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An Exploratory Study of the Critical Factors for MMO Game Design based on Usability Evaluation (MMO게임 디자인을 위한 사용성 평가 핵심 요인에 대한 탐색적 연구)

  • Song, Seung-Keun;Lee, Joo-Hyeon
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.131-139
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    • 2006
  • 컴퓨터 게임 산업의 급속한 성장에도 불구하고 소수의 게임 타이틀만이 과도한 생산비를 감당하면서 수익을 내고 있는 실정이다. 기존 마케팅 이론 에 의하면 제품의 성공과 실패는 고객의 선호도, 필요, 기대에 대한 만족도 에 의존한다고 한다. 이와 마찬가지로 게임에서도 사용자의 만족을 극대화 하기 위해서는 사용자들이 무엇을 원하고, 좋아할지를 파악하여 이를 게임에 반영할 필요가 있다. 본 연구의 목표는 MMO 게임 디자인을 위한 사용성 평가 핵심 요인을 고찰하는데 있다. 본 연구는 기존의 게임 관련 HCI / 사용성에 대한 문헌 고찰을 통하여 사용성 평가 핵심 요소를 도출하고 게임 플레이 과 제와 사후 설문결과를 통하여 MMO게임 사용성 평가를 실시하여 18가지 사용 성 문제 점과 그 권장사항을 제시하였다. 그 결과 게임 인터페이스, 게임 플 레이, 게임 서사, 게임 메커니즘으로 구성된 54 개의 사용성 평가 핵심 요 소를 도출 하고 MMO 게임을 위한 새로운 사용성 평가 체계를 개발하였다. 본 연구 결과는 MMO게임 디자인 프로세스의 초기 단계에서 효과적인 디자인 의 사결정을 지원하고 게이머의 행동을 이해하는데 중요한 시사점을 제공 할 것 을 기대 된다.

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An Analysis of Human Reliability by Industrial Accident Statistics Data (산업재해 통계자료를 이용한 인간 신뢰성 분석)

  • 김종환;장순태
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.4
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    • pp.46-52
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    • 2002
  • Due to the administrative expand and the paradigm shift in global environments, the range for the enterprises assessment are now expanding to inclusive administration assessment including all kinds of accidents in work places as well as products and services. Therefore continuous investment and concern to safety and health are needed since some faults in safety and health lead to the enormous expense as well as decline of brand image. In this paper, n are concerned with the safety administration in industrial field and analyze the accident data, before and after the establishment of specialized organization for accident prevention, using the reliability growth model of Duane. The validity of the model is verified under the assumptions of NHPP(non-homegeneous Poisson process) of the accidents.

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A Study on Improvement Framework for XP-Based Mobile·Embedded Software Development Process (XP 기반의 모바일·임베디드 소프트웨어 개발 프로세스 개선 프레임워크에 관한 연구)

  • Sung-Wook Lee;Haeng-Kon Kim;Youn-Ki Chung
    • Annual Conference of KIPS
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    • 2008.11a
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    • pp.546-549
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    • 2008
  • 최근 모바일·임베디드 시스템의 품질 향상 노력의 일환으로 하드웨어보다 소프트웨어 개발에 더 관심을 가지며 비중 또한 증가하고 있다. 모바일·임베디드 소프트웨어는 특정 목적을 위해 개발되는 특성으로 인하여 표준화된 개발 프로세스 없이 개발되는 경우가 많다. 또는 기업 자체 개발 방법론으로 개발하거나 알려진 임베디드 소프트웨어 개발방법론으로 개발하기도 한다. 하지만 잦은 요구사항 변경과 시스템의 결함 등 프로젝트의 실패는 줄어들지 않고, 이에 대한 해결책으로 본 논문에서는 모바일·임베디드 개발 프로세스의 개선으로 품질향상이 필요하다고 주장한다. 소프트웨어 프로세스에 있어서 대기업에서는 CMMI 수준 달성을 위한 노력을 꾀하고 있다. 하지만 이 모델은 일반 중소규모 기업에 적용하기에는 부담이 너무 크다는 단점이 있고 비용 또한 만만치 않다. 이에 본 논문에서는 XP의 실천사항을 바탕으로 모바일 임베디드 소프트웨어 개발 프로세스 개선을 위한 프레임워크를 제안한다. 이를 통해 모바일·임베디드 소프트웨어 개발 기업은 제품 품질 향상과 함께 CMMI 수준 달성에 기여·활용하게 된다.

키코(KIKO) 손실 중소기업의 위기극복 사례연구: 월드클래스 300기업 (주)쎄믹스를 중심으로

  • 정미화
    • 한국벤처창업학회:학술대회논문집
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    • 2023.11a
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    • pp.91-96
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    • 2023
  • 글로벌로 핵심기술 경쟁 및 최상의 기술을 적용한 제품 제조를 실현해야 하는 ICT 분야의 수출 제조 중소기업은 내부, 외부적인 환경적 요인뿐 아니라 다양한 위기상황을 겪게 된다. 이러한 위기상황을 극복하고자 기업 자체적인 전략을 다방면으로 모색하고 실행하여 성공한 수출 제조 중소 벤처기업인 '(주)쎄믹스'가 있다. 2000년에 설립한 (주)쎄믹스는 반도체 검사장비 중 하나인 Wafer Prober 제조 전문기업으로, 'Simple Perfection'이라는 슬로건 아래 23년간 'OPUS' 및 'OPERA'를 생산, 판매에 전념하고 있는 글로벌 강소기업이며, 지속적인 핵심기술 연구개발을 통해 품질혁신에 성공하였고 글로벌 반도체 검사장비 시장에서 기술적 신뢰와 브랜드 명성을 인정받고 있는 벤처기업이다. 현재 (주)쎄믹스의 입지를 구축하기까지 수출 제조기업으로서 겪은 환율관리 실패인 키코손실에서 기인한 회사 위기를, 자체적으로 기술혁신, 조직혁신, 핵심인재 육성 등 전략적 기업혁신에 성공하여 회사의 존폐위기였던 상황을 극복하였다. 우선 키코손실을 떨쳐내고 새로이 시작하기 위한 S사와의 합병, 분할 후 조직 내부에 기업가정신을 고취하였고 핵심기술을 발굴하여 세계일류상품 인증, 월드클래스 300 선정 및 완수, 6개국에 7개의 자회사 설립 통한 조직혁신, 과감한 인재등용, 인재육성 위한 사내 컨퍼런스 제도 도입, TRIZ 등을 통한 과감한 교육혁신, 인재를 위한 특별한 복지정책 구현 등을 실천하였다. 본 연구는 '(주)쎄믹스'의 위기극복 사례를 통해 일본의 두 곳 대기업만이 누리고 있던 Wafer Prober 장비 시장에서 독자적인 글로벌 판로개척을 통한 자생적 성장시스템 구축과 창의적이고 자기 주도적인 혁신체제를 구축하는 계기를 제공하여 다양한 위기상황에 직면하였거나 위기를 미연에 방지하여야 할 중소기업인과 임직원들에게 성공 사례를 제공하고자 하였다.

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Channel Innovation through Online Transaction processing System in Floral Wholesale Distribution: FLOMARKET Case (화훼도매 온라인 거래처리 시스템을 통한 유통경로 개선방안 연구: (주)플로마켓 사례)

  • Lee, Seungchang;Ahn, Sunghyuck
    • Journal of Distribution Science
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    • v.8 no.1
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    • pp.21-33
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    • 2010
  • The ICT(information & communication technology) led to a dramatic change of floral distribution service, a phase of competition between wholesales and retail stores, and distribution channels in floral industry. It was expected that a role of the intermediaries in this industry would have reduced due to the improvement of transaction process by ICT. However, the ICT made to overcome a regional limit of the floral retail distribution service leading to an increase in sales and enlargement of the stores. And even it made possible to bring out another type of intermediaries such as private associations. This case study focuses on what kinds of efforts the floral wholesale distributors have made to enable a distribution process more smoothly between the wholesale distributors and retail stores through the information system, and what the failure factors in adopting the information system have been. This paper is also to examine how the wholesale distributors have changed themselves to gain dominant positions in distribution channels. As a result of the study, it was found that the intermediaries mostly failed in successfully achieving the distribution channel innovation through the information system because of several main reasons. FLOMARKET Inc. tried to innovate a distribution channel to obtain high quality goods through consolidating a wholesale distribution market in that segregated both floral joint market from free markets. after implementing the information system with consideration of the failure factors, FLOMARKET Inc. was able to minimize goods in stock and make a major purchase of various goods. In addition, it made a possible pre-ordering process and an exact calculation of purchasing goods so they could provide their products with market price in real time, which helped for the company to gain credits from their customers. Also, FLOMARKET Inc. established the information system which well suited to its business stage in order to deal with a rapidly changing distribution environment. It's so obvious that the transaction processing system of FLOMARKET Inc. definitely helped to share information among traders more seamlessly and smoothly in realtime, standardize goods, and make a transaction process clearer. Besides, the transaction information helped the wholesale distributors and retail stores to make more strategic decisions in their business because through the system they enabled to gather the marketing intelligence information more easily and convenient. If we understand that the floral distribution market is characterized by the low IT- based industry, it's worth to examine a case study proving that the information system actually increases the productivity of the transaction process in the floral industry.

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A Study on the Service Mix Strategy of Manufacturing Firms - Based on the Power Process - (제조기업에서 서비스믹스 전략에 관한 연구 - 파워프로세스 접근을 중심으로 -)

  • Ahn, Hee-Jun;Lee, Kyung-Hwan
    • Korean Business Review
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    • v.20 no.2
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    • pp.61-85
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    • 2007
  • Competitiveness of a firm essentially depends on the value of the product or service the firm supply. Product or service of high value derives customer purchase activity. Service mix is the process which creates competitiveness by value creation for customers through optimal combination of physical characteristics of product and service. This research is to contribute competitiveness increase of Korean manufacture industry by study of the effect of service mix as to the business competitiveness. Usually competitiveness advantage approach relies on the industry structure competition theory and the resource-based approach. However, it is said that, while the industry structure competition theory helps finding attractive industry, it rarely helps finding which companies succeed or fail in the specific industry. The resource-based viewpoint approach is limited in that this cannot provide any theory or systematic frame for the analysis even though it has contributed a lot to the competitiveness increase. Power process approach is applied to this study in order to overcome this limit and to Increase the business competitiveness. Power process is the process to create the value, the source of power by interaction of power elements, value, needs, environment and relation, the five power determination elements. Power process is a process that creates value to satisfy the power objective for the attainment of the goals of the power subject. This study is to contribute for the manufacture industry by establishing service mix strategy from the power process viewpoint.

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The study of effects of Vandalism as a design variance on Users (사용자 측면에서의 디자인 변수로 작용하는 반달리즘 -Vandalism에 관한 연구)

  • 최성운;김경배
    • Archives of design research
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    • v.15 no.4
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    • pp.33-46
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    • 2002
  • The present times is rapidly growing and changing. As both an industry and a social legislation are running after a generality, relatively the number of people who are out of it is gradually increasing. Those people are getting skeptical about their positions as well as their existences, so that a social deviant phenomenon has been continuously arising by themselves in public and private area. It is the Vandalism . People are often exposed to this Vandalism which is occurring around their life. Accordingly this study analyzed cause-and-effect Vandalism. As a means of impediment against the progressing Vandalism in design process, the study as been developed by approaching to an ergonomics design, a simple shape design (minimalism), a semantic design, a re-useful design. As a result, it comes to the fact that the Vandalism from the view of design is caused by a lack of ergonomics and user-interface, a failure of simple structure, a complication of excessive functions. Furthermore, it comes to the conclusion that industrial design is playing an important role in the contribution of social development, to create a design obstructing the vandalism will bring development of sound society.

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Validation test for using the computer-generated prototype in the usability test for the control-display panel of a refrigerator (래피드 프로토타이핑 기술을 이용한 냉장고 제어표시판의 사용성평가에 대한 유효성 검증)

  • 박재희;정광태
    • Archives of design research
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    • v.11 no.1
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    • pp.237-244
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    • 1998
  • Rapid prototyping is an efficient method to evaluate the usability of electric home appliances. However, the use of rapid prototyping method in usability tests has not been sufficiently validated. The purpose of this study was to validate computer-generated prototypes whether they can replace real products in usability tests. The control-display panel of a refrigerator was selected for this study. Sixteen female subjects participated in a between-subjects experiment: Eight subjects of them used the real refrigerator while others used the computer-generated prototype of the refrigerator. The difference between the refrigerator and the prototype was analyzed in terms of task failure rate, task completion time, and the number of buttons pressed for three typical tasks: clock setting, selecting an operation mode for refrigerating room, and selecting an rapid freezing mode. The results of a non-parametric statistical test showed that the prototype was not significantly different from the real refrigerator. Therefore, the rapid prototyping technique can be applied to the usability tests for the simple electric home appliances such as the refrigerator.

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The effect of similarity, time of release, and message type on the evaluation of extended brand in the era of consumption polarization (소비 양극화 시대에 확장 유사성, 출시 시기, 메시지 유형이 확장 브랜드 평가에 미치는 영향)

  • Kwak, Junsik
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.9
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    • pp.141-149
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    • 2017
  • Numerous products are on the market every day and consumption is becoming increasingly polarized. Some products have been introduced to the market for the first time and others are the existing products that have upgraded performance. For companies, new products must be released constantly to prevent losing existing customers and to increase loyalty. However, when companies released new product, they communicate consumer brand name and core benefits of the new product. Moreover, if a new product fails, the amount that the company has to pay is bound to grow. So companies often use brand extension strategies that use the names of famous brands that are already loved by their customers for new products. In this study, the effect of extension similarity, time of release, and message type on brand extension was investigated. Result shows that using abstract messages rather than specific messages is more effective when similarities with existing brands are poor. In particular, the closer the release period is, the more effective these effects are. However, in case of extending the brand with high similarity products, it is effective to focus on concrete messages when the release time is near, and to communicate abstract messages when the release time is long. This result suggests that companies should take into consideration not only the similarity of extension but also the timing and characteristics of messages when extending the brand.

A Study on Case for Localization of Korean Enterprises in India (인도 진출 한국기업의 현지화에 관한 사례 연구)

  • Seo, Min-Kyo;Kim, Hee-Jun
    • International Commerce and Information Review
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    • v.16 no.4
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    • pp.409-437
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    • 2014
  • The purpose of this study is to present the specific ways of successful localization by analyzing the success and failures case for localization within the framework of the strategic models through a theoretical background and strategic models of localization. The strategic models of localization are divided by management aspects such as the localization of product and sourcing, the localization of human resources, the localization of marketing, the localization of R&D, harmony with a local community and delegation of authority between headquarters and local subsidiaries. The results, by comparing and analyzing the success and failures case for localization of individual companies operating in India, indicate that in terms of localization of product and sourcing, there are successful companies which procure a components locally and produce a suitable model which local consumers prefer and the failed companies which can not meet local consumers' needs. In case of localization of human resources, most companies recognize the importance of this portion and make use of superior human resource aggressively through a related education. In case of localization of marketing, It is found that the successful companies perform pre-market research & management and build a effective marketing skills & after service network and select local business partner which has a technical skills and carry out a business activities, customer support, complaint handling with their own organization. In terms of localization of R&D, the successful major companies establish and operate R&D center to promote a suitable model for local customers. In part of harmony with a local community, it shows that companies which made a successful localization understand the cultural environment and contribute to the community through CSR. In aspect of delegation of authority between headquarters and local subsidiaries, it is found that most of Korean companies are very weak for this part. there is a tendency to be determined by the head office rather than local subsidiaries. Implication of this thesis is that Korean enterprises in India should carry forward localization of products and components, foster of local human resource who recognize management and system of company and take part in voluntary market strategy decision, wholly owned subsidiary, establishment and operation of R & D center, understanding of local culture and system, corporate social responsibility, autonomy in management.

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