• Title/Summary/Keyword: 중심 원리

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Educational Program for the Elder's Daily Life as a Consumer (노인 소비자를 위한 소비생활 교육 프로그램)

  • Lee, Yoon-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.265-273
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    • 2010
  • The aim of this paper is developing the educational program for the elder's daily life as a consumer, according as recognize the important of their consumption function and role in modern society. This paper consider the studies for elder consumption needs and activities for educational program, then present six principles and contents in four areas. The principals are empirical, socialization, interrelation, spontaneity, individualization and respect for the aged principal. The program themes are preventive education for elder consumer, advisable transaction, advisable transaction through cases and consumer's right, responsibility, duty and process of decision for purchase.

A design of PBL Teaching and Learning system for HTML study (PBL 교수 학습 지원시스템 설계 - HTML 학습을 중심으로)

  • Lee, Sun-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2006.01a
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    • pp.101-106
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    • 2006
  • 그 동안 웹 프로그램 언어인 HTML에 대한 교수-학습 방안과 온라인 학습에 대한 연구들이 이루어져 왔지만 단순 태그 기능 학습에 그쳐 고급사고력을 높이는 프로그래밍학습의 목표를 달성하기는 부족하였다. 본 논문에서는 학습자의 창의력과 문제해결력을 높여주기 위한 HTML 교수-학습 지원 시스템을 설계하였다. HTML 교수-학습 지원시스템은 구성주의 교육 방법인 문제중심학습(Problem-Based Learning)을 이론적 토대의 하여 설계되었으며 나선형 교육과정의 원리에 따라 이원화된 학습요소들에 의해 학습의 위계를 실정하였다. 이 교수-학습지원시스템에서 HTML 학습에 대한 평가는 구성주의 원리에 입각하여 다양한 방식을 통해 지속적으로 이루어지도록 하였다. 또한 교수-학습에 활용되는 해결 과제는 같은 수준, 같은 영역의 문제은행을 축적하여 교수자가 자유롭게 상황에 맞게 선택하여 활용하도록 하였으며, 학습자의 학습 곁과를 통계자료와 도표를 통해 한눈에 살펴보고 적절한 피드백을 주도록 설계하였다. 이와 같은 원리를 토대로 한 교수-학습지원시스템 설계를 통해 학습자가 보다 많은 프로그래밍 경험을 축적하여 창의적이고 자기주도적으로 웹 프로그래밍을 할 수 있는 능력을 키워줄 수 있음을 기대하였다.

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플라즈마 핵융합발전

  • 박덕규
    • 전기의세계
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    • v.32 no.3
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    • pp.133-141
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    • 1983
  • 본고에서는 인류궁극의 에너지원이 될 이 핵융합반응의 원리와 연료수급관계를 밝히고 이 반응이 일어날 조건과 이 반응을 일으키기 위하여 사용될 플라즈마란 무엇이며, 어떤 역할을 하는지를 약술하겠다. 또 현재까지 선진제국에서 개발해온 장치들을 중심으로하여 플라즈마 핵융합반응로의 원리와 실제구조들을 간단하게 소개하겠으며, 끝으로 핵융합발전개발의 현황과 전망등에 대하여 살펴보기로 하겠다.

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Uncontested Principle revisited (논란 없는 원리를 재고함)

  • Yang, Eunsuk
    • Korean Journal of Logic
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    • v.15 no.3
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    • pp.323-347
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    • 2012
  • After Byeongdeok Lee(2008) argued against the so-called uncontested principle (UP), Song(2008) and Choi(2011) gave arguments against Lee(2008) and instead for UP. One important point to mention in their arguments is that they all accept that UP is justifiable in deduction. First, I show that there are some problems in their arguments. Next, I show that UP itself is not justifiable in deduction; it is only justifiable under some (restrictive) conditions.

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Simulating Computer Arithmetic Units for Learning Principles of Processor Operation (프로세서의 동작원리 학습을 위한 사칙연산 시뮬레이션 코스웨어의 설계)

  • Kwon, Jin-Ok;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.141-149
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    • 2004
  • 정보사회가 도래하면서 제7차 교육과정에서는 ICT 교육이 강조되고 있으나 컴퓨터 활용측면에서 교과내용이 편성되어 있고 컴퓨터의 구조와 그 동작원리에 관한 내용은 미흡하다. 그러나 컴퓨터의 구조와 원리에 대한 지식은 정보사회의 기초가 되는 핵심적인 지식일 뿐 아니라 수요가 급증하고 있는 정보기술 인력의 수급면에서도 필요하므로 그 교육이 강화되어야한다고 본다. 본 연구에서는 프로세서의 구조와 동작원리 중에서 연산부분을 중심으로 초등학생들의 수준에 맞게 시뮬레이션 형태로 설계한다. 이를 통하여 학습자가 조기에 컴퓨터의 내부구조와 동작원리에 대한 관심을 가지게 되고 나아가 컴퓨터관련 학문의 기초를 마련하고, 미래사회의 요구에도 부합될 것이라고 기대한다.

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Design of a Computer Curriculum based on Principle Learning (원리학습 중심의 컴퓨터 교육과정설계)

  • Bae, Young-Kwon;Choi, Hae-Won;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.505-516
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    • 2010
  • Recently, the Ministry of education science and technology announced a revised information and communication technology curriculum, emphasizing aspects of computer science education rather than application of computer softwares. This change would benefit students to stimulate their thinking ability and facilitate creativity learning through in-depth understanding of principles of computer science, compared to the previous curriculum of computer education mainly focused on the skills of utilizing application softwares. Thus, the paper presents the design of a computer education curriculum based on the principles of computer science education, which would lead to trigger constructive ideas for improvements on the subject so that students may experience better education in the area.

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Application of Kindergarten Universal Design Principles - Focusing on Jeollabuk-do - (유치원 유니버설디자인 적용 연구 - 전라북도를 중심으로 -)

  • Shin, Gyu-Nam;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.18 no.4
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    • pp.7-20
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    • 2019
  • The purpose of this study is to present the direction of faculty's perception and direction of spatial composition to apply universal design principles to the space of kindergarten facilities. Based on previous research and literature review on kindergarten area, kindergarten facility space, and universal design, the universal design principle which was applied to the composition of kindergarten amenities derived four types of functional supportability, receptivity, accessibility and safety. In addition, the survey was conducted on kindergarten teachers and teacher assistants and the managers of kindergarten. As a result of the awareness of kindergarten facilities space, we have discovered the degree of universal design awareness.

Exploring the Applicability of the Cognitive Theory of Multimedia Learning for Smart Pad Based Learning with a Focus on Principles of Multimedia and Individual Differences (스마트 패드 기반 학습 프로그램에서 멀티미디어 학습에 관한 인지이론적 원리의 적용가능성 탐색: 멀티미디어 원리와 개인차 원리를 중심으로)

  • Kim, Bo-Eun;Lee, Ye-Kyung
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.986-997
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    • 2011
  • The purpose of this study is to verify the cognitive theory of Multimedia learning in a Smart Pad environment. Specifically, the viability of the multimedia principle and individual difference principle was tested for this study. To accomplish this, participants were divided into two groups based on their prior knowledge level (high/low), and members of each group were given one of two Smart Pad based programs, one text-based and the other text and image based. Results indicate that the use of images and the interaction between image use and prior knowledge did not have a significant effect on cognitive load levels. However, there were significant effects on learning achievement. This study implies that when developing Smart Pad based learning content, the small screen size compared to PC monitors, types and functions of images, and learning objectives should be considered.

The Influence of Presentation Mode on Preference of the Meaningful Entities: The Interaction between Inward Bias and Canonical View Point (의미 있는 개체 제시 방식이 선호도에 미치는 영향: 중심 편향 원리와 규범적 관점의 상호작용을 중심으로)

  • Hye-Nyeong Chung;Shin-Ae Yoon;Hyun-Suk Lee;U-Pyong Hong
    • Science of Emotion and Sensibility
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    • v.26 no.2
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    • pp.103-116
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    • 2023
  • This study aims to investigate the interaction between inward bias and canonical viewpoint, which are factors known to affect preference for meaningful objects. It also considered the familiarity of each entity in terms of their influence on the existence of a canonical viewpoint and demonstrated whether the relative strength of two preferences varies depending on familiarity. To confirm this, we conducted a behavior experiment using a two-alternative forced-choice task. The experimental stimuli were eight single objects for familiarity level (high/low), whereas the entity's inward bias and canonical viewpoint were observed or violated. Results showed that when inward bias was obeyed, the frequency of being chosen as a preferred option was higher, and the reaction time for preference judgment was shorter. However, the observation of a canonical viewpoint did not affect frequency and reaction time. Moreover, familiarity played an interference role in aesthetic judgment. These results indicate that inward bias is stronger than canonical viewpoint, ultimately implying that a single object's interaction with the visual context is superior to the entity's attribute as regards to preference judgment.