• Title/Summary/Keyword: 전송프레임

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Analysis of underwater acoustic communication channel environment in Kyungcheon Lake (경천호에서의 수중 음향 통신 채널 환경 분석)

  • Kim, Yong-Cheol;An, Jong-Min;Lee, Ho-Jun;Lee, Sang-Kug;Chun, JaeHak
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.1
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    • pp.1-8
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    • 2019
  • This paper estimated communication parameters according to underwater channel environment of lake for underwater acoustic communication. This paper calculated coherence time and coherence bandwidth through two experiments in actual lake environments. In both experiments, the chirp signal for channel estimation and the BPSK (Binary Phase Shift Keying) signal for calculating the bit error rate were transmitted. In each experiment, the distance between transmitter and receiver was 300 m to 400 m, and 500 m to 600 m. The coherence times calculated in experiment 1 and experiment 2 are 175 msec and 340 msec, and the coherence bandwidths are 10 Hz and 5.71 Hz, respectively. It is confirmed that the experimental results are more appropriate because the synchronization and the bit error rate performance are better only when the length of the synchronization signal and the interval of the pilot signal in the frame are shorter than the coherence time.

The Study on the Implementation Approach of MLOps on Federated Learning System (연합학습시스템에서의 MLOps 구현 방안 연구)

  • Hong, Seung-hoo;Lee, KangYoon
    • Journal of Internet Computing and Services
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    • v.23 no.3
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    • pp.97-110
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    • 2022
  • Federated learning is a learning method capable of performing model learning without transmitting learning data. The IoT or healthcare field is sensitive to information leakage as it deals with users' personal information, so a lot of attention should be paid to system design, but when using federated-learning, data does not move from devices where data is collected. Accordingly, many federated-learning implementations have been developed, but detailed research on system design for the development and operation of systems using federated learning is insufficient. This study shows that measures for the life cycle, code version management, model serving, and device monitoring of federated learning are needed to be applied to actual projects and distributed to IoT devices, and we propose a design for a development environment that complements these points. The system proposed in this paper considered uninterrupted model-serving and includes source code and model version management, device state monitoring, and server-client learning schedule management.

Web Server based Hologram Image Production Pipeline System Implementation (웹 서버 기반의 홀로그램 영상 제작 파이프라인 시스템 구현)

  • Kim, Yongjung;Park, Chansoo;Shin, Seokyong;Kim, Jungho;Gentet, Philippe;Lee, Jiyoon;Kwon, Soonchul;Lee, Seunghyun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.751-757
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    • 2021
  • In this paper, we proposed a pipeline system for holographic image production in a web server-based environment. There are time and spatial constraints for the existing holographic image production. The purpose of the proposed system is to obtain high-quality holographic images by reducing accessibility to users. It is a structure in which a video captured by a user in a web environment is transmitted to a server and converted into a frame for holographic image production through post-production. For high-quality holographic image acquisition, post-processing uses a deep learning-based algorithm. The proposed system provides various service tools in the web environment for user convenience. Through this method, the user's accessibility is improved when producing holographic images because images are taken in a web environment rather than in a limited space.

Experimental analysis of very long range spread spectrum underwater acoustic communication using vertical sensor array (수직 배열 센서를 이용한 초장거리 대역확산 수중음향통신의 실험 분석)

  • Youn, Chang-hyun;Ra, Hyung-in;An, Jeong-ha;Kim, Ki-man;Kim, In-soo
    • The Journal of the Acoustical Society of Korea
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    • v.41 no.2
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    • pp.150-158
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    • 2022
  • This paper presents the results of a sea trial for very long range spread spectrum underwater acoustic communication conducted in the East Sea in September 2021. Signals were collected through 8 vertical sensors, and the range between the transmitter and receiver was about 160 km. 30 bps Multi-Code Spread Spectrum (MCSS) method and 100 bps Chirp Spread Spectrum method were used for the transmitting signal generation. The results show that when the channel coding technique was not used in a single channel, the uncoded bit error rate was high, but when the Equal Gain Combining (EGC) diversity technique was used after frame synchronization in each receiving channel, the uncoded bit error rate was reduced to 0.1 or less.

Side-Channel Archive Framework Using Deep Learning-Based Leakage Compression (딥러닝을 이용한 부채널 데이터 압축 프레임 워크)

  • Sangyun Jung;Sunghyun Jin;Heeseok Kim
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.3
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    • pp.379-392
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    • 2024
  • With the rapid increase in data, saving storage space and improving the efficiency of data transmission have become critical issues, making the research on the efficiency of data compression technologies increasingly important. Lossless algorithms can precisely restore original data but have limited compression ratios, whereas lossy algorithms provide higher compression rates at the expense of some data loss. There has been active research in data compression using deep learning-based algorithms, especially the autoencoder model. This study proposes a new side-channel analysis data compressor utilizing autoencoders. This compressor achieves higher compression rates than Deflate while maintaining the characteristics of side-channel data. The encoder, using locally connected layers, effectively preserves the temporal characteristics of side-channel data, and the decoder maintains fast decompression times with a multi-layer perceptron. Through correlation power analysis, the proposed compressor has been proven to compress data without losing the characteristics of side-channel data.

Computer Vision-Based Car Accident Detection using YOLOv8 (YOLO v8을 활용한 컴퓨터 비전 기반 교통사고 탐지)

  • Marwa Chacha Andrea;Choong Kwon Lee;Yang Sok Kim;Mi Jin Noh;Sang Il Moon;Jae Ho Shin
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.1
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    • pp.91-105
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    • 2024
  • Car accidents occur as a result of collisions between vehicles, leading to both vehicle damage and personal and material losses. This study developed a vehicle accident detection model based on 2,550 image frames extracted from car accident videos uploaded to YouTube, captured by CCTV. To preprocess the data, bounding boxes were annotated using roboflow.com, and the dataset was augmented by flipping images at various angles. The You Only Look Once version 8 (YOLOv8) model was employed for training, achieving an average accuracy of 0.954 in accident detection. The proposed model holds practical significance by facilitating prompt alarm transmission in emergency situations. Furthermore, it contributes to the research on developing an effective and efficient mechanism for vehicle accident detection, which can be utilized on devices like smartphones. Future research aims to refine the detection capabilities by integrating additional data including sound.

Design and Implementation of Medical Information System using QR Code (QR 코드를 이용한 의료정보 시스템 설계 및 구현)

  • Lee, Sung-Gwon;Jeong, Chang-Won;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.109-115
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    • 2015
  • The new medical device technologies for bio-signal information and medical information which developed in various forms have been increasing. Information gathering techniques and the increasing of the bio-signal information device are being used as the main information of the medical service in everyday life. Hence, there is increasing in utilization of the various bio-signals, but it has a problem that does not account for security reasons. Furthermore, the medical image information and bio-signal of the patient in medical field is generated by the individual device, that make the situation cannot be managed and integrated. In order to solve that problem, in this paper we integrated the QR code signal associated with the medial image information including the finding of the doctor and the bio-signal information. bio-signal. System implementation environment for medical imaging devices and bio-signal acquisition was configured through bio-signal measurement, smart device and PC. For the ROI extraction of bio-signal and the receiving of image information that transfer from the medical equipment or bio-signal measurement, .NET Framework was used to operate the QR server module on Window Server 2008 operating system. The main function of the QR server module is to parse the DICOM file generated from the medical imaging device and extract the identified ROI information to store and manage in the database. Additionally, EMR, patient health information such as OCS, extracted ROI information needed for basic information and emergency situation is managed by QR code. QR code and ROI management and the bio-signal information file also store and manage depending on the size of receiving the bio-singnal information case with a PID (patient identification) to be used by the bio-signal device. If the receiving of information is not less than the maximum size to be converted into a QR code, the QR code and the URL information can access the bio-signal information through the server. Likewise, .Net Framework is installed to provide the information in the form of the QR code, so the client can check and find the relevant information through PC and android-based smart device. Finally, the existing medical imaging information, bio-signal information and the health information of the patient are integrated over the result of executing the application service in order to provide a medical information service which is suitable in medical field.

Construction and Validation of a Data Synchronization Server supporting OMA DS Standards (OMA DS 표준을 지원하는 자료동기화 서버 구축 및 적합성 검증)

  • Pak, Ju-Geon;Park, Kee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.79-91
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    • 2011
  • In this paper, a DS (Data Synchronization) server for mobile communication environments is constructed and the suitability and the performance of its operations are validated. The DS server provides a way to update the newest data and keep data consistency for clients (mobile devices). In addition, the DS server constructed in this paper supports various synchronization types, and detects all changes and conflicts. In case of data conflicts, the DS server resolves the conflicts according to the several policies implemented in this work. The DS server conforms to the OMA(Open Mobile Alliance) DS standard protocol for interoperability with other mobile devices and servers. In addition to the transmission-by record scheme proposed by the OMA DS standard protocol, the DS server constructed in this paper also provides the transmission-by field scheme for the enhancement transmission performance between the server and clients. In order to validate its operations, data synchronization between the DS server and the SCTS (SyncML Conformance Test Suit), the suitability validation tool provided by the OMA, is performed. The validation results show that the DS server constructed in this paper satisfies all of the test cases except the Large Object function. The Large Object function will be implemented later because the function is not needed for the personal information synchronization process which this paper aims for. Also, synchronization times of the DS server are measured while increasing the number of data and clients. The results of the performance evaluations demonstrate that the DS server is scalable, in the sense that it has not suffered from any serious bottlenecks with respect to the number of data and clients. We expect that this work will provide a framework for various studies in the future for improving mobile DS operations.

Adaptive Search Range Decision for Accelerating GPU-based Integer-pel Motion Estimation in HEVC Encoders (HEVC 부호화기에서 GPU 기반 정수화소 움직임 추정을 고속화하기 위한 적응적인 탐색영역 결정 방법)

  • Kim, Sangmin;Lee, Dongkyu;Sim, Dong-Gyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.699-712
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    • 2014
  • In this paper, we propose a new Adaptive Search Range (ASR) decision algorithm for accelerating GPU-based Integer-pel Motion Estimation (IME) of High Efficiency Video Coding (HEVC). For deciding the ASR, we classify a frame into two models using Motion Vector Differences (MVDs) then adaptively decide the search ranges of each model. In order to apply the proposed algorithm to the GPU-based ME process, starting points of the ME are decided using only temporal Motion Vectors (MVs). The CPU decides the ASR as well as the starting points and transfers them to the GPU. Then, the GPU performs the integer-pel ME. The proposed algorithm reduces the total encoding time by 37.9% with BD-rate increase of 1.1% and yields 951.2 times faster ME against the CPU-based anchor. In addition, the proposed algorithm achieves the time reduction of 57.5% in the ME running time with the negligible coding loss of 0.6%, compared with the simple GPU-based ME without ASR decision.

Technology Development for Improving Animation Performance Based on Train Route Patterns (열차 경로 패턴기반 애니메이션 성능 개선 기술 개발)

  • Lee, Duk-Hee;Yang, Won-Mo;Kim, Yong-Il;Yang, Yun-Hee;Shin, Yong-Tae
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.5
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    • pp.136-146
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    • 2012
  • As information technology used for simulation and virtual reality developed, there is a growing interest in animation technologies which will effectively deliver simulation results to users. Various efforts have been made to improve animation performance, like playback quality and speed, input-output speed and storage space reduction. However, earlier studies generally focused on image compression frame by frame. To significantly improve storage space and playback speed, animation data should be vectorized. Also, spatial and temporal duplication have to be removed. In this study, animation data structure was improved fundamentally through establishment of hierarchy and vectorization. Also Spatial and temporal duplication of animation data was removed through vectorization based on train route. As a result, storage space was reduced, input-output speed and playback speed were considerably improved. According to the test, additional Patternization which followed vectorization brought reduction of over 80% in storage space and input-output speed was quadrupled. Patternization technology can be used as a proper storage method of animation data, and can provide user-specific animation by small data transmission.