• Title/Summary/Keyword: 전투화

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A Study on the Software Standardization and Simulator Design for Efficient Reliability Test in Combat System

  • Choi, Hwan-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.151-159
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    • 2022
  • In this paper, we propose the standardization architecture and weapon-sensor simulator for efficient reliability test in combat system. To reduce man-month of reliability test, application with high dependency on other module is selected and apply FORM. The proposed standardization architecture extracts common, variable elements and design patterns, S.O.L.I.D principles were applied. The proposed weapon-sensor simulator implements essential functions by identifying highly dependent element of other modules and the information from equipment can be directly received without processing by using communication middleware. As a result, it can replace actual ship-mounted equipment. In addition, it is possible to reduce the consumption rate of human resources when perform reliability test and modification time can be shorted.

The Study on Consistency of Simulation Logic about Close Combat Damage Assessment among Constructive Models : Based on Combined Arms Integrated Interoperability System (워게임모델간 근접전투 피해평가 모의논리 일치에 관한 연구 : 제병협동통합연동체계를 중심으로)

  • Moon, Ho-Seok;Kim, Hyung-Se;Hwang, Myung-Sang;Bae, Hyun-Wung;Lee, Dong-Keun
    • Journal of the military operations research society of Korea
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    • v.37 no.1
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    • pp.87-97
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    • 2011
  • In this paper, we propose a new close combat expert system to overcome the difference of combat damage assessments between combat units belong to their own model in Combined Arms Integrated Interoperability System(CAIIS) which will be deployed in the early future. When it happens to engage in a battle among combat units belong to their own model in CAIIS, the result of damage assessment is different severely. This is related to CAIIS's confidence and need to be overcome. We propose the expert system for close combat damage assessment with a decision tree. Simulation results show that the proposed expert system is valid well. Because the proposed expert system is made not as an independent system but as an inner module type of CAIIS, CAIIS will be simpler system than we expect. And we will hope to reduce the cost of CAIIS.

A Study on the Efficient Planning of Defense Weapon System Test & Evaluation (국방무기 시험평가시스템 효율화방안 연구)

  • Ryoo, Yeon Uk;Lim, Yeong Bong
    • Convergence Security Journal
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    • v.13 no.2
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    • pp.143-153
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    • 2013
  • The objective of this study is to present improvement of Weapon System T&E(Test and Evaluation) correspond to future environment by analyzing restrictions such as change of future weapon system procurement environment, and present T&E management system, organization and resource etc. The results of this study will be aid of produ ction dicision making by timely risk management through early identification of deficiency on the process of weapon system development, and suitability of combat determination.

워게임 모형의 C41 기능통합 및 연동화 시뮬레이션 기법

  • 문형곤;박찬우
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.153-153
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    • 2000
  • 최근 선진국들은 신규 워게임모형 개발시 장차전 개념을 반영하기 위하여 미래전자의 주요기능인 C4ISR 및 객체지향 기법을 적용하려고 노력하고 있다. 이러한 워게임 모형들은 현실과 같은 가상환경에서 합동작전을 모의할 수 있으며 전략, 작전 및 전술 수준을 모두 고려할 수 있고 지상전, 공중전, 해상전, 미사일전, 정보전 등 현대 전투개념을 모두 반영할 수 있도록 초대형 시뮬레이션 시스템으로 발전되고 있다. 본 고에서는 C4I 기능통합 및 연동화 모의 논리중에서 전략기동, 전술기동, 교전평가, 전략수송, 표적탐색, 미사일 판정을 위한 모의 기법과 초대형 시뮬레이션 시스템의 자료/명령 전달 구조 및 하드웨어/소프트웨어 사양, 구성 모듈등을 분석한다. 특히 현재 미 합참에서 개발중인 JWARS모형의 주요 객체들인 전투공간개체(BSE: Battle Space Entity), 아크-노드 네트워크, 화력 집중점(FCPs: Fire Concentration Points) 등을 살펴보고 현대전의 가장 큰 특징인 C4ISR/(Command, Control, Communication, Computer, Intelligence, Surveillance, Reconnaissance) 분야에서 표적탐지, 통신, 정보 모의 기법을 분석함으로써, 향후 한국적 여건에 적합한 분석모형 개발 방향을 제시하고자 한다.

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Development of Battle Space Model Based on Combined Discrete Event and Discrete Time Simulation Model Architecture for Underwater Warfare Simulation (수중운동체 교전 시뮬레이션을 위한 이산 사건 및 이산 시간 혼합형 시뮬레이션 모델 구조 기반의 전투 공간 모델 개발)

  • Ha, Sol;Ku, Namkug;Lee, Kyu-Yeul;Roh, Myung-Il
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.11-19
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    • 2013
  • This paper presents the battle space model, which is capable of propagating various types of emissions from platforms in underwater warfare simulation, predicting interesting encounters between pairs of platforms, and managing environmental information. The battle space model has four components: the logger, spatial encounter predictor (SEP), propagator, and geographic information system (GIS) models. The logger model stores brief data on all the platforms in the simulation, and the GIS model stores and updates environmental factors such as temperature and current speed. The SEP model infers an encounter among the platforms in the simulation, and progresses the simulation to the time when this encounter will happen. The propagator model receives various emissions from platforms and propagates these to other "within-range" platforms by considering the propagation losses and delays. The battle space model is based on the discrete event system specification (DEVS) and the discrete time system specification (DTSS) formalisms. To verify the battle space model, simple underwater warfare between a battleship and a submarine was simulated. The simulation results with the model were the same as the simulation results without the model.

(The Design and Development of a Web Based Information System for Effective Military Material Supply Chains) (효율적인 국방물자 보급체인을 위한 웹 기반 정보체계의 설계 및 구현)

  • Woo, Hoon-Shik;Lee, Bong-Ho;Park, Jung-Kap
    • Journal of the military operations research society of Korea
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    • v.35 no.1
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    • pp.83-93
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    • 2009
  • The future warfare is known as an effective centric paralysis warfare where military high technologies such as pinpoint strikes are applied. In this future warfare, for supporting military operation leadership and power of concentration in the combat, a new concept of logistic support is required and the focused logistic is proposed as an alternative. To implement this focused logistic, asset visibility should be assumed for every combat units in real time. However, current logistic information systems provide only limited information. In this study, a prototype information system for class 2 and 4 supplies is proposed for overcome limitations of current information system. The developed prototype zooms in on combat units providing business process integrations and logistic function synchronization. Also, asset visibility, the essential element of focused logistics, is presented and utilized to show the speedy and effective logistic support.

A Case Study on FPV Drone Combats of the Ukrainian Forces (우크라이나군의 FPV드론 전투 사례 연구)

  • Kang-Il Seo;Sang-Keun Cho;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.263-270
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    • 2023
  • The Ukraine-Russia war is a testing ground for High-Tech weapons and the first full-scale drone warfare. The Ukrainian military has been aggressively deploying a variety of reconnaissance and attack drones on the battlefield, and more recently, FPV drones, also known as racing drones, have been fitted with bombs as a game-changer in small-unit combat. To better understand these FPV drones, this article reviews their definition, aircraft components, and key characteristics, and draws implications from the Ukrainian military's FPV combat experience. In the future, the combination of artificial intelligence and swarming technology will make FPV drones even more lethal. Accordingly, the need to develop FPV drones suitable for the future operational environment on the Korean Peninsula is increasing, and follow-up research is needed to specify fighting methods and optimize related technologies.

A Study on the Standardization of On-Board Training System Software for Naval Ship Engineering Control System

  • Kwak, Seung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.9
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    • pp.97-104
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    • 2021
  • Since 1993, Successfully localized naval combat System has made steady development on various domestic and foreign ships. On the other hand, Engineering Control System(ECS) is dependent on foreign companies. Therefore, there is a lot of interest and research in the localization of ECS in the navy defense industry. As one of various studies, a preliminary study of domestic ECS software that can be commonly applied to naval ships is in progress. This paper propose Ecs Obts Scalable Platform(EOSPA) as the standard architecture of ECS On-Board Training System(OBTS) software by applying object-oriented programming and standardization. And this introduces EOSPA's structure, function, and features of each component. Furthermore, high reusability and maintainability are expected in the development of ECS OBTS software applying EOSPA in various naval ships.

대함 유도탄 방어의 현재와 미래(3)

  • Kim, Gyeong-Gi
    • Defense and Technology
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    • no.3 s.169
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    • pp.36-45
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    • 1993
  • 유도탄에 의존하는 전투 경향은 향후 계속적으로 증대될 것이며 더구나 유도탄은 지금까지 설명한 것 같이 장거리화, 고속화, 스텔스화, 고고도 또는 저고도 탄도선택, 명중 직전까지 탐지 곤란 및 최종유도 단계에서 고가속도 운동 등 성능은 향상 일로에 있습니다. 함정의 생존성을 제고시키기 위한 각국의 대함유도탄 방어체계 개발 노력은 함정 탑재 무기체계인 근접방어 무기체계, 함대공유도탄, ESM 및 유도탄 기만 장치의 지속적인 성능개량과 함께 지속될 것입니다

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