• Title/Summary/Keyword: 전송프레임

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Implementation of Real-Time Video Transfer System on Android Environment (안드로이드 기반의 실시간 영상전송시스템의 구현)

  • Lee, Kang-Hun;Kim, Dong-Il;Kim, Dae-Ho;Sung, Myung-Yoon;Lee, Young-Kil;Jung, Suk-Yong
    • Journal of the Korea Convergence Society
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    • v.3 no.1
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    • pp.1-5
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    • 2012
  • In this paper, we developed real-tim video transfer system based on Android environment. After android device with embedded camera capture images, it sends image frames to video server system. And also video server transfer the images from client to peer client. Peer client also implemented on android environment. We can send 16 image frames per second without any loss in 3G mobile network environment.

Design and Implementation of a Mobile Terminal Device for Video Transmission in Multiple Networks (다중 네트워크에서의 동영상 전송을 위한 이동 단말 장치의 설계 및 구현)

  • Kim, Jong-Heon;Lee, Dong-Soo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.2
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    • pp.38-44
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    • 2013
  • In this paper, we designed and implemented a mobile video transmission device with 1080i resolution and 30fps frame rate using wireless multi-access technologies. The video acquisition delay time of 16us and jitter of 21ms for this equipment were obtained, respectively. The device is designed to access various communication networks. In order to evaluate the performance of its video transmission capability, a server and monitoring viewer are implemented. In the performance test using LTE network, 211ms delay time was obtained at 3Mbps transmission. Rendering of 1fps frame rate at the 265kbps transmission was confirmed for the transmission test using Inmarsat network.

Minimum Variable Bandwidth Allocation over Group of Pictures for MPEG Video Transmission (MPEG 동영상 전송을 위한 GOP 단위의 최소 변경 대역폭 할당 기법)

  • Kwak, Joon-Won;Lee, Myoung-Jae;Song, Ha-Yoon;Park, Do-Soon
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.679-686
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    • 2002
  • The transmission of prerecorded and compressed video data without degradation of picture quality requires video servers to cope with large fluctuations in bandwidth requirement. Bandwidth smoothing techniques can reduce the burst of a variable-bit rate stream by prefetching data at a series of fixed rates and simplifying the allocation of resources in the video servers and the network. In this paper, the proposed smoothing algorithm results in the optimal transmission plans for (1) the smallest bandwidth requirements, (2) the minimum number of changes in transmission rate, and (3) the minimum amount of the server process overhead. The advantages of the proposed smoothing algorithm have been verified through the comparison with the existing smoothing algorithms in diverse environments.

Asynchronous Message Pushing Framework between Android Devices using Remote Intent (Remote Intent를 이용한 안드로이드 장치 간 비동기식 메시지 푸싱 프레임워크)

  • Baek, Jihun;Nam, Yongwoo;Park, Sangwon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.517-526
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    • 2013
  • When developing an android mobile application the androids intent is used as a mechanism to send messages between local equipment of androids application inner part and other applications. But the androids intent does not support sending messages via each android products intent. If there is a way to support each androids equipments to send messages, it will be easier to make non-stopping services. Non-stopping service is used when the user is using the android to do word or searching services and suddenly changes to a different android product but still maintains the progress what was currently being done without waiting the programs to be loaded. It is possible to send messages to each android products by using the socket, but the connection must be maintained stably which is the weak point. In this paper, I am suggesting a BRIF(Broadcasting Remote Intent Framework) framework to send messages to different android products. BRIF is a framework that uses the Googles C2DM service which services asynchronous transmissions to different android products. This is organized with the C2DM server, RemoteContext Api, web server and RISP(Remote Intent Service Provider) which is will be easy to be used for the developers since there are no big changes for coding compared to the intent code.

High-availability Seamless Redundancy(HSR) Protocol for Automobile Networks (차세대 차량 네트워크를 위한 HSR (High-availability seamless Redundancy) 프로토콜 적용 연구)

  • Park, Jin-Pyo;Nsaif, Saad Allawi;Rhee, Jong-Myung
    • Journal of Satellite, Information and Communications
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    • v.9 no.3
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    • pp.33-40
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    • 2014
  • One of the most important requirements for the Ethernet-based automobile is the reliability. In order to achieve this goal, we propose using the High-availability Seamless Redundancy (HSR) protocol (IEC 62439-3 clause 5) in these networks. The HSR protocol provides duplicated frame copies for each sent frame, which means that the destination node will receive at least one copy in case the second copy is lost due to a failure. In other words, there will be no network stoppage even if failure occurs. Moreover, the destination node will receive at least one frame copy with zero-recovery time (seamless) and it will not need to wait to receive the other copy if the first one is lost, which occurs it in the Ethernet standard, as a result of reconfiguration of the network paths. However, the main drawback of the HSR protocol is the unnecessary redundant traffic that is caused by the duplicated frames. Several solutions, including QR, VRing, RURT, and DVP, have already been proposed to improve the traffic performance of the HSR protocol. In this paper, we propose three automobile network topologies. each of which has pros and cons depending on the automobile requirements. Then we applied the HSR protocol with and without the QR and VRing approaches to each scenario. The comparison among these topologies depend on the traffic performance result for each of them. The QR and VRing approaches give a better traffic reduction percentage, ranging from 48% to 75% compared to the standard HSR protocol. Therefore they could limit the redundant traffic in automobile networks when the HSR protocol is used instead of the Ethernet network, which does not provide any seamless recovery if a failure occurs.

Frame security method in physical layer using OFB over Gigabit Ethernet Network (기가비트 이더넷 망에서 OFB 방식을 이용한 물리 계층 프레임 보안 기법)

  • Im, Sung-yeal
    • Journal of Internet Computing and Services
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    • v.22 no.5
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    • pp.17-26
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    • 2021
  • This paper is about a physical layer frame security technique using OFB-style encryption/decryption with AES algorithms on Gigabit Ethernet network. We propose a data security technique at the physical layer that performs OFB-style encryption/decryption with AES algorithm with strong security strength when sending and receiving data over Gigabit Ethernet network. Generally, when operating Gigabit Ethernet network, there is no security features, but data security is required, additional devices that apply this technique can be installed to perform security functions. In the case of data transmission over Gigabit Ethernet network, the Ethernet frames conform to IEEE 802.3 specification, which includes several fields to ensure proper reception of data at the receiving node in addition to the data field. When encrypting, only the data field should be encrypted and transmitted in real time. In this paper, we show that only the data field of the IEEE802.3 frame is encrypted and transmitted on the sending node, and only the data field is decrypted to show the plain text on the receiving node, which shows that the encryption/decryption is carried out correctly. Therefore, additional installation of devices that apply this technique can increase the reliability of the system when security for data is required in Ethernet network operating without security features.

Scalable Video Coding using Super-Resolution based on Convolutional Neural Networks for Video Transmission over Very Narrow-Bandwidth Networks (초협대역 비디오 전송을 위한 심층 신경망 기반 초해상화를 이용한 스케일러블 비디오 코딩)

  • Kim, Dae-Eun;Ki, Sehwan;Kim, Munchurl;Jun, Ki Nam;Baek, Seung Ho;Kim, Dong Hyun;Choi, Jeung Won
    • Journal of Broadcast Engineering
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    • v.24 no.1
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    • pp.132-141
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    • 2019
  • The necessity of transmitting video data over a narrow-bandwidth exists steadily despite that video service over broadband is common. In this paper, we propose a scalable video coding framework for low-resolution video transmission over a very narrow-bandwidth network by super-resolution of decoded frames of a base layer using a convolutional neural network based super resolution technique to improve the coding efficiency by using it as a prediction for the enhancement layer. In contrast to the conventional scalable high efficiency video coding (SHVC) standard, in which upscaling is performed with a fixed filter, we propose a scalable video coding framework that replaces the existing fixed up-scaling filter by using the trained convolutional neural network for super-resolution. For this, we proposed a neural network structure with skip connection and residual learning technique and trained it according to the application scenario of the video coding framework. For the application scenario where a video whose resolution is $352{\times}288$ and frame rate is 8fps is encoded at 110kbps, the quality of the proposed scalable video coding framework is higher than that of the SHVC framework.

Distributed System Architecture for Implementing the HLA/RTI (HLA/RTI 구현을 위한 분산 시스템 구조)

  • 김호경
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.164-168
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    • 1999
  • HLA(High Level Architecture)는 분산 시뮬레이션의 표준화를 위한 개념적인 분산 시스템 프레임워크이며, RTI(Run Time Infrastructure)는 HLA를 따르는 분산 시뮬레이션들을 위한 네트워크 하부구조이다. 분산 시뮬레이션은 분산 노드간에 효율적이고 인과 오류가 없는 통신 방법의 지원이 필수적이며, RTI는 시뮬레이션에 참여하는 분산 노드간 메시지 전송을 위하여 최선(best-effort) 전송 서비스와 신뢰(reliable) 전송 서비스를 규정하고 있다. RTI의 메시지 전송 서비스는 기본적으로 메시지 전송 과정에서 메시기간 인과 관계를 유지해야 하는 다자간 통신 서비스이며, 본 논문에서는 인터넷상에서 인과 오류가 없는 다자간 통신을 위한 새로운 형식의 분산 시스템 구조를 제안하고, 성능 평가를 위한 실험 결과를 소개한다.

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Packetizing Scheme for Reliable Transmission of Wavelet Video Stream (신뢰성있는 웨이블릿 비디오 전송을 위한 패킷화 기법)

  • Lee, Joo-Kyong;Kang, Jin-Mi;Kim, Chung-Kil;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.553-560
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    • 2003
  • Since Wavelet Transform decomposes a video frame into subbands with various frequencies and resolutions, the reconstructed video qualify at a receiver fluctuates according to the location of transmission errors within frames. This deteriorates the whole visual duality of the video. Specifically, for a wavelet based video which exploits the motion estimation prediction scheme, the transmission errors of a subband not only have a bad effect on other subbands within a same frame but also propagates to the subsequent frames. In this paper, we propose BDP(Block Based Dispersive Packetization) scheme, for a wavelet based video stream, which maintains constant video quality despite packet location that a transmission error occurs. To evaluate the performance of the proposed scheme, we use MRME(Multi-Resolution Motion Estimation) scheme to compress a video in Inter coding mode and Gilbert´s error model to generate the error patterns in wireless network environment. The simulation results show that BDP is more efficient than BP (Block based Packetization) or DP (Dispersive Packetization) in both PSNR and visual quality.

An Active Buffer Management Mechanism to Guarantee the Qos of the Streaming Service in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 스트리밍 서비스의 QoS 보장을 위한 동적버퍼관리 기술)

  • Lee, Kyu-Hwan;Lee, Hyun-Jin;Kim, Jae-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.751-759
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    • 2009
  • Due to the advance of WLAN technology, the use of the multimedia service such as the video streaming service has been increased in the home network. However, we need to study the method which decreases the transmission delay and the frame loss rate to provide QoS of the video streaming service. Therefore, this paper proposes an active buffer management mechanism to guarantee QoS of the streaming service in IEEE 802.11e EDCA. The proposed protocol discards the frame in the HoL of the buffer based on the importance of each frame and the virtual transmission delay of frame newly arriving at the buffer. In the simulation results, the proposed algorithm not only decreases the frame loss probability of important I and P frames but also stabilizes the transmission delay. It may increase the QoS of video streaming services.