• Title/Summary/Keyword: 음향 스크린

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Narrowband Noise Attenuation Characteristics of In-Duct Acoustic Screens (덕트 내 음향 스크린의 협대역 소음 저감 특성)

  • 임민홍;김양한
    • Journal of KSNVE
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    • v.8 no.4
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    • pp.733-740
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    • 1998
  • 본 논문은 덕트 내에 설치된 음향 스크린의 특성을 연구하였다. 다양한 형상의 음향 스크린의 투과 손실 측정을 통하여, 음향 스크린에 의해 생긴 두 개의 비대칭 경로가 특정 주파수에서 큰 협대역 소음 저감을 발생시킴을 알 수 있었다. 그리고, 실험과 수치적 모의 실험을 바탕으로 이러한 현상을 정확하게 설명할 수 있는 해석적 모델을 개발하였다.

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Study on Supersonic Jet Noise Reduction Using a Mesh Screen (메쉬 스크린을 이용한 초음속 제트소음 저감법에 관한 실험적 연구)

  • Kweon, Yong-Hun;Lim, Chae-Min;Kim, Heuy-Dong
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2006.11a
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    • pp.377-381
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    • 2006
  • This paper describes experimental work to control supersonic jet noise using a mesh screen that is placed at the nozzle exit plane. The mesh screen is a wire-gauze screen that is made of long stainless wires with a very small diameter. The nozzle pressure ratio is varied to obtain the supersonic jets which are operated in a wide range of over-expanded to moderately under-expanded jets. In order to perturb mainly the initial jet shear layer, the hole is perforated in the central part of the mesh screen. The hole size is varied to investigate the noise control effectiveness of the mesh screen. A schlieren optical system is used to visualize the flow fields of supersonic jet with and without the mesh screen device. Acoustic measurement is performed to obtain the OASPL and noise spectra. The results obtained show that the present mesh screen device leads to a substantial suppression of jet screech tones. The hole size is an important factor in reducing the supersonic jet noise. For over-expanded jets, the noise control effectiveness of the mesh screen appears more significant, compared to correctly and under-expanded jets

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The Design of Low-Noise, Low-Turbulence Acoustic Wind Tunnel (저 소음, 저 난류 강도를 갖는 음향풍동의 설계)

  • 전완호;차희범;이덕주
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1995.04a
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    • pp.298-304
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    • 1995
  • 유동이 있는 경우 발생하는 소음에 대한 실험적 연구는 풍동과 무향실이 결합된 음향풍동에서 수행될 수 있다. 이러한 음향풍동은 팬, 수축부, 수집부, 확산부 그리고 무향실에 주의해서 설계되어야 하고 특히 각 부분에서 발생할 수 있는 이차소음을 최소화하도록 설계되어야 한다. 최종적으로 소음기와 흡음재를 이용해서 팬소음과 이차소음의 전파를 줄인다. 본 음향풍동은 개방형 흡입식(open suction type)으로 시험부에서 유속 62.8m/s, 난류강도 0.1%이하, 배경소음 50-55dB 이하로 설계되었다. 이러한 조건을 만족시키기 위하여 하니콤과 6장의 스크린이 있는 정체실과, 21:1의 수축비를 갖는 수축부를 이용하여 난류강도를 낮추고, 흡음재와 90도 각도의 모서리 그리고 공명형과 소산형 소음기로 소음의 전파를 줄였다.

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The need of Front-fill Speaker in the Multipurpose Hall (다목적 홀에서의 프론트필 스피커의 필요성)

  • Song, Deoggeun;Kang, Joonsang;Rho, Jungkyu;Lee, Seon-Hee
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.43-46
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    • 2013
  • Active use of images in the same place as the religion according to the height of the screen is determined by the height of the main speakers. This causes the 'sound image mismatch' and 'bass boost' sound like a failure occurs. Front seats are good seats in visual acoustics is a bad place. To minimize these obstacles acoustical speakers to actively apply the front fill needed. Higher sound pressure difference between the main speaker and the distance must be determined in accordance with the appropriate capacity. Actively using the front speakers to the sound image field by implementing the agreement to increase the concentration of sound. The relatively high inflow enhance alto lacking the front seat can be implemented evenly in the frequency response. Column in front of the main seat of the main speakers to supplement the deficiencies can be implemented more comfortable acoustic environment. Front fill speaker needs to be actively introduced, thereby presenting a detailed estimate, is needed.

Improvement and Promotion Plan for the Screen Baseball Utilization (스크린야구 이용의 개선 및 증진방안)

  • Koo, Soo-Yong;Jeon, Yong-Bae;Choi, Eui-Yul
    • 한국체육학회지인문사회과학편
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    • v.54 no.4
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    • pp.363-372
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    • 2015
  • The purpose of this study was to suggest marketing plan to improve and promote screen baseball utilization, applying Importance-Performance Analysis (IPA) incorporating marketing mix 4Cs; Customer value, Convenience, Cost, and Communication. A convenience sample was made up of 267 users in screen baseball clubs located in metropolitan area. Evidence on validity and reliability of the data was obtained through exploratory factor analysis and internal consistency analysis. Frequency analysis and paired sample t-test for the difference verification of IPA were conducted also in SPSS version 21.0 with .05 of significance level. The main results of the study were as follows. First, there were partially significant differences between importance and satisfaction regarding the sub-categories of Customer value and Convenience. Second, there were all significant differences between importance and satisfaction regarding the sub-categories of Cost and Communication. Third, as the results regarding IPA, quadrant I indicating 'Keep up Good Work' included healthy use of leisure time, improvement of self-achievement, accessibility, communication between service user and provider, etc. Fourth, quadrant II indicating 'Concentrate Here' included diversification of screen baseball program, cost regarding facility use, etc. Fifth, quadrant III indicating 'Low Priority' included interpersonal relationship, subsidiary facilities, cost of food and beverage, etc. Lastly, quadrant IV indicating 'Possible Overkill' included improvement of physical health and life satisfaction and rules and procedures of screen baseball.

Yoga of Consilience through Immersive Sound Experience (실감음향 체험을 통한 통섭의 요가)

  • Hyon, Jinoh
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.643-651
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    • 2021
  • Most people acquire information visually. Screens of computers, smart phones, etc. constantly stimulate people's eyes, increasing fatigue. In this social phenomenon, the realistic and rich sound of the 21st century's state-of-art sound system can affect people's bodies and minds in various ways. Through sound, human beings are given space to calm and observe themselves. The purpose of this paper is to introduce immersive yoga training based on 3D sound conducted together by ALgruppe & Rory's PranaLab and to promote the understanding of immersive audio system. As a result, people, experienced immersive yoga, not only enjoy the effect of sound, but also receive a powerful energy that gives them a sense of inner self-awareness. This is a response to multidisciplinary exchange required by the knowledge of modern society, and at the same time, informs the possibility of new cultural contents.

Stereo Audio Matched with 3D Video (3D영상에 정합되는 스테레오 오디오)

  • Park, Sung-Wook;Chung, Tae-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.153-158
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    • 2011
  • This paper presents subjective experimental results to understand how audio should be changed when a video clip is watched in 3D than 2D. This paper divided auditory perceptual information into two categories; distance and azimuth that a sound source contributes mostly, and spaciousness that scene or environment contribute mostly. According to the experiment for distance and azimuth, i.e. sound localization, we found that distance and azimuth of sound sources were magnified when heard with 3D than 2D video. This lead us to conclude 3D sound for localization should be designed to have more distance and azimuth than 2D sound. Also we found 3D sound are preferred to be played with not only 3D video clip but also 2D video clip. According to the experiment for spaciousness, we found people prefer sound with more reverberation when they watch 3D video clips than 2D video clips. This can be understood that 3D video provides more spacial information than 2D video. Those subjective experimental results can help audio engineer familiar with 2D audio to create 3D audio, and be fundamental information of future research to make 2D to 3D audio conversion system. Furthermore when designing 3D broadcasting system with limited bandwidth and with 2D TV supportive, we propose to consider transmitting stereoscopic video, audio with enhanced localization, and metadata for TV sets to generate reverberation for spaciousness.

A Study on the Determination of Vibration Criteria and Vibration Reduction at Projection Room Floor in a Complex Building (복합상가건물 영화관 영사실의 진동허용 규제치 결정 및 저감 대책)

  • Park, Hae-Dong;Kim, Kang-Boo;Baek, Jae-Ho
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11b
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    • pp.671-675
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    • 2002
  • 영화관의 구조설계에서 중요한 고려 인자 중에서 음향적 관점뿐만 아니라, 영사기의 진동으로 인한 영상의 떨림 현상은 관람석에서 미치는 구조물의 동적 특성 문제에 있다. 이는 영사기-스크린-관람객 사이의 3인자에 내한 상대진동허용변위에 의해 지배됨을 고려하여, 이를 만족시키는 변수 등에 따른 진동허용규재치를 결정하는 절차가 필요하다. 본 연구에서는 영화관의 진동허용규제치를 이들 3인자에 대한 변수들을 고려한 결정 과정을 공학적인 차원에서 정리하였으며, 복합상가 건물내의 영화관 영사실에 이를 만족하기 위한 진동 저감설계 자료에 활용하였다.

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Put English Title Here (복합상가건물 영화관 영사실의 진동허용 규제치 결정 및 저감 대책)

  • 박해동;김강부;백재호
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11a
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    • pp.367.2-367
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    • 2002
  • 영화관의 구조설계에서 중요한 고러 인자 중에서 음향적 관점뿐만 아니라, 영사기의 진동으로 인한 영상의 떨림 현상은 관람석에서 미치는 구조물의 동적 특성 문제가 있다. 이는 영사기-스크린-관람객 사이의 3인자에 대한 상대진동허용변위에 의해 지배됨을 고려하여, 이를 만족시키는 변수 등에 따른 진동허용규제치를 결정하는 절차가 필요하다 본 연구에서는 영화관의 진동허용규제치를 이들 3인자에 대한 변수들을 고려한 결정 과정을 공학적인 차원에서 정리하였으며, 복합상가 건물내의 영화판 영사실에 이를 만족하기 위한 진동 저감설계 자료에 활용하였다.

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Controlling the direction and intensity of light beam in waveguide by using wide bandwidth surface acoustic wave (광대역 표면탄성파를 이용한 도파로내에서 빛의 방향 및 세기 조절)

  • Lee, Young-Ok;Lee, Keekeun
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.1245-1246
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    • 2015
  • 광대역 표면 탄성파(Surface Acoustic Wave)를 이용하여 도파로 층의 빛을 특정 각도로 변조하여 편향 휴대용 홀로그램 디스플레이를 구현하기 위한 음향 광학(Acoustic-Optic) 장치를 개발했다. 개발된 시스템은 프리즘, 도파로층, 표면탄성파를 일으키는 IDT 및 스크린으로 구성된다. 도파로내에서 전파하는 빛은 표면탄성파에 에너지가 가해지지 않으면 도파로층의 진행중 경로 변화가 발생하지 않지만 표면 탄성파에 에너지를 가하면 빛의 편향된다. 큰 편향 각도와 고효율을 위해서 표면탄성파의 파워, 표면탄성파의 중심주파수, IDT aperture length, waveguide thickness 등을 조절하여 빛 편향각도 및 효율변화를 관찰하였다.

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