• Title/Summary/Keyword: 주제 중심 학습

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A Study of Development and Application on Play-based Algorithm Learning for Improvement of Logical Thinking Ability (놀이를 통한 논리적 사고력 신장 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Kim, Eun-Gil;Kim, Hyang-Hee;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.119-127
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    • 2011
  • We selected algorithm learning subjects and developed the play-based algorithm learning program for elementary school students. In addition, we analyzed a positive effect of improve on logical thinking by the field application. We found that the developed learning program was helpful in growing logical thinking skills. It means that the play-based algorithm learning program helps learners to improve on logical thinking.

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A Case Study on the High School Library-Assisted Instruction: Focused on the Chinese Project Learning (고등학교 도서관의 협력수업 사례에 관한 연구 - 중국어과 프로젝트 학습을 중심으로 -)

  • Lee, Deog-Ju;Cho, Mi-Ah
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.3
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    • pp.231-251
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    • 2012
  • The present study was intended to present desirable directions of project learning of curriculum subjects utilizing school libraries. To this end, lesson contents including theme selection policies and selected themes were grasped centering on Chinese project learning conducted in the school library of S academic high school and examples of students' reports were presented. A questionnaire survey was conducted on 117 high school students in the second year who participated in the Chinese project class to analyze their interest in the themes, their perception of school library-assisted instructional processes and how the school library-assisted Instruction helped the students Also, this study analyzed differences in the perception of the help provided by the school library-assisted Instruction among students in the department of liberal arts, those in the department of natural sciences and those in the department of arts. The results of the study indicated that the students' satisfaction of the school library-assisted Instruction was high.

Types and Themes of Mobile Application Contents in Primary Science Learning Derived From Teachers' Perspectives (교사의 관점에서 제안된 초등 과학 영역의 모바일 앱 콘텐츠 유형 및 주제)

  • So, Hyo-Jeong;Yoon, Hye-Gyoung;Choi, Hyungshin
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.488-497
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    • 2016
  • Given the potential of mobile applications to create new learning opportunities beyond the prevalent use of digital textbooks and Internet lectures, this study aims to derive types and themes of mobile application content that can be effectively integrated with the school curricula. Twenty primary school teachers participated in this study that examines teachers' perceptions about the advantages and disadvantages of printed and digital textbooks' modality, the advantages and disadvantages of mobile learning, and the themes relevant to develop mobile applications. Findings indicate that it is necessary to develop activity-centered applications for vertical use rather than theme-centered applications for horizontal use. In addition, while most ideas derived from teachers center on multimedia access, there was lack of ideas that leverage the affordances of mobile devices for collaborative interaction and location-awareness. Lastly, to promote the diffusion of mobile learning in school environments, this study suggests the need to overcome teachers' epistemology that perceives mobilization against inquiry activities.

A Study on College Students' Experiences for UCC Assignment in a Character Education Class (교양 인성 수업에서 대학생들의 인성을 주제로 한 UCC 과제 경험에 관한 현상학적 연구)

  • Kim, Byung-Sun;Son, Eun-Kyoung;Lee, Jun-Gil
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.239-253
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    • 2022
  • The purpose of this study is to have college students who took 'University Character Education Using YouTube Videos', which was opened as a liberal arts course in college, directly produce UCC assignments with the theme of personality. Despite the recent paradigm shift in learner-centered education, teacher-centered education still hinders learners' motivation to participate in classes. To solve this problem, a learner-led UCC production process is necessary for the practice of effective learner-centered education. For this purpose, a phenomenological research method was applied. The research participants were 10 students, in-depth interview was used for data collection, and Colaizzi's research method was selected for data analysis. As a result of the analysis, 9 themes, 4 theme clusters, and 2 categories were derived. The results are as follows. First, they recognized that the UCC assignments were a field of maturity, such as practicing the right thoughts and actions, and re-establishing the concept of character. Second, they said that the UCC production process was an opportunity to increase their self-esteem. Third, they showed a more mature personality by recognizing that the UCC assignments became a chance to pay attention to others beyond themselves. Fourth, they had the greatest difficulty in selecting a topic while carrying out the UCC project, and they were experiencing the limitations of high-quality projects due to the technical immaturity of UCC production. Finally, this study was concluded by discussing the educational implications based on the results. These results provide a suggestion that more effective character education can be expected when tasks led by learners will be developed and an interactive arena where students can be shared are provided.

The Recommendation System for Programming Language Learning Support (프로그래밍 언어 학습지원 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.11-17
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    • 2010
  • In this paper, we propose a recommendation system for supporting self-directed programming language education. The system is a recommendation system using collaborative filtering based on learners' level and stage. In this study, we design a recommendation system which uses collaborative filtering based on learners' profile of their level and correlation profile between learning topics in order to increase self-directed learning effects when students plan their learning process in e-learning environment. This system provides a way for solving a difficult problem, that is providing programming problems based on problem solving ability, in the programming language education system. As a result, it will contribute to improve the quality of education by providing appropriate programming problems in learner"s level and e-learning environment based on teaching and learning method to encourage self-directed learning.

Development and application of Technology.Home Economics Teaching-Learning Lesson Plan on Clothing Lifes to Raise youth's awareness of traditional clothing culture (청소년의 전통 의생활 문화 인식 고취를 위한 가정과 교수.학습 과정안 개발 및 적용 -고등학교 1학년 '가정생활 문화의 변화' 단원을 중심으로-)

  • Ban, Youn-Ja;Kim, Nam-Eun;Lee, Hye-Ja
    • Journal of Korean Home Economics Education Association
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    • v.23 no.4
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    • pp.1-17
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    • 2011
  • We investigated youth's awareness of traditional clothing culture in order to promote it, and we developed and applied the Teaching-Learning process related to clothing life chapters. We analyzed 12 types of high school freshman textbooks under the revised $7^{th}$ national curriculum and selected 5 major subjects of learning 'traditional culture', 'History of Han-bok', 'colors of Han-bok', 'pattern & material of Han-bok', 'globalization of Han-bok' related to 'change of home life & culture' chapter. Also we developed 5-period Teaching-Learning Lesson Plan and 48-teaching materials(22 for students, 22 - for classes, 4 for teachers) and applied it to usual classes. The mean score of youth's awareness of traditional clothing culture in the post-test was significantly higher than in the pre-test. We concluded it was highly efficient in the youth's awareness of traditional clothing culture as right awareness about traditional clothing life culture, acceptance of foreign culture, positive attitude in traditional culture. Awareness about traditional clothing culture education was improved significantly, so we recognized importance of traditional culture education through it. We suggest that various themes on traditional culture should be developed and more reinforced. Also we need various traditional culture succession research as field of food life, house life and study Korea's cultural heritage.

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A 9-Step Prewriting Process As the Problem Solving Approach (문제 해결 방식의 아홉 단계 '쓰기 전' 과정)

  • Kwon, Sung-Gyu
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.22-39
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    • 2012
  • This paper is to introduce a 9-step prewriting process based on the definitions of some terms after reviewing the process-based writing approach in view of the problem solving and the engineering design process. Discussion includes the descriptions of some terms for developing the steps, the evolving of the steps, the knowledges and strategies for applying the process, comparison of the process with problem solving approach, recommendation of the repeated practice of the process, and teaching of text level knowledges. The 9-step prewriting process is expected to make both learning and teaching of writing easier in engineering curriculum.

The effects of science·job competence through STEAM education based on a Fine Arts among Secondary School Students - Focused on the food design class using 3D printer - (미술교과 중심의 융합인재교육(STEAM)이 중학생의 과학·직업역량에 미치는 영향 - 3D프리터를 활용한 식품디자인수업을 중심으로 -)

  • Kim, Hyo-jung
    • Journal of Communication Design
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    • v.55
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    • pp.20-30
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    • 2016
  • This study was to verify the effect of art-education-oriented integrated human resource education (STEAM) on scientific competence and job competence of middle school students. The theme of the program developed for this study is "food design" using a 3-D printer. The 5 mockup lectures were developed for 237 students in ninth and tenth grades of Y Middle School in Gyeonggi-do Province, and the pre-/post-results were analyzed. As a result of analyzing the competence of STEAM education before and after the program, the job competence of general, science, and food science of students was improved after the program in general. Especially among three sub-areas of scientific competence, the change in component of research shows the most significant change in test statistics. The result of test statistics of food science job competence showed the most significant change among three sub-areas: general, scientific, and food science. This program was developed for on-site to be used for a school lecture, and the program may be reformed or used for different themes.

A Design of Theme-Oriented History Learning System Using GIS Based on WWW (웹기반을 GIS를 이용한 테마지향 역사학습시스템의 설계)

  • 정소영;신창선;주수종
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.670-672
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    • 2001
  • A Design of Theme-Oriented History Learning System Using GIS Based on WWW 초고속통신망과 웹 인터페이스의 발전은 교육환경에 많은 변화를 가져왔으며, 더불어 웹을 기반으로 하는 교육적 활용방법이 활발히 연구되고 있다. 본 논문에서는 기존의 정적지도를 이용한 획일적 역사학습방법을 지양하고, 동적인 학습이 가능하도록 클라이언트 중심의 웹기반 GIS를 이용한 테마지향 역사학습시스템을 설계하였다. 설계된 시스템은 크게 5가지 모듈로 구성되고 학습자 관리 DB, 학습 정보 DB, GIS DB와의 인터페이스 기능을 갖도록 기수라고, 이들 관계를 OMG 클래스다이어그램으로 보였다. 본 논문의 역사학습시스템은 학습자가 하는 주제를 선택하여 역사학습 정보를 요구할 때 지리적 위치를 지도상에 보여줌으로서 시각적이고 공간적인 이해를 가능하게 하였다. 또한 본 시스템은 텍 ;, 이미지, 사진, 동영상 등의 속성정보를 이용한 멀티미디어 정보와 효과적인 학습정보 검색을 위한 다양한 검색방법을 제공하여, 학습자의 흥미를 유발시키고 역사학습을 효율성을 높일 수 있도록 하였다.록 하였다.

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Analysis of the effectiveness of the Recommendation Model for the Customized Learning Course (맞춤형 학습코스 추천 모델의 효과분석 방안)

  • Han, Ji-won;Lim, Heui-seok
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.221-224
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    • 2017
  • 본 논문은 사용자 수준에 적합한 맞춤형 학습코스를 추천하여 학습효과를 향상시킬 수 있는 추천모델을 개발하고, 효과분석을 위한 방안을 제시한다. 학습자 개개인의 학습수준이나 학습내용 등에 따라 적합한 학습주제를 선정하여 제공하는 것은 중요하나, 일반적인 추천은 전문가 그룹을 활용한 사람중심의 추천으로 시간이 오래 걸리는 등 자원의 비효율적 한계점[1]을 가지고 있다. 이를 극복하기 위해, TF-IDF를 이용해 단어별 가중치를 계산하여 고빈도 단어를 추출하여 벡터 공간에 배치시키고, Cosine Similarity 기법을 이용해 벡터간의 유사도를 측정하였다. 학습자 프로파일을 분석하고, 학습스킬간의 연관성을 고려하여 맞춤형 학습코스를 추천하기 위해, 워드 임베딩 기법을 적용하였고, 이를 위해 오픈소스 Gensim[2]을 이용하였다. 맞춤형 학습코스 추천 모델의 효과를 분석하기 위한 실험을 설계하고 평가 문항지를 개발하였다.

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