• Title/Summary/Keyword: 이미지 제시 방식

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Zero-Watermarking based on Chaotic Side Match Vector Quantization (무질저한 SMVQ 기반의 제로-워터마킹)

  • Kim, Hyung-Do;Park, Chan-Kwon
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.37-44
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    • 2009
  • Digital watermarking is a technology for preventing illegal copying, for protecting intellectual property rights and copyrights, and for suggesting grounds of the ownership by inserting watermarks into digital contents. Generally speaking, watermarking techniques cannot escape from data distortion and quality degradation due to the watermark insertion. In order to overcome the shortcoming, zero-watermarking techniques which do not change the original data have been proposed recently. This paper proposes CSMVQ(Chaotic SMVQ), a zero-watermarking system for SMVQ(Side Match Vector Quantization) which shows better compression ratio and quality and less blocking effect than VQ(Vector Quantization). In SMVQ, compression progresses from left top to right bottom in order to use the information of the two neighbor blocks, so it is impossible to insert watermarks chaotically. In the process of encoding, CSMVQ dynamically considers the information of the (1 to 4) neighbor blocks already encoded. Therefore, watermark can be inserted into digital contents in chaotic way. Experimental results show that the image quality compressed by CSMVQ is better than that of SMVQ and the inserted watermark is robust against some common attacks.

Development of Character Goods Content Utilizing Marker-based Augmented Reality (마커기반 증강현실을 활용한 캐릭터 굿즈 콘텐츠 개발)

  • AHN CHAN JE
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.953-958
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    • 2024
  • Recently, there has been growing interest in the Fourth Industrial Revolution, with a particular focus on the advancement of augmented reality (AR) devices. However, there is a shortage of AR content. Augmented reality operates through marker-based and markerless methods. The marker-based approach involves using a camera to capture images that serve as markers, enhancing them through AR principles. To address the scarcity of AR content and improve the quality of character goods, this study proposes integrating AR technology into character goods. The character industry is expanding each year, leading to a diverse range of character goods. Character acrylic stands, among these goods, leverage game, webtoon, and animation character IPs for sales. To enhance the design process, we utilized the character image as a marker, allowing for the creation of content that aligns with the characteristics of the character IP. We selected a webtoon character and developed AR content, incorporating features such as voice, speech bubbles, and an introduction to the webtoon, tailored to the webtoon's characteristics. This study demonstrates the potential of AR to present visual and auditory information, paving the way for a variety of products, including diverse content. We anticipate that utilizing this research will lead to the emergence of products encompassing various contents.

Novel Optimization Method of Phase-Only Computer-Generated Hologram Using the Phase-Shift Characteristic (위상천이특성을 이용한 새로운 Phase-Only CGH 계산)

  • Kim, Tae-Hyeon;Kim, Bong-Sik;Park, Woo-Sang
    • Korean Journal of Optics and Photonics
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    • v.27 no.3
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    • pp.101-105
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    • 2016
  • In this study we propose the novel optimization method of the phase-only computer-generated hologram (CGH), to improve calculation speed compared to the conventional method. While the conventional method is calculated using numerical analysis, the novel method is calculated using the phase-shift characteristic of Fourier transformation. In addition, the selectivity of noise filtering lets it decrease the calculation time. The validity of the reconstructed image using the novel method is verified by comparing simulation results to ideal and conventional data, and the improvement of texture and sharpness of the reconstructed image is confirmed by simulation.

A Study on the Use Pattern of Lee Yuk-sa in the media -Focused on the drama "Climax"(2011) (영상매체에 나타난 이육사 표상 연구 -드라마 <절정>(2011)을 중심으로)

  • Son, Mi-young
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.31-37
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    • 2020
  • This study examines the way poetry text is inserted in dramas and the way poets represent themselves through the drama "The climax" (2011). The drama features Lee Yuk-sa, a poet and independence activist, as a central figure and chooses a narrative structure that follows his life. The drama maximizes the lyricity and visual beauty of the drama by inserting his poems with fantastic images at the most dramatic moments of the poet's life. The image presented with the poem maximizes Lee Yuk-sa's intense hardship, while portraying the poem as a crystal of this hardship. Thus, the drama "The climax" uses Lee Yuk-sa's poetry to visualize the inner world of the central character Lee Yuk-sa. Lee Yuk-sa's poems are used in conjunction with his image to simultaneously represent the beauty of poetry and the upright spirit of the poet. This is the result of a balanced portrayal of Yi Yuk-sa, a poet and independence activist, as an intellectual who acts. The drama "The climax" is the main text that sincerely performed the representations of poems and poets through video.

Using Image Visualization Based Malware Detection Techniques for Customer Churn Prediction in Online Games (악성코드의 이미지 시각화 탐지 기법을 적용한 온라인 게임상에서의 이탈 유저 탐지 모델)

  • Yim, Ha-bin;Kim, Huy-kang;Kim, Seung-joo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.6
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    • pp.1431-1439
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    • 2017
  • In the security field, log analysis is important to detect malware or abnormal behavior. Recently, image visualization techniques for malware dectection becomes to a major part of security. These techniques can also be used in online games. Users can leave a game when they felt bad experience from game bot, automatic hunting programs, malicious code, etc. This churning can damage online game's profit and longevity of service if game operators cannot detect this kind of events in time. In this paper, we propose a new technique of PNG image conversion based churn prediction to improve the efficiency of data analysis for the first. By using this log compression technique, we can reduce the size of log files by 52,849 times smaller and increase the analysis speed without features analysis. Second, we apply data mining technique to predict user's churn with a real dataset from Blade & Soul developed by NCSoft. As a result, we can identify potential churners with a high accuracy of 97%.

Biopolitics, Montage, and Potentialities of the Image: Giorgio Agamben and Cinema (생명정치, 몽타주, 이미지의 잠재성: 조르조 아감벤과 영화)

  • Kim, Jihoon
    • Cross-Cultural Studies
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    • v.49
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    • pp.59-93
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    • 2017
  • This paper provides an in-depth examination of the relationship between cinema and Giorgio Agamben's aesthetics and philosophy. Intersecting Agamben's key concepts including gesture, mediality, biopolitics, historicity, and profanation with historical and aesthetic dimensions of cinema, I argue for his ambivalent view on cinema and visual media. On the one hand, Agamben linked cinema and visual media to his discussion on biopolitics and spectacle as he considered them as apparatus for capturing and controlling gestures. On the other hand, he also argued that cinema could restore the image with capacity to preserve and recuperate gestures based on his consideration of montage as cinema's key aesthetic and technical component (an operation of profanation) and his Benjaminian thought on the ways in which montage suspended linear flow of images and activated an alternative memory of them. Drawing on history of cinema and optical devices in the 19th and early 20th centuries as well as examples of found footages of filmmaking predicated upon stoppage and repetition of images, I argue that Agamben's concept of potentialities can be extended into his thought on cinema and visual media apparatuses in general.

Query by Visual Example: A Comparative Study of the Efficacy of Image Query Paradigms in Supporting Visual Information Retrieval (시각 예제에 의한 질의: 시각정보 검색지원을 위한 이미지 질의 패러다임의 유용성 비교 연구)

  • Venters, Colin C.
    • Journal of Information Management
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    • v.42 no.3
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    • pp.71-94
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    • 2011
  • Query by visual example is the principal query paradigm for expressing queries in a content-based image retrieval environment. Query by image and query by sketch have long been purported as being viable methods of query formulation yet there is little empirical evidence to support their efficacy in facilitating query formulation. The ability of the searcher to express their information problem to an information retrieval system is fundamental to the retrieval process. The aim of this research was to investigate the query by image and query by sketch methods in supporting a range of information problems through a usability experiment in order to contribute to the gap in knowledge regarding the relationship between searchers' information problems and the query methods required to support efficient and effective visual query formulation. The results of the experiment suggest that query by image is a viable approach to visual query formulation. In contrast, the results strongly suggest that there is a significant mismatch between the searchers information problems and the expressive power of the query by sketch paradigm in supporting visual query formulation. The results of a usability experiment focusing on efficiency (time), effectiveness (errors) and user satisfaction show that there was a significant difference, p<0.001, between the two query methods on all three measures: time (Z=-3.597, p<0.001), errors (Z=-3.317, p<0.001), and satisfaction (Z=-10.223, p<0.001). The results also show that there was a significant difference in participants perceived usefulness of the query tools Z=-4.672, p<0.001.

Nonlinear Anisotropic Diffusion Using Adaptive Weighted Median Filters (적응 가중 미디언 필터를 이용한 영상 확산 알고리즘)

  • Hwang, In-Ho;Lee, Kyung-Hoon;Kim, Woong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.542-549
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    • 2007
  • Recently, many research activities in the image processing area are concentrated on developing new algorithms by finding the solution of the 'diffusion equation'. The diffusion algorithms are expected to be utilized in numerous applications including noise removal and image restoration, edge detection, segmentation, etc. In this paper, at first, it will be shown that the anisotropic diffusion algorithms have the similar structure with the adaptive FIR filters with cross-shaped 5-tap kernel, and this relatively small-sized kernel causes many iterating procedure for satisfactory filtering effects. Moreover, it will also be shown that lots of modifications which are adopted to the conventional Gaussian diffusion method in order to weaken the edge blurring nature of the linear filtering process increases another computational burden. We propose a new Median diffusion scheme by replacing the adaptive linear filters in the diffusion process with the AWM (Adaptive Weighted Median) filters. A diffusion-equation-based adaptation scheme is also proposed. With the proposed scheme, the size of the diffusion kernel can be increased, and thus diffusion speed greatly increases. Simulation results shows that the proposed Median diffusion scheme outperforms in noise removal (especially impulsive noise), and edge preservation.

Technology of Hybrid streaming Service based on DASH (DASH 기반의 하이브리드 스트리밍 서비스 기술)

  • Song, Seul-Ki;Wee, Jung-Wook;Kwon, Ki-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.187-188
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    • 2017
  • 최근 유럽과 미국을 중심으로 하이브리드 라디오 서비스 도입을 위한 표준, 기술 개발 및 서비스가 진행 중이다. 하이브리드 라디오는 기존 라디오 방송망과 통신망을 결합해 고품질 오디오 및 부가 데이터 서비스를 제공할 수 있는 서비스이다. 이를 통해 사용자들은 지상파 라디오 방송망에서 오디오를 제공 받으며 인터넷을 통해 실시간으로 고해상도 이미지와 영상 및 라디오 부가 정보 등을 제공받을 수 있다. 본 논문에서는 하이브리드 라디오 서비스가 구현되기 위해 인터넷 라디오 스트리밍 기술에 대해 살펴보고, 유럽 하이브리드 라디오 표준에서 라디오스트리밍 방식에 DASH를 적용한 인터넷 스트리밍 서비스 기술을 소개한다. 현재 DASH 방식은 MPEG에서 HTTP 기반의 적응적 스트리밍 서비스 포맷을 통일하기 위해 정의된 기술 방식이다. 이를 하이브리드라디오 스트리밍 제공 기술로 적용할 수 있는 방안을 제시한다.

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A Study on Stereoscopical Motion Graphic Production using Tracking Data from 3D Camera (3D카메라 트레킹데이터를 활용한 입체적 모션그래픽 제작방법 연구)

  • Lee, Junsang;Han, Soowhan;Lee, Imgeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.232-233
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    • 2015
  • 디지털 미디어의 발전으로 인해 모션그래픽의 구성요소들은 다양한 방식으로 제작되고 있다. 모션그래픽을 활용한 영상콘텐츠 제작기법은 새로운 이미지를 어떻게 제작하느냐에 따라 보다 창의적이고 효율적인 영상으로 표현되기도 한다. 모션그래픽의 활용도는 웹, 게임, 및 영화 방송 등 다양한 콘텐츠의 시각적 정보전달의 의미를 가지고 있다. 모션그래픽의 새롭고 실험적인 작업은 어떠한 제작방식에 따라 그 결과는 아주 다르게 나타난다. 또한 영상제작에 대한 프로세스는 새로운 뉴미디어의 기술의 결합으로 영상콘텐츠의 창의적인 작품으로 된다. 따라서 본 논문은 모션그래픽의 제작방식에서 실사카메라의 움직임을 가상카메라로 트래킹하여 입체적인 모션그래픽을 구현하는 제작방법을 제시한다.

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