• Title/Summary/Keyword: 정보이론적 학습

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Study on User Legibility for Web-based Testing (웹 기반 평가를 위한 사용자 가독성에 관한 연구)

  • Lee, Young-hyoun;Koh, Hyeong-Joo;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.125-133
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    • 2001
  • With development of computer engineering and the examination theories, new techniques to use computers in making or administrating examinations had been studied and developed. Recently, studies on web-based testing are in progress with development of Internet and information and communication technology. However, as compared with development of these technical aspects, studies on the user legibility to provide learners with comfortable environment for the evaluation have been insufficient in fact. In the web-based testing, user legibility decreases the anxiety of examinees in the examination and plays an important role in measuring their competence exactly. In this study, we tried to provide the optimum web-based evaluation interface by obtaining information through a questionnaire for primary-school students. We think that principles suggested in this study can give a great help in making the web-based evaluation screen in future. Besides, studies on more various fields including making individual questions, instructing sentences and layout of multimedia factors as well as the principles mentioned in this study should be performed.

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Prediction of Building Construction Project Costs Using Adaptive Neuro-Fuzzy Inference System(ANFIS) (적응형 뉴로-퍼지(ANFIS)를 이용한 건축공사비 예측)

  • Yun, Seok-Heon;Park, U-Yeol
    • Journal of the Korea Institute of Building Construction
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    • v.23 no.1
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    • pp.103-111
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    • 2023
  • Accurate cost estimation in the early stages of a construction project is critical to the successful execution of the project. In this study, an ANFIS model was presented to predict construction costs in the early stages of a construction project. To increase the usability of the model, open construction cost data was used, and a model using limited information in the early stage of the project was presented. We analyzed existing studies related to ANFIS to identify recent trends, and after reviewing the basic structure of ANFIS, presented an ANFIS model for predicting conceptual construction costs. The variation in prediction performance depending on the type and number of membership functions of the ANFIS model was analyzed, the model with the best performance was presented, and the prediction accuracy of representative machine learning models was compared and analyzed. Through comparing the ANFIS model with other machine learning models, it was found to show equal or better performance, and it is concluded that it can be applied to predicting construction costs in the early stage of a project.

Dynamic Hand Gesture Recognition Using CNN Model and FMM Neural Networks (CNN 모델과 FMM 신경망을 이용한 동적 수신호 인식 기법)

  • Kim, Ho-Joon
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.95-108
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    • 2010
  • In this paper, we present a hybrid neural network model for dynamic hand gesture recognition. The model consists of two modules, feature extraction module and pattern classification module. We first propose a modified CNN(convolutional Neural Network) a pattern recognition model for the feature extraction module. Then we introduce a weighted fuzzy min-max(WFMM) neural network for the pattern classification module. The data representation proposed in this research is a spatiotemporal template which is based on the motion information of the target object. To minimize the influence caused by the spatial and temporal variation of the feature points, we extend the receptive field of the CNN model to a three-dimensional structure. We discuss the learning capability of the WFMM neural networks in which the weight concept is added to represent the frequency factor in training pattern set. The model can overcome the performance degradation which may be caused by the hyperbox contraction process of conventional FMM neural networks. From the experimental results of human action recognition and dynamic hand gesture recognition for remote-control electric home appliances, the validity of the proposed models is discussed.

Rethinking Theoretical and Practical Issues of Economic Valuation of Library Services (도서관 서비스의 경제적 가치 측정의 이론적, 실제적 검토)

  • Shim, Won-Sik
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.4
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    • pp.231-247
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    • 2010
  • This research examines a number of theoretical and practical issues when measuring the economic value of library services. In particular, using two recent studies conducted in Korea as illustrations, the study shows how various measurement decisions affect the final outcomes in the economic valuation of library services and thus points to the need for a more reliable study design. Specific areas of measurement discussed include the following: scope of measurement, application of CVM(Contingent Valuation Method), time vs. monetary value measurement, dealing with outliers, allowing alternatives, and the use of estimation. ROI(Return on Investment) scores or benefit cost ratios vary significantly according to different measurement choices even in the same study. There is a need for collecting qualitative data that complements the quantitative data typically collected in economic valuation studies. The outcome of economic valuation of library services should be considered as one of many representations of library values. Practitioners and researchers should exercise caution in interpreting those results but be able to leverage them to better communicate the value of library services.

Cultural Capital and Expanded Musical Consumption -From What to How (문화자본과 확장된 '문화소비' -무엇을 소비하는가에서 어떻게 소비하는가로)

  • Kim, Eun-Mee;Kwon, Kyung-Eun
    • Korean journal of communication and information
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    • v.69
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    • pp.111-138
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    • 2015
  • The purpose of this study is to suggest that cultural consumption practices are changing with social and media changes and re-conceptualize 'cultural consumption' beyond attendance or exposure to high culture genres. We look at four types of musical consumption - news reading, posting a review, amateur participation, interaction with others - as expanded musical consumption. We expect expanded musical consumption to be closely associated with cultural capital than with attendances at musical events since high-culture events gets popularized, musical information abundant and cultural interaction easier. We explore the question of the relationship between inherited cultural capital and cultural consumption using recent survey data. More evident are positive relationships between cultural capital and production than attendance.

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Method of ChatBot Implementation Using Bot Framework (봇 프레임워크를 활용한 챗봇 구현 방안)

  • Kim, Ki-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.1
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    • pp.56-61
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    • 2022
  • In this paper, we classify and present AI algorithms and natural language processing methods used in chatbots. A framework that can be used to implement a chatbot is also described. A chatbot is a system with a structure that interprets the input string by constructing the user interface in a conversational manner and selects an appropriate answer to the input string from the learned data and outputs it. However, training is required to generate an appropriate set of answers to a question and hardware with considerable computational power is required. Therefore, there is a limit to the practice of not only developing companies but also students learning AI development. Currently, chatbots are replacing the existing traditional tasks, and a practice course to understand and implement the system is required. RNN and Char-CNN are used to increase the accuracy of answering questions by learning unstructured data by applying technologies such as deep learning beyond the level of responding only to standardized data. In order to implement a chatbot, it is necessary to understand such a theory. In addition, the students presented examples of implementation of the entire system by utilizing the methods that can be used for coding education and the platform where existing developers and students can implement chatbots.

Behavioral Change of Workers who completed Experiential Safety Training (체험식 안전교육 이수 근로자의 행동 변화 연구)

  • Choonhwan, Cho
    • Journal of the Society of Disaster Information
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    • v.19 no.1
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    • pp.161-172
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    • 2023
  • Safety education delivered to construction workers in a lecture manner has limitations in concentration and immersion, so delivery power and interest are low. In order to improve unstable behavior through education and prevent safety accidents, it is necessary to change the paradigm to hands-on education. Purpose: Experiential safety education aims to contribute to preventing accidents for construction workers by quickly recognizing risks, improving emergency response skills, and verifying the effectiveness of pre- and post-learning. Method: Based on a survey of workers who experienced the same work environment as the actual construction site, an opinion survey on the pre- and post-safety experience education and a variable measurement tool were planned, and a research hypothesis was established. Results: The Bayesian theory and MC simulation analysis were used to analyze the structural equation model, and the change in construction worker behavior was confirmed through the intended safety (A), non-experiential education in the sub-area of anxiety (B), average, standard deviation, and minimum and maximum values. Conclusion: The effect of education and industrial accidents are reduced only when construction workers are motivated to participate.

Development of a Holistic Measure of Learning Effects in Robotics Program: Connecting Sociocultural Context and Computational Thinking (로봇활용교육의 효과성 검증을 위한 평가도구 개발 : 사회·문화적 맥락 및 컴퓨팅 사고 연계)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.541-548
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    • 2014
  • The goal of this study is to suggest evaluation tools to assess computational thinking(CT) skills in primary robot-based programs. In addition, the researcher has expanded its evaluation approaches to include interpersonal competencies from the socio-cultural perspectives, not just focusing on intrapersonal competencies. In order to pursue the research goal, one-semester robots programs for the fifth graders were designed, and evaluation tools including a learners' CT competencies survey and a learning process monitoring rubric were developed. The results of this study are meaningful because it has expanded the evaluation approaches to connect to the concepts of CT and to include interpersonal aspects from the socio-cultural perspectives.

Case Study of 'Becoming Women' through the Media Education -Media Education Club for Seniors (노인 미디어 교육을 통한 '여성 - 되기' 사례 연구 -노인 미디어 학습동아리 <은빛둥지> 활동을 중심으로)

  • Chang, Yujeong;Kang, Jinsuk
    • Korean journal of communication and information
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    • v.70
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    • pp.277-305
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    • 2015
  • French poststructuralists Gilles Deleuze and Felix Guattari pointed out that the minority age already has come in the modern society through discussing minority topic. Futhermore, they supported 'Becoming' as new methodology that minorities escape from suppressed reality. 'Becoming' is the practical concept for how one identity could split into different lives and subjects, thus it could be explained as an exemplary that autonomous change and actively entering into different lives. The purpose of this study seeks the practical way for elder women can independently participate in media education which is based on concretely 'becoming woman'. For this, the article examines the main concept and thought of Deleuze and Guattari. The reason why this article premises this theory is for changing 'desire' of elder women's approach to 'becoming women' through new interpretation about minority and minorities which were defined by quantitative criteria. Consequently, this article would suggests the direction of senior media education for seniors for the positive and specific effect.

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A Study on Impact of Self-Service Technology on Library Kiosk Service Satisfaction and Usage Intention: Toward a Task-Technology Fit Model (셀프서비스 기술이 도서관 키오스크 서비스 만족과 이용의도에 미치는 영향 연구: 과업-기술 적합성 모델을 중심으로)

  • Jun Kyu Keum;Jee Yeon Lee
    • Journal of the Korean Society for information Management
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    • v.41 no.3
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    • pp.1-32
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    • 2024
  • This study aims to explore the utilization of kiosks, a case of self-service technology in library services, by applying task-technology fit theory to reveal the factors that affect the satisfaction and continued use of library kiosk services and to conduct a review of library non-face-to-face services. We organized the kiosk characteristic factors through a literature review and established a research model mediated by related theories. We collected 229 valid questionnaire data from users with experience using library kiosks and analyzed them using SPSS 26.0 and SmartPLS 4.0 programs. The analysis results confirmed that the fit of library services and self-service technology was significantly influenced by the usefulness and enjoyment of kiosk technology characteristics and the kiosk-friendly environment of the usage environment attributes. In addition, we found the fit between library services and self-service technology to significantly affect library kiosk usage satisfaction and intention to continue using the kiosk, so this study proposed a plan for library kiosk services utilizing the significant factors. In addition, to effectively use the kiosks as a non-face-to-face library service, we suggest operating them in line to provide library information materials, install them in various locations within the library to increase accessibility, and provide education on how to use them for learning and to raise positive awareness of the kiosks for the digitally disadvantaged.