• Title/Summary/Keyword: 전자참여

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STEP Rally

  • 유상봉
    • Proceedings of the CALSEC Conference
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    • 2000.08a
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    • pp.151-163
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    • 2000
  • ㆍ 참여 시스템 증가/STEP기능 홍보 ㆍ 일부 파일에서 error 발생 (특히, Surface) ㆍ 한글 지원 안됨 ㆍ 기술표준원, STEP 센터 등에서의 Authority를 갖는 테스트 필요 -국제 및 국내 인증 역할 병행 ㆍ 테스트 항목 상세화 필요 - color, 3D text annotation, drawing view, features - 변환 후 area, volume, centroid 등 확인

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ECRC사업 및 쇼핑몰(Joylet) 소개

  • 최중섭
    • Proceedings of the CALSEC Conference
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    • 1999.07a
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    • pp.389-402
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    • 1999
  • o 자금지원 : 정보화추진 소요 시설 및 운전자금 o 진단/지도 : 중소기업의 정보화추진 진단/지도 o 정보은행 : 기업의 경영, 기술에 필요한 정보제공 o 인터넷 중소기업관 : G7국가 프로젝트 참여(GIN) o S/W도서관 : 중소기업에 필요한 각종 S/W전시(중략)

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Factors Influencing Participation of Online Community and Intention of Joint Purchasing in Korea and China (온라인 커뮤니티 참여도와 공동구매의도에 영향을 미치는 요인: 한국과 중국을 중심으로)

  • Park, Cheol;Wang, Can
    • Information Systems Review
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    • v.15 no.1
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    • pp.69-89
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    • 2013
  • This study examined the factors influencing participation of online community and intention of joint purchase in Korea and China. The online community member actively participate the social activities that can cause the effective communication characters and the great support of the society. In these two factors, the sense of worth related with compensation, norm, interaction, shared values will be taken as the independent variables. These variables as a parameter are related with the intention of joint purchase. To be aware of their behavior norm, interaction, compensation, shared value, these factors will be taken as predicting their behaviors in the online community and their further participating, commitment and co-shopping intention. As the results, compensation, norms, interaction, shared values had significant effects on the participation of online community, and this affected the intention of joint purchase in online community. Compensation and norm were significant in Korean sample. Implications and further direction are suggested on the base of the results.

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A Collaboration Model Using Annotations over Shared Documents (주석을 통한 문서 기반의 공동작업 모델)

  • Lee, Eun-Jung
    • The KIPS Transactions:PartB
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    • v.10B no.2
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    • pp.205-212
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    • 2003
  • ThruBook is a collaborative work platform based on ebook documents, supporting synchronized group work sessions. Using this platform, users can participate in a group session based on a same ebook, and share group actions synchronously. In this paper, we consider annotations as all kinds of additional data on ebooks, including bookmarks, memos, and figures. Also, model shared actions such as sharing/navigating these annotations. As a result, we could model all collaborative actions as annotations, and propose a collaborative work model as communicating annotation objects between session participants. This approach implemented in ThruBook platform could easily model shared actions in collaborative systems. The collaborative work platform implemented in ThruBook can be applied to other types of collaborative work systems.

An Analysis on Mediating Effect of Participant Activity in Investment Crowdfunding (투자형 크라우드펀딩에서 참여자활동성의 매개효과 분석)

  • Kim, Jong Yun;Kim, Chul Soo
    • The Journal of Society for e-Business Studies
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    • v.25 no.1
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    • pp.65-82
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    • 2020
  • Start-ups often use crowdfunding platforms such as Wadiz to get financing from corporate investors and general public. These platforms include functions to increase participant activity through the number of comments, interest and online word-of-mouth. This study aims to elucidate how these functions related to a participant activity exhibit mediating effects on a success of crowdfunding and an achievement rate of targeted investment amount. To this end, the individual variables such as progress period, target amount, venture company, experience of attracting investment, possession of intellectual property rights, a career of the representative and an award experience of the representative were classified into the project characteristics, the company characteristics and the representative characteristics through not only previous studies but also interviews with investment professionals and platform operators. Afterwards, this study went through an empirical verification process using a structural equation model that has both crowdfunding performance and participant activity, which is the independent and mediating factors of three perspectives, as well as the dependent variables. In other words, this study analyzes how the characteristics of three perspectives affect the participant activity and how the participant activity had the mediating effects on the crowdfunding performance. In addition, it derives how the analysis results mentioned above vary according to business types (internet services, culture/art, manufacturing/distribution) and investment styles (stock type and bond type). It is expected that this study will help not only in deriving the factors affecting the performance of an investment type crowdfunding but also in preparing the measures to increase a participant activity.

A Study on Embody e-Government at Home with Home Network Infrastructure (홈네트워크기반의 가정 내 전자정부 구현을 위한 연구)

  • Shin, Young Jin
    • Informatization Policy
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    • v.17 no.2
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    • pp.45-67
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    • 2010
  • This study is to reconstruct the user-oriented e-government service based on home network infrastructure using ubiquitous computing technology. Until now, 31 e-government roadmap tasks have been promoted as main projects of e-government. This study explores what should be respective priorities for the suppliers and users of e-government if the services are provided in linkage with home network infrastructure. The result of survey showed us that the efficiency of administration and the improvement of the civil service, including citizens' online participation should be priorities. In order to reinforce home network infrastructure in implementing u-government, the government, at first, has to relax regulation, support businesses to develop related technologies, and construct safe infrastructure for citizens to use e-government services. Second, businesses should develop home network technologies that include various contents and construct home network systems that citizens can use easily. Third, citizens should have interests and participate in the government policies for home network services. Particularly, this study aims to suggest policies that consider positions of both the suppliers and users of e-government so that home network-based e-government can be implemented in the future.

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반도체, 맞춤시대 본격돌입 - 회로설계과정에 고객참여를 유도

  • 한국발명진흥회
    • 발명특허
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    • v.10 no.5 s.111
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    • pp.71-71
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    • 1985
  • 반도체, 컴퓨터, 통신기기 분야에서 최첨단 기술제품의 생산 공급을 통해 그동안 국내 전자산업을 선도해 온 금성반도체(대표 : 구자두)는, 지난해 6월 세계 3번째로 반주문형 초대규모 집적회로(VLSI)인 CMOS게이트 어레이를 개발하여 미국 엘에스아이 로직(LISLOGIC)사와 1억 5천만불의 수출계약을 체결함으로써 국내 최초로 주문형 반도체의 수출시대를 연데이어, 4월 10일 여의도 중심부 신한 빌딩 4층에 100여평 규모의 게이트 어레이 디자인 센터를 개관하여 특수한 반도체를 주문하는 고객이 동 제품의 회로 설계과정에 직접참여할 수 있도록 함으로써 수주활동을 본격화 하는 일대 전기를 마련하였다.

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The Awareness Comparison about Creative Converged Competence for the Capstone Design among Engineering Students (공과대학생의 종합설계에 대한 창의융합 인식 비교)

  • Yoon, Seok-Beom;Chang, Eun-Young
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.9-15
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    • 2019
  • We studied the perceived creative ability, convergent thinking and creative leadership related to converged capabilities among students who participated in the capstone design and graduation works and those who did not participate. In creative ability, students who participated capstone design and graduation works need more curriculum and non-curriculum activities for the idea generation through the understanding of various majors, but overall, they achieved higher positive results than the nonparticipating students. For creative leadership and convergent thinking, students with capstone design and graduation works showed a more positive capabilities, while students with nonparticipating students showed a slightly lack of creative thinking of higher order thinking, the logical analysis of complex phenomena, and overall understanding.

Development of a Strategic Plan for Technical and Implementational Issues in Implementing Electronic Commerce (효율적인 전자상거래 구현을 위한 추진전략에 관한 연구)

  • 임춘성;김인주;이승창;박형근;서종욱
    • Proceedings of the CALSEC Conference
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    • 1997.11a
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    • pp.1-19
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    • 1997
  • $\square$ 정부, 기업, 유관기관이 각각의 역할을 충실히 상호연계 정부: 기반구축을 위한 환경정비 민간부분: 기업과 유관기관은 정보기술의 개발과 표준개발 등 $\square$ 기업이 전자상거래를 효과적으로 그 기업에 맞은 전자상거래를 구현 자사의 정보수준과 적용범위를 명확히 분석 정보기술의 동향을 파악한 후 전자상거래 도입에 필요한 기본기술과 전자상거래로 구현 및 업무처리에 대한 응용기술로 그 우선 순위를 결정 자사의 정보기반에 알맞는 전자상거래 대응전략을 세우기 위해 고려하여야 함 $\square$ 초고속 정보통신망 사업을 통해 국가 정보화기반을 마련하여 전자상거래의 조기 정착을 위한 환경을 정비 정부나 기업들도 업종별 표준 및 과 국내 표준을 시급히 정하여 국제 표준에 우리의 의사를 반영해야 함. $\square$ 전자상거래 응용면에서는 인터넷 기반의 전자상거래를 통해 중소규모의 기업들도 전자상거래에 참여 가능 대기업들의 새로운 파트너 및 경쟁자로 부각되게 되었음. 전자상거래가 단순히 정보통신기술들의 집합체로서가 아니라 기업들의 경영전략으로 인식되어야 함.(중략)

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Design and Implementation of an Electronic Shop Platform for Commonly Selling the Goods of Small Electronic Shops (소형 전자상점들의 공동상품판매를 위한 전자상점 플랫폼의 설계 및 구현)

  • Lee, Chul;Kim, Jae-Deog;Kim, Sang-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.250-252
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    • 2000
  • 인터넷과 전자상거래 시스템 기술의 발달로 인해서, 현재 인터넷상에서 많은 전자상점이 개설되고 있다. 이들 상점 중의 상당한 수는 소형으로서, 대형 전자상점과는 달리 자금력, 기술력이 열세하고, 판매상품의 종류가 제한적이며, 방문자의 수가 소수인 점등으로 인해서 운영상 많은 어려움을 겪고 있다. 따라서, 소형 전자상점의 판매 증대를 위해서 이들 상점의 개별적 운영과는 별도로 이들의 상품을 모아서 공동으로 판매하는 공간이 필요하다. 본 논문에서는 SOHO형 전자상점들의 공동 판매 공간인 공동 전자상점의 모델을 제안하고, 이를 기반으로 전자상점 플랫폼을 설계 및 구현하였다. 우리의 플랫폼은 기존 백화점식 쇼핑몰이나 메타 쇼핑몰과 비교해서, 소형 전자상점들과 공동 전자상점간의 자료 교환을 최소화함으로써, 기존 소형 전자상점이 쉽게 공동 전자상점의 참여할 수 있는 점이 장점이다.

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