• Title/Summary/Keyword: 인지레벨

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An Experimental Study on the Optimistic Recognition Level of Public Address System as a Soundscape Application Facility (사운드스케이프 적용을 위한 옥외 P.A. 시스템의 적정 인지레벨에 관한 실험적 연구)

  • Song, Min-Jeong;Jang, Gil-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.17 no.11
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    • pp.1050-1055
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    • 2007
  • P.A.(public address) system is considered as an useful active soundscape appliance which can gives a place identity and vitality by introducing conventional musics, environmental musics, bird singing sounds etc. In this study, the main aim is to know the optimistic distance from the speaker and sound pressure level range of introducing sound. So, the sound pressure level of P.A. system due to distances were measured and subjects' responses with level variations were checked. The main results are as follows. Level range from 64 dB to 71 dB is comfortable for subjects. And the optimal level of introducing sound is related with sound source characteristics. The results of this study could be used for street furniture location design and P.A. system output level.

An Experimental Study on the Optimistic Recognition Level of Public Address System as a Soundscape Application Facility (사운드스케이프 적용을 위한 옥외 P.A. 시스템 적정 인지레벨에 관한 실험적 연구)

  • Song, Min-Jeong;Jang, Gil-Soo;Shin, Hoon;Shin, Young-Gyu;Lee, Tai-Kang
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.726-729
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    • 2006
  • As a active soundscape facility, P.A. system is a useful instrument to give place identity and vitality by letting out music, environmental music, bird singing sound etc. In this study, to know the optimistic distance and sound level range of introducing sound, sound levels due to distance were measured and subject responses were checked by questionnaire. Levels from 64dB to 71dB are recommended by subjects. And the optimistic level of introducing level is related with level variance of sound source. The results of this study could used for street furniture location design and P.A. system output level.

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특집-일본의 재해예방대책 - 5. 어항해안 내진성능설계에 대해서

  • 한국어촌어항협회
    • 어항어장
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    • s.89
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    • pp.54-60
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    • 2010
  • 성능설계법은 ISO(국제표준화기구)를 중심으로 세계에서 공통화가 추진되어 국제규격으로서 인지되기 시작하고 있다. 내진성능을 고려한 설계에서 레벨1 레벨2의 2단계를 고려해 상정 지진동을 설정함과 동시에 각각의 지진동 레벨에 따라 적절히 허용재해정도를 설정하여, 구조물의 내진성을 종합적으로 규정한다.

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Core-aware Cache Replacement Policy for Reconfigurable Last Level Cache (재구성 가능한 라스트 레벨 캐쉬 구조를 위한 코어 인지 캐쉬 교체 기법)

  • Son, Dong-Oh;Choi, Hong-Jun;Kim, Jong-Myon;Kim, Cheol-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.1-12
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    • 2013
  • In multi-core processors, Last Level Cache(LLC) can reduce the speed gap between the memory and the core. For this reason, LLC has big impact on the performance of processors. LLC is composed of shared cache and private cache. In computer architecture community, most researchers have mainly focused on the management techniques for shared cache, while management techniques for private cache have not been widely researched. In conventional private LLC, memory is statically assigned to each core, resulting in serious performance degradation when the workloads are not fairly distributed. To overcome this problem, this paper proposes the replacement policy for managing private cache of LLC efficiently. As proposed core-aware cache replacement policy can reconfigure LLC dynamically, hit rate of LLC is increases drastically. Moreover, proposed policy uses 2-bit saturating counters to improve the performance. According to our simulation results, the proposed method can improve hit rates by 9.23% and reduce the access time by 12.85% compared to the conventional method.

Preferred masking levels of water sounds according to various noise background levels in small scale open plan offices (소규모 개방형 사무실 배경 소음 레벨에 따른 최적 물소리 마스킹 레벨)

  • Tae-Hui Kim;Sang-Hyeon Lee;Chae-Hyun Yoon;Hyo-Won Sim;Joo-Young Hong
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.6
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    • pp.617-626
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    • 2023
  • This study aims to investigate the preferred sound level of water sound for various levels of open-plan-office noise regarding soundscape quality and speech privacy. And assessment of the work efficiency of the water sound. For the laboratory experiment, office noise was recorded using a binaural microphone in a real open-plan office. For the assessment of the soundscape quality and speech privacy, Overall Soundscape Quality (OSQ) and Listening Difficulty (LD) were evaluated under three different sound levels (55 dBA, 60 dBA, and 65 dBA) and five different signal-to-noise ratios (SNR -10 dB, -5 dB, 0 dB, +5 dB, and +10 dB). After the evaluation, the preferred SNR was proposed according to OSQ and LD. For the assessment of to work efficiency of water sound, this study evaluated the cognitive performance of both of the condition noise only and combine the water sound with office noise. The results showed that LD increased as the water sound level increased, but OSQ decreased. When the water sound level was more than the office noise level, the OSQ decreased from noise only. Therefore, considering OSQ and LD, the preferred SNR of water sound was -5 dB for all noise levels. At the preferred level of water sound, the cognitive performance results were shown to decrease at 55 dBA compared to noise only, but at 60 dBA and 65 dBA combine the water sound results were increased than the noise only.

Method for Detecting Start/End Time of TV Program on Web TV : By Detecting Black Level on Screen (웹TV에서 방송 프로그램 시작 및 종료를 검출하는 방법 : 흑 레벨 검출 중심으로)

  • Kim, Yong-Pil;Kim, Kwang-Ho
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.1-8
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    • 2015
  • The purpose of this research is to identify the start and end point of TV program on Web TV. Until now, to replace realtime TV advertisement with Web TV advertisement, human work was the only way. To automatize the process, knowing the start and end point of TV program is the core technology. In this study, I extract 'Black level' between TV program and regard it as start & end point of program. The result of this study is showing that extracting 'Black level' can be a useful tool to define start & end point of TV program. And it will be also use an automatize replacement system for Web TV advertisement.

Contextual-Bandit Based Log Level Setting for Video Wall Controller (Contextual Bandit에 기반한 비디오 월 컨트롤러의 로그레벨)

  • Kim, Sung-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.633-635
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    • 2022
  • If an error occurs during operation of the video wall controller, the control system creates a log file and records the log. In order to minimize the load on the system due to log recording, the log level is set so that the log is not recorded as much as possible under normal operating conditions. When an error occurs, detailed logs are recorded by changing the log level to analyze and respond to the cause of the error. So work efficiency is reduced, and operator intervention is inevitable to change the log level. In this paper, we propose a model that automatically sets the log level according to the operating situation using Contextual Bandit.

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Multi-Agent Based Cooperative Information System using Knowledge Level (지식레벨을 이용한 다중 에이전트 협동 정보시스템)

  • 강성희;박승수
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.67-80
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    • 2000
  • Distributed cooperative information system is the one that has various knowledge sources as well as problem solving capabilities to get information in a distributed and heterogeneous data environment. In a distributed cooperative information system. a control mechanism to facilitate the available information is very important. and usually the role of the control mechanism determines the behavior of the total system In this research. we proposed a model of the distributed cooperative information system which is based on the multi-agent paradigm. We also implemented a test system to show l its feasibility. The proposed system makes the knowledge sources into agents and a special agent called 'facilitator' controls the cooperation between the knowledge agents The facilitator uses the knowledge granularity level to determine the sequence of the activation of the agents. In other words. the knowledge source with simple but fast processing mechanism activates first while more sophisticated but slow knowledge sources are activated late. In an environment in which we have several knowledge sources for the same topic. the proposed system will simulate the focusing mechanism of human cognitive process.

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A Study on the Evaluation Unit of a Military Aircraft Noise (군용항공기 소음평가 단위에 관한 연구)

  • Lee, Jun-Ho
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.5 s.98
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    • pp.550-557
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    • 2005
  • Korean 'Law of Aviation' and 'Test Method of Measuring Noise and Vibration' designate to use WECPNL metric based on $L_{max}$ measurement for the accessment of aircraft noise in Korea. However, time duration of noise event can not be considered in $L_{max}$ metric in principle, compensation on the duration has been utilized. A study was done recently to evaluate appropriate duration compensation for the accessment of military aircraft noise under current metric of WECPNL and $L_{max}$. This study was carried out to evaluate what metric is the most appropriate to express aircraft noise including time duration of single noise event, computing and comparing noise exposure with 1 second noise measurement data of military aircraft in $L_{max}$, $L_{Aeq,\;T}$ and SEL. This study shows SEL is the most appropriate noise metric for the evaluation of noise exposure with time duration such as aircraft noise without compensation. It is suggested to use SEL noise metric instead of $L_{max}$ noise metric with duration compensation for the aircraft noise accessment either military aircraft or civilian aircraft.

Study on the Effect of the Cognitive Performance, Self-Efficacy and Self-Esteem on the Players' Flow Experience during Playing Online Games (온라인 게임 플레이 과정에서 인지적 성과, 자아효능감, 자아존중감이 플레이어의 몰입 경험에 미치는 영향)

  • Choi, Dongseong;Kim, Jinwoo
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.5-14
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    • 2013
  • This study has focused to identify what kinds of psychological state are most closely related in players experiencing flow while playing game. This study constructs a conceptual model of flow for game players by conducting a survey to 303 online game players. The results indicate that the state of flow was reached when players may gain opportunities for having high self-efficacy as they accomplished tasks. At the same time, it indicate that the higher cognitive performance and self-esteem was able to enhance the higher flow experience while playing a game. This study provides both practical and theoretical implications on how to increase players' flow by providing critical psychological states in the game.