• Title/Summary/Keyword: 인간공학적 디자인

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Development of Ergonomic Korean Male Military Winter Jacket (한국 남자 군인 방한복의 인간공학적 패턴 개발)

  • Han, Hyunsook;Han, Hyunjung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.6
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    • pp.943-961
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    • 2018
  • This study was to develop an ergonomic Korean male military winter jackets (inner and outer) pattern. First, we developed a prototype pattern and sample jackets based on a previous investigation for fitness and motion suitability of Korean male military winter jackets and evaluated fitness and motion suitability by a wearing test. The evaluation results were positive with an over 3.0 (5.0 Likert scale) for both the inner and outer jacket. However, a relatively low score was shown in the sleeve length and collar front height at the inner jacket and shown in hem circumference, neck circumference, elbow and front neck at the outer jacket. Next, we developed the secondary pattern and sample jacket reflecting the prototype evaluation result and executed expert evaluation. The result showed that the ease amount was appropriate (except for the collar back height) and the appearance was good. Finally, we developed a final pattern that showed good results after evaluation at a Korean military army base.

A study on gait characteristics for the elderly footwear design (노인의 신발 디자인을 위한 보행 특성에 관한 연구)

  • 정석길;김준교;김병수
    • Archives of design research
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    • v.14 no.3
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    • pp.211-220
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    • 2001
  • The general characteristics of the elder gait are to show a tendency that stride length and cycle decrease compared with those of adult, then walk velocity decreases. Despite differences by age in design of elder footwear, the study on characteristics of elderly gait is few. This study aims to compare pressure distributions of elderly foot with those of young students by using EMED. The ground contact time on foot was longer than that of university students in Result. Elderly males and females have 1.12 times and 1.20 times greater maximum force over the whole areas on the foot during walking than that of younger males and females, respectively. The elderly have long ground contact time at the middle foot. The guidelines which should be considered in designing shoes for the elderly are proposed. The results can be applied to design of the elder footwear on the basis of ergonomics.

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Research and Application of Ergonomics in the Portable Flashlight Design (인간공학을 적용한 손전등 디자인 연구)

  • Hao, Qian;Kang, Bum-Kyu;Kim, Sung-Hyun
    • The Journal of the Korea Contents Association
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    • v.13 no.10
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    • pp.256-265
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    • 2013
  • With economic development and ever-changing technology, human has entered the era of "Product-as-a-Service". At the same time, the update of the product gradually accelerated. The demand of consumers for products are slowly changed, they pay more attention to convenience, comfort and reliable quality and safety of the product. That is the humanized design problem that often mentioned in the product design. This also put forward new requirements for the design and development of product modeling. So how to reflect the humanized ideas in the product design has also become common focus of attention of product designers, users and producers of a new era. The paper is based on the principles of ergonomics to investigate and improve the daily life utensil - flashlight. Firstly, make a sample survey of the flashlight in Beijing market and analyze the characteristics and problems of flashlight products. Secondly, explore the use of the flashlight and proposed Flashlight curved grip design to reduce the occurrence of wrist discomfort and damage to the body caused by poor posture of the operation of users. Finally, determine the range of the length and width of the body of the flashlight according to the length and width measurement data of the Chinese palm. Wishing that the improvements of flashlight products in ergonomics can improve use of feelings of these products and give a theoretical guidance for solving similar problems.

인체공학적 초.중.고등 학생용 책상과 의자 개발에 관한 연구: 시제품 평가를 통한 개선안을 중심으로

  • 홍성수;정명철;현수돈;김종수;김정룡
    • Proceedings of the ESK Conference
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    • 1997.04a
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    • pp.331-335
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    • 1997
  • '인체공학적 학생용 책상과 의자 개발(김정용, 1996)'에 관한 연구에서 제작된 1차 시제품을 면밀히 재평가한 결과, 책상 상판의 상하 탄력으로 인한 안전성, 파이프 처리 기술과 높이 조절의 용이성, 한 호수의 의자로 초등 학생부터 고등 학생까지 만족시키지 못하는 신체 적합도 등의 보완점이 제기되었 다. 이를 해결하기 위해 1차 시제품에서 추구하고자 했던 인체공학적 설계 요소를 유지하면서 재료역 학적인 요소와 파이프 가공 기술 등을 고려하여 개선안을 제시하였다. 책상의 무게중심이 중앙에 위치 하도록 다리를 안쪽으로 이동시켜 상판의 흔들림을 방지하였고, 파이프 사이에 삽입된 PVC와 열쇠 모 양의 조립 구멍, 특수 설계된 나사로 조절이 용이하고 고정성과 안전성이 향상되었으며, 파이프 용접 방식으로 넓은 범위의 신체 특성을 포함할 수 있게 되었다. 의자는 초등 학생용과 중.고등 학생용으로 나누어 2호로 설계하였고, 좌판의 곡면을 보다 완만하게 디자인하여 Lumbar와 오금 부위의 압박을 최 소화하였다. 이 외에도 좌판 밑부분에 보조 서랍을 두어 수납 공간의 부족 문제를 해결하였으며, 등받 이에 손잡이용 구멍을 뚫어 이동 시 편의를 제공하였다. 다양하고 세심한 평가 결과를 바탕으로 세부 설계를 완성하였고, 개선된 2차 시제품은 신체 적합도가 더욱 향상되고, 기능성과 편이도가 증대되어 초.중.고등 학생용 교구로서 학생들의 건강한 신체 발달과 학습 의욕 증가 및 중소기업의 이윤 향상 이 기대된다.

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The Status on the Technology and Development of Ecological Concrete for Social Environment (환경 친화적 콘크리트 제품과 개발현황)

  • 이종렬;엄태선;이준근
    • Magazine of the Korea Concrete Institute
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    • v.14 no.6
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    • pp.55-63
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    • 2002
  • 과거 1세기를 통해 볼 때, 건축재로써 콘크리트의 범용적 선정우위는 향후 1세기도 다른 건축재로 대체될 가능성이 없지만, 환경친화적이고 인간공학적 요소를 강조하는 최근의 주거환경과 함께, 건축주는 회색 일변도의 획일화된 도시화로 발생된 상자형의 빌딩 숲과 각종 시설물에서 탈피하고픈 욕구를 해결하기 위해 환경 친화적이고 고기능이 강조된 제품을 적용하여 쾌적한 주거환경과 생활공간를 창조하고자 다양하게 시도하고 있다. 이러한 시대적인 욕구를 충족하기 위한 용도와 기능의 제품은 다양한 형태로 환경친화적인 디자인, 기능, 용도로 개발되고 그 기능도 잘 홍보하여 적용되고 있으나 일부 제품은 이러한 변화에 대응하지 못하고 사양되고 있는 것도 사실이다.(중략)

Design of Ergonomic Chair Considering Consumer's Emotional Preference and Usability, and Development of Interface for Designers (소비자 감성과 사용성을 고려한 인간공학적 의자 설계 및 디자인 인터페이스 개발)

  • Kim, Jeong-Ryong;Yun, Sang-Yeong;Pyeon, Heung-Guk;Jo, Yeong-Jin;Kim, Mi-Suk
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.1
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    • pp.23-36
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    • 2000
  • In conventional ergonomics, consumer product can be made based on anthropometric data and specific design guideline. However, the product may not satisfy consumers because their emotional preference have not been properly considered in design phase. Therefore, in this study a new chair design process was introduced by which both consumer's emotional need and traditional ergonomic requirement can be satisfied. As a part of the process, the traditional Kansei engineering technique was modified to collect quantitative information of consumer's visual appreciation and physical feedback of various types of chairs. Furthermore, we developed an interface, so called, KADAS(Kamsung Analysis and Design Assistance System), for designers to use the technique in chair design. This software can help designers to understand what should be the most suitable shape in designing items such as seat, back and arm rest, etc. to meet the emotional need of consumers. This software displays the result of modified quantification theory I, and explains how to use the statistics. This study suggested a new approach for ergonomic design incorporated with Kansei Engineering technique. This technique can be also applied to other products by extending the database of KADAS.

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Comparative Study of Subjective Mental Workload Assessment Techniques for the Evaluation of ITS-oriented Human-Machine Interface Systems (지능형 교통체계 기반 인간-기계 인터페이스 시스템 평가를 위한 정신적부하 측정방법의 비교 연구)

  • Cha, Doo-Won;Park, Peom
    • Journal of Korean Society of Transportation
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    • v.19 no.3
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    • pp.45-58
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    • 2001
  • Subjective mental workload assessment technique becomes a standard human factors and human-machine interface evaluation tool for the evaluation of ITS(Intelligent Transport Systems)-oriented information systems as well as the drivers visual activity analysis, physiological indices(GSR, EEG, ECG, etc.), secondary task performance, reaction time. vehicle control parameters(speed, steering behavior, accelerator control) that are widely applied for transportation and vehicle systems to evaluate the safety, to decide the system or design alternatives, and to establish the design guidelines. This paper reviewed and compared the most globally employed four mental workload assessment techniques that have been designed for the use of various human-machine systems and ITS-oriented in-vehicle information systems. NASA-TLX(National Aeronautics and Space Administration-Task Load Index). SWAT(Subjective Workload Assessment Technique), MCH(Modified Cooper-Harper) scale, and recently developed RNASA-TLX(Revision of NASA-TH) were compared in terms of sensitivity and subjective evaluations to derive the human-machine interface evaluation guidelines for the application of ITS-oriented in-vehicle information systems. Then, experiment results supported that RNASA-TLX is the prospective tool for the mental workload assessment of ITS-oriented in-vehicle information systems.

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A Study of Attraction Effect of Playing Games based on Analysis of Human Desire (인간의 욕구분석을 통한 게임의 흥미요소연구)

  • Choi, Sam-Ha;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.10-19
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    • 2002
  • These days we can understand the game as a culture of digitalized amusement and living beyond that is a simple product of computer engineering. That's why It makes an offer more scientifical bases when we design a game to analysis social and individual desire of human precisely. It have been researched by centering around psychologist what is the natural desire of human and movement for a kind of compensation. In this paper, It have been researched into a matter of player's need and compensation in a game based on psychological theory.

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A Study on Ergonomic Traffic Sign focused on Spatial Compatibility (공간양립성 중심 도로표지 시인성 향상에 관한 연구)

  • Sin, Heung Gweon;Nam, Doohee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.2
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    • pp.83-91
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    • 2017
  • The Manual on Uniform Traffic Control Devices advises that, "Signs should be placed on the right side of the roadway where they are easily recognized and understood by road users." Guidance is provided on the spacing and prioritization of signs, and in some conditions, additional steps may be needed to ensure that signs are conspicuous. This study proposes a design methodology using ergonomics concepts applied to traffic sign and street name signs. Initially, a literature revision on cognitive ergonomics is performed. Several design methodologies are analyzed and the aspects to be considered in traffic signs are selected.. In this study, problems of traffic signs in Korea were identified through the comparative analysis of domestic and foreign traffic signs and a prototype of ergonomic traffic sign was developed based on the analysis results. And the driver's views on the developed traffic sign were investigated. In addition, based on the results of this study, this study is to provide the necessary foundation for improving traffic signs in order to help the various age groups of drivers to reach their destinations without difficulties when they drive.

A Study on Public Design using Fractal-Interactive Art (Fractal-Interactive Art를 활용한 공공디자인에 관한 연구)

  • Joo, Haejeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.629-632
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    • 2009
  • The interactive art and design can be interpreted as an intelligent system in the aspect of engineering. Because this information is treated and analyzed in real time and then such results is expressed in various media such as image, graphic, sound and etc. after these information are input through the sensor, camera and etc., for the efficient communication between human and production, namely, to communicate the interactive reaction, The image utilizing such interactive is being gradually developed as it widens its region in various art design fields. This research is purposed to make the system, which lets the citizens contact the information naturally by mixing the information for the environment with the interactive art of the arty type, and which lets the citizens feel the surrounding environment directly. This research will construct the live mood in the space itself and is utilized for the public art that can be directly experienced. It can provide the experience in the participation type that acquires the information being harmonized with the human naturally in the more developed type than the concept of the existing static installation. Therefore, it is sincerely required to research the interactive art in utilizing the public design.

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