• Title/Summary/Keyword: 음악인지

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The Future Direction of Tongyeong International Music Festival as Seen through the Musical World of Isang Yun (윤이상의 음악세계로 살펴본 통영국제음악제의 발전방향)

  • Yi, Eui-Shin
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.602-610
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    • 2014
  • Tongyeong International Music Festival was established to commemorate the world-renowned composer Isang Yun. Despite its short history, the event is quickly grown into a global music festival. This paper considers the future direction of Tongyeong International Music Festival as seen through the musical world of Isang Yun. Although Isang Yun suffered through Korea's modern history and was deported from his own country, his works clearly use Korea, in particular the cultural heritage of Tongyeong, as his creative energy. His music is reflected in the festival in various forms, i.e., East and West, past and present, North and South and maestro and rookie, while pursuing a world of harmony. In order for Tongyeong International Music Festival to join the ranks of global festivals, an effort needs to be made to find the values from the tangible and intangible cultural resources of Tongyeong, the source of Isang Yun's musical creations, and connect these values to the music festival. I believe that, based on such cultural capacity, when Tongyeong International Music Festival becomes a unique festival that differentiates itself from music festivals in the west, it will advance into the successful music festival of a global music city.

The Content-based Genre Classification using Representative Part of Music (음악의 대표구간을 이용한 내용기반 장르 판별에 관한 연구)

  • Lee, Jong-In;Kim, Byeong-Man
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.211-214
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    • 2008
  • 일부 음악 장르분류에 관한 기존 연구에서는 특징 추출을 위한 구간 선택 시 사람이 직접 음악의 주요 구간을 지정하는 방법을 사용하였다. 이러한 방법은 분류 성능이 좋은 반면 수작업으로 인한 부담으로 새롭게 등록되는 음악들에 대해 지속적으로 적용하기가 곤란하다. 이러한 이유로 최근 음악 장르 분류와 관련된 연구에서는 자동으로 추출구간을 선정하는 방법을 사용하고 있는데 이러한 연구의 대부분이 고정된 구간 (예, 30초 이후의 30초 구간)에서 특징을 추출하는 관계로 분류의 정확도가 떨어지는 문제점을 갖고 있다. 본 논문에서는 이러한 문제점을 해결하기 위해 음악 전체 구간에 대하여 반복구간을 파악하고, 그 중 음악을 대표할 수 있는 단일 대표구간을 선정한 후, 대표구간으로 부터 특징을 추출하여 장르 분류 시스템에 적용하는 방법을 제안하였다. 실험 결과, 기존 고정구간을 사용한 방법에 비해 괄목할 만한 성능 향상을 얻을 수 있었다.

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Music Generation using Generative Adversarial Network (GAN 알고리즘을 이용한 음악 생성)

  • Im, Hong-Gab;Lee, Sung-Yoen;Shim, Jae-Heon;Lee, Se-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.397-398
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    • 2018
  • 본 논문에서는 음악 전공자가 아니어도 원하는 악기를 선택하여 손쉽게 자신의 음악을 만들 수 있는 GAN(Generative Adversarial Network) 알고리즘 기반 음악생성 프로그램을 개발하였다. 음악분야는 진입장벽이 높아 음악 전공자가 아니면 자신만의 음악을 제작하기 힘들다. 행사나 소소한 이벤트에서도 쓸 수 있는 자신만의 음악, 방송이나 1인 미디어 등에서도 저작권 걱정 없이 쓸 수 있는 자신만의 음악을 이 GAN 알고리즘 기반 음악생성 프로그램을 이용하여 비전공자라도 손쉽게 음악을 만들 수 있다.

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Between Aesthetics of Feeling and Absolute Music - Schopenhauer's Philosophy of Music - (쇼펜하우어의 음악철학 - 감정미학과 절대음악 사이 -)

  • Hong, Sa-hyeon
    • Journal of Korean Philosophical Society
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    • v.139
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    • pp.265-313
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    • 2016
  • This research aims to reconstruct the philosophical content and essence of Schopenhauer's metaphysics of music in his book, Die Welt als Wille und Vorstellung, particularly in paragraph 52, and to pay close attention to its theoretical account of music in the context of traditional musical aesthetics. The question whether Schopenhauer's theory of music is about aesthetics of feeling or about absolute music is dealt with at the end of this paper. It can be answered only within the whole system of his philosophy, because Schopenhauer's theory of music is the result of his philosophical reflections, and plays an important part in his metaphysics of the will. Schopenhauer's music theory, or rather his metaphysics of music, thus cannot be treated separately from Schopenhauer's metaphysics of the will, and is connected organically with it. As the metaphysics of the will lies in suspense between the traditional metaphysical philosophy and the non-metaphysical philosophy after Nietzsche, between the idealism and the philosophy of the body, the music aesthetics of Schopenhauer oscillates between the (romantic) aesthetics of feeling and the modern idea of absolute music.

Music Listening Behavior analysis of Twitter User and A Comparative Study of Domestic Music Ranking (트위터 이용자의 음악 청취 행태 분석 및 국내 음악 순위와의 비교 연구)

  • Yoo, Young-Seok;Sohn, Bang-Yong
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.309-316
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    • 2016
  • While consumption patterns have changed online music, online music platform began to emerge. While people prefer popular music recommendation, they use the online music platform chart or use the SNS Platform to share information. Online platform Ranking is different because of different properties held by members. Meanwhile, we need music charts characteristics of SNS users. So there were a lot of attempts to chart a comprehensive variety of platforms. And continue to emerge theses linking the musical characteristics and SNS. In this paper, We have developed a new chart using the behavior of Twitter Users who listen to music, and studies comparing the results with existing chart.

Design of a Web-based Learning System for Enhancing Music Cognition Ability of Mentally Retarded Children Using MMCP Theory (정신지체장애인의 음악 인지 능력 향상을 위한 MMCP 이론을 활용한 웹기반 학습 시스템 설계)

  • Gwon, Mi-Gyung;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.143-149
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    • 2010
  • Although importance of music education for the mentally retarded children is realized, it is hard to improve study effects for those children with the existing music education methods due to cognitive disorders of the children. In the paper, we propose a system to improve music cognition ability of the mentally retarded children. The system is designed based on the existing MMCP theory. Our system has the following characteristics. First, the system can improve cognitive, physical, social and emotional development as well as development of music cognition ability. Second, the individualized music education is possible for the children. Third, more active and interactive education is possible.

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A Playlist Generation System based on Musical Preferences (사용자의 취향을 고려한 음악 재생 목록 생성 시스템)

  • Bang, Sun-Woo;Kim, Tae-Yeon;Jung, Hye-Wuk;Lee, Jee-Hyong;Kim, Yong-Se
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.337-342
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    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users are tend to build play-list for manage songs. However the manual selection of songs for creating play-list is bothersome task. This paper proposes an auto play-list recommendation system considering user's context of use and preference. This system has two separate systems: mood and emotion classification system and music recommendation system. Users need to choose just one seed song for reflection their context of use and preference. The system recommends songs before the current song ends in order to fill up user play-list. User also can remove unsatisfied songs from recommended song list to adapt user preferences of the system for the next recommendation precess. The generated play-lists show well defined mood and emotion of music and provide songs that user preferences are reflected.

A Study on the Location of Game-themed Music by PC Game Genre : Focusing on types of music, structural elements of music, and images (PC게임 장르에 따른 게임 테마음악의 위치화 연구 : 음악종류, 음악의 구조적 요소, 이미지를 중심으로)

  • Park, Kwan-Ik;Hwang, Kyung-Ho;Lee, Hyung-Seok
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.75-90
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    • 2020
  • The purpose of this study is to identify the functional role of music, which is one of the main elements that make up PC games. To this end, theme music by genre of PC game was divided through analysis and then the relationship between variables was analyzed by visually positioning the distance between 'music type', 'structural element of music' and 'image' using multiple correspondence matching analysis. As a result, it was confirmed that there was a difference in location between the types of music by game genre, the structural elements of music, and the characteristics of the image.

The musical preference of autistisic children (자폐아동의 음악적 선호도와 문제 행동의 연관성)

  • Kang, Kyoung Sun
    • Journal of Music and Human Behavior
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    • v.4 no.1
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    • pp.47-60
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    • 2007
  • The purpose of this study is to examine the musical preference of autistic children. Based on the written responses of the questionnaire from mothers, therapists and teachers of 60 autistic children the music preference of the autistic children were analyzed. The results showed that the autistic children prefer music listening rather than playing or singing. The keyboard and piano are the most preferred instruments by these children. In music genre they prefer children's song and commercial music. Though they all have language disorder, they have a strong tendency toward music with text. It was also found that there is a relationship between music preference and behavior. The hyperactive and oppositional children have a tendency to enjoy more stimulative music compared to other autistic children.

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Musically Talented Adolescents' Passion for Music: On the Relations of Music Valuation, Satisfaction in Music, and Music Accomplishment (음악재능 청소년의 음악열정: 음악가치, 음악만족감 및 음악성취감 간의 관계를 중심으로)

  • Ahn, Doehee;Kim, Yuree;Hong, SungA
    • Journal of Gifted/Talented Education
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    • v.27 no.1
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    • pp.81-96
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    • 2017
  • This study was to examine the passion profiles and direct, indirect, and total effects of music valuation(MV), passion for music (i.e., harmonious passion, obsessive passion), and satisfaction in music(SM) on music accomplishment(MA) of musically talented high school students in Korea. Of the 599 musically talented high school students surveyed from Gyonggi, Chungnam, and Busan in South Korea, 524 completed and returned the questionnaires yielding a total response rate of 87.48%. Students with high harmonious passion(HP) and high obsessive passion(OP) were classified as high passion students(Nhigh passion=228), where as those with low HP and low OP were classified as low passion students(Nlow passion=5). Students with high passion had higher MV and higher SM than those with high HP or low passion. Moreover, those with high passion had higher music accomplishment than those with high HP, high OP, or low passion. Students with high HP had higher MA and SM than those with low passion. MV affected MA through both HP and OP, and also SA. HP and OP also affected MA and SA. SM directly affected MA. Total effects of HP on MA were higher than those of OP, SM, and MV. The indirect effect of HP on MA were higher than those of OP. Findings indicated that the more students have a HP, the more they showed higher SM and MA when they engaged in music activity with higher MV. Future research is need to replicate these findings with professional musicians at higher levels of expertise.