• Title/Summary/Keyword: 이용자 간 상호작용

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Nscreen Service User Typology Based on Use-Diffusion and Lifestyle (사용확산 및 라이프스타일에 따른 N스크린 서비스 이용자 유형화)

  • Park, Hyun Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.444-454
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    • 2015
  • The purpose of this study is to investigate factors related to use-diffusion of Nscreen service as well as consumers' lifestyle and media usage of Nscreen service, which is fundamentally changing both the competitive landscape for business and the daily lives of consumers. The data of 1,524 consumers used in this study were drawn from the first Korea Media Panel Study in 2012 of Korea Information Society Development Institute. This study categorized adopters depending on the usage rate of contents and the variety of media platforms they used. Consumers using various media platforms enjoyed more categories of contents provided by Nscreen services. The variety of media platforms was useful in grouping users to explain the difference between the groups in terms of lifestyle activities. Based on the factor analysis and cluster analysis based on the consumers' lifestyle to find out different characteristics of each clusters, the result elicited some implications.

Behavioral Theory-Based Risk Node Judgment Algorithm for Evaluating the Crime Risk Level in Restrooms (화장실의 범죄위험도 평가를 위한 행동이론 기반 리스크 노드 판정 알고리즘)

  • Shin-Sook Yoon;Jeong-Hwa Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1197-1206
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    • 2023
  • To assess the risk level of a public restroom implemented in virtual reality, we sought to evaluate the spatial elements present in the restroom. To provide the theoretical foundation for the evaluation subjects and criteria, we introduced prior research that proposed a checklist to entance the safety of public restroom. To set up evaluation criteria, we analyzed and established based on the theories of Paul J. Brantingham and Patricia L. Brantingham, focusing on the interaction between space and criminals. Ronald V. Clarke's "Routine Activity Theory" was also introduced and incorporated into the evaluation approach. We analyzed based on the correlation between the criminal, user, and spatial elements of the public restroom in terms of the criminal's actions, the spatial relevance to crime, and user exposure during use. Using these criteria, we developed an algorithm to evaluate th spatial elements of public restroom. Based on this, we created an application, demonstrating the feasibility of developing on evaluation tool.

A study of Reference Model of Smart Library based on Linked Open Data (링크드오픈데이터 기반 스마트 라이브러리의 참조모델에 관한 연구)

  • Moon, Hee-kyung;Han, Sung-kook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.9
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    • pp.1666-1672
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    • 2016
  • In recent years, smart technology has been applied to various information system fields. Especially, traditional library service area is changing to Smart-Library from Digital-Library. In this environment are need to library service software platform for supporting variety content, library services, users and smart-devices. Due to this, existing library service has a limitation that inhibits semantic interoperability between different heterogeneous library systems. In this paper, we propose Linked-Open-Data based smart library as an archetype of future-library system that provide a variety content and system interaction and integration of services. It is an innovative system of the cutting-edge information intensive. Therefore, we designed system environments according to various integration requirements for smart library based on Linked-Open-Data. And, we describe the functional requirements of smart-library systems by considering the users' demands and the eco-systems of information technology. In addition, we show the reference framework, which can accommodate the functional requirements and provide smart knowledge service to user through a variety of smart-devices.

Design and Implementation of a Dynamic Robot Agent System Considering the Server's Workload (서버 부하를 고려한 동적 로봇에이전트 시스템의 설계 및 구현)

  • Park, Kyoo-Seok;Lee, Chung-Seok;Kim, Sung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.11S
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    • pp.3732-3838
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    • 2000
  • As the Internet sites and users have rapidly been increased, the development for search engines has also been accelerated to satisfy users' expectations. As the result, not only the action of collecting documents through many search engines gave hosts workload, but also regular updating all the information is needed since information is newly added. With the circumstances, the necessity of the technology to collect massive information in hosts has been increased for the speed which is a basic requisite of search systems, and for more accurate collection of documents. Also, the role of search engines grows bigger for Internet users' various demands and flexible process through World Wide Web. In this paper, we design and implement a robot agent and a remote control system which doesn't give an excessive workload on a target server and makes the collection of documents done in a short period by considering an average workload rate on the target server and the rate of the workload that a robot experience in collection time, after we compare and analyze the existing Robot Agent Systems and supplement their weak points.

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인터넷 신문 이용자의 상호작용성: 사설과 Online Poll의 관계를 중심으로

  • 장건춘;형시영
    • Proceedings of the Korean Association for Survey Research Conference
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    • 2003.06a
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    • pp.105-124
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    • 2003
  • What could be the relation between newspapers' tendency and readers' attitude on a particular affair\ulcorner That is, does newspapers' tendency on a particular affair influence readers' attitude on that matter or vice versa\ulcorner Or do they both influence each other\ulcorner These questions deserve to be answered. Owing to Internet Poll introduced in Korean newspapers from the mid-1990s and popular with newspaper readers (particularly with so called netizens), it becomes possible to grip the readers' attitude on a particular affair. And it is well known that newspapers' tendency on a particular affair is well reflected in the editorials. By analyzing and comparing the relation between newspapers' tendency and readers' attitude through internet poll on a particular affair, we understand whether there is a correlation between them or not.

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The Relationships among Consumer Lifestyle, Media Usage, and Adoption of Nscreen Service (소비자의 라이프스타일 및 미디어 이용과 N스크린 서비스 수용 간의 관계)

  • Park, Hyun Jung
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.143-153
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    • 2014
  • The purpose of this study is to investigate the effect of factors related to consumer lifestyle and media usage on the adoption of Nscreen service, which is fundamentally changing both the competitive landscape for business and the daily lives of consumers. The data of 8,524 consumers used in this study were drawn from the first Korea Media Panel Study in 2012 of Korea Information Society Development Institute and the characteristics of adopters and non-adopters were compared. The study also aims to explore the usage pattern of Nscreen as well as antecedent variables that affect the innovative service usage. Logistic regression analysis shows various factors affects the acceptance of this innovation. This is only a first step in the important process of understanding the nature of relationship between consumer lifestyle and the adoption of Nscreen service. Gaining a comprehensive understanding of the drivers of Nscreen usage will help engineers and marketers to develop effective strategies that meet consumer needs for innovative services.

Interactive Storytelling Materialized with Real-Time Edited Videos - A proposal of a volume branch structure - (실시간 편집 영상으로 구현하는 인터랙티브 스토리텔링 - 볼륨 브렌치 구조 제안 -)

  • Kwon, Dong-Hyun
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.391-402
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    • 2020
  • In today's era of media convergence, users can watch a drama by choosing a story like a game or enjoy a game directed like a movie. These two media material interactive storytelling, and there have been discussions about them for many years. The purposes of this study are to propose a new branch structure for interactive storytelling and find a new perspective for the method of proceeding with a branch structure. The main research targeted a game that materialized interactive storytelling best. Based on the findings, the study proposed a volume branch structure including a plot border and adjuster concept for interactive storytelling to keep the story narrative and help the users feel interactions freely. This structure can be materialized only with real-time edited videos in the game media and will be possible in the application cases of a physical engine that continues to develop and artificial intelligence that has not been introduced in games actively.

Effect on Social Game Use on the Degree of Social Capital - Based on Construal Level Theory - (소셜게임 이용시간이 사회자본에 미치는 영향에 대한 연구 - 해석수준 이론을 중심으로 -)

  • Lee, Dae Young;Ryu, Seoung Ho;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.65-74
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    • 2013
  • There are a number of studies about the impact of social games' social network. But because of conflicting results, the game's effect isn't ascertained. In this study, we defined that using social games makes increase the social capital with construal level theory. The survey results on construal level, social capital, game using time, etc, are used for the analysis of the correlation and interact. As a result, growing bridging social capital shows on the people who use high level of construal and more social game time use. This phenomenon did not appear in other online games, so that makes a social games' feature unique characteristic. And we discovered that high level construals is key point for defining the practical use of media.

An Analysis of Road User Acceptance Factors for Fully Autonomous Vehicles : For Drivers and Pedestrians (완전 자율주행자동차에 대한 도로이용자 수용성 요인 분석 : 운전자 및 보행자를 대상으로)

  • Jeong, Mi-Kyeong;Choi, Mee-Sun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.21 no.5
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    • pp.117-132
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    • 2022
  • The purpose of this study is to analyze factors that affect road users' acceptance of fully autonomous vehicles (level 4 or higher). A survey was done with drivers of general cars and pedestrians who share roads with fully autonomous vehicles. Five acceptability factors were selected: trust towards technology, compatibility, policy, perceived safety, and perceived usefulness. The effect on behavioral intention was analyzed using structural equation modeling (SEM). The perceived safety and trust towards technology were found to be very important in the acceptance of fully autonomous vehicles, regardless of the respondent, and policy was not influential. Compatibility and perceived usefulness were particularly influential factors for drivers. In order to improve the acceptance by road users, securing technical completeness of fully autonomous vehicles is important. Certification and evaluation of the safe driving ability of fully autonomous vehicles should be thoroughly performed, and based on the results, it is necessary to improve the perception by road users. It is necessary to positively recognize fully autonomous vehicles through education and publicity for road users and to support their smooth interaction.

A Study on the Effects of SNS Information Characteristics and SNS Site Characteristics on the Intention to Visit a Restaurant (SNS 정보특성과 사이트특성이 이용자의 외식업체 방문의도에 미치는 영향 연구)

  • Jung, Seon Mi;Kim, Young Hun
    • Culinary science and hospitality research
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    • v.21 no.1
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    • pp.159-173
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    • 2015
  • This study performed to examine the effects of the characteristics of SNS information, SNS site, and perceived usefulness of information on the visiting intention of SNS user in context of restaurant. Customers use SNS for navigation to find useful information and confirm the information about the destination they would like to visit. To achieve purpose of the current study, we developed a research model based on theoretical backgrounds and conducted a questionnaire survey targeting who is using SNS for searching a useful information. The results were as follow. 1) SNS information reliability, neutrality and amusement had a positive effect on the perceived usefulness of the information. 2) SNS site interaction, usage simplicity and reliability had a positive influence on the perceived usefulness of the information. 3) SNS user's perceived usefulness of the information had a positive effect on the perceived usefulness of the information.