• Title/Summary/Keyword: 인지적 요구 수준

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Effects of the Intervention of Thinking Science Program on Cognitive Development of the 7th Grade Student (Thinking Science 프로그램의 적용이 중학교 1학년 학생들의 인지발달에 미치는 영향)

  • Choi, Byung-Soon;Choi, Mee-Hwa;Nam, Jeong-Hee;Lee, Sang-Kwon
    • Journal of The Korean Association For Science Education
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    • v.22 no.3
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    • pp.422-431
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    • 2002
  • Because of the gap between the cognitive levels of the students and the curricular materials for the students to understand, the secondary school students feel science difficult and they get to avoid science as they go up to the higher grade. So it is absolutely needed to take the active measures to improve the cognitive development of the students through some special programs stimulating their cognitive process. This study investigated the effects of thinking science activity program devised for cognitive acceleration of the students. After implementing thinking science program to 181 7th grade students, the effectiveness of this program was examined through the analysis of covariance of both experimental and control groups. The result of the study showed that the cognitive level of the students in experiment group dealt with thinking science program was more accelerated than that of the students in control group who were just taught regular science curriculum. Especially, the effect was clear to the students in stages 1 and 2B. It was also found that the percentage of the students who promoted from concrete operational stage to formal operational stage was higher in experimental group than in control group. The results of the study implied that cognitive acceleration of the students might be possible through the specially designed materials such as thinking science program.

The Analysis of the Educational Objectives, Scientific Models and Cognitive Processes in Scientific Inquiry of the SNU Scientifically Gifted Student Program (서울대학교 과학 영재 프로그램의 학습 목표, 과학적 모형, 과학탐구의 인지 과정 분석)

  • Shin My-Young;Chun Miran;Choe Seung-Urn
    • Journal of the Korean earth science society
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    • v.26 no.5
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    • pp.387-394
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    • 2005
  • We have analyzed the science-gifted educational program (year 2002) at the Seoul National University in terms of its educational objectives, scientific models, and cognitive processes in scientific inquiry in order to provide insights into developing and improving science-gifted educational program. We assumed the following items as important factors for teaching scientifically gifted students: higher-order thinking skills involving synthesis domain in the educational objectives, highly abstract nature and complexity in the scientific models, cognitive processes of planning experiments in the cognitive processes in scientific inquiry. According to the analyzed results, the program has the following characteristics: (1) the rates of both higher and lower-order thinking skill domain in the educational objectives are similarly high, but the rate of synthesis domain is relatively low; (2) in the case of the scientific models, the rate of the multiple concepts and/or processes model is relatively low, while the level of the abstractness is relatively on average (3) cognitive processes of authentic scientific inquiry is not thoroughly reflected in the scientific inquiry activities, and very few cognitive processes of planning experiments factor is reflected. Therefore, we conclude in the synthesis domain in the educational objectives, multiple concepts and/or processes model, and cognitive processes of planning experiments should be especially reflected more on the science-gifted educational program in order to serve the needs of scientifically gifted students.

An analysis on the level of cognitive demands of mathematical tasks set up by pre-service elementary school teachers (초등예비교사의 수학수업에서의 학습과제의 인지적 수준 분석)

  • Kwon, Sungyong
    • Education of Primary School Mathematics
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    • v.18 no.2
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    • pp.61-75
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    • 2015
  • This study analyzed the characteristics of mathematical tasks including the level of cognitive demands set up by pre-service elementary school teachers. 50 pre-service teachers in G university of education who participated in their 4 weeks teaching practicum were selected as subjects. They planned and implemented mathematics lesson with their lesson plans. Lesson plans, video of their lessons, transcript of video were gathered and analyzed the characteristics of mathematical tasks used in their lesson. Through the analysis, several conclusions were drawn as follow. First, 78% of the subjects modified tasks in mathematics textbooks. Since modification or construction of mathematical tasks gives good chance for constructing mathematical task knowledge for teaching, more chance should be given to pre-service teachers to construct new tasks or modify tasks in mathematics textbooks. Second, types of modification done by pre-service teachers were categorized as number change(15.6%), situation change(78.1%) and material change(6.3%). As Chapman(2013) emphasized the importance of MtKT, pre-service teachers must have more MtKT by understanding the characteristics of mathematical tasks. Third, the level of cognitive demands required by mathematical tasks were relatively low. 74% of mathematical tasks was lower cognitive demands and only 26% was higher cognitive demands. The level of cognitive demands of tasks in mathematics textbooks tended to be lowered by the directions given right after the tasks were given. In this respect, the structure of mathematics textbooks need to be changed.

Analysis of mathematical tasks provided by storytelling mathematics textbooks (중학교 2학년 수학 교과서의 수학 과제 분석 - 스토리텔링 유형을 고려하여 -)

  • Kim, Dong-Joong;Bae, Sung-Chul;Kim, Won;Lee, Da-Hee;Choi, Sang-Ho
    • Communications of Mathematical Education
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    • v.29 no.3
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    • pp.281-300
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    • 2015
  • The purpose of this research is to analyze cognitive demands, answer types, and storytelling types on the basis of mathematical tasks in five different mathematics textbooks based on 2009 revised curriculum in order to suggest directions for the development and use of storytelling mathematics textbooks in school. Results show that first, PNC (Procedures without Connections) task was the largest category in cognitive demands of all mathematical tasks, Low-Level task was larger than others in cognitive demands of mathematical content tasks, and High-Level task was larger than others in cognitive demands of mathematical activity tasks. Second, a short-answer type was the largest category in answer types of all mathematical tasks, the majority of mathematical content tasks were a short-answer type, and the majority of mathematical activity tasks were both short-answer and explanation-answer types. Finally, storytelling connected to real-life was the largest category in storytelling types, and the number of mathematical activity tasks was less than that of mathematical content tasks. However, in the tasks reflected on storytelling, the percentage of mathematical activity tasks was higher than that of mathematical content tasks. Based on the results, while developing storytelling mathematics textbooks and using storytelling textbooks in school, it suggests to consider the need for balance and diversity in cognitive demands, answer types, and storytelling types according to mathematical tasks.

The Usability Evaluation of Menu Interfaces using ACT-R : Focusing on Performance Prediction (ACT-R 모델을 이용한 메뉴 인터페이스의 사용성 평가 : 수행도 예측을 중심으로)

  • Jo, Seong-Sik;Cha, Yeon-Joo;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1064-1068
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    • 2009
  • 인지모델(Cognitive Model)에 의한 사용성 평가는 실제 실험에 의한 방법에 비해 시간, 노력, 비용을 절감할 수 있다. 여러 인지모델 중 ACT-R(Adaptive Control of Thought Rational)은 인간의 모든 인지과정을 상세하게 묘사할 수 있어 다른 모델보다 정확히 인간의 과제 수행을 정량적으로 예측할 수 있다. 그러나 ACT-R 모델을 수립하기 위해서는 인간의 지각, 주의, 기억 인출 등의 처리 과정과 행동 선택 및 수행에 필요한 과제 수행 규칙을 매우 상세하게 분석 및 기술해야 하기 때문에, GUI(Graphic User Interface) 환경에서 운용되는 메뉴 인터페이스와 같이 다양한 시각적 정보의 처리가 요구되는 과제에 대한 모델을 수립하는데는 많은 시간과 노력이 요구된다. 이에 본 연구에서는 GUI 환경에서 전문가 수준의 과제 수행을 예측할 수 있는 간략화한 ACT-R 모델 수립 방안을 제안하고, 이를 이용하여 상용 통계 분석 소프트웨어의 과제 수행도를 예측하였다. 그 결과 실제 실험을 통한 측정 결과와 간략화한 ACT-R 모델의 예측 결과가 잘 일치하였으며 본 연구에서 제시한 간략화한 ACTR 모델이 메뉴 인터페이스의 사용성 평가에 효율적으로 적용될 수 있음을 확인하였다.

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The Effect of Presence and Interactivity of Digital Signage Using 3D Virtual Reality on Brand Experience and Attitude (3D 가상현실을 이용한 디지털 사이니지의 실재감과 상호작용성이 브랜드 경험과 태도에 미치는 효과)

  • Han, Kwang-Seok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.299-307
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    • 2019
  • In this study, we experimented with experience of digital signage using Virtual Reality technology, and the difference between presence and interactivity in brand experience and digital signage attitude. We conducted a two-way MANOVA analysis with cognitive presence, emotional presence, and media presence as the independent variable and interactivity level(high vs low) as dependent variables and the brand experience and attitude as dependent variables. First, cognitive presence was found to be most effective through behavioral experience when low interactivity. Second, emotional presence also has a positive effect on emotional experience when the level of interactivity is low. Third, media presence has a positive effect on emotional experience if the level of interactivity is low. This study suggests a communication strategy to communicate presence according to the characteristics of media strategy and technology through appropriate level of interactivity when using digital technology. Future research requires a qualitative approach rather than a quantitative one in terms of interactivity.

The Effect of Presence and Engagement in HMD(Head Mounted Display) Virtual Reality Advertising on Attitude and Memory (HMD(Head Mounted Display) 가상현실 광고가 현존감과 인게이지먼트 수준에 따라 태도와 기억에 미치는 효과)

  • Han, Kwang-Seok;Cho, Jae-Hyun
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.139-146
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    • 2019
  • In this study, we examined how consumers who experience HMD virtual reality advertising differ in their ad attitudes and memory effects according to Presence (cognitive presence, emotional presence, media presence) and engagement level. Particularly, in the case of memory effect, the information that the user memorizes through the advertising is divided into "Attribute-Related Memory (ARM)" and "Global-Related Memory (GRM)" Respectively. First, the attitudes toward HMD based virtual reality ads are positive regardless of the type of presence. Second, in the virtual reality advertising, if the level of engagement is low, ARM that memorizes the information of the product attribute is increased, whereas if the level of engagement is high, the GRM which is the memory of the attitude-based evaluation information about the product is increased appear. Third, if cognitive presence and media presence are low, then ARM is more memorable than GRM.

Assessing Cognitive Attributes in the 8th grade Geometry (중학교 2학년 기하에서의 인지 속성 평가)

  • Kim, Sun-Hee
    • Journal of Educational Research in Mathematics
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    • v.19 no.4
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    • pp.531-543
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    • 2009
  • This study identified what cognitive attributes are required of eighth graders to solve geometrical problems such as 'Recall,' 'Analyze,' 'Justify,' 'Synthesize/Integrate,' and 'Solve Non-routine Problems' by using the cognitive diagnostic theory. The five attributes are proved as the skills for solving the geometric problems. Many students have not fully mastered the attributes of 'Justify' and 'Synthesize/Integrate'. There was high correlation between these attributes. 'Analyze' best predicted the changes in the geometric achievement. And while students with high levels of geometrical achievement have mastered all the five attributes, those in the mid- and low-level range of performance have mastered fewer attributes.

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Adaptation of Contextual Research on Elderly Users' Needs in Using Mobile Phone (문맥적 조사기법을 적용한 고령사용자의 휴대폰 관련 요구사항 도출에 관한 연구)

  • Kim, Hyun-Jeong;Heo, Jung-Yoon;Park, Soo-Jung;Kim, Mi-Young;Shim, Jung-Hwa;Park, Sang-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.7-14
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    • 2007
  • 디지털 컨버전스가 가속화됨에 따라 휴대폰의 기능은 나날이 복잡해져 가고 있으며, 이러한 경향은 사람들에게 자신에게 불필요한 기능까지 익혀야 하는 불편함을 초래하고 있다, 특히, 단순한 통화방식에 익숙하고 인지적으로 새로운 것을 유연하게 받아들이지 못하는 고령 사용자들에게도 이미 생활필수품이 된 휴대폰은 사용하는데 어렵고 불편한 부분이 많이 있다. 본 연구에서는 한국의 고령사용자들을 대상으로 휴대폰 사용에 있어 문맥적, 정성적 조사(Contextual & Qualitative research)기법을 적용하여 평소 그들이 일상생활에서 느끼는 휴대폰 관련 요구사항을 도출하고자 하였다. 조사는 세 단계로 이루어졌다. 먼저, 휴대폰을 사용 중인 60대 이상 고령사용자 83명을 대상으로 사용 현황 및 수준을 파악하고 적절한 사용자를 섭외하기 위한 설문을 진행하였으며, 둘째, 초보사용자 8명, 중급사용자 3명을 대상으로 휴대폰 사용 기록을 기반으로 하는 심층인터뷰를 진행하였으며, 초보사용자들을 대상으로는 문자메세지, 전화번호부, 카메라 폰 기능 교육 세션을 통한 행동 관찰법을 시행하였다. 마지막으로, 교육 세션 한달 후, 사용성 평가와 추가 인터뷰를 진행하였다. 이상과 같이 장기간에 걸친 사용자 조사를 통해, 고령사용자들의 휴대폰 사용에 있어 심리, 문화적 특이사항과 인터랙션 상의 불편요소들을 발견할 수 있었으며, 수집된 동영상 데이터를 분석하여 고령사용자의 휴대폰 관련 요구사항을 신체적 요인, 인지적요인, 심리적 요인의 세가지로 구분하여 제시하였다. 본 연구에서는 문맥적, 정성적 사용자 조사를 통해 고령사용자들의 일상생활에서의 휴대폰 관련 요구사항을 도출함으로써 풍부하고 실증적인 경험데이터를 수집할 수 있었다. 이와 같이 도출된 요구사항 데이터는 이후 고령사용자를 위한 유니버설 디자인 휴대폰 개발 전략수립과 UI 디자인 개발에 활용되었다. 뿐만 아니라, 이 연구는 휴대폰 사용 경험 연구에 적용할 수 있는 문맥적 조사기법 프로세스의 사례를 제시하고 있다는데 의의가 있다고 하겠다.

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Smart Radio를 위한 시스템 연동 구조

  • Baek, Seung-Gwon;Kim, Jin-Eop
    • Information and Communications Magazine
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    • v.27 no.8
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    • pp.43-49
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    • 2010
  • 향후 다양한 무선/이동 액세스 네트워크가 서로 연동하여 동작하는 환경에서 무선자원을 효율적으로 이용하고 사업자 및 사용자의 요구사항을 만족시킬 수 있는 이동/무선 네트워크를 위한 연동구조가 요구된다. 이에 본 고에서는 IEEEP1900.4및 IEEE 802.21에서 제시하는 표준기술을 이용하여 Smart Radio 시스템의 구조 및 Universal Access를 위한 Framework를 제안하고 동작 시나리오 및 기능 모듈간의 연동절차를 제시한다. 또, 제안된 시스템구조 및 Framework의 기능 및 성능을 분석하기 위해서 시스템수준 시뮬레이터를 설계/구현에 대해서 기술한다. 성능분석의 결과, 제안한 시스템 연동구조 및 Framework를 이용할 경우, 이동단말은 액세스 네트워크의 통신환경을 자율적으로 인지할 수 있었으며 무선자원을 효율적으로 이용할 수 있었다.