• 제목/요약/키워드: 제작 경쟁

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Underwater Drone Development for Ship Inspection Part 2: Monitoring System and Operation (선박 검사 수중 드론 개발 Part 2: 모니터링 시스템 및 운용)

  • Ha, Yeon-Chul;Kim, Jin-Woo;Kim, Goo;Jeong, Kyeong-Taek;Choi, Hyun-Deuk
    • Journal of the Institute of Convergence Signal Processing
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    • 제21권3호
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    • pp.133-141
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    • 2020
  • In this paper, the communication method of data information accepted by underwater drones and the implementation method to console display of data information were described, and the function of integrated monitoring system interface and the design and implementation of sonar interface were explained. The operation and posture of underwater drones can be controlled using a controller connected to the console, and the distance information between underwater drones and obstacles is obtained from sonar so that they can be visually displayed on the console screen along with camera images. The integrated monitoring navigation console is implemented to suit improvements, making it convenient and easy for workers to use. In addition, by upgrading integrated monitoring and control software functions, the company added user-specific project management functions and the output of reports for hull inspection to make them different and competitive from other underwater drones.

Status and Prospect of the Korean Space Industrial Structure (국내 우주산업구조의 현황과 전망)

  • Baek, Kitae
    • Journal of Aerospace System Engineering
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    • 제16권2호
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    • pp.1-12
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    • 2022
  • The purpose of this study was to investigate the supply and demand structure of the domestic space industry through analysis of industrial concentration index, by sector and dependence on revenue by customer type. As a result of industrial concentration analysis, in the case of space application, a supply monopoly or oligopoly structure was revealed in fields such as satellite broadcasting, space insurance, and satellite navigation. In the field of space equipment manufacturing, referred to as the traditional space industry, a supply monopoly structure appeared only in the field of launch pads and test facilities. As a result of analyzing the dependence on revenue by customer type, the dependence on the demand in the space application field is diversified among foreign countries, private institutions, and others. However, in the case of space equipment manufacturing, it is highly dependent on the demand of public institutions, and it seems that there is a monopsony structure.

A Study on the Performance of Surface UV Printing Device for Power Indicator Production (파워인덕터 생산용 표면 UV 인쇄장치 성능 연구)

  • Hyun-Mu Lee;So-Mi An;Sung-Min Ahn;Jeong-Hwan Seo;Byoung-Jo Jung;Sung-Lin Kang
    • Journal of Advanced Technology Convergence
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    • 제2권4호
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    • pp.1-6
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    • 2023
  • Research on power inductor surface UV printing equipment using cylindrical magnets can prevent damage to quality consumable materials (making plates, Squeegees) during printing and improve printing quality by applying technology to prevent product from flipping or standing up when fixing the product by making the magnetic formation of cylindrical magnets form up and down. The development of cylindrical magnets that changed the direction of magnetic force will stabilize the fixing method for metal products made by powder compression, increasing the production capacity for small products. Finally, by studying the power inductor surface UV printing device using cylindrical magnets, it can be differentiated from the spray and deeping methods that were being worked on, production will be greatly improved, and as a result, cost reduction and competitive production will be possible.

The Research on the Use of ChatGPT in Jewelry Industry (주얼리 산업에서의 챗GPT 활용연구)

  • Hye-Rim Kang
    • The Journal of the Convergence on Culture Technology
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    • 제10권1호
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    • pp.211-216
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    • 2024
  • The purpose of this study is to examine the functional aspects linked to the productivity innovation of ChatGPT, which emerged as a result of the rapid development of AI technology, and to identify ways to apply it in the jewelry industry. By analyzing the definition of ChatGPT and its features that improve productivity, I identify the scope of its application in the jewelry production process and derive meaningful implications. ChatGPT has the characteristics of 'learning', 'communication', and 'generative'. It enhances productivity by applying it to the jewelry industry. Social issues arise from the paradigm shift in the creation methods of generative AI. The version of ChatGPT is continuously upgraded along with the expansion of parameters. Accordingly, we would like to discuss ways to strengthen the competitiveness of the jewelry industry by conducting continuous research.

Technology of an User Equipment Modem Platform for IMT-Advanced New Mobile Access Systems (IMT-Advanced 무선전송시스템 단말모뎀 플랫폼 기술)

  • Jang, J.D.;Park, H.J.;Kim, D.H.
    • Electronics and Telecommunications Trends
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    • 제24권3호
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    • pp.24-31
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    • 2009
  • IMT-Advanced 무선전송 시스템 단말모뎀 플랫폼은 다중 반송파 변조 기술, 채널 부호화 기술, 셀 탐색/동기 기술 등 핵심이 되는 요소 기술인 고속 무선 전송 기술을 구현할 수 있는 하드웨어 구조, 기능 및 인터페이스를 설계 제작하였다. 상기 단말모뎀 플랫폼에서는 기저대역 모뎀 물리계층 기능인 변조, 복조, 부호, 복호, 동기를 위한 각각의 FPGA가 실장되는 Daughter Board 형태로 구성되어 L1 기저대역 모뎀 장치에 실장된다. 그리고 PHY 계층(L1)부터 MAE 계층(L2), RRC 계층(L3)까지의 하드웨어 및 소프트웨어 수행을 지원한다. 4G용 단말모뎀을 개발하기 위하여 상용화 이전에 LTE-Advanced 테스트 베드용 단말모뎀 플랫폼을 개발하여 20 MHz 대역폭을 적용 3 km/h의 저속 이동속도에서는 최대 110 Mbps를 수신하고, 최대 55 Mbps를 송신한다. 그리고 120 km/h의 고속 이동속도에서는 최대 55 Mbps를 수신하고, 최대 28 Mbps를 송신한다. 상기 성능을 만족하는 단말모뎀 플랫폼이 개발되면 IMT-Advanced 단말모뎀 플랫폼 기술을 확보하게 된다. 따라서 이동통신 분야에서 기술적인 우위와 시장 선점을 위하여 요소기술 IPR을 확보하고, IMT-Advanced의 표준화 과정에서 이를 국제 표준으로 반영하여 로열티 창출 효과 및 기술 경쟁력을 확보하게 될 것이다. 아울러, LTE 사용자들은 대용량의 고속, 멀티미디어 송 수신을 가능하게 하는 기술로 2010년 이후 가상 현실 서비스, 3D 게임, 센싱 등 사물과 사물이 통신하는 유비쿼터스 서비스로 발전할 것으로 전망한다.

DC pulse sputter로 제작한 단열필름 컬러화에 대한 연구

  • Lee, Dong-Hun;Park, Eun-Mi;Seo, Mun-Seok;Kim, Hye-Jin;Ha, In-Ho;Jo, Eun-Seon;Han, Geon-Hui
    • Proceedings of the Korean Vacuum Society Conference
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    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
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    • pp.167.2-167.2
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    • 2016
  • 태양에너지는 전자기파로써 파장에 따라 여러 부분으로 나뉜다. 파장이 780nm 이상인 부분의 영역을 IR (infra Red) 즉 적외선으로 불린다. 이 부분이 열선에 해당하는 부분인데 대부분의 창문에 설치된 커튼이나 vertical 등은 빛을 차단하는 수단일 뿐, 유입되는 열 (적외선)을 차단시킬 수는 없다. 열은 결국 실내의 온도를 높이기 때문에 난방비 등 에너지 손실을 막긴 어렵다. 단열필름은 커튼이나 vertical과 달리 실내로 유입되는 열 (적외선)을 다시 실외로 반사시켜 실내로 유입되는 열을 최소화 한다. 본 연구는 IR 차폐를 목적으로 연구 되었고, 거기서 한 발 나아가 실내 분위기 등을 고려하여 소비자의 구호에 맞는 제품에 더 맞추기 위해 연구되었다. 기존 제품들과 차별된 점은 색상을 위한 추가적인 작업없이 굴절률과 두께 factor 등을 변화시켜 바로 7가지 색을 구현한다는 장점을 가지고 있다. 따라서 가격 경쟁력에서도 우위를 점 할 수 있는 중요한 기술이라 할 수 있겠다. 박막제조 장비로는 DC pulse In-line Sputter를 사용하였으며, 굴절률과 광학적인 두께 측정을 위한 ellipsometer, 그리고 UV-vis 를 통한 Transmittance 측정으로 제품 능력을 확인하였다.

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A study on the Oxide Semiconductors electrodes for DSSC (염료감응형 태양전지를 위한 산화물반도체 전극에 관한 연구)

  • Hwang, Hyun Suk;Kim, Hyung Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제16권7호
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    • pp.4925-4929
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    • 2015
  • Dye-sensitized solar cell(DSSC) has aroused intense interest owing to its competitive price and stabilized properties than Si based solar cells. Recently, many studies have been reported on the DSSC, especially development of a transparent conductive oxide-less dye-sensitized solar cell(TCO-less DSSC). In this paper, a thick and porous Ti electrode for low cost DSSC developed its properties. To estimate the Ti electrode, the films are tested FESEM and J-V evaluation method. An increase in Ti thickness from 50 nm to 200 nm mainly affects the fill factor without noticeably changing the photocurrent density. It was confirmed that optimal DSSC efficiency was obtained at Ti 150 nm.

Quad-Band Antenna Switch Module with Integrated Passive Device and Transistor Switch (수동 집적 회로 및 트랜지스터 스위치를 통한 4중 대역 안테나 스위치)

  • Jeong, In-Ho;Shin, Won-Chul;Hong, Chang-Sung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • 제19권11호
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    • pp.1287-1293
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    • 2008
  • Antenna switch module(ASM) for quad-band was developed. This module was integrated by RFIPD(RF integrated passive device) and transistor switch instead of LTCC-type device using low pass filters, diodes and passive elements in RF front end module for cellular phone. This module leads to low cost and miniaturization(The area is $5{\times}5\;mm$ and the thickness is 0.8 mm). The insertion loss and the return loss of each band were averagely measured as 1.0 dB(insertion loss), 15.1 dB(GSM/EGSM return loss) and 19 dB(DCS/PCS return loss), respectively.

A Study on the change of design by computer introduction - Change from plane space to Cyber Space - (컴퓨터 도입에 의한 디자인 변화 연구 - 평면에서 가상공간으로 변화 -)

  • 오양순
    • Archives of design research
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    • 제11권2호
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    • pp.83-92
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    • 1998
  • If the Industrial Revolution had been the first industrial revolution. our 21st century will witness a second industrial Revolution. Namely. we will attest to a revolution whereby we will be freed from brain work by automation systems. computers and artificial intelligence. The technological revolution of the Information society has also resulted in various changes in the area of design. Designers almost depend on the newest computers of advanced functions to drastically reduce the production time. maximize the effects. save the cost and differentiate the design products for a stronger competitiveness. Accordingly. the media of design expression are changing. In short. the design works which had been done on the plane are now being expressed on the three-dimensional cyber space. Thus, this study alms to review the effects. positive and negative. of such a trend on the design.

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A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • 제11권1호
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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