• Title/Summary/Keyword: 이벤트 추출

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Analyzing the Trend of Wearable Keywords using Text-mining Methodology (텍스트마이닝 방법론을 활용한 웨어러블 관련 키워드의 트렌드 분석)

  • Kim, Min-Jeong
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.181-190
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    • 2020
  • The purpose of this study is to analyze the trends of wearable keywords using text mining methodology. To this end, 11,952 newspaper articles were collected from 1992 to 2019, and frequency analysis and bi-gram analysis were applied. The frequency analysis showed that Samsung Electronics, LG Electronics, and Apple were extracted as the highest frequency words, and smart watches and smart bands continued to emerge as higher frequency in terms of devices. As a result of the analysis of the bi-gram, it was confirmed that the sequence of two adjacent words such as world-first and world-largest appeared continuously, and related new bi-gram words were derived whenever issues or events occurred. This trend of wearable keywords will be useful for understanding the wearable trend and future direction.

Semantic-based Scene Retrieval Using Ontologies for Video Server (비디오 서버에서 온톨로지를 이용한 의미기반 장면 검색)

  • Jung, Min-Young;Park, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.32-37
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    • 2008
  • To ensure access to rapidly growing video collection, video indexing is becoming more and more important. In this paper, video ontology system for retrieving a video data based on a scene unit is proposed. The proposed system creates a semantic scene as a basic unit of video retrieval, and limits a domain of retrieval through a subject of that scene. The content of semantic scene is defined using the relationship between object and event included in the key frame of shots. The semantic gap between the low level feature and the high level feature is solved through the scene ontology to ensure the semantic-based retrieval.

Developing dirty data cleansing service between SOA-based services (SOA 기반 서비스 사이의 오류 데이터 정제 서비스 개발)

  • Ji, Eun-Mi;Choi, Byoung-Ju;Lee, Jung-Won
    • The KIPS Transactions:PartD
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    • v.14D no.7
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    • pp.829-840
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    • 2007
  • Dirty Data Cleansing technique so far have aimed to integrate large amount of data from various sources and manage data quality resided in DB so that it enables to extract meaningful information. Prompt response to varying environment is required in order to persistently survive in rapidly changing business environment and the age of limitless competition. As system requirement is recently getting complexed, Service Oriented Architecture is proliferated for the purpose of integration and implementation of massive distributed system. Therefore, SOA necessarily needs Data Exchange among services through Data Cleansing Technique. In this paper, we executed quality management of XML data which is transmitted through events between services while they are integrated as a sole system. As a result, we developed Dirty Data Cleansing Service based on SOA as focusing on data cleansing between interactive services rather than cleansing based on detection of data error in DB already integrated.

A Study on Interest Factors of Game-based Metaverse : focused on the topic analysis of user community (게임 기반 메타버스의 사용자 흥미 요인 연구 : <동물의 숲> 사용자 커뮤니티의 토픽 분석을 중심으로)

  • Ahn, Jin-Kyoung;Kwak, Chanhee
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.1-9
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    • 2021
  • Although interest in the metaverse increases due to the pandemic, the understanding of the metaverse interest factor, which is an essential element for the sustainability of any metaverse platform, is lacking. This study aims to reveal the interest factors of metaverse services by analyzing user community discourse. We collected user community discourses from and applied LDA to extract topics. Further, we categorize the factors into growth and verifiable indicators, various levels of interaction, self-expression and freedom, and connection with the real world. The content planning direction of the game-based metaverse of utilization was derived. This study is meaningful in that it analyzes the interest factors of the metaverse based on the empirical evidence of user discourse data.

Bird sounds classification by combining PNCC and robust Mel-log filter bank features (PNCC와 robust Mel-log filter bank 특징을 결합한 조류 울음소리 분류)

  • Badi, Alzahra;Ko, Kyungdeuk;Ko, Hanseok
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.1
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    • pp.39-46
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    • 2019
  • In this paper, combining features is proposed as a way to enhance the classification accuracy of sounds under noisy environments using the CNN (Convolutional Neural Network) structure. A robust log Mel-filter bank using Wiener filter and PNCCs (Power Normalized Cepstral Coefficients) are extracted to form a 2-dimensional feature that is used as input to the CNN structure. An ebird database is used to classify 43 types of bird species in their natural environment. To evaluate the performance of the combined features under noisy environments, the database is augmented with 3 types of noise under 4 different SNRs (Signal to Noise Ratios) (20 dB, 10 dB, 5 dB, 0 dB). The combined feature is compared to the log Mel-filter bank with and without incorporating the Wiener filter and the PNCCs. The combined feature is shown to outperform the other mentioned features under clean environments with a 1.34 % increase in overall average accuracy. Additionally, the accuracy under noisy environments at the 4 SNR levels is increased by 1.06 % and 0.65 % for shop and schoolyard noise backgrounds, respectively.

A study on the User Experience at Unmanned Checkout Counter Using Big Data Analysis (빅데이터를 활용한 편의점 간편식에 대한 의미 분석)

  • Kim, Ae-sook;Ryu, Gi-hwan;Jung, Ju-hee;Kim, Hee-young
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.375-380
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    • 2022
  • The purpose of this study is to find out consumers' perception and meaning of convenience store convenience food by using big data. For this study, NNAVER and Daum analyzed news, intellectuals, blogs, cafes, intellectuals(tips), and web documents, and used 'convenience store convenience food' as keywords for data search. The data analysis period was selected as 3 years from January 1, 2019 to December 31, 2021. For data collection and analysis, frequency and matrix data were extracted using TEXTOM, and network analysis and visualization analysis were conducted using the NetDraw function of the UCINET 6 program. As a result, convenience store convenience foods were clustered into health, diversity, convenience, and economy according to consumers' selection attributes. It is expected to be the basis for the development of a new convenience menu that pursues convenience and convenience based on consumers' meaning of convenience store convenience foods such as appropriate prices, discount coupons, and events.

Zero-Offset VSP Data Processing for Gas Hydrate-Bearing Sediments in East Sea (동해 가스하이드레이트 부존지역 제로오프셋 VSP 탐사 자료의 자료처리)

  • Kim, Myung-Sun;Byun, Joong-Moo;Yoo, Dong-Geun
    • Geophysics and Geophysical Exploration
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    • v.12 no.3
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    • pp.255-262
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    • 2009
  • Conventionally, vertical-seismic-profiling (VSP) survey that provides high-resolution information has mainly performed to obtain the exact depth of the gas hydrate-bearing sediment, which is one of the key factors in the development of the gas hydrate. In this study, we extracted interval velocities and created corridor stacks from the first domestic zero-offset VSP data, which were acquired with three component receivers at UBGH09 borehole in Ulleung Basin where gas hydrate exists. Then we compared the corridor stacks with a CMP stacked section from surface seismic data. First of all, we converted the signals recorded with three component receivers to true vertical and horizontal components by phase rotation, and divided the data into direct waves and reflected waves by wavefield separation processing. The trend of the interval velocity extracted from the zero-offset VSP was similar to that of the sonic log obtained at the same borehole. Because the interval velocity of the gas hydrate-bearing sediment above the BSR was high, and it decreased suddenly through the BSR, we could infer that free gas is accumulated below the BSR. The results of comparing the corridor stacks to the CMP stacked section of the surface seismic data showed that most reflection events agreed well with those in the surface CMP stacked section and that the phase-rotated VSP data corresponded better with the surface seismic data than the VSP data without phase rotation. In addition, by comparing a corridor stack produced from the transverse component with the CMP stacked section of the surface seismic data, we could identify PS mode-converted reflections in the CMP stacked section.

Study on the Methodology for Extracting Information from SNS Using a Sentiment Analysis (SNS 감성분석을 이용한 정보 추출 방법론에 관한 연구)

  • Hong, Doopyo;Jeong, Harim;Park, Sangmin;Han, Eum;Kim, Honghoi;Yun, Ilsoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.16 no.6
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    • pp.141-155
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    • 2017
  • As the use of SNS becomes more active, many people are posting their thoughts about specific events in their SNS in the form of text. As a result, SNS is used in various fields such as finance and distribution to conduct service satisfaction surveys and consumer monitoring. However, in the transportation area, there are not enough cases to utilize unstructured data analysis such as emotional analysis. In this study, we developed an emotional analysis methodology that can be used in transportation by using highway VOC data, which is atypical data collected by Korea Expressway Corporation. The developed methodology consists of morpheme analysis, emotional dictionary construction, and emotional discrimination of the collected unstructured data. The developed methodology was verified using highway related tweet data. As a result of the analysis, it can be guessed that many information and information about the construction and the accident were related to the highway during the analysis period. Also, it seems that users complain about the delay caused by construction and accident.

An Analysis for Deriving New Convergent Service of Mobile Learning: The Case of Social Network Analysis and Association Rule (모바일 러닝에서의 신규 융합서비스 도출을 위한 분석: 사회연결망 분석과 연관성 분석 사례)

  • Baek, Heon;Kim, Jin Hwa;Kim, Yong Jin
    • Information Systems Review
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    • v.15 no.3
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    • pp.1-37
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    • 2013
  • This study is conducted to explore the possibility of service convergence to promote mobile learning. This study has attempted to identify how mobile learning service is provided, which services among them are considered most popular, and which services are highly demanded by users. This study has also investigated the potential opportunities for service convergence of mobile service and e-learning. This research is then extended to examine the possibility of active convergence of common services in mobile services and e-learning. Important variables have been identified from related web pages of portal sites using social network analysis (SNA) and association rules. Due to the differences in number and type of variables on different web pages, SNA was used to deal with the difficulties of identifying the degree of complex connection. Association analysis has been used to identify association rules among variables. The study has revealed that most frequent services among common services of mobile services and e-learning were Games and SNS followed by Payment, Advertising, Mail, Event, Animation, Cloud, e-Book, Augmented Reality and Jobs. This study has also found that Search, News, GPS in mobile services were turned out to be very highly demanded while Simulation, Culture, Public Education were highly demanded in e-learning. In addition, It has been found that variables involving with high service convergence based on common variables of mobile and e-learning services were Games and SNS, Games and Sports, SNS and Advertising, Games and Event, SNS and e-Book, Games and Community in mobile services while Games, Animation, Counseling, e-Book, being preceding services Simulation, Speaking, Public Education, Attendance Management were turned out be highly convergent in e-learning services. Finally, this study has attempted to predict possibility of active service convergence focusing on Games, SNS, e-Book which were highly demanded common services in mobile and e-learning services. It is expected that this study can be used to suggest a strategic direction to promote mobile learning by converging mobile services and e-learning.

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A Study on Kiosk Satisfaction Level Improvement: Focusing on Kano, Timko, and PCSI Methodology (키오스크 소비자의 만족수준 연구: Kano, Timko, PCSI 방법론을 중심으로)

  • Choi, Jaehoon;Kim, Pansoo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.4
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    • pp.193-204
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    • 2022
  • This study analyzed the degree of influence of measurement and improvement of customer satisfaction level targeting kiosk users. In modern times, due to the development of technology and the improvement of the online environment, the probability that simple labor tasks will disappear after 10 years is close to 90%. Even in domestic research, it is predicted that 'simple labor jobs' will disappear due to the influence of advanced technology with a probability of about 36%. there is. In particular, as the demand for non-face-to-face services increases due to the Corona 19 virus, which is recently spreading globally, the trend of introducing kiosks has accelerated, and the global market will grow to 83.5 billion won in 2021, showing an average annual growth rate of 8.9%. there is. However, due to the unmanned nature of these kiosks, some consumers still have difficulties in using them, and consumers who are not familiar with the use of these technologies have a negative attitude towards service co-producers due to rejection of non-face-to-face services and anxiety about service errors. Lack of understanding leads to role conflicts between sales clerks and consumers, or inequality is being created in terms of service provision and generations accustomed to using technology. In addition, since kiosk is a representative technology-based self-service industry, if the user feels uncomfortable or requires additional labor, the overall service value decreases and the growth of the kiosk industry itself can be suppressed. It is important. Therefore, interviews were conducted on the main points of direct use with actual users centered on display color scheme, text size, device design, device size, internal UI (interface), amount of information, recognition sensor (barcode, NFC, etc.), Display brightness, self-event, and reaction speed items were extracted. Afterwards, using the questionnaire, the Kano model quality attribute classification of each expected evaluation item was carried out, and Timko's customer satisfaction coefficient, which can be calculated with accurate numerical values The PCSI Index analysis was additionally performed to determine the improvement priorities by finally classifying the improvement impact of the kiosk expected evaluation items through research. As a result, the impact of improvement appears in the order of internal UI (interface), text size, recognition sensor (barcode, NFC, etc.), reaction speed, self-event, display brightness, amount of information, device size, device design, and display color scheme. Through this, we intend to contribute to a comprehensive comparison of kiosk-based research in each field and to set the direction for improvement in the venture industry.