• Title/Summary/Keyword: 이론과 충족

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A Study on Relationship between Printed Book and E-Book Formats Based on Niche Theory (종이책과 전자책의 적소 관계 분석)

  • Yang, Su-Wan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.481-500
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    • 2017
  • The purpose of this study is to analyze relationship between printed book and e-book formats based on niche theory. Readers with experience reading printed book and e-book were recruited as the research participants. In this study, competition between printed book and e-book formats was measured at gratification niche. five gratifications were derived from an analysis of precedence about printed book and e-book; information acquisition, social interaction & decision making, emotion & habit, portability & storage capacity, and accessibility. The results show that e-book formats have competitive superiority of portability & storage capacity and accessibility. This study suggests that it is possible to replace printed book and e-book formats.

The Effects of YouTube Usage Motives and Affinity on User Activity (유튜브 이용 동기 및 친밀도가 이용자 활동에 미치는 영향)

  • Lee, Eunsun;Kim, Joongin;Kim, Mikyoung
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.114-126
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    • 2020
  • With the growth of information technology, people consume online video contents via mobile phone without time and location constraints. Drawing upon uses and gratification theory, this study examines the effects of usage motives and affinity on user activities on YouTube. Specifically, user activities are subdivided into pre-viewing and during-viewing activities in this study. Results show that convenient entertainment and social interaction are the significant indicators for pre-viewing activities, whereas five different motives significantly influence during-viewing activities. Furthermore, affinity is the significant determinant of the both activities. The theoretical and practical implications are also discussed.

Predicting Photo-sharing Behavior on Instagram: Uses and Gratification Theory (인스타그램 사진 공유 행동에 미치는 영향: 이용과 충족 이론을 중심으로)

  • Kim, Hyo-Jung
    • The Journal of the Korea Contents Association
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    • v.17 no.11
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    • pp.252-263
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    • 2017
  • The study empirically explored factors influencing photo sharing behavior on Instagram based on the uses and gratification theory. An online survey was conducted 356 respondents those who have used Instagram and have shared photos within the last three months. Frequency analysis, descriptive statistics, confirmatory factor analysis, and structural model analysis were conducted using SPSS 19.0 and AMOS 21.0. The results of this study are as follows: first, communication has the greatest effect on photo-sharing behavior; second, entertainment has a positive effect on photo-sharing behavior; third, self-expression has a positive effect on photo-sharing behavior; fourth, service users' trust has a positive effect on photo-sharing behavior. This study adds to the current literature and contributes to understanding consumers' photo-sharing behavior.

Sementic Analysis of PDA (Paralinguistic Digital Affordances) in Social Media :Focusing on College Student (소셜미디어의 디지털 준언어 행동유도(PDA : Paralinguistic Digital Affordances) 의미 해석: 대학생을 중심으로)

  • Cha, Young Ran
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.410-422
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    • 2017
  • This study researches PDA (Paralingustic Digital Affordances) in the social media on the basis of Uses and Gratification theory. The study defines PDA as Likes in Facebook and Instagram and Favorites in Twitter. The study inquiries into the motivation of using PDA and interpretational way when Social media users play a role of a sender or a receiver. For this research purpose, the focus group and interview were conducted with 36 college student in the Korea metropolitan area. The research is to comprehend the motivation and satisfaction of using PDA by applying structured theory frame of Uses and Gratification. As a result, it contributes to more satisfactions when PDA users interact each other as a sender and a receiver than mere verbal-communication. Furthermore, PDA in each social media has different meaning and gravity. For instance, Likes in Instagram is considered less important and lighter than Likes in Facebook. Moreover, people use the PDA without any restriction. People favorably use PDA most of the time, but sometimes they use in contradictory or sarcastic way.

A Factor Analysis of Motivation To Learn Among Korean Elementary School Children (한국 초등학생의 학습동기 요인 분석)

  • Jong-Jin Jeong
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.167-186
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    • 2008
  • This study is to investigate, from the perspective of implicit theory, what elements influence children's motivation to learn and how their configurations are different according to different sexes. One analysis was based on answers to a motivation questionnaire by fourth to sixth graders from four different cities in South Korea. The subjects children were most highly motivated to learn were math and science for boys, and math and English for girls, respectively. Factors influencing the motivation were near 30 in number, including later happier life, joy of learning, parental rewards, pleasure of being informed, and meeting parental expectations, among others. Another analysis was an exploratory and confirmative factor analysis on motivation to learn among 856 fourth to sixth graders randomly sampled from 7 different cities all over South Korea. Factors revealed to contribute to the motivated learning here were five factors of utility, interest, recognition, knowledge acquisition(being informed), and expectancy sufficiency. There were some differences in the structure of factors between sexes; importance was given to five factors of utility, interest, recognition, knowledge acquisition, and expectancy sufficiency in descending order for boys, and six factors of interest, utility, rewards, recognition, expectancy sufficiency, and competition for girls.

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자연환기 설계의 이론과 실제

  • 노지웅
    • The Magazine of the Society of Air-Conditioning and Refrigerating Engineers of Korea
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    • v.29 no.10
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    • pp.44-46
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    • 2000
  • 자연환기를 건물에 적용하는 주된 목적은 "실내 환경수준을 충족시키기 위해 필요한 초기투자 및 유지비용을 절감하기 위해서" 이다. 따라서, 합리적인 환경계획을 수립하기 위해서는 "자연환기를 적용하는 것이 유효한가\ulcorner 유효하다면 어떤 전략을 채용할 것인가\ulcorner" 하는 것이 계획단계에서 반드시 검토되어져야 한다. 설계자는 합리적인 판단을 위해서 다양한 정보를 필요로 하게되며 이 과정에서 다양한 해석도구가 이용될 수 있다. 본보에서는 자연환기 설계단계에서 요구되는 각종정보와 그 해석도구의 특성에 대하여 고찰해 보고자 한다.

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무아레 무늬의 의상 디자인 활용에 관한 이론적 고찰

  • 김병미;육근철;임우경
    • Proceedings of the Korea Fashion and Costume Design Association Conference
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    • 2004.06a
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    • pp.43-48
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    • 2004
  • 현대 패션에서는 과학의 발달 등에 힘입어 경제가 고도로 성장되고 삶의 질이 향상됨에 따라서 발생된 소비자의 다양한 욕구를 충족시키기 위하여 개성화와 차별화 된 독특한 의복에 대한 욕구가 강해지고 있다. 또한 인간의 감성적이고 시각적인 면이 부각됨에 따라 의류소재는 디자인의 영감을 불러일으키는 요소가 되고 유행과 소비를 선도하는 데 큰 비중을 차지하게 되었다.(중략)

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Causal Instrumental Variables, Intervention, and Causal Transitivity (인과 도구 변수와 조종자 그리고 인과 이행성의 관계)

  • Kim, Joonsung
    • Korean Journal of Logic
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    • v.22 no.1
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    • pp.183-209
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    • 2019
  • In this paper, I first examine Reiss'(2005) arguments for the causal instrumental variable. Second, I argue that the conditions for causal transitivity I consider meet what the causal instrumental variables and the interveners of the manipulation theory of causation are intended to hold. Reiss shows that two conditions for instrumental variables are not sufficient for causal significance of independent variables for dependent variables. Reiss articulates and reformulates the conditions for instrumental variables in terms of the conditions on causality, while naming his instrumental variables as causal instrumental variables. Reiss argues that the causal instrumental variables are similar to the interveners of the manipulation, or intervention theory of causation. He further argues that the causal instrumental variables do a better job the interveners do. I argue that the conditions for causal transitivity I consider meet the goal the conditions for the causal instrumental variables and the conditions for the interveners both are intended to achieve.

A Study on Tourism Experience Sharing Using Tourist's Social Networking Service According to Attention Desire: The Moderating Effect of Gender (관심욕구에 따른 관광객의 소셜 네트워킹 서비스를 이용한 관광경험 공유에 대한 연구: 성별의 조절효과)

  • Hee Chung Chung;Namho Chung
    • Information Systems Review
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    • v.19 no.2
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    • pp.37-56
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    • 2017
  • A rapid increase was observed among individuals who want to communicate through a Social Networking Service (SNS). The increasing number of SNS users who create and share information resulted in a huge volume of SNS information. This deluge of information decreases the interest of SNS users, thereby prompting them to generate stimulating and exaggerated information to draw attention to themselves. This study aims to examine the effect of SNS users' desire for attention and share their tourism experience. This study utilizes use and gratification theory and investigates the moderating effect of gender. The analysis shows that the desire for attention influences sharing of tourism experience through compliance and identification at the level of SNS commitment. Gender difference was observed between compliance and identification. This study provides theoretical and practical implications based on the results.

Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.131-139
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    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.