilistic noise to the original data. To perform differentially private k-means clustering, the existing algorithm builds a differentially private histogram and performs the k-means clustering. Since it constructs an equi-width histogram without considering the distribution of data, there are many buckets to which noise should be added. We propose a k-means clustering algorithm using a quad-tree that captures the distribution of data by using a small number of buckets. Our experiments show that the proposed algorithm shows better performance than the existing algorithm.

A Study on the Structure and Practice of Project Room for Designer under Web System (디자이너를 위한 웹기반 프로젝트룸 구성과 활용방안에 대한 연구)

  • 유보현
    • Archives of design research
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    • v.15 no.1
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    • pp.289-298
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    • 2002
  • Under the circumstances of general use of Internet, the construction of on-line system has been made in various fields. We can use and share the informations will other people through the cyber communities and find many ways to promote communication tools. Project Room is a sort of Cyber Space which carry out design project using On-fine system. Users(Designers and Clients) will be able to develop their design project using Internet. The project content may be opened and will be critically contributed the construction of Knowledge-based industry. At the same time, the development of user-friendly tutorial should be fellowed. Tutorial is one of the most important factors to promote Project Room. This study presents the possibility of execution of Cyber community under the construction of Project Room and User-friendly tutorial in the On-line system.

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A Case Study of Introduction to Engineering Design Course using LEGO MINDSTORM NXT (LEGO MINDSTORM NXT를 이용한 공학설계입문 운영사례)

  • Yi, Kang
    • Journal of Engineering Education Research
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    • v.12 no.2
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    • pp.83-88
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    • 2009
  • In this paper the author proposes a case study of a freshmen introduction to engineering design course ing LEGO Mindstorm NXT and analyzes the survey results of the course. The diffilculties are that this course should provide various aspects of design experiences to the students while not requiring the major knowledge and skills and it should attract the students to the engineering major. According to our case study LEGO mindstorm can be a good solution to this problem. The design experience with LEGO Mindstorm NXT provides students with various aspects of design experiences including defining problem, finding constraints and functions, exploring design space, and performing preliminary design, as well as fun. This paper also provides a project list that can be used for freshmen design experience including soccer game robots, line tracer, and vacuum cleaner etc.

A Study on the Chinese National University Entrance Examination in Mathematics (중국의 대학입학 수학 시험 분석 연구)

  • Nam, Jin-Young;Joung, Youn-Joon
    • School Mathematics
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    • v.13 no.1
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    • pp.1-17
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    • 2011
  • This study investigated the Chinese national university entrance examination (Gaokao) in mathematics administered in 2009 and 2010 to draw out some implications on the College Scholastic Ability Test (CSAT) in mathematics of Korea. To evaluate the attainments of basic mathematical skills and multilateral abilities required for further studies in university, the Gaokao mathematics is set in two forms(Art/Science), based on the Chinese national mathematics curriculum. The types of items in the Gaokao mathematics are multiple-choice, single-answer, and write-out-answer. The mathematical abilities that the Gaokao mathematics evaluates are mathematical reasoning, operation, geometrical imagination, application, and creativity. As a result, some implications on the Korean CSAT are drawn out in terms of the level of difficulty, the types of items, the arrangements, and the scores of items.

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Qualitative Observation of Visitor Experience in Digital VR Aquarium (디지털 가상현실 수족관 <아이큐아리움>의 방문자 체험특성 질적 관찰)

  • Lee, Jung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.200-213
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    • 2013
  • As an exploratory research, this paper studied the characteristics of visitor experience in the world first digital aquarium 'IQuarium' by the qualitative observation method. Between June and August of 2013, the first and second qualitative observations were made to gather the data of the behavioral and linguistic responses of visitors. The results of this study were as follows: First, visitors experienced the transformation of their identity and escapism by participating the activities. Second, they experienced the entertaining competition spirit against other visitors for fun. Third, they acted as story-makers by actively participating into the missions. Fourth, they had educational experiences by obtaining information about sea life and experienced the aesthetical atmosphere of 'IQuarium'. Although this study has limitations of the subjective perspective based on qualitative observation method, it will provide proper insight into advanced research in similar fields in the future.

Research on the Effects of a Consultant's Nonverbal Communications on a Client's Evaluation (컨설턴트의 비언어커뮤니케이션이 고객 평가에 미치는 영향에 관한 연구)

  • Shin, Dong-Ju;Lee, Seok Kee;You, Yen-Yoo
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.167-178
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    • 2015
  • This research focused on the research on nonverbal communication among communication, an important trait of consultants, who provide knowledge for the clients. The aim was to investigate meaningful influence on the perceived evaluation of clients, as well as the influence on the consulting corporate trust. The research results can be summarized as follows. It was verified that consultants' nonverbal communication positively influenced perceived consultants' evaluation. Also, it was confirmed that clients' perceived consultant evaluation positively influenced service provision corporate trust and long-term relationships.

A study on Vitalizations of Science Museum with Digilog-Book (Digilog를 이용한 과학관의 활성화 방안)

  • Yoon, Young-doo;Choi, Hun;Choi, Eun-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.566-568
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    • 2013
  • Recently, the government as part of the creation of science for science education policies promoting the activation of the Science Museum. However the lack of infrastructure, budget and human resources are a reality that a lot of difficulties. In past, A field trip of Science Museum was a place of curiosity of youth. However, modern Science Museum has to competition with the online games and theme park in order to achieve the two goals of scientific experience and education, which it needs change display device is required. Looking at the cases of advanced foreign Science Museum is not merely a head of science education experience as a cultural space, provide relaxation and entertainment, and life science area in addition to a variety of genres such as art and fashion exhibits are planning to combine. In this study, the current uniform description panel of exhibition device described in the written text replaced with the digilog book with the age and grade of the visitors by providing a tailored service for scientific knowledge and intellectual curiosity induced measures can claim the satisfaction of visitors is proposed.

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A Theoretical Review on the Intangible Assets Valuation Techniques of Income Approach (무형자산평가에 관한 이론적 고찰 - 소득접근법의 평가기법을 중심으로 -)

  • Ahn, Jeong-Keun
    • Journal of Cadastre & Land InformatiX
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    • v.45 no.1
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    • pp.207-224
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    • 2015
  • The purpose of this study is to review the various valuation techniques of intangible assets. The value of intangible asset by the income approach can be measured as the present value of the economic benefit over the intangible asset's remaining useful life. The typical methods used in intangible asset economic income projections include extrapolation method, life cycle analyses, sensitivity analyses, simulation analyses, judgment method, and tabula rasa method. There are several methods available for estimating capitalization rates and discount rates for intangible asset, in which we have discussed market extraction method, capital asset pricing model, built-up method, discounted cash flow model, and weighted average cost of capital method. As the capitalization methods for intangible asset, relief-from-royalty method, excess earnings capitalization method, profit split method, residual from business enterprise method, postulated loss of income method and so on have been reviewed.

Factors affecting participation and achievement in wiki-based online learning (위키 기반 협력학습에서 자기효능감과 위키에 대한 불안이 참여도 및 성취도에 미치는 영향)

  • Lim, Kyu Yon
    • The Journal of Korean Association of Computer Education
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    • v.15 no.6
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    • pp.65-74
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    • 2012
  • Wiki is an online-based collaborative tool, and has been frequently used more recently as it realizes the paradigm of web 2.0 in educational context. Especially, wiki promotes collaborative knowledge building which is the major interest of this study. The purpose of this research is to investigate the relationships among academic self-efficacy, self-efficacy for group work, wiki anxiety, participation in wiki activity, and learning achievement. Fifty nine college students participated in the wiki activity, and the data from fifty three were used for the multiple regression and path analysis. The results reported that academic self-efficacy and wiki anxiety affected participation in wiki activity, and these two variables also had indirect effects on learning achievement, mediated by participation.

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A Study on the Characteristics of Students and Educational Needs for Construction Education in Cyber University (사이버대학 건설 전공의 입학생 특성과 교육 수요 분석)

  • Bae, Yoonsun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.37 no.4
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    • pp.739-746
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    • 2017
  • The need for education that meets the strengths and weaknesses of cyber education is raised because there is difference in the characteristics of students and the needs for education between the cyber university, where the education without constraints of time and space is made, and the existing offline universities. Also, it is expected that the satisfaction of students will be greater if the education is provided based on the analysis of the characteristics of students and their demands for education. There are many students already engaged in construction industry. The students entering the construction engineering department in cyber university are Interested in acquiring the theoretical foundation and professional construction knowledge based on practical experience, professional licenses, and career management. Also, they are interested in further studies at graduate school level and add to academic depth. This study suggests the necessity of establishment of construction education system Including objectives and curriculum in cyber university based on the analysis on the characteristics of students and educational needs.