• Title/Summary/Keyword: 임무 설계

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A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.101-109
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    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

Circularly Polarized Antenna with Wide Axial-Ratio Bandwidth (광대역 축비 특성의 원형 편파 안테나)

  • Lee, Kwang-Jae;Woo, Duk-Jae;Lee, Taek-Kyung;Lee, Jae-Wook
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.7
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    • pp.842-849
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    • 2010
  • This paper deals with a TT&C circularly polarized turnstile antenna for LEO satellites. The turnstile antenna consists of radiator for radiating power to free-space and power divider for generating circularly polarized wave. we presents a radiator to tolerate in space environments and a power divider to provide flat phase difference at wide bandwidth. The bandwidth of the proposed antenna covers the frequency bands of up- and down-link. The antenna shows wide beamwidth and enhanced axial ratio for unfavorable space environments.

Development of Ground Control Software for Operation of Multiple Unmanned Aerial Vehicles (복수 무인항공기의 운용을 위한 지상통제 소프트웨어 개발)

  • Shin, Yoon-Ho;Cho, Sang-Wook;Jo, Sung-Beom;Kim, Sung-Hwan;Lyu, Chang-Kyung;Choi, Kee-Young
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.40 no.6
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    • pp.542-547
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    • 2012
  • Until recently, most of GCS(Ground Control Software) has been required to visualize attitude, position, status of vehicle and to transmit control and mission commands for a single UAV(Unmanned Aerial Vehicle). However, the GCS needs to expand its functions to handle more complex situations. Simultaneous operation of multiple UAVs is emerging as a new practice. Hence, we set up requirements for operation of multiple UAVs and suggest the architecture of GCS that satisfy the requirements. In this study, we analyze the upper requirements and define the total structure of GCS at first. Then we design the inner structure for requirements in detail. Finally, we verify the functions of GCS on PILS(Processor In the Loop Simulation) System.

Combined Gain Analysis of Satellite S-band Omni-antenna (위성 S-대역 옴니 안테나 합성 이득 해석)

  • Kim, Joong-Pyo;Lee, Sang-Kon
    • Journal of Satellite, Information and Communications
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    • v.7 no.1
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    • pp.97-101
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    • 2012
  • The TC&R(Telemetry, Command & Ranging) antennas should have the hemispherical omni antenna patterns to make sure that the communication link between the satellite and the ground station can be established under whatever satellite attitude during after launch to on-orbit mission. The hemispherical omni-antennas are typically placed on the +z axis and -z axis of the satellite to provide the spherical omni patterns. The S-band qaudrifilar helix antennas having RHCP and LHCP hemispherical omni pattern are designed to meet the antenna gain and the axial ratio requirements. To investigate the omni-antenna pattern characteristics depending on four cases of antenna polarization combination placed on the +z axis and -z axis, the antenna pattern of each case is analyzed. Based on the result, after installing the designed RHCP and LHCP S-band omni-antennas on the +z axis and -z axis of the satellite, the combined antenna gain is obtained and finally analyzed in conjunction with the communication link influence.

Development of the Data Communication based Future Air Base Defence Operation Model (데이터통신 기반 차세대 기지방어작전 모델 개발)

  • Pyo, Sang-Ho;Kim, Ki-Hyung;Lee, Tae-Gong
    • Journal of Information Technology and Architecture
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    • v.11 no.2
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    • pp.157-173
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    • 2014
  • As Air Base Defence, Anti-Aircraft Defence and Nuclear-Biological-Chemical Protection model considered as ground operation models in Republic of Korea Air Force are designed as the voice-centered system between participant nodes, there is a problem communicating accurately. In recent years, the military is developing a command and control capability using data communication technology to solve the problem. Therefore, this paper proposes new model to maximize efficiency of performance improvement through the Data Communication-based Future Air Base Defence Model. We refer to a research paper that is related existing and developed new model. and then we really experimented under WiBro Network that is constructed to Air Base for maintenance control. Based on the analysis and the test result of new Air Base Defence Model, we have concluded that the performance improvement effect is reached.

A Development of Weapon System Test Set's Display Using an Ecological Interface Design Methodology (생태학적 인터페이스 디자인(EID) 기법을 활용한 무기체계점검장비(WSTS) 디스플레이 개발)

  • Park, Jae-Eun;Seo, Yang-Woo;Kim, Ko-Kyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.4147-4157
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    • 2015
  • The weapon system has developed by adding various functions because of the warfare change. And, an weapon system test set (WSTS) that is used to test and judge the condition of weapon system also deal with a lot of complex information. However, almost WSTS is developed on the basis of developer-centric. Because of it, it is hard to make a result by apprehending information on WSTS's display. Thus, I proposed a new display of WSTS by adapting the Ecological Interface Design(EID) Methodology to reduce operator's cognitive workload and assure safe testing. WSTS's Display is developed through Information Requirement and Work Domain Model as a result of Work Domain Analysis. The most powerful thing in the new display is that operator can identify his testing and status of WSTS directly. I expect that it reduces operator's cognitive workload and helps safe testing.

Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment (3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위)

  • Kim, In-Cheol;Lee, Jae-Ho
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.1-12
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    • 2003
  • In this paper, we Introduce the Unreal Tournament (UT) game and the Gamebots system. The former it a well-known 3D first-person action game and the latter is an intelligent agent research testbed based on UT And then we explain the design and implementation of KGBot, which is an intelligent non-player character deploying effectively within the 3D virtual environment provided by UT and the Gamebots system. KGBot is a bot client within the Gamebots System. KGBot accomplishes its own task to find out and dominate several domination points pro-located on the complex surface map of 3D virtual environment KGBot adopts UM-PRS as its control engine, which is a general BDI agent architecture. KGBot contains a hierarchical knowledge base representing its complex behaviors in multiple layers. In this paper, we explain details of KGBot's Intelligent behaviors, tuck af locating the hidden domination points by exploring the unknown world effectively. constructing a path map by collecting the waypoints and paths distributed over the world, and finding an optimal path to certain destination based on this path graph. Finally we analyze the performance of KGBot exploring strategy and control engine through some experiments on different 3D maps.

Design of network for data interaction between Robot Agents in Multi Agent Robot System (MARS) (Multi Agent Robot System(MARS)의 Robot Agent 간 정보교환을 위한 네트워크 프로그램 구현)

  • Ko, Kwang-Eun;Lee, Jeong-Soo;Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.712-717
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    • 2007
  • Using home network system including home server, home service robot, a variety of device, it is generally known that application of Multi Agent System for performing variously distributed process that can be occur in home environment, is efficient method. In this system, it is intelligent service robot that a key of human interface and physical service offer Therefore, using application of established multi agent system, we can defined Multi Agent Robot System. In 'open' home environment, between all agent data interaction and cooperation are needed for Multi Agent System offer to user that more efficient service. For this, we focus our attention on define as agent that can autonomic drive and offer to user that physical service robots and, design, suggest the simulator can display that between robot agents communication or between other agents, like home server, and robot agents communication information to user interface.

Analysis and Design of Common Platform Core Technology for Maritime Autonomous Surface Ships (자율운항선박의 공통플랫폼 요소기술 분석 및 설계)

  • Jeong, Seong-hoon;Shim, Joon-Hwan;Choi, Kwan-seon;Son, Young-chang
    • Journal of Advanced Navigation Technology
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    • v.22 no.6
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    • pp.507-513
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    • 2018
  • The maritime autonomous surface ship is automatically collects and manages various information necessary for the operation to minimize human intervention and safely perform the mission assigned to the ship. And the ship may autonomously operate the partial or entire route to the destination determined by the ship himself. This ship navigation technology allows partially remote control the ship to be operated if necessary. The maritime autonomous surface ship (MASS) should collect and manage signals of various navigation communication equipments and engines mounted on the ship for safe operation. This requires a common platform technology. In this paper, we propose a common platform that is the core of smart ship implementation. Territorial authorities and ships are connected by satellite or terrestrial communication. In such a communication environment, information is exchanged smoothly in real time. This allows the onshore authorities to monitor ships and provide remote control to enable safe vessel navigation at sea.

Network Configuration Study for Multi-Satellite Operations (다중위성운영을 위한 네트워크 구성 방안 연구)

  • Baek, Hyun Chul;Jang, In Sik;Lee, Sang Jeong;Kim, Byung Chul;Lee, Jae Yong
    • Journal of Aerospace System Engineering
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    • v.13 no.4
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    • pp.1-9
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    • 2019
  • Integration of satellites with diverse missions, such as broadcast-communication, earth, meteorologicaland marine observations, and navigation, is vulnerable. The problems of the currently constructed ground station network were analyzed by constructing the test environment. Based on this, we designed a network that was capable of operating multiple satellites by one ground station. In addition, we proposed an interface and network configuration method with domestic and foreign ground stations. The network linking the domestic and foreign ground stations was composed of KREONET (Korea Research Environment Open Network) and GLORIAD (Global Ring Network for Advanced Application Development) of the KISTI(Korea Institute of Science and Technology Information). The internal network consists of VPN (Virtual Private Network), DMZ(De-Militarized Zone), and 1-way USB and so forth. By constructing the network by using the proposed method, harmful data, such as virus inflow and infection, can be blocked.