• Title/Summary/Keyword: 지각된 이용성

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On the Temporal Variability of Geomagnetic Field and Transfer Function at Icheon Observatory (이천관측소에서 측정된 지자기장 및 지자기 전달함수의 시간적 변동성)

  • Lee, Duk-Kee;Kwon, Byung-Doo;Youn, Yong-Hoon;Yang, Jun-Mo
    • Journal of the Korean earth science society
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    • v.25 no.7
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    • pp.604-614
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    • 2004
  • Using three-components geomagnetic data from a permanent geomagnetic observatory in Icheon, we have computed the power spectrum of each geomagnetic component, amplitude, phase and estimation error of transfer function for each day in the 6 months period July 2002${\sim}$December 2002. The temporal variation of power spectrum have random appearances with repeating relative strong and weak magnitude, which is considered as solar activities. However, there is no clear long-term trend. In the case of amplitude, phase and error of transfer function, even though there are some random patterns over the periods of 1000 s and under 100 s, they seem to be comparatively stable without manifest temporal changes. Futhermore, we have estimated electrical field by assuming P$_{1}\;^{0}$ spherical harmonics and then calculated the approximated apparent resistivity for each day. As a result, the variations of resistivity depend on the temporal magnitude of spectral power in horizontal magnetic fields rather than hydrological changes in near surface.

An Analysis of Behavior between Young and Old Users on Web Navigation (웹 네비게이션에서 일반 사용자와 고령 사용자의 행위 분석)

  • Bae, Yoon-Sun
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.161-170
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    • 2006
  • In this study, I would like to suggest an idal model of web navigation design which can enhance users' web usability. I would like to prove that when users enjoy web navigation design, they access information much more effectively. Using a survey, I suggest some types of web navigation design for users. After that, I conducted an experiment with 4 types of web navigation designs, which have been developed to reflect varying stages of comprehensibility. My survey focused on three points. First I measured the time they spent to search for information. Secondly, I tested whether they lost their way while searching for information and if they did lose their way, I checked whether they could recover from their errors and find their way back. Thirdly, I investigated whether layout, location and size of the web navigation design factors affected usability. The results of my survey indicated that users spend the shortest time, have the easiest interface, and have least error incidence under the web navigation design to enhance old-aged users' web usability. Thus, developing a universal web navigation design can encourage people to be more involved with the internet.

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Species Composition and Occurrence Patterns of Zooplankton in Gamag Bay (가막만에 출현하는 동물플랑크톤의 종조성과 계절별 출현 양상)

  • 서호영;이인태;윤양호;최상덕;이삼노;한명일;김병섭;강윤호;이우범
    • Korean Journal of Environmental Biology
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    • v.20 no.2
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    • pp.118-129
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    • 2002
  • Zooplankton was sampled vertically with a Norpac net from Gamag Bay in April, July, September and December, 2001. Copepods were predominant in April and December, and cladocerans in July and Noctituca scintillans in September, respectively. There are high spatio-temporal fluctuations in the abundance of zooplankton with a range of 22-17,197 indiv.$m^3$. In the copepod community, neritic species, Eurytemora pacifica, Acartia omorii, Centropages abdominalis and Calanus sinicus were predominant in April ; Labidocera rotunda and A. erythraea in July; A. erythraea and Paracalanus parvus s. 1. in September; A. omorii and E. pacifica in December. However, oceanic species Eucalanus sp. and Neocalanus sp. were abundant in September. It indicates that although Gamag Bay is semi-closed, the distribution pattern of zooplankton is seasonally strongly affected by oceanic waters in addition to neritic ones.

Relation Among Consumption Value, Consumption Propensity and Customer Behavioral Golf Golf Participates in Consumption (골프참여자가 지각하는 소비가치, 소비성향 및 소비행동과의 관계)

  • Shin, Myung-Soo;Lee, Kye-Sok
    • Journal of the Korean Applied Science and Technology
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    • v.36 no.4
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    • pp.1069-1079
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    • 2019
  • The purpose of this study is to grasp the value of consumption and the propensity to consume of participants in Golf and to clarify the relationship between Golf's behavior and consumption behavior. For example, the functional value, social value, Repetitive behaviors and other person's recommendation behaviors, which are the sub-factors of resource consumption, planning purchase, impulse purchase, show-off consumption, consciousness and consumption behavior of others, which are subordinate factors of emotional value. The final validated sample was 241 copies and the statistical program used to solve the purpose of this study with this material utilized PASW 18.0. PASW 18.0 was used to analyze the frequency, Analysis, reliability analysis, and multiple regression analysis, the following results were obtained. First, it was found that the value of consumption had a significant effect on the propensity to consume. It was found that the propensity to consume had a significant effect on the behavior of consumers.

A Study on the Attenuation of High-frequency P and S Waves in the Crust of the Southeastern Korea using the Seismic Data in Deok-jung Ri (덕정리 지진자료를 이용한 한국남동부지역 지각의 P, S파 감쇠구조 연구)

  • Chung, Tae-Woong;Sato, Haruo
    • Journal of the Korean Geophysical Society
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    • v.3 no.3
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    • pp.193-200
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    • 2000
  • The attenuation characteristics($Q^{-1}$) are important factors representing the physical properties of the Earth interiors, and are essential for the quantitative prediction of strong ground-motion. Based on 156 earthquakes including 76 single-station record on the seismic station located Deok-jung Ri, southeastern Korea, we made the simultaneous measurement of P and S wave attenuation($Q_P^{-1}\;and\;Q_S^{-1}$) by means of extended coda-normalization method. Estimated $Q_P^{-1}\;and\;Q_S^{-1}$ decreased from $1{\times}10^{-2}\;and\;9{\times}10^{-3}$ at 1.5 Hz to $6{\times}10^{-4}\;and\;5{\times}10^{-4}$ at 24 Hz, respectively. This can be expressed by $Q_P^{-1}=0.01\;f^{-1.07}\;and\;Q_S^{-1}=0.01\;f^{-1.03}$ which indicate strong frequency dependence.

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Video Reality Improvement Using Measurement of Emotion for Olfactory Information (후각정보의 감성측정을 이용한 영상실감향상)

  • Lee, Guk-Hee;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.18 no.3
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    • pp.3-16
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    • 2015
  • Will orange scent enhance video reality if it is presented with a video which vividly illustrates orange juice? Or, will romantic scent improve video reality if it is presented along with a date scene? Whereas the former is related to reality improvement when concrete objects or places are present in a video, the latter is related to a case when they are absent. This paper reviews previous research which tested diverse videos and scents in order to answer the above two different questions, and discusses implications, limitations, and future research directions. In particular, this paper focuses on measurement methods and results regarding acceptability of olfactory information, perception of scent similarity, olfactory vividness and video reality, matching between scent vs. color (or color temperature), and description of various scents using emotional adjectives. We expect this paper to help researchers or engineers who are interested in using scents for video reality.

(<한국어 립씽크를 위한 3D 디자인 시스템 연구>)

  • Shin, Dong-Sun;Chung, Jin-Oh
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.362-369
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    • 2006
  • 3 차원 그래픽스에 적용하는 한국어 립씽크 합성 체계를 연구하여, 말소리에 대응하는 자연스러운 립씽크를 자동적으로 생성하도록 하는 디자인 시스템을 연구 개발하였다. 페이셜애니메이션은 크게 나누어 감정 표현, 즉 표정의 애니메이션과 대화 시 입술 모양의 변화를 중심으로 하는 대화 애니메이션 부분으로 구분할 수 있다. 표정 애니메이션의 경우 약간의 문화적 차이를 제외한다면 거의 세계 공통의 보편적인 요소들로 이루어지는 반면 대화 애니메이션의 경우는 언어에 따른 차이를 고려해야 한다. 이와 같은 문제로 인해 영어권 및 일본어 권에서 제안되는 음성에 따른 립싱크 합성방법을 한국어에 그대로 적용하면 청각 정보와 시각 정보의 부조화로 인해 지각의 왜곡을 일으킬 수 있다. 본 연구에서는 이와 같은 문제점을 해결하기 위해 표기된 텍스트를 한국어 발음열로 변환, HMM 알고리듬을 이용한 입력 음성의 시분할, 한국어 음소에 따른 얼굴특징점의 3 차원 움직임을 정의하는 과정을 거쳐 텍스트와 음성를 통해 3 차원 대화 애니메이션을 생성하는 한국어 립싱크합성 시스템을 개발 실제 캐릭터 디자인과정에 적용하도록 하였다. 또한 본 연구는 즉시 적용이 가능한 3 차원 캐릭터 애니메이션뿐만 아니라 아바타를 활용한 동적 인터페이스의 요소기술로서 사용될 수 있는 선행연구이기도 하다. 즉 3 차원 그래픽스 기술을 활용하는 영상디자인 분야와 HCI 에 적용할 수 있는 양면적 특성을 지니고 있다. 휴먼 커뮤니케이션은 언어적 대화 커뮤니케이션과 시각적 표정 커뮤니케이션으로 이루어진다. 즉 페이셜애니메이션의 적용은 보다 인간적인 휴먼 커뮤니케이션의 양상을 지니고 있다. 결국 인간적인 상호작용성이 강조되고, 보다 편한 인간적 대화 방식의 휴먼 인터페이스로 그 미래적 양상이 변화할 것으로 예측되는 아바타를 활용한 인터페이스 디자인과 가상현실 분야에 보다 폭넓게 활용될 수 있다.

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Construction of the Positioning Strategy by Internet Portal Image Appraisal (인터넷 포털이미지 평가에 따른 포지셔닝전략 구축)

  • Kim, Kyung-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.282-293
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    • 2010
  • Currently, due to the rapid growth of Internet businesses, competition is deepening even in Internet portal markets. In markets where competition is severe, companies can no longer hold a competitive advantage if they cannot deliver their own distinguished, unique images to customers. Therefore, this research planned to establish distinguished positioning strategies by comparing competition relationships among portals which go through building positioning maps and understanding the evaluation attributes and ideal points of internal portal images preferred by segmented customer groups. College students who are heavy users of the Internet were selected as research subjects, and they were led to make an evaluation of the image of Internet portals they mainly use. The analysis result showed that attributes distinguished the most among portals were entertainment, additional service, and convenience while the attribute distinguished the least was customer service. Moreover, understanding of preference and ideal points regarding portals also showed significant differences by segmented groups. Such research results are expected to become meaningful raw data in regards to building distinguished market segment strategies in Internet portal markets.

Quality Improvement of Low Bitrate HE-AAC using Linear Prediction Pre-processor (저 전송률 환경에서 선형예측 전처리기를 사용한 HE-AAC의 성능 향상)

  • Lee, Jae-Seong;Lee, Gun-Woo;Park, Young-Chul;Youn, Dae-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.822-829
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    • 2009
  • This paper proposes a new method of improving the quality of High Efficiency Advanced Audio Coding (HE-AAC). HE-AAC encodes input source by allocating bits for each scalefactor bands appropriately according to human ear's psychoacoustic property. As a result, insufficient bits are assigned to the bands which have relatively low energy. This imbalance between different energy bands can cause decreasing of sound quality like musical noise. In the proposed system, a Linear Prediction (LP) module is combined with HE-AAC as a pre-processor to improve sound quality by even bits distribution. To apply accurate human being's psychoacoustic property, the psychoacoustic model uses Fast Fourier Transform (FFT) spectrum of original input signal to make masking threshold. In its implementation, masking threshold of psychoacoustic model is normalized using the LP spectral envelope in prior to quantization of the LP residual. Experimental result shows that, the proposed algorithm allocates bits appropriately for insufficient bits condition and improves the performance of HE-AAC.

Invulnerable negative compatibility effect for direction of colored double-headed arrows (색을 가진 이중 부등호에서 방향에 대한 견고한 부적 일치 효과)

  • Han, Jae-Hyun;Kim, Min-Shik
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.535-557
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    • 2010
  • Researchers have shown the negative compatibility effect (NCE) consistently using arrows. However, they provided inconsistent interpretations about the reason why the NCE happens. The purpose of the present study is to test the factors suggested to be critical for the NCE including automatic inhibition, updated information and top-down control. Presented with arrays of masked prime and targets composed of colored double-headed arrows, participants demonstrated invulnerable NCE on the basis of direction of arrows in the judgment of direction with corresponding hands (Experiment 1), with reverse-mapping hands (Experiment 2) and even in the color-judgment task (Experiment 3). These results imply that the main sources of NCE might be perceptual dominance and inherent properties of stimuli and responses; this contrasts with previously proposed explanations.

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