• Title/Summary/Keyword: 이미지 처리기법

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Performance Comparison of BCS-SPL Techniques Against a Variety of Restoring Block Sizes (복원 블록 크기 변화에 따른 BCS-SPL기법의 이미지 복원 성능 비교)

  • Ryu, Joong-seon;Kim, Jin-soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.3
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    • pp.21-28
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    • 2016
  • Compressed sensing is a signal processing technique for efficiently acquiring and reconstructing in an under-sampled (i.e., under Nyquist rate) representation. Specially, a block compressed sensing with Smoothed Projected Landweber (BCS-SPL) framework is one of the most widely used schemes. Currently, a variety of BCS-SPL schemes have been actively studied. However, when restoring, block sizes have effects on the reconstructed visual qualities, and in this paper, both a basic scheme of BCS-SPL and several modified schemes of BCS-SPL with structured measurement matrix are analyzed for the effects of the block sizes on the performances of reconstructed image qualities. Through several experiments, it is shown that a basic scheme of BCS-SPL provides superior performance in block size 4.

Development of an Interactive Video Installation Based on Zhuangzi's Butterfly Dream (장자 나비의 꿈을 소재로 한 인터렉티브 비디오 구현)

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.29-37
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    • 2011
  • As a field in Digital Arts, interactive video introduced the mirror metaphor to the foundation of media, given its characteristic as a medium that extracts an audience image in a particular perspective. The interactive video work introduced in this paper addresses conceptual topics in the extension of Zhuangzi's Butterfly Dream and illustrates the technological approaches that employ an intensity-based computer vision processing in order to obtain the silhouette of audience for multiple graphical butterflies to draw an audience image. Users generate narratives in the interaction with the projected image. Sound is used in order for the system to provide augmented perception in the space and to add more rooms for narratives. The computer vision and the graphics methods introduced in this paper are suggested as tools for interactive video.

Application of GIS Technique for Fire Drill in Hillside Area

  • Chung Yeong-Jin
    • Spatial Information Research
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    • v.12 no.4 s.31
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    • pp.321-328
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    • 2004
  • The purpose of this study is to describe 3-Dimensional technique to obtain spatial information automatically using PhotoModeler Pro. PhotoModeler Pro is excellent software with the three-dimensional measurement function used by a personal computer using Windows operating system However, it is not sufficient to carry out the automatic matching work with two stereo images. This is very large neck as a 3-D measurement software. In this study, the automatic stereo matching work using the self-making program and DDE interface within PhotoModeler Pro was tried. The experiment field is the hillside and stair zone of Tateyama region, Nagasaki City. The results of automatic stereo matching work were very good with $100\%$ hitting ratio of target.

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Online SLAM algorithm for mobile robot (이동 로봇을 위한 온라인 동시 지도작성 및 자가 위치 추적 알고리즘)

  • Kim, Byung-Joo
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.6
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    • pp.1029-1040
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    • 2011
  • In this paper we propose an intelligent navigation algorithm for real world problem which can build a map without localization. Proposed algorithm operates online and furthermore does not require many memories for applying real world problem. After applying proposed algorithm to toy and huge data set, it does not require to calculate a whole eigenspace and need less memory compared to existing algorithm. Thus we can obtain that proposed algorithm is suitable for real world mobile navigation algorithm.

Agitation Effects of an Ultrasonic Standing Wave on the Dynamic Behavior of Methane/Air Premixed Flame (메탄/공기 예혼합화염의 동역학적 거동에 대한 정상초음파의 교반 효과)

  • Seo, Hang-Seok;Lee, Sang-Shin;Kim, Jeong-Soo
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2012.05a
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    • pp.318-323
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    • 2012
  • This study is conducted to scrutinize agitation effects of an ultrasonic standing wave on the dynamic behavior of methane/air premixed flame. The propagating flame is caught by high-speed schlieren images, through which flame front and local flame velocity are analyzed and obtained, too. It is revealed that the propagation velocity with ultrasonic standing wave is larger than the case without excitation except around the flammability limits. Also, vertical locations of distortions and depth of dents of the front are constant, unless the ultrasonic standing wave characteristics are not changed.

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Effects of the Equivalence Ratio on Propagation Characteristics of CH4-Air Premixed Flame Intervened by an Ultrasonic Standing Wave (정상초음파가 개재하는 CH4-Air 예혼합화염의 전파특성에 대한 당량비의 영향)

  • Seo, Hang Seok;Lee, Sang Shin;Kim, Jeong Soo
    • Journal of the Korean Society of Propulsion Engineers
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    • v.17 no.2
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    • pp.16-23
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    • 2013
  • An experimental study has been conducted to investigate the effects of equivalence ratio on the propagation characteristics of $CH_4$-air premixed flame intervened by an ultrasonic standing wave. A Schlieren photography was used for the flame structure visualization, and the flame propagation behavior was investigated in detail throughout the post-processing analysis. It is found that the structural variation of methane/air premixed flame caused by the intervention of ultrasonic standing wave give rise to the enhancement of combustion reaction and flame propagation velocity. Effectiveness of the standing wave on the flame velocity decreases as the equivalence ratio increases. Larger flame velocity with the standing wave becomes undistinguishable in a specific range of equivalence ratios.

GLM-SI-based x4 and x8 Super-Resolution for Cultural Property Images (문화재 영상에 대한 GLM-SI 기반 4 배 및 8 배 초해상화 연구)

  • Seo, Wonyong;Kim, Soo Ye;Kim, Juyoung;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.220-223
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    • 2020
  • 초해상화란, 저해상도의 영상으로부터 고해상도 영상을 복원하는 이미지 처리 기법이다. 최근 영상 출력 장치의 발전으로 고해상도의 영상을 출력할 장치는 많아지는 한편, 이에 맞는 고해상도 영상을 찍을 영상 기록 장치의 보급은 이에 비해 부족한 실정이다. 따라서 저해상도의 영상을 고해상도 영상으로 변환하는 초해상화 연구는 많은 분야에서 활용되고 있다. 문화재 영상에서의 초해상화는 특히 기존 문화재의 질감, 무늬 등을 보존해야하기 때문에 정교한 초해상화 과정이 요구된다. 본 논문에서는 문화재 영상의 초해상화 과정에 집중해, 기존 문화재의 질감, 무늬 등을 잘 보존하면서 영상 데이터의 양이 상대적으로 적은 경우에도 활용 가능한 기계학습 기범, GLM-SI를 이용한 문화재 영상 초해상화 방법을 제안한다. GLM-SI 를 사용한 초해상화 결과, 문화재 영상에서 선행 방법인 SI 에 비하여 4 배 초해상화에서 PSNR 0.12dB, SSIM 0.017, 8 배 초해상화에서 PSNR 0.23dB, 0.033 의 성능적 향상을 얻을 수 있었다.

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Wearable Art-Chameleon Dress (웨어러블 아트-카멜레온 드레스)

  • Cho, Kyoung-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.12
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    • pp.1837-1847
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    • 2008
  • The goal of this study is to express the image of chameleons-that change their colors by light, temperature and its mood-into the sexy styles of corresponding coquettish temperamental people in Wearable Art. The method used in this study was experimenting various production mediums, including creating the textured stretch fabric, in the process of expressing the conceptual characteristics of the chameleon in Wearable Art. The concept of the work was a concoction of 'tempting', 'splendid', 'brilliant', 'fascinating', etc. that highlighted the real disposition of the chameleon. The futuristic preference of the researcher was also implicated. "Comfortable" and "enjoyable" concepts via motions were improved with the its completeness. The point of the design and production is to express symbolically the chameleon in real life, analyzing its sleek body lines, conditional colors changing, outer skins and the cubic textures. The coquettish temperamental image, the conceptual image of the chameleon, was also expressed by implication into the whole work. The entire line of this work is body-conscious silhouette. It was symbolically selected to image the outline of the chameleon that has the slim and sleek body. The exposed back is intended to express symbolically the projected back bones of the chameleon. The hood of gentle triangle line expresses the smooth-lined head part. The irregular hemlines represent the elongated chameleon's tale. The chameleon with its colors of vivid tones is characterized the colors changing by its conditions. This point was importantly treated in the working process by trying the effects that the colors are seen slightly different according to the light and angles. The material was given the effect that its surface colors are seen different in lights and angles because of the wrinkles protruded lumpy-bumpy. The various stones of red and blue tones are very similar to the skin tones of the real chameleon, and their gradation makes the effect that the colors are visibly changed with each move. The textures of the chameleon were produced via the wrinkle effect of smoke-shape, which is the result of using the elastic threads on the basic mediums stitched with 50/50 chiffon and polyester along with velvet dot patterns. The stretching fabric by the impact of the elastic threads is as much suitable for making the body-conscious line. The stones are composed of acrylic cabochon and gemstone. They are symbolically expressed the lumpy and bumpy back skin of the chameleon and produced the effect of the colors visibly different. The primary technique used in this dress is the draping utilizing the biased grains. The front body piece is connected to the hood and joined to the back piece without any seam. For the irregular hemline flares, leaving the several rectangular pieces with bias grains, they were connected by interlocking. What defines the clothes is the person in action. Therefore, what decides the completeness of clothes might be its comfortable and enjoyable feeling by living and acting people. The chameleon dress could also reach its goal of comforting and pleasing Wearable Art in the process of studying the techniques and effects that visibly differentiate the colors. It is considered as a main point of the Wearable Art, which is a comfortable enjoyable clothing tempered with the artistic beauty.

Development of the Visualization Prototype of Radar Rainfall Data Using the Unity 3D Engine (Unity 3D 엔진을 활용한 강우레이더 자료 시각화 프로토타입 개발)

  • CHOI, Hyeoung-Wook;KANG, Soo-Myung;KIM, Kyung-Jun;KIM, Dong-Young;CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.18 no.4
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    • pp.131-144
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    • 2015
  • This research proposes a prototype for visualizing radar rainfall data using the unity 3D engine. The mashup of radar data with topographic information is necessary for the 3D visualization of the radar data with high quality. However, the mashup of a huge amount of radar data and topographic data causes the overload of data processing and low quality of the visualization results. This research utilized the Unitiy 3D engine, a widely used engine in the game industry, for visualizing the 3D topographic data such as the satellite imagery/the DEM(Digital Elevation Model) and radar rainfall data. The satellite image segmentation technique and the image texture layer mashup technique are employed to construct the 3D visualization system prototype based on the topographic information. The developed protype will be applied to the disaster-prevention works by providing the radar rainfall data with the 3D visualization based on the topographic information.

Development of real-time defect detection technology for water distribution and sewerage networks (시나리오 기반 상·하수도 관로의 실시간 결함검출 기술 개발)

  • Park, Dong, Chae;Choi, Young Hwan
    • Journal of Korea Water Resources Association
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    • v.55 no.spc1
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    • pp.1177-1185
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    • 2022
  • The water and sewage system is an infrastructure that provides safe and clean water to people. In particular, since the water and sewage pipelines are buried underground, it is very difficult to detect system defects. For this reason, the diagnosis of pipelines is limited to post-defect detection, such as system diagnosis based on the images taken after taking pictures and videos with cameras and drones inside the pipelines. Therefore, real-time detection technology of pipelines is required. Recently, pipeline diagnosis technology using advanced equipment and artificial intelligence techniques is being developed, but AI-based defect detection technology requires a variety of learning data because the types and numbers of defect data affect the detection performance. Therefore, in this study, various defect scenarios are implemented using 3D printing model to improve the detection performance when detecting defects in pipelines. Afterwards, the collected images are performed to pre-processing such as classification according to the degree of risk and labeling of objects, and real-time defect detection is performed. The proposed technique can provide real-time feedback in the pipeline defect detection process, and it would be minimizing the possibility of missing diagnoses and improve the existing water and sewerage pipe diagnosis processing capability.