• Title/Summary/Keyword: 인지적 자아

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The Clustering and Variables in Discriminating the Groups by the Level of the Loss Experience and Ego-integrity in the Elderly (노인의 상실경험과 자아통합감 수준에 따른 적응군집화 및 집단판별에 기여하는 변인)

  • Jung, Mi-kyung;Lee, Kyu-mee
    • 한국노년학
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    • v.31 no.1
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    • pp.79-96
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    • 2011
  • The purpose of this study was to search the clustering and variables in discriminating the groups by the level of the loss experience and ego-integrity among the elderly. In addition, the study aimed to confirm the moderating effects of variables related to resilience in the relationship between a loss experience and ego-integrity. The subjects were 245 elderly aged 60 or above, most of whom were socially active with comparatively high education levels. Six individual variables(physical self-efficacy, general self-efficacy, social self-efficacy, existential spirituality, religious spirituality, optimism) and five environmental variables(emotional support, instrumental support, informational support, appraisal support, social activity) were used in the study. The results of the study are as follows. To data analysis, ANOVA, Stepwise Discriminant analysis, Cluster analysis, Regression analysis and Two-way analysis of variance was employed. First, the subjects were 4 cluster into overcome group, crisis group, stable group and vulnerable group according to the level of loss experience and ego-integrity. Second, optimism, physical self-efficacy, existential spirituality and emotional support were seen to be significant variables in discriminating the groups. Third, the ego-integrity became higher as the variables related to resilience were increased.

Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly: Mediating Effects of Perceived Self-Control (컴퓨터/인터넷 게임 활동이 노인의 우울과 생활만족도에 미치는 영향: 자아통제감의 매개효과를 중심으로)

  • Ahn, Joon-Hee;Lim, Kyung-Choon;Lee, Yoon-Jung;Kim, Kyung-Sik
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.406-417
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    • 2011
  • The purpose of this paper is to examine the effects of computer/internet game play on depression and life satisfaction via perceived self-control among older adults in Korea. Data were collected from a survey of 237 community-dwelling older adults (age${\geq}$65) who reported internet users. A path analysis was used to examine the causal relationship among the main constructs. Results showed that the computer/internet game play had positive effects on perceived self-control. Perceived self-control was found to decrease depression and improve life satisfaction among older adults. Additional analysis indicated that the computer/internet game play in older adults did not directly affect mental health (depression and life satisfaction) but indirectly affected it via perceived self-control. Furthermore, perceived self-control had greater effects on depression than on life satisfaction. These findings have crucial implications in that perceived sense of self-control needs to be seriously considered when we develop mental health games for older adults.

Path Analysis of Self-Esteem, Empathy, Depression, and Major Satisfaction in Nursing Students (간호대학생의 자아존중감, 공감, 우울과 전공만족도 간의 경로분석)

  • Mihyeon Park;Eunyoung Park
    • Journal of Industrial Convergence
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    • v.21 no.12
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    • pp.131-139
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    • 2023
  • This study aimed to identify the impact of major variables such as self-esteem, empathy, and depression on major satisfaction among nursing students, construct a hypothesis model, and identify direct and indirect effects through path analysis. Data were collected from 200 nursing students between 2 March and 30 March, 2023 from two universities in C-Do, data were analyzed with SPSS 26.0 and AMOS 23.0. In the final model, self-esteem (𝛽=.29, p=.001), empathy (𝛽=.49, p=.001), and depression (𝛽=-.21, p=.032) had a direct effect on major satisfaction. Additionally, self-esteem (𝛽=.12, p=.031) had an indirect effect on major satisfaction through depression. The explanatory power of empathy, self-esteem, and depression for major satisfaction was confirmed to be 36%. Increasing self-esteem and empathy will not only directly increase major satisfaction, but indirectly lowering depression and increasing self-esteem will also increase major satisfaction. Therefore, when developing a nursing education program that increases nursing students satisfaction with their major, it is necessary to develop cognitive behavioral strategies that can increase self-esteem and empathy and reduce depression.

Design of Online Web Counseling System for Emotional Development of Science-Gifted Students (과학영재의 정서 발달을 위한 온라인 상담 시스템 설계)

  • Kim, Seong-Won;Jeong, Yuri;Ryu, Jiyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.205-206
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    • 2019
  • 과학영재의 인지적 영역을 발달시키기 위한 연구는 활발하게 진행되었지만, 과학영재가 겪고 있는 사회-정서적 어려움과 어려움을 해결하기 위한 지원 체계에 대한 연구는 부족하다. 과학영재는 낮은 자아존중감으로 인하여 정서적 민감성, 과흥분성, 완벽주의, 실존적 우울감 등 다양한 정서적 어려움을 겪고 있다. 선행연구에서는 과학영재의 정서적 어려움을 지원하기 위해서는 지속적이고 개별화된 상담이 필요하다고 말하였다. 하지만, 시공간적 한계로 인하여 지속적이고 개별화된 상담을 진행하는 데 많은 어려움이 존재한다. 따라서 본 연구에서는 과학영재에게 지속적이고 개별화된 상담을 제공하기 위하여 온라인 상담 시스템을 설계하였다. 온라인 상담 시스템은 과학영재가 내인적 요인에 따른 상담을 신청하면, 상담 전문가가 Peterson과 Moon(2008)의 상담 모형을 기반으로 상담을 지원하도록 설계하였다. 향후 연구에서는 이러한 상담 시스템을 구축 및 실행하여 시스템에 대한 과학영재의 만족도와 자아효능감의 변화를 관찰하고자 한다.

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Analysis of types of conscious and relationship in animation - Focusing on TV series (애니메이션 속 자아유형과 관계분석 - TV장편 <천원돌파 그렌라간>을 중심으로)

  • Park, Sung-Won
    • Cartoon and Animation Studies
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    • s.45
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    • pp.1-25
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    • 2016
  • This study aims to study the relationship and narrative structure through types of conscious shown through characters of animation. Regardless of professional knowledge, animation viewers are able to decide sympathy cognitively during watching. There are previous studies examining elements regarding the sympathy felt by viewers, "how much sympathy one feels about the story" conveyed by character is one of the most significant element. "Sympathizing" is reacting to the emotion of character, which does not concentrate on visual phenomenon revealing from appearance and mise en scene, but from "conscious" establishing relationship from behavior and practice. In other words, it starts from in-depth insight regarding the types of conscious and relationship between characters. Therefore, this thesis aims to analyze the types of conscious of main character Simon of Japanese animation which was aired in Korea in 27 episodes, and analyze how it conducted meaning structuralization of relationship with surrounding characters in the growth process of every episode. When analyzing the animation, the study concentrated on analyzing the conscious formation process of character, completeness of relationship and structure rather than the plot or power of delivery of direction, to insist that animation should not only convey humor or fun but secure the in-dept self discernment.

Congruity effects of University Students' Self-Image on the Satisfaction to Social Enterprise: Focused on SEN Clubs (사회적기업에 대한 대학생의 자아이미지 일치성이 고객만족에 미치는 영향: SEN 동아리를 중심으로)

  • Lee, II-Han
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.14 no.5
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    • pp.175-185
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    • 2019
  • Despite the rapid growth and importance of social enterprises in recent years, most social enterprises have many limitations such as small business size, financial dependence on government, lack of professional management personnel and knowledge, and low consumer awareness. Therefore, empirical research in the field of marketing is needed for economic independence of social enterprises. This study is based on the following: First, the identity of the social enterprise and the self-image of the consumer, second, the functional correspondence between the consumer's expectation and actual performance of the social enterprise's product, and third, the social value of the social enterprise product, the purpose of this study was to examine the effects of consumer value consistency on customer satisfaction and loyalty to social enterprises. Finally, this study aimed to suggest the moderating role of social enterprise clubs in this process to give implications for the long-term marketing of social enterprises. The results of this study are as follows. First, self-image consistency, functional correspondence, and value correspondence all have positive effects on the satisfaction of social enterprise and its products and form a loyalty. Secondly, whether or not the social enterprise club belonged to them is a moderating variable that raises sensitivity in the effects of self image consistency and functional consistency on customer satisfaction and customer satisfaction on loyalty. It was found to be.

The Effect of Reading Aloud on the Reading Attitude and the Self-Esteem of Elementary School Students (책 읽어주기가 초등학생들의 독서태도와 자아존중감에 미치는 영향)

  • Park, Ju-Hyeon;Park, Kyung-Hee;Lee, Myoung-Gyu
    • Journal of Korean Library and Information Science Society
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    • v.46 no.2
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    • pp.1-27
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    • 2015
  • The purpose of this study is to show the reading aloud has good influence on students from $3^{rd}$ to $5^{th}$ grade to improve their reading attitude and self-esteem. For performing the study, the experiment group consists of children of 10 groups in 10 elementary schools from 7 regions, while the control group is made up the class of certain grade in participation school. Students in experimental groups are respectively read 5 books assigned from each group on total 13 times-for 60 minutes once a week. For measuring the reading attitude and self-esteem of students, we use modified questionnaires. The result in here statistically presents reading aloud activity have a meaningful effect to improve the overall reading attitude which includes subordinate areas such as awareness, behavior, emotional area of elementary students. Also, this activity gives elementary students the positive effect to develop their self-esteem, but it does not mean statistically except self-esteem of social-peers. As a result, the reading aloud activity provides the schoolchild with enjoyable reading experience.

Structural Equation Modeling Intention of Revision Facial Cosmetic Surgery in Female College Students (여대생의 얼굴미용성형 재수술 의도 구조모형)

  • Park, Bock Soon;Kim, Joo Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8707-8718
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    • 2015
  • The purpose of this study was to construct a hypothetic model for the influential theoretical variables for the facial cosmetic resurgery intention of female college students with cosmetic surgery experience and to examine the compatability of the re-surgery intention model with real data. The subjects in this study were 320 selected female college students who had undergone cosmetic surgery. After a survey was conducted from July 15 to September 20, 2014, the answer sheets from 300 respondents were gathered, and the answer sheets from 295 respondents were analyzed except for the five ones that included uncertain answers. As a result, it's ascertained that cognitive dissonance was under the direct influence of post-surgery satisfaction with appearance, self-esteem, subjective norm and lookism.. Self-esteem, subjective norm and lookism had a direct impact on resurgery intention, and self-esteem and lookism affected resurgery intention both in direct and indirect ways through the medium of cognitive dissonance. The findings of the study are expected to provide useful information on the development of nursing intervention programs geared toward promoting physical and mental health.

A Study on the Extrinsic and Intrinsic Reward Influencing on the Flow (몰입에 영향을 미치는 내적보상과 외적보상)

  • Choi, Dong-Seong
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.37-48
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    • 2011
  • As people increasingly play online games, numerous new features have been proposed to increase players' log-on time at online gaming sites. However, few studies have investigated why people continue to play certain online games. This research would verify that enjoyment experience could be explained by the conceptual framework. In the first, this study results indicate that customers would show a higher level of loyalty if they had an optimal experience with the games. The state of flow was felt when players were aware of opportunities for personal interaction and social interaction. The personal interaction could be motivated either to achieve the high cognitive performance or by providing the equity of distribution of the objective performance in order to examine players' cognitive performance; the social interaction can be motivated either to enhance a high level of self-esteem of player or to achieve the positive reputation in order to evaluate their self-esteem. This finding can answer the questions of what enjoyment experience is and why players are repeatedly playing specific online games.

Relationships Between Goodness of Fit Between Mother-child and Self-esteem Among Preschoolers: A Moderating Effect of Quality of Home Environment (HOME) (어머니-유아 조화적합성과 유아의 자아존중감 간의 관계: 가정환경자극의 조절효과를 중심으로)

  • Seo, So Jung;Kim, Yeon Ju;Ha, Ji Young
    • Korean Journal of Child Education & Care
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    • v.18 no.4
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    • pp.159-173
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    • 2018
  • Objective: The main purpose of this study was examine the relationships among goodness of fit between mother and child, child's self-esteem and quality of home environment. Also, the moderating effects of quality of home environment among preschoolers were investigated in the relation of interest in this study. Methods: The study subjects were 195 children who attended preschools, located in Seoul. The preschoolers' self-esteem was tested by the trained researcher, and both of levels of goodness of fit between the mother-child and quality of home environment were rated by the mothers of this study. Results: The main results of this study found that levels of preschoolers' self-esteem were positively related to goodness of fit between the mother-child, and quality of home environment. Furthermore, the effects of goodness of fit between mother-child on preschoolers' cognitive, physical, and emotional self-esteem were moderated by the quality of home environment. Conclusion/Implications: Along with those findings, implications for research and practice were discussed.