• 제목/요약/키워드: 은유적 표현

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A Study of the Architectural Planning Based on the Concept of Sense of Place -The Cultural Complex at the Thames River- (장소성의 개념을 적용한 건축공간 계획에 관한 연구 -템스 강 복합문화공간 계획안-)

  • Choi, Dong-Hyeog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.513-520
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    • 2016
  • This study is an architectural design thesis aimed at designing a building at the River Thames in London, which could float along the river and be anchored in the river, in terms of the concept of the sense of place. The process of the study was as follows. First, theoretical backgrounds of the concepts of sense of place, placelessness, and non-place were examined and the sense of place of River Thames was analyzed. Second, the architectural planning elements could be applied to architectural design in terms of the relationship between the place and architecture, form of architecture, and behaviors of peoples. Third, the architectural design concepts and programs were specified based on the planning elements and a cultural complex that floats on the River Thames in London, England was proposed. The focus of this study was the process of formation of a sense of place by the cognition of architecture and people's activity, and this study claimed that the sense of place could be materialized by the metaphorically inherent property of the architecture.

Transparency Study of Descriptive Refueling and Signifying Chain Function - For the Efficiency of Media Language Education - (서술적 환유와 의미 연쇄 기능의 투명성 연구 -매체언어교육의 효율성을 위해-)

  • Lim, Ji-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.67-75
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    • 2020
  • Metonymy can be said to be the only language's meaning shifting technique that exists in the domain of a single human thought in order to obtain a transparent cognitive effect. The purpose of this study was to analyze the 'descriptive metonymy' of the advertising content language constructed by the cognitive principle and to find a way to use it in media language education for social and cultural interests and reflection of college students. The metonymy used in advertising media contrasts with the difficulty of the metaphorical interpretation of "opaque and distant" reasoning. Storyboards, mostly focused on human emotions and behaviors, used metonymy's 'transparent and easy meaning shifting technique'. I have found that I can expect the efficiency of media language education that contains the interest and sociocultural interest, self-reflection, and future imagination of college students. Now, there is less need to perform cognitive reasoning for advertisements with ambiguous metaphor techniques. Lastly, in order to produce successful advertising content, we expect to use the language technique of 'narrative metonymy' with warm feelings of humans, and acknowledge the lack of quantitative research and leave it as a task for the next research.

Extensibility of Visual Expression in Projection Mapping Installation Art; Focused on Examples and Projection Mapping Installation Artwork Domino (프로젝션맵핑 기반 영상 설치 미술의 시각적 표현 확장성 -사례 분석 및 작품 을 중심으로-)

  • Fang, Bin-Zhou;Lim, Young-Hoon;Paik, Joon-Ki
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.207-220
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    • 2021
  • Recent advances in new media for sensory experiences keep expanding visual expression methods in installation art such as projection mapping and virtual reality. Artists can create and develop visual expression techniques based on such new media. Projection mapping is a new medium that continues to add various possibilities to visual expression in media art. Under the projection mapping environment, artists can recompose the object or space with the digital content by projecting video onto three-dimensional surfaces in the space. This paper focuses on the process where visual expression with the projection mapping technology leads to viewers' sensory experience. To this end, "reproducibility," "dissemination," "virtuality," and "interactivity" of media were analyzed to describe the meaning and *definition of visual expression. Artworks are considered as an example to study visual expression techniques such as "repetition and overlap," "simulacrum and metaphor," and "displacement and conversion." I applied the analysis and created Domino, a projection mapping artwork, which helps the research on visual expression techniques that can lead to sensory experience the extensibility of visual expression.

A Study on Design Characteristics of Korean War Memorials in the United States (한국전쟁 메모리얼의 설계요소에 나타난 기념성)

  • Lee, Sang-Suk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.1
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    • pp.12-24
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    • 2010
  • The purpose of this study was to analyze design characteristics of Korean War Memorials(KWM) in the United States(KWMUS). Through site survey and internet searching, the researcher selected 25 KWMUS and analyzed four analysis categories: design concept, spatial form, landscape details, and sculptures. The results are as follows: 1. The analysis revealed that main concepts of KWMUS were to cherish victims of the Korean War, show membership/locality/patriotism, express feelings and the meaning of war, and explain the Korean War realistically and symbolically. 2. Most KWMUS in memorial parks and plazas were designed to pursue the completion of each memorial assuming the form of typical and symmetrical circles and squares. Also, spatial order including spatial sequence was seen in some of KWMUS. 3. Stone walls, stone monument, flags, emblems and paving were used as main landscape details. The map of the Korean peninsula and Taegeuk were often introduced to symbolize Korea and the Korean War, and the symbolic phrase, 'Forgotten War' or 'Freedom is Not Free' were written on the stone to keep the Korean War in the minds of Americans. 4. Sculptures were used as important media to represent the Korean War in a variety of ways. Most of them were formed realistically, except for a few sculptures that aimed to represent the Korean War symbolically and narratively. In particular, the sculptures in Washington D.C. KWVM and Minnesota KWM were remarkable as symbolic media of war memorials in contemporary society. Further study will be required to analyze comparatively KWM in Korea and the U.S. and to understand characteristics of KWM in the point of design style.

Cliche Analysis for English-Korean Interpretation and Translation Training : Mainly on Shakespeare's Works Texts (영·한 통번역 교육을 위한 클리셰(cliche) 분석 : 셰익스피어 극 텍스트를 중심으로)

  • You, Seon-Young
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.626-634
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    • 2015
  • The purpose of this study was to analyze the cliche for English-Korean interpretation and translation training with special reference to the cliche based on Shakespeare's works texts. The term of 'idioms' are generally used as figurative expressions instead of the term of 'cliche'. Thus, cliches must be reinterpreted in the lexicon that are used in useful expressions. Cliches are often idioms. Idioms are figurative phrases with an implied meaning; the phrase is not to be taken literally. This causes difficulty when translating to another language because the meaning may not be understood by people within that culture. Cliches are figurative or literal expressions and are overused expressions. Consequently, the cliches are distinguished from the idioms by the transparent meanings. This study was examined based on the cliches shown in Shakespeare's works texts. After all, anyone who wants to become an efficient English learners, interpretor and translator should be familiar with cliches. They had better use the cliche in English learning site. I hope this study will be helpful even a bit to his attempt.

The enjoyment of way on Si-jo and Ga-sa in Joseon Dynasty (시조와 가사의 향유방식과 그 관련양상)

  • Ryoo, Hae-Choon
    • Sijohaknonchong
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    • v.44
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    • pp.165-195
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    • 2016
  • This paper is compare to the enjoyment of way on Si-jo and Ga-sa in Lyric poetry. Si-jo and Ga-sa were created in Joseon Dynasty. Si-jo and Ga-sa is the Lyric poetry in traditional genre, representing Korea. These forms include the lyric genre but have a difference between the fixed verse and the long-poem in Joseon Dynasty. However, the two genres are the two genres had opened the possibility of communication from the very beginning in terms of gentry layer is the main writers. Joseon Dynasty those who enjoy the fixed verse and the long-poem, the literature of singing songs and reciting literature, in terms of the principle of metaphor and metonymy rhetoric will reflect the era of awareness and enjoyment of contemporary perception of reality characters. It can be said that performing Si-jo and Ga-sa of enjoyment fashion and work to compare with realistic about the versification principles but check ahead a lot of data, and add to the task of finding a logic that can explain clearly remain. This paper will have to complement the many points made in an attempt to unravel the complex issues in an integrated and comprehensive on-pronged approach and enjoyment of the fixed verse and long-poem Si-jo and Ga-sa and similar expressions are writing and testing the various parties of the enjoyment of culture in today's era of change in the 21st century can be the compass to navigate a new world culture.

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Visual Contents Study of Historic Re-create about Memory of China 6th Generation Director (중국 6세대 감독의 기억에 관한 역사적 재현 영상콘텐츠 연구)

  • Han, Dal-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.155-164
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    • 2010
  • This dissertation is considered a historic generation that Chinese film $6^{th}$ director remembers through their life. Also it is figured out historic anguish and hurt how it was remembered and appeared in film. They have made actual films through their efforts which are different from the conventional generation. In addition, between memory and oblivion the time's signification in the history is showed how what way can be represented. It was presented the time's anguish through memory's metaphor in Chinese film $6^{th}$ works. Also, it was shown the existence's reality from dream was losing as memory was hiding between desire and despair. Additionally, the self of daily was expressed to unconcernedly accept reality, and its against the unchangeable world's eye and memory. The $6^{th}'s$ films' desire was expressed passive appearance to accept reality with losing dream in these three things; cannot be reality in the process to figure out own natural character, and appearance to keep traditional character, finally gradually changing reality. When $6^{th}$ directors analysis the history as memory, social repression follows family's repression, family's repression brings personal repression, and then repression changes to desire, finally the life as a reaction could be maintained. In conclusion, personal desire was covered for fantasy, and the overcoming figure was represented. Moreover, Chinese face that $6^{th}$ directors have memorized was presented through these sentiments.

A Study on Characteristic of Immateriality in Commercial Interior Space - Focused on Restaurant and Bar in Korea since 2000 - (상업공간 실내에서 표현되는 비물질적 특성에 관한 연구 - 2000년 이후의 국내 식음공간을 중심으로 -)

  • 정선영
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.83-91
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    • 2004
  • This study focuses on defining the new meaning of immateriality in the present times expressed on space. The purposes of this study were to examine the characteristics of immateriality showed in commercial interior design in Korea, based on the definition of immateriality concept and the analysis of the way it is expressed. The result of this study is as follows; it categorized characteristic of material expression, space concept and media. Characteristic elements can be classified into 6: transparency, implication, off-gravitation, ambiguity of boundary, temporality, interactivity. Expression of immateriality in commercial interior space was obtained in many different ways, which are identified: new expression of material by reduction of materiality, leveling of transparency, expression of floating status, changeable image, illusion effect, blurring boundary. Immateriality is deeply associated with the elements such as surface, material, media, light, and movement. So it is being recognized as an important design concept in today's pluralist society and will play an important role within the design paradigms for the future.

Evaluation of Domestic Small SUV Design Image Using ZMET (ZMET을 이용한 국내 소형 SUV 디자인 이미지 평가)

  • Kang, Hyunjin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.291-299
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    • 2021
  • In 2019, SUV sales surpassed sedans in the domestic sales market with phenomenal domestic sales. The strength of SUVs around the world is expected to continue in the future. South Korea's K-company aggressively launched small SUVs in the SUV market. Its simple lineup is recognized as a brand image, not as a SUV. It is time to evaluate this. Therefore, it influences the purchasing decisions of potential customers and buyers of small SUVs through the evaluation of design images of small SUVs in Korea. Rather than the functional properties of the SUV model, it is purchased by emotional characteristics, brand symbolism, and image. Subconsciousness of the purchasing psychology of the end consumer was used by metaphor extraction techniques. Customers wanted to study the evaluation of small SUV design images that fit their needs. We wanted to see if consumers who intend to purchase or purchase small SUVs in Korea had a connection with the image of design of small SUVs in Korea. The conclusion of the study was extracted through ZMET, a metaphor extraction technique, with the latent consciousness of the primary ambiguous message from the consumer's feeling and representation of the image. Therefore, based on the results of this study, we hope that the images presented in SUVs in the future will be used as a design guide in the development of small SUVs to influence customer thinking and behavior.

CHILD AND ADOLESCENT'S TRAUMATIC EXPERIENCES EXPRESSED IN MOVIES (영화에 나타난 소아, 청소년의 외상적 경험)

  • Kim, Jae-Won;Yoo, Hee-Jeong
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.13 no.1
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    • pp.30-37
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    • 2002
  • The authors reviewed the child and adolescent's traumatic experiences expressed in movies through late 1950s to year 2002. The movies are roughly classified by 3 categories based on the methods that used to express protagonist's experience and to uncover the meaning that is implied, that is, an important motive of growth, a metaphor of socio-political issues, or merely an event to develop a drama. Movie is a product of repetition compulsion and an activity like symbolic play between creator and spectators through screen, which enables a kind of corrective emotional experience. The curative elements in movies were also reviewed. The authors suggest the importance of mutual communications between movie creators and psychiatrists because media images about psychiatric issues can make internal stereotypes in conscious and unconscious mind of spectators.

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