• Title/Summary/Keyword: 일탈

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Determinants of Health among Korean Adolescents (청소년의 건강에 영향을 미치는 요인에 관한 연구)

  • Lee, Hong-Jik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.12
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    • pp.1819-1824
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    • 2013
  • This study tried to explore the determinants of health of the youth in Korea. Especially, it explored how the socio demographic characteristics and delinquent behaviors factors of the Korean youth affect their health. This study used the 2009 Korean Youth Health Risk Behavior On-line Survey for this purpose. It selected 35,668 cases of senior high school students from the raw data and conducted a secondary data analysis. This study conducted frequency analysis, t-test, F-test, and regression analysis. Gender, living with parents, economic status, school type, academic record, internet addiction, problem drinking, drug use were significantly determinants of the health of the youth. Findings may be used for improving health of the Korean youth.

Association of Demographic Characteristics and Delinquent Behaviors and Level of Stress among Korean Senior High School Students (한국 고등학생의 인구학적 특성 및 일탈행동 요인과 스트레스와의 관계에 관한 고찰)

  • Park, Ji-Hyun;Kim, Kwang-Sun;Kim, Kwang-Hoi;Nam, Gil-Woo;Min, Kyeong-Won;Lee, Sam-Soon;Jeong, Chan-Hee;Lee, Hyun-Sook;Lee, Hong-Jik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.6
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    • pp.971-977
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    • 2013
  • This study tried to investigate the relationships between demographic characteristics and delinquent behaviors factors of the Korean high school students and their level of stress. The 2009 Korean Youth Health Risk Behavior On-line Survey data was used for this study. It selected 35,668 cases of senior high school students from the raw dataset and conducted a secondary data analysis. Frequency analysis, t-test, F-test were conducted for this study. Gender, living with parents, economic status, school type, grade, academic record, internet addiction, problem drinking, smoking were significantly associated with their level of stress. Findings may be used for coping with stress among the Korean senior high school students.

The Effect of Social Support on Youth Student-Athletes' Stress and Deviant Behavior (사회적지지가 청소년 운동선수들의 스트레스 및 일탈행동에 미치는 영향)

  • Kwon, Wook-Dong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5198-5206
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    • 2015
  • The purpose of this study was to examine the effect of social support from friend, senior junior, and coach on student-athletes' stress and deviant behavior. By using convenience sampling method of non-probability sampling, a total of 350 student-athletes from D and G city were selected. Of 217 copies of the questionnaire gathered, 35 were discarded owing to having excessive missing values. Thus, by analysing a total of 182 surveys with structural equation modeling through AMOS 20.0 statistics program, this study found the followings. First, social support has a negative influence on stress. Second, stress has a positive influence on deviant behavior. Third, social support has a negative influence on deviant behavior mediated by stress.

Effect of Walking Tour Experience on Tourist satisfaction and Revisit Intention (도보관광의 체험요소(4Es), 만족도, 재방문 의도에 관한 연구)

  • Kim, Seung-Lee;In, Ok-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.99-107
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    • 2014
  • In the past decade, Pine & Gilmore set out the vision for a new economic era, the experience economy, in which consumers are in search for extraordinary and memorable experiences. The purpose of this study is to investigate the relationships among walking tourist's experiences, walking tourist satisfaction and revisit intention as the social interest on walking tour has risen. A total of 250 respondents completed a survey. Using structural equation modeling (SEM) technique, the results reveal the effects of Esthetics(indulged in environments) and Escapism(diverging to a new self) that impact on walking tourist satisfaction and on revisit intention indirectly. Overall, finding of this study enhance the theoretical progress on the experiential concept in walking tour and offer important implication for walking tour marketers.

Factors that Affect the Suicidal Thoughts of High School Students in Korea: Focusing on the Socio-demographic Characteristics and Delinquent Behaviors (한국 고등학생의 자살 생각에 영향을 미치는 요인에 관한 연구 : 인구사회학적 특성 요인과 일탈행동 요인을 중심으로)

  • Lee, Hong-Jik;Kim, Kwang-Sun;Kim, Kwang-Hoi;Nam, Gil-Woo;Min, Kyeong-Won;Lee, Sam-Soon;Jeong, Chan-Hee;Lee, Hyun-Sook;Park, Ji-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.7
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    • pp.1025-1032
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    • 2013
  • The purpose of this study was to examine how socio-demographic characteristics and delinquent behaviors affect the suicidal ideation among the Korean high school students. Using the 35,668 senior high school student cases of 2009 Korean Youth Health Risk Behavior On-line Survey data, it conducted a secondary data analysis. Frequency analysis, chi-square test and logistic regression analysis was done. Being female, living without parents, low economic status, poor academic record, technical school students, young students, poor academic record, internet addition, problem drinking, smoking cigarettes and experience of drug use significantly increased probability of their suicidal thoughts. Findings may be used for tackle the issues of suicidal thoughts among the Korean senior high school students.

Fun Space or workplace? The Role of Humor in Navigating Work-personal Space in South Korean Organizations (일탈적 행위, 유머: 한국 기업 구성원의 일과 개인 공간의 지각)

  • Kim, HeeSun;Woo, Sung Ho
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.666-683
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    • 2021
  • Organizational humor is generally perceived as a phenomenon that helps to develop happy feelings and positive workspace. While humor may affect organizational members in diverse ways, the ambiguous nature of humor may create uncertainty and unexpected outcomes. In particular, humor used by and between organizational members in diverse organizational situations (including physical office context and work hours) may influence individual's perception of space. Findings suggest that humor interaction acts as a form of deviant behavior that diverts from work. This momentary non-work event (humor) may serve as a ritual to influence individual's perception of space, from work to personal domain, and vice versa. The quality of interpersonal relationships between the communicators may also be influenced by humor. This shift in the nature of interaction (from work to non-work) may lead to blurring boundaries of work and work experiences. Therefore, organizational humor may provide insights into how workers interact, perceive, and manage work and personal space within organizational contexts.

A study of factors on intention of intervention and posting malicious comments (악성댓글 작성과 중재 의도에 대한 요인 연구)

  • Kim, Han-Min;Park, Kyungbo
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.197-206
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    • 2018
  • The harmful effects of online malicious comments are continuously increasing. Many previous studies have confirmed that neutralization of malicious comments is a key predictor. Neutralization is theoretically composed of seven multidimensional concepts, and the significance of neutralization factors varies depending on the type of deviant behavior. This study focuses on the fact that the malicious comment researches have considered the neutralization techniques in a single dimension as opposed to demonstrating the multidimensional neutralization techniques in the deviant behavior research. On the other hand, the role of arbitrator in deviant behavior can contribute to restraining deviant behavior, but the research of intervention intention is relatively lacking in malicious comments research. This study, composed of two complementary studies, tried to find out the related factors of malicious comments and intervention intention. As a result of study, This study revealed that malicious commentator uses the neutralization techniques of condemn the condemners and denial of responsibility. In addition, we found that affective empathy has a significant effect on the intervention intention in malicious comments.

Multiple Mediating Effects in the Path of WLB on Deviant Behavior (일-생활 균형과 일탈행동 경로에서 다중매개 효과)

  • Kang, Soo-Young;Kang, Young-Soon
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.711-720
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    • 2022
  • The aim of the present study is to test multiple mediating effects of job-efficacy and resiliance in the links between work-life balance (WLB) and deviant behavior. The date applied in empirical analysis was collected from employees working at Jeju island and 400 sets of questionnaires were spread and among collected 355 sets, 298 sets were used. Hypotheses was examined with SPSS Macro statistical package. As expected, WLB was positively related to job-efficacy and resiliance respectively and negatively associated with deviant behaivor. Moreover, mediating effects of both variables was different, in detail, job-efficacy was fully mediated in that path but not significant in case of resiliance. Findings of this study was to expand the roles of WLB from productive behaviors to counter-productive behaviors and it enables to provide a few theoretical and empirical implications.

A study on mediating and moderating effect of supervisors' abusive supervision on strain-based work-family conflict and interpersonal deviance (상사의 비인격적 감독이 부하의 일-가정 갈등 및 대인 일탈행동에 미치는 영향에서의 매개 및 조절효과 연구)

  • Da-Mi Kim;Hyun-Sun Chung;Dong-Gun Park
    • Korean Journal of Culture and Social Issue
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    • v.22 no.1
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    • pp.87-118
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    • 2016
  • The purpose of this present study was to investigate the influence of abusive supervision on strain-based work interference with family and interpersonal deviance. In addition, this study examined the mediating effect of subordinates' emotional labor toward supervisors and the moderating effect of hierarchical organizational climates on emotional labor, perceived organizational family support on strain-based work-family conflict, and social network on interpersonal deviance. The results are summarized as follows: (1) abusive supervision was positively related to subordinates' emotional labor toward supervisors. (2) Emotional labor was positively related to strain-based work-family conflict and interpersonal deviance. (3) Subordinates' emotional labor mediated the relationship between abusive supervision and the two outcome variables. (4) Hierarchical organizational climates moderated the relationship between abusive supervision and emotional labor. (5) Perceived organizational family did not have moderating effect between emotional labor and strain-based work-family conflict. (6) Social network had moderating effect but it did not influence interpersonal deviance as predicted by the hypothesis. Based on the results, implications of findings, limitations, and suggestions for future research were discussed.

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The Relationship between Game-lifestyle and e-Sports Patterns: Based on University Students (게임라이프스타일에 따른 e스포츠 행동 및 심리적 특성에 관한 연구)

  • Young Mi Sohn ;Jangju Lee ;Chung-Woon Kim
    • Korean Journal of Culture and Social Issue
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    • v.13 no.4
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    • pp.29-52
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    • 2007
  • This paper explored the differences in university students' e-Sports patterns(e-Sports behaviors, its meaning and personalities) based on the types of game-lifestyle. The results of this study could be summarized as follows. First, game-lifestyle was categorized into 5 groups, that is, 'game with someone', 'game alone', 'addicted to game', 'novice for game' and 'flow in game'. Second, there were remarkable differences in e-Sports behaviors, its meaning and personalities(altruism, sociality and aggression) among these 5 groups. Specifically, The group of 'addicted to game' was similar to the group of 'flow in game' in the amount of time/money for game. Moreover they were highly likely to regard e-Sports game defeat as the reflection of their self-esteem and as the tool of gaining popularity/superiority to peers. Even though these similarities, the group of 'flow in game' was inclined not to permit deviant words/deeds and to keep the good manner in the cyber space as well as the real space, while the group of 'addicted to game' was permissible wrong and aggressive behaviors in the both cyber space and real space. Third, the group of 'novice for game' was less likely to participate in e-Sports activities(playing e-Sports game and watching TV) and to be less attracted to e-Sports than other groups. Moreover they had negative perspectives on e-Sports. In specific, they regarded it as a dangerous and addictive leisure activity hindering everyday life(study, relationship with peers/family etc) and health. These results would be used to develop game/e-Sports education program

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